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507 commits

Author SHA1 Message Date
C.W. Betts
2465c87844 Fix overreleasing in Cocoa code 2013-09-23 01:12:36 -06:00
fgenesis
da3c5e3821 Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2013-09-04 15:12:21 +01:00
fgenesis
fdae0fe9a4 New action: ACTION_PLACE_AVATAR. Add Lua functions:
- entity_getBoneLockData()
- entity_getWeight()
2013-09-04 16:09:58 +02:00
fgenesis
a91a22f463 Cleaning out some dead code.
This adds a small compile error, to be fixed in next commit.
2013-09-04 16:07:46 +02:00
fgenesis
31ab72334b Fix copy-paste oops. 2013-08-31 16:49:22 +02:00
fgenesis
009189d471 Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2013-08-31 15:16:31 +01:00
fgenesis
396f091c85 Add Lua functions:
- quad_isRenderBeforeParent()
- quad_setRenderBorder()
- quad_isRenderBorder()
- quad_setRenderCenter()
- quad_isRenderCenter()
- quad_borderAlpha()
- quad_getBorderAlpha()
- node_getShape()
- text_setAlign()

Constants: ALIGN_CENTER, ALIGN_LEFT, PATHSHAPE_RECT, PATHSHAPE_CIRCLE
2013-08-31 16:14:05 +02:00
fgenesis
8c8ed1ee90 Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2013-08-29 02:59:20 +01:00
fgenesis
4f6447b58e Script interface extensions:
- shot_setTargetPoint()
- shot_getTargetPoint()
- entity_getTargetPriority()
- fix oversight in entity_doEntityAvoidance()
- entity_getTargetRange()
- getJoystickAxisLeft()
- getJoystickAxisRight()
2013-08-29 03:58:50 +02:00
fgenesis
87774839fe Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2013-08-28 03:37:19 +01:00
fgenesis
18a19ca115 Disable path finding debug spam. 2013-08-28 04:33:12 +02:00
fgenesis
01d9211a34 Little script interface changes:
- Add avatar_isSwimming()
- toggleInput() does now parse bools correctly
- pickupGem() returns gem ID
- Change in entity_doCollisionAvoidance():
  * Add support for ignore obs
  * One arg was shifted, this is now fixed but not sure if it adds a problem somewhere.
2013-08-28 04:20:36 +02:00
fgenesis
3c38f614e7 Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2013-08-27 02:45:42 +01:00
fgenesis
a7447cc599 Allow nodes to catch ACTION_SECONDARY. 2013-08-27 01:42:31 +02:00
fgenesis
d4038c1ad9 Fix build on Linux/OSX 2013-08-26 22:25:36 +02:00
fgenesis
cf4e466c69 Merge branch 'experimental' of file:///Users/User/code/coding/Aquaria_fg_clean into experimental 2013-08-26 20:17:43 +01:00
fgenesis
f85d6c213e vcproj update 2013-08-26 21:03:02 +02:00
fgenesis
69890093bd Add special memory allocator for Lua that should take some memory stress away from heavy scripting. 2013-08-26 21:02:46 +02:00
fgenesis
c857722213 Minor things. Most importantly: Game receives ACTION_SWIMLEFT and ACTION_SWIMLEFT now, for use in nodes' action() callback. 2013-08-26 20:57:38 +02:00
fgenesis
fefb30a7b3 Allow entities and nodes to update while the game is paused.
Added Lua functions:
- node_setPauseFreeze()
- entity_setPauseFreeze()
- getFPS()

Also fixed possible crash in entity_setStateTime().
2013-08-26 20:56:34 +02:00
fgenesis
41929955d3 Fix ScriptInterface developer mode settings not applying.
Minor changes:
- clean out some Lua functions registered twice
- Correct bool cast in quad_setSegs()
- Show nested mains in debug console
- One less //HACK comment
2013-08-03 22:37:10 +02:00
fgenesis
212a680541 Close singing interface + abort any song when avatar_setBlockSinging(true) is called 2013-07-29 16:32:18 +02:00
fgenesis
ffd425892f Oops, typo in last commit 2013-07-27 04:41:45 +02:00
fgenesis
09e27cf9ed Merge branch 'master' of file:///Users/User/code/coding/Aquaria_fg_clean 2013-07-27 00:20:04 +01:00
fgenesis
7aca65f47e Let's better keep SDL 1.2 the default until everything settles and mac bins are up. 2013-07-27 00:44:55 +02:00
fgenesis
3c0de8227c Merge branch 'modsel-cleanup' 2013-07-27 00:43:07 +02:00
fgenesis
d107503d71 modselector: Clean out some old code, add support to open URL via webbrowser. 2013-07-27 00:41:15 +02:00
fgenesis
86acaf84e1 Replace modselector gfx, part 1
Icons made by Frances Fawcett. Download button based on work By EntiteFred.
(Via http://www.bit-blot.com/forum/index.php?topic=931.msg10207#msg10207)
2013-07-26 23:38:37 +02:00
fgenesis
9e1e4264ee Merge branch 'posaudio' 2013-07-26 23:34:02 +02:00
fgenesis
26f183b2d4 Merge branch 'sdl2' 2013-07-26 23:33:53 +02:00
fgenesis
5c7401b877 Gfx changes for mod selector 2013-07-26 23:33:27 +02:00
fgenesis
0be960bedb Merge branch 'posaudio' of file:///Users/User/code/coding/Aquaria_fg_clean 2013-07-26 01:19:26 +01:00
fgenesis
f825ad9fb7 Fix crash on minimize + reactivate 2013-07-26 02:15:40 +02:00
fgenesis
cf6556b94d Implement stereo to mono mixing for proper L/R separation even for stereo samples.
This mixes only those sounds that are supposed to be played positional.
All centered (default) sounds are played in stereo, as usual.
2013-07-24 19:57:13 +02:00
fgenesis
965ec50228 Merge branch 'posaudio' of file:///Users/User/code/coding/Aquaria_fg_clean 2013-07-24 04:36:43 +01:00
fgenesis
66802e1935 Change AL distance model to AL_NONE, and implement a custom distance attenuation model.
This avoid the problems with AL_INVERSE_DISTANCE_CLAMPED (doesn't reach 0),
and sounds way better than AL_LINEAR_DISTANCE_CLAMPED, which has an
all-too-sudden decay when a sound goes out of audible range.
2013-07-24 04:36:36 +02:00
fgenesis
b4aa0a801b Merge branch 'posaudio' of file:///Users/User/code/coding/Aquaria_fg_clean 2013-07-22 21:20:26 +01:00
fgenesis
21e42bc27e Merge branch 'master' of file:///Users/User/code/coding/Aquaria_fg_clean 2013-07-22 21:19:56 +01:00
fgenesis
6e8cc8cecd Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
fgenesis
55bc002cc5 Leftover win32 junk 2013-07-22 05:36:01 +02:00
fgenesis
f5da61fe78 Horrible hack to attenuate stereo sources properly.
OpenAL refuses to pan stereo sources, so apparently
it needs to be done this way.
2013-07-22 05:35:50 +02:00
fgenesis
e6680da428 Implemenet proper positional audio, one issue still.
With this patch, entities can serve as a sound source whose position
updates relative to the listener. This implements the last missing
feature of my previous positional audio patch, which is moving sound sources.
Previously, all sounds were relative to the listener with the listener
centered at (0, 0, 0), and once a sound started playing, the position could
not be changed. Volume was set as an estimation of the distance to the listener.

These restrictions are now gone; OpenAL will handle the volume & panning
based on the distance.

The remaining problem is that stereo sounds are not attenuated, at all.

Lua additions:
- playSfx() takes an additional parameter now.
- entity_setStopSoundsOnDeath()
2013-07-22 03:29:57 +02:00
fgenesis
49b6234ac8 Some new Lua functions for shots. Shots will now respect the prov. unused BouncePrt property.
- shot_setDamageType()
- shot_setCheckDamageTarget()
- shot_isCheckDamageTarget()
- shot_setTrailPrt()
2013-07-21 17:09:47 +02:00
fgenesis
c6ae568ed8 More Lua functions; allow specifying ingredient type by ID
- avatar_setBlockBackflip()
- avatar_isBlockBackflip()
- inv_getNumItems()
- inv_getItemName()
- getIngredientDataSize()
- getIngredientDataName()
2013-07-21 04:28:45 +02:00
fgenesis
08821f5156 Oops, copypaste typo 2013-07-20 23:25:00 +02:00
fgenesis
06e0be0856 Fix (harmless?) division by zero, show gamespeed in console 2013-07-20 22:49:28 +02:00
fgenesis
c2506d5bb2 Make some ints floats. 2013-07-20 20:17:57 +02:00
fgenesis
9f4c55c177 More new Lua functions.
- shot_getMaxSpeed()
- shot_setMaxSpeed()
- shot_getHomingness()
- shot_setHomingness()
- shot_getLifeTime()
- shot_setLifeTime()
- getScreenVirtualSize()
2013-07-20 20:16:26 +02:00
fgenesis
7fb9204e97 Minor changes & simplifications to Lua interface. 5 new functions.
This changes all typical vector interpolation functions that get
value, time, loopType, pingPong, ease as args from the Lua state;
use unified functions for all value type occurances.
This fixes the slightly annoying problem that it was not possible to
pass a boolean true to pingPong or ease, because lua_tonumber() would
always return 0 in that case.

Also changed:
- obj_getWorldPosition() now takes optional x,y-vector

New:
- obj_getWorldPositionAndRotation() is a more efficient shortcut,
	as often both position and rotation are retrieved together,
	and the underlying matrix chain operation is rather expensive.
- entity_getEmitter()
- entity_getNumEmitters()
- setSceneColor2()
- getSceneColor2()
2013-07-20 17:44:27 +02:00
fgenesis
34fbbae71a Add Lua function rumble() to script force feedback 2013-07-20 04:03:15 +02:00