1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-11-25 09:44:02 +00:00
Aquaria/BBGE/SplineGrid.cpp

260 lines
6.3 KiB
C++
Raw Normal View History

2022-09-04 15:16:35 +00:00
#include "SplineGrid.h"
#include "tbsp.hh"
#include "RenderBase.h"
#include "Core.h"
2022-09-05 15:19:34 +00:00
#include "Interpolators.h"
2022-09-04 15:16:35 +00:00
SplineGridCtrlPoint *SplineGridCtrlPoint::movingPoint;
SplineGridCtrlPoint::SplineGridCtrlPoint()
{
setTexture("gui/open-menu");
setWidthHeight(16, 16);
}
Vector SplineGridCtrlPoint::getSplinePosition() const
{
SplineGridCtrlPoint *p = (SplineGridCtrlPoint*)getParent();
2022-09-05 15:19:34 +00:00
return Vector(2 * position.x / p->width, 2 * position.y / p->height);
2022-09-04 15:16:35 +00:00
}
void SplineGridCtrlPoint::onUpdate(float dt)
{
const bool lmb = core->mouse.buttons.left;
if(lmb)
{
if(!movingPoint && isCoordinateInside(core->mouse.position))
movingPoint = this;
}
else
movingPoint = NULL;
if(movingPoint == this)
{
2022-09-05 15:19:34 +00:00
SplineGrid *p = (SplineGrid*)getParent();
2022-09-04 15:16:35 +00:00
const Vector parentPos = p->getWorldPosition();
position = core->mouse.position - parentPos;
2022-09-05 15:19:34 +00:00
p->recalc();
2022-09-04 15:16:35 +00:00
}
}
SplineGrid::SplineGrid()
2022-09-05 15:19:34 +00:00
: degreeX(3), degreeY(3), _cpx(0), _cpy(0), _xres(0), _yres(0), splinetype(SPLINE_BSPLINE)
2022-09-04 15:16:35 +00:00
{
setWidthHeight(128, 128);
2022-09-05 15:19:34 +00:00
renderQuad = true;
renderBorder = true;
2022-09-04 15:16:35 +00:00
}
SplineGrid::~SplineGrid()
{
}
void SplineGrid::resize(size_t w, size_t h, size_t xres, size_t yres)
{
knotsX.resize(tbsp__getNumKnots(w, degreeX));
knotsY.resize(tbsp__getNumKnots(h, degreeY));
tmp.resize(xres * h);
2022-09-05 15:19:34 +00:00
tbsp::fillKnotVector<float>(&knotsX[0], w, degreeX, -1.0f, 1.0f);
tbsp::fillKnotVector<float>(&knotsY[0], h, degreeY, -1.0f, 1.0f);
2022-09-04 15:16:35 +00:00
this->createGrid(xres, yres);
std::vector<SplineGridCtrlPoint*> oldp;
ctrlp.swap(oldp);
ctrlp.resize(w * h);
// move any old points over that fit within the new size
{
const size_t cw = std::min(_cpx, w);
const size_t ch = std::min(_cpy, h);
for(size_t y = 0; y < ch; ++y)
for(size_t x = 0; x < cw; ++x)
{
SplineGridCtrlPoint *& ref = oldp[y * _cpx + x];
ctrlp[y * w + x] = ref;
ref = NULL;
}
}
2022-09-05 15:19:34 +00:00
_cpx = w;
_cpy = h;
_xres = xres;
_yres = yres;
2022-09-04 15:16:35 +00:00
// kill any excess points
for(size_t i = 0; i < oldp.size(); ++i)
if(oldp[i])
oldp[i]->safeKill();
// extend until all points are there
for(size_t y = 0; y < h; ++y)
for(size_t x = 0; x < w; ++x)
{
SplineGridCtrlPoint *& ref = ctrlp[y * w + x];
if(!ref)
ref = createControlPoint(x, y);
}
}
void SplineGrid::recalc()
{
2022-09-05 15:19:34 +00:00
switch(splinetype)
{
case SPLINE_BSPLINE:
recalcBSpline();
break;
case SPLINE_COSINE:
recalcCosine();
break;
}
}
void SplineGrid::recalcBSpline()
{
std::vector<Vector> px(std::max(_cpx, _xres));
2022-09-04 15:16:35 +00:00
std::vector<Vector> work(std::max(degreeX, degreeY));
2022-09-05 15:19:34 +00:00
// Each row -> X-axis interpolation
2022-09-04 15:16:35 +00:00
for(size_t y = 0; y < _cpy; ++y)
{
2022-09-05 15:19:34 +00:00
2022-09-04 15:16:35 +00:00
for(size_t x = 0; x < _cpx; ++x)
px[x] = ctrlp[y * _cpx + x]->getSplinePosition();
Vector *dst = &tmp[y * _xres];
2022-09-05 15:19:34 +00:00
tbsp::evalRange(dst, _xres, &work[0], &knotsX[0], &px[0], _cpx, degreeX, -1.0f, 1.0f);
2022-09-04 15:16:35 +00:00
}
2022-09-05 15:19:34 +00:00
this->resetGrid();
Vector **dg = this->getDrawGrid();
// Each column -> Y-axis interpolation
std::vector<Vector> out(_yres);
for(size_t x = 0; x < _xres; ++x)
{
for(size_t y = 0; y < _cpy; ++y)
px[y] = tmp[y * _xres + x];
tbsp::evalRange(&out[0], _yres, &work[0], &knotsY[0], &px[0], _cpy, degreeY, -1.0f, 1.0f);
for(size_t y = 0; y < _yres; ++y)
{
// output values are in [-1,+1] while drawgrid normally goes from [-0.5,+0.5]
Vector gp = out[y] * 0.5f;
gp.z = 1; // used as alpha
dg[x][y] = gp;
}
}
}
void SplineGrid::recalcCosine()
{
// TODO
/*std::vector<Vector> px(std::max(_cpx, _xres));
std::vector<float> out(std::max(_xres, _yres));
CosineInterpolator top;
// Each row -> X-axis interpolation
for(size_t y = 0; y < _cpy; ++y)
{
for(size_t x = 0; x < _cpx; ++x)
px[x] = ctrlp[y * _cpx + x]->getSplinePosition();
std::sort(px.begin(), px.end());
top.setPoints(&px[0], _cpx);
Vector *dst = &tmp[y * _xres];
top.interpolateRange(&out[0,
*/
2022-09-04 15:16:35 +00:00
}
void SplineGrid::resetControlPoints()
{
2022-09-05 15:19:34 +00:00
const float dx = width / float(_cpx - 1);
const float dy = height / float(_cpy - 1);
2022-09-04 15:16:35 +00:00
float yy = height * -0.5f;
for(size_t y = 0; y < _cpy; ++y, yy += dy)
{
float xx = width * -0.5f;
SplineGridCtrlPoint **row = &ctrlp[y * _cpx];
for(size_t x = 0; x < _cpx; ++x, xx += dx)
row[x]->position = Vector(xx, yy);
}
}
SplineGridCtrlPoint* SplineGrid::createControlPoint(size_t x, size_t y)
{
assert(x < _cpx && y < _cpy);
2022-09-05 15:19:34 +00:00
const Vector wh(width, height);
const Vector pos01(float(x) / float(_cpx-1), float(y) / float(_cpy-1));
2022-09-04 15:16:35 +00:00
SplineGridCtrlPoint *cp = new SplineGridCtrlPoint();
2022-09-05 15:19:34 +00:00
cp->position = (pos01 - Vector(0.5f, 0.5f)) * wh;
2022-09-04 15:16:35 +00:00
this->addChild(cp, PM_POINTER);
return cp;
}
void SplineGrid::onUpdate(float dt)
{
Quad::onUpdate(dt);
}
void SplineGrid::onRender(const RenderState& rs) const
{
Quad::onRender(rs);
glBindTexture(GL_TEXTURE_2D, 0);
2022-09-05 15:19:34 +00:00
const Vector wh2(width * 0.5f, height * 0.5f);
2022-09-04 15:16:35 +00:00
glLineWidth(2);
glColor4f(0.0f, 1.0f, 0.3f, 0.3f);
// X axis
for(size_t y = 0; y < _cpy; ++y)
{
glBegin(GL_LINE_STRIP);
const SplineGridCtrlPoint * const *row = &ctrlp[y * _cpx];
for(size_t x = 0; x < _cpx; ++x)
{
const Vector p = row[x]->position;
glVertex2f(p.x, p.y);
}
glEnd();
}
// Y axis
for(size_t x = 0; x < _cpx; ++x)
{
glBegin(GL_LINE_STRIP);
for(size_t y = 0; y < _cpy; ++y)
{
const Vector p = ctrlp[y * _cpx + x]->position;
glVertex2f(p.x, p.y);
}
glEnd();
}
2022-09-05 15:19:34 +00:00
/*
2022-09-04 15:16:35 +00:00
glColor4f(0.0f, 0.2f, 1.0f, 1.0f);
for(size_t y = 0; y < _cpy; ++y)
{
2022-09-05 15:19:34 +00:00
glBegin(GL_LINE_STRIP);
2022-09-04 15:16:35 +00:00
const value_type *line = &tmp[y * _xres];
for(size_t x = 0; x < _xres; ++x)
{
2022-09-05 15:19:34 +00:00
Vector pos = line[x] * wh2;
2022-09-04 15:16:35 +00:00
glVertex2f(pos.x, pos.y);
}
2022-09-05 15:19:34 +00:00
glEnd();
2022-09-04 15:16:35 +00:00
}
2022-09-05 15:19:34 +00:00
*/
2022-09-04 15:16:35 +00:00
}