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10 commits

Author SHA1 Message Date
fgenesis
0d4e9f33e2 Use mods root dir for the files that were in data/ subdir before. Little correction for my prev. patches for compatibility with the iPad version. 2011-11-20 17:33:42 +01:00
fgenesis
b250d4c1bd Added support for world maps in mods.
Mods with a <Properties hasWorldMap="1"> tag in their XML definition
can now open a native world map like the original game.

Fixed an oversight that the world map visited area was updated
while the editor was open.
Fixed missing field in worldmap.txt saving.
Removed the limitation that world map tiles had to be 256x256 -
all tile sizes work now.

The game does now read _mods/#/data/stringbank.txt from a mod and merges
it with the main stringbank.txt, and uses _mods/#/data/worldmap.txt
as a full replacement.

Load _mods/#/[map|premap]_mapname.lua scripts to properly
initialize the Naija map token.

Improved the builtin worldmap editor a little.
2011-11-20 17:16:48 +01:00
fgenesis
e64fb75f84 sync with icculus repo 2011-11-20 15:44:17 +01:00
fgenesis
fa844f29dd Use mods root dir for the files that were in data/ subdir before. Little correction for my prev. patches for compatibility with the iPad version. 2011-11-07 20:23:54 +01:00
fgenesis
b20ae992a6 Added support for world maps in mods.
Mods with a <Properties hasWorldMap="1"> tag in their XML definition
can now open a native world map like the original game.

Fixed an oversight that the world map visited area was updated
while the editor was open.
Fixed missing field in worldmap.txt saving.
Removed the limitation that world map tiles had to be 256x256 -
all tile sizes work now.

The game does now read _mods/#/data/stringbank.txt from a mod and merges
it with the main stringbank.txt, and uses _mods/#/data/worldmap.txt
as a full replacement.

Load _mods/#/[map|premap]_mapname.lua scripts to properly
initialize the Naija map token.

Improved the builtin worldmap editor a little.
2011-09-18 23:23:02 +02:00
fgenesis
7d0c2351ed Revert "Added support for world maps in mods."
This reverts commit b0d9fdc1cc.
2011-09-18 22:32:25 +02:00
fgenesis
b0d9fdc1cc Added support for world maps in mods.
Mods with a <Properties hasWorldMap="1"> tag in their XML definition
can now open a native world map like the original game.
Fixed an oversight that the world map visited area was
updated while the editor was open; fixed worldmap.txt saving;
removed the limitation that world map tiles had to be 256x256 -
all tile sizes work now.
Improved the builtin worldmap editor a little.
The game does now read _mods/#/data/stringbank.txt from a mod and merges
it with the main stringbank.txt, and uses _mods/#/data/worldmap.txt
as a full replacement.
Load _mods/#/[map|premap]_mapname.lua scripts to properly
initialize the Naija map token.
2011-09-18 20:53:27 +02:00
fgenesis
56c6833220 Revert "added partial VFS support - enough to read static data from any source"
This reverts commit fa3e9e7329.
2011-09-15 19:18:53 +02:00
fgenesis
fa3e9e7329 added partial VFS support - enough to read static data from any source 2011-09-15 18:33:13 +02:00
fgenesis
3096eaf5e2 initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00