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91 commits

Author SHA1 Message Date
James Le Cuirot
4d1fa75545
Put tinyxml2 in subdir so that system header is respected 2017-02-10 10:01:24 +00:00
fgenesis
7456e785fa Remove mandatory defines and their checks:
BBGE_BUILD_SHADERS
BBGE_BUILD_FRAMEBUFFER
BBGE_BUILD_OPENGL
BBGE_BUILD_OPENGL_DYNAMIC
2017-02-05 22:51:25 +01:00
fgenesis
dce0fc992c Merge branch 'experimental' into controllerfixup 2017-01-14 14:22:58 +01:00
Valentin Ochs
3aff70d91e Add CheckCXXCompilerFlag 2017-01-14 13:09:12 +01:00
Valentin Ochs
7eb08bf2ce Try to find C++ standard 2017-01-14 13:06:42 +01:00
fgenesis
26422da4e5 Merge branch 'experimental' into controllerfixup 2017-01-14 12:25:33 +01:00
Valentin Ochs
8886c03883 Set c/cxx flags to -Wall -pedantic
Special case for freetype2: -Wno-extended-offsetof, to prevent some 140
warnings.
2017-01-14 00:38:55 +01:00
fgenesis
40e5385636 Merge branch 'experimental' into controllerfixup
# Conflicts:
#	CMakeLists.txt
#	win/vc90/Aquaria.vcproj
#	win/vc90/BBGE.vcproj
#	win/vc90/external.vcproj
2017-01-13 13:17:47 +01:00
fgenesis
bb7cb7df71 update libogg, libvorbis, minihttp + enable /MP for vs2008 debug builds. 2017-01-13 13:09:16 +01:00
fgenesis
a3d5d63eed possible link fix for cmake build but not sure 2016-10-04 00:08:03 +02:00
fgenesis
b4c001edb6 Update zlib to 1.2.8, libpng to 1.6.25, and move out of glpng subdir 2016-09-26 03:40:35 +02:00
fgenesis
916c3214d2 Make SDL2 the default 2016-08-06 20:03:51 +02:00
fgenesis
93ac73179f Support vs15 2016-08-06 19:50:07 +02:00
fgenesis
c943759ce1 Getting closer to mutliple inputs actually working
Split logic and state from ActionMapper into another class,
of which one exists per input set.
2016-07-17 22:25:24 +02:00
fgenesis
8472718fb7 Major include refactor; changes to pretty much everything
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.

Lots of cleanups on the way too. More dead/unused code removal.

Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00
fgenesis
9414be864a Huge Game.cpp refactor and various other things
Started working on a tiny input/ActionMapper refactor,
then everything fell apart and i ended up doing this.
I'm sorry.

Pretty much untested because input mapping is broken right now,
will fix that next.
2016-06-30 02:58:55 +02:00
fgenesis
d6dc3a8a09 Merge branch 'experimental' into moreclean
Conflicts:
	Aquaria/Avatar.cpp
	Aquaria/BoxElement.cpp
	Aquaria/BubbleRender.cpp
	Aquaria/FFTNotes.cpp
	Aquaria/StarRenderer.cpp
	Aquaria/WaterFont.cpp
	Aquaria/resource.h
	BBGE/AnimatedSprite.cpp
	BBGE/AnimatedSprite.h
	BBGE/BloomEffect.cpp
	BBGE/CShim.cpp
	BBGE/Collision.cpp
	BBGE/Collision.h
	BBGE/Core.cpp
	BBGE/Core.h
	BBGE/Cube.cpp
	BBGE/Cutscene.cpp
	BBGE/DFSprite.cpp
	BBGE/DFSprite.h
	BBGE/Datafile.cpp
	BBGE/Datafile.h
	BBGE/Flags.h
	BBGE/Interpolator.cpp
	BBGE/Light.cpp
	BBGE/Light.h
	BBGE/LightCone.cpp
	BBGE/Model.cpp
	BBGE/Model.h
	BBGE/OggStream.cpp
	BBGE/PackRead.cpp
	BBGE/PointSprites.cpp
	BBGE/RenderObject.cpp
	BBGE/SkeletalSprite.cpp
2016-05-10 18:40:01 +02:00
fgenesis
c26174d750 oops 2016-05-05 20:29:59 +02:00
fgenesis
51baa76816 Remove unused files 2016-05-05 20:09:39 +02:00
Nicolas Braud-Santoni
276265be1d Eliminating obsolete #ifdefs and friends (#26)
The following options have been applied globally, using unifdef(1):
```c
 #undef BBGE_BUILD_DIRECTX

 #define BBGE_BUILD_OPENGL 1
 #define GL_GLEXT_LEGACY   1
 #define HAVE_PUTENV       1
 #define TIXML_USE_STL     1
 #define BBGE_BUILD_SDL    1
```
2016-05-05 03:49:41 +02:00
False.Genesis
aa7afa1b00 Merge pull request #20 from jbeich/system-ftgl
Allow using system FTGL
2015-09-30 23:23:26 +02:00
Jan Beich
74d95c7ee8 build: make -Wno-invalid-offsetof more specific 2015-09-18 08:26:39 +03:00
Jan Beich
2a31f932f9 build: add -DNDEBUG for Clang builds 2015-09-18 08:26:38 +03:00
Jan Beich
451d27a1d5 build: make tinyxml2 export multiple include dirs like advertised 2015-09-18 08:26:38 +03:00
Jan Beich
a888a44623 build: drop redundant check for bundled tinyxml2 2015-09-18 08:26:38 +03:00
Jan Beich
3bcbc30697 build: tinyxml2 needs module path set (like sdl2) 2015-09-18 08:25:59 +03:00
Jan Beich
5e64e66714 build: add option to use system FTGL 2015-09-18 07:17:17 +03:00
fgenesis
9faa503f32 Use glm for matrix math instead of the OpenGL stack
Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.

Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis
f0d580d873 Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
fgenesis
2ddaa0d100 linking against openalsoft; system AL isn't necessary anymore iirc 2015-01-28 01:28:39 +00:00
fgenesis
4bafcb3e18 Merge branch 'tinyxml2' into experimental. Thanks to James Le Cuirot for this.
Conflicts:
	Aquaria/UserSettings.cpp
	CMakeLists.txt
2014-06-09 22:31:39 +02:00
fgenesis
1c67b5479b Include tinyxml2, update cmake to use this optionally 2014-06-09 22:21:24 +02:00
James Le Cuirot
4d04c9cb94 Suppress some annoying warnings about offsetof. 2014-06-08 21:42:27 +01:00
James Le Cuirot
43d41feeb8 Migrate from TinyXML v1 to v2. Not bundled (yet). 2014-06-08 21:11:23 +01:00
fgenesis
8b0ccb2ee4 Fix cmake build + disable "unsafe" Lua package table 2014-05-30 22:51:12 +02:00
fgenesis
471aca067a Fix build on OSX with SDL 1.2 2014-04-15 20:32:31 +02:00
C.W. Betts
33ad610b96 Remove removed files from the CMake file. 2014-04-06 23:07:31 -06:00
C.W. Betts
5d9f7c2c18 Use SDL2's MessageBox API. 2014-04-06 19:28:56 -06:00
fgenesis
6203bc7ce4 Update Aquaria/BBGE/External sources to comply with the new ttvfs API 2014-04-07 02:10:05 +02:00
fgenesis
9041197ea7 Should actually upload the file in question... 2013-12-10 03:52:17 +01:00
fgenesis
d4038c1ad9 Fix build on Linux/OSX 2013-08-26 22:25:36 +02:00
fgenesis
ffd425892f Oops, typo in last commit 2013-07-27 04:41:45 +02:00
fgenesis
7aca65f47e Let's better keep SDL 1.2 the default until everything settles and mac bins are up. 2013-07-27 00:44:55 +02:00
fgenesis
f4ea746497 Merge branch 'master' into sdl2
Conflicts:
	CMakeLists.txt
2013-07-20 03:43:58 +02:00
Sam S
4ef6786886 Port FindSDL2.cmake to actually find SDL2 rather than SDL, and include it in CMakeLists.txt
(following instructions at http://www.cmake.org/Wiki/CMake:How_To_Find_Libraries)
2013-07-20 03:11:53 +02:00
fgenesis
45ba35ca4b Get rid of AQUARIA_FULL define and move the setting to usersettings.xml. Some changes regarding AQUARIA_DEMO.
This means there are no longer two builds necessary (one normal,
one dev), and all mod deveopment can be done using one build,
by setting

Demo builds now allow browsing the online mod list, but neither
downloading nor starting mods or applying patches.
2013-07-20 02:27:53 +02:00
fgenesis
03f99058c3 Apply SDL2 patch by ryan, with some adjustments to apply properly.
The fix as suggested by Jonas Kulla on the mailing list is also in.
There hasn't been any extensive testing, and it may not yet compile
on platforms other than win32.
2013-07-18 23:29:55 +02:00
fgenesis
d485c11480 Lost commit? 2013-06-26 15:15:00 +02:00
fgenesis
9b658cb531 Allow overriding title screen version nuber completely. 2013-06-24 03:09:58 +02:00
fgenesis
93abd03c27 Merge branch 'experimental'
Conflicts:
	BBGE/Shader.cpp
2013-06-24 02:48:17 +02:00