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16 commits

Author SHA1 Message Date
fgenesis
9faa503f32 Use glm for matrix math instead of the OpenGL stack
Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.

Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis
f0d580d873 Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
fgenesis
f2a8060a55 vcproj update 2014-06-09 22:21:33 +02:00
fgenesis
6203bc7ce4 Update Aquaria/BBGE/External sources to comply with the new ttvfs API 2014-04-07 02:10:05 +02:00
fgenesis
9d3aa5160f vcproj update 2013-12-11 01:57:11 +01:00
fgenesis
f85d6c213e vcproj update 2013-08-26 21:03:02 +02:00
fgenesis
416cebd6bc vcproj fix for "Debug" config 2013-07-20 00:23:03 +02:00
fgenesis
f7a49c471e vcproj update 2013-07-18 23:30:31 +02:00
fgenesis
6666787f6d vcproj update 2013-05-12 00:06:38 +02:00
fgenesis
8712657e75 vcproj update 2013-01-03 00:36:33 +01:00
fgenesis
ac6ca117aa vcproj update 2012-09-24 02:32:21 +02:00
fgenesis
82000b14ca Little annoyances that ease debugging with MSVC 2012-07-13 21:09:30 +02:00
fgenesis
37654f4c8c vcproj update. This enables fast SSE2 float math. 2012-07-10 22:25:12 +02:00
fgenesis
b30d124d50 vcproj update 2012-06-01 18:05:06 +02:00
fgenesis
77c9b86235 vcproj update 2012-05-25 17:39:07 +02:00
fgenesis
8b80af432a MSVC9 project files + missed icon & rc file 2012-04-15 15:20:48 +02:00