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3 commits

Author SHA1 Message Date
fgenesis
5e75bc486c fixup core resource (un/re)load 2023-06-23 14:27:41 +02:00
fgenesis
7041143ef8 Texture loading, part 2: make TextureMgr work with special paths; some fixes
Ie. explicit relativs paths (./) or absolute paths that are not part of
the regular texture search dirs

Also forgot to clear a free()'d pointer.
2023-05-31 17:12:14 +02:00
fgenesis
70b8dcdc3a Rework texture loading, part 1
Major code/logic cleanups + it has a multithreaded batch mode now.
The VFS code doesn't like multiple threads at all,
so for now there's a big lock in front of where it matters.
Changed precacher, map/tileset, and worldmap loading to batched mode.

Still TODO:
- fix broken mod preview images
- reloading resources on debug key
- make mod recache entirely unnecessary
- actually drop resources when no longer needed
2023-05-31 00:55:16 +02:00