fgenesis
9faa503f32
Use glm for matrix math instead of the OpenGL stack
...
Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.
Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis
f0d580d873
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
fgenesis
f2a8060a55
vcproj update
2014-06-09 22:21:33 +02:00
fgenesis
6203bc7ce4
Update Aquaria/BBGE/External sources to comply with the new ttvfs API
2014-04-07 02:10:05 +02:00
fgenesis
9d3aa5160f
vcproj update
2013-12-11 01:57:11 +01:00
fgenesis
f85d6c213e
vcproj update
2013-08-26 21:03:02 +02:00
fgenesis
416cebd6bc
vcproj fix for "Debug" config
2013-07-20 00:23:03 +02:00
fgenesis
f7a49c471e
vcproj update
2013-07-18 23:30:31 +02:00
fgenesis
6666787f6d
vcproj update
2013-05-12 00:06:38 +02:00
fgenesis
8712657e75
vcproj update
2013-01-03 00:36:33 +01:00
fgenesis
ac6ca117aa
vcproj update
2012-09-24 02:32:21 +02:00
fgenesis
82000b14ca
Little annoyances that ease debugging with MSVC
2012-07-13 21:09:30 +02:00
fgenesis
37654f4c8c
vcproj update. This enables fast SSE2 float math.
2012-07-10 22:25:12 +02:00
fgenesis
b30d124d50
vcproj update
2012-06-01 18:05:06 +02:00
fgenesis
77c9b86235
vcproj update
2012-05-25 17:39:07 +02:00
fgenesis
8b80af432a
MSVC9 project files + missed icon & rc file
2012-04-15 15:20:48 +02:00