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6 commits

Author SHA1 Message Date
fgenesis
9b63b400d5 Misc code cleanups, little SkeletalSprite loading improvement.
- Removed some unused member variables.

- The BBGE_BUILD_WIDESCREEN define is now gone.

- Added an TiXMLDocument cache to prevent parsing the same file
once for each entity on the map with the same skeletal.

- Removed Lua func entity_warpToPathStart, which was essentially a no-op
because Entity::followingPath was always NULL. Removed related code.

- Set texture wrap only when required.

(Some changes taken from https://bitbucket.org/mattbierner/ios-aquaria,
special thanks for changeset 72d6460d9e60)
2012-02-19 04:57:04 +01:00
fgenesis
120272512c fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build. 2011-08-11 01:42:10 +02:00
fgenesis
ab11cdb4e4 Revert "fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build."
This reverts commit 5b511f556a.
2011-08-11 01:34:27 +02:00
fgenesis
5b511f556a fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build. 2011-08-11 01:34:01 +02:00
fgenesis
01c3e9c38f Revert "fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build."
This reverts commit fe16861832.

Conflicts:

	Aquaria/Main.cpp
	CMakeLists.txt
2011-08-08 13:06:34 +02:00
fgenesis
fe16861832 fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build. 2011-08-08 03:54:30 +02:00