fgenesis
8472718fb7
Major include refactor; changes to pretty much everything
...
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.
Lots of cleanups on the way too. More dead/unused code removal.
Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00
fgenesis
34a1bcb70f
Really use scancode names + little more cleanup
2016-07-03 15:48:40 +02:00
fgenesis
9414be864a
Huge Game.cpp refactor and various other things
...
Started working on a tiny input/ActionMapper refactor,
then everything fell apart and i ended up doing this.
I'm sorry.
Pretty much untested because input mapping is broken right now,
will fix that next.
2016-06-30 02:58:55 +02:00
fgenesis
a7c2d054a2
Begin joystick code refactor; some related cleanups and unused code removal
2016-06-25 23:59:34 +02:00
fgenesis
d6dc3a8a09
Merge branch 'experimental' into moreclean
...
Conflicts:
Aquaria/Avatar.cpp
Aquaria/BoxElement.cpp
Aquaria/BubbleRender.cpp
Aquaria/FFTNotes.cpp
Aquaria/StarRenderer.cpp
Aquaria/WaterFont.cpp
Aquaria/resource.h
BBGE/AnimatedSprite.cpp
BBGE/AnimatedSprite.h
BBGE/BloomEffect.cpp
BBGE/CShim.cpp
BBGE/Collision.cpp
BBGE/Collision.h
BBGE/Core.cpp
BBGE/Core.h
BBGE/Cube.cpp
BBGE/Cutscene.cpp
BBGE/DFSprite.cpp
BBGE/DFSprite.h
BBGE/Datafile.cpp
BBGE/Datafile.h
BBGE/Flags.h
BBGE/Interpolator.cpp
BBGE/Light.cpp
BBGE/Light.h
BBGE/LightCone.cpp
BBGE/Model.cpp
BBGE/Model.h
BBGE/OggStream.cpp
BBGE/PackRead.cpp
BBGE/PointSprites.cpp
BBGE/RenderObject.cpp
BBGE/SkeletalSprite.cpp
2016-05-10 18:40:01 +02:00
fgenesis
51baa76816
Remove unused files
2016-05-05 20:09:39 +02:00
fgenesis
903d222f65
Minor update to vc90 project files
2016-05-05 03:53:51 +02:00
fgenesis
3ebf99acfa
Fix msvc2008 project files
2015-11-11 23:28:23 +01:00
fgenesis
fd2d076052
Fix vcproj
2015-09-30 23:57:22 +02:00
fgenesis
9faa503f32
Use glm for matrix math instead of the OpenGL stack
...
Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.
Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis
f0d580d873
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
fgenesis
f2a8060a55
vcproj update
2014-06-09 22:21:33 +02:00
fgenesis
6203bc7ce4
Update Aquaria/BBGE/External sources to comply with the new ttvfs API
2014-04-07 02:10:05 +02:00
fgenesis
9d3aa5160f
vcproj update
2013-12-11 01:57:11 +01:00
fgenesis
f85d6c213e
vcproj update
2013-08-26 21:03:02 +02:00
fgenesis
416cebd6bc
vcproj fix for "Debug" config
2013-07-20 00:23:03 +02:00
fgenesis
f7a49c471e
vcproj update
2013-07-18 23:30:31 +02:00
fgenesis
6666787f6d
vcproj update
2013-05-12 00:06:38 +02:00
fgenesis
8712657e75
vcproj update
2013-01-03 00:36:33 +01:00
fgenesis
ac6ca117aa
vcproj update
2012-09-24 02:32:21 +02:00
fgenesis
82000b14ca
Little annoyances that ease debugging with MSVC
2012-07-13 21:09:30 +02:00
fgenesis
37654f4c8c
vcproj update. This enables fast SSE2 float math.
2012-07-10 22:25:12 +02:00
fgenesis
b30d124d50
vcproj update
2012-06-01 18:05:06 +02:00
fgenesis
77c9b86235
vcproj update
2012-05-25 17:39:07 +02:00
fgenesis
8b80af432a
MSVC9 project files + missed icon & rc file
2012-04-15 15:20:48 +02:00