Nicolas Braud-Santoni
eb128e65a4
Remove commented-out code
2016-05-05 19:57:50 +02:00
Nicolas Braud-Santoni
91c493344d
Removing obsolete build options
...
The game cannot work with those anyhow...
```c
#undef BBGE_BUILD_IRRKLANG
#undef BBGE_BUILD_OPENALOGG
#undef BBGE_BUILD_XINPUT
#undef BBGE_BUILD_DELAYXINPUT
```
2016-05-05 15:37:25 +02:00
Nicolas Braud-Santoni
276265be1d
Eliminating obsolete #ifdefs and friends ( #26 )
...
The following options have been applied globally, using unifdef(1):
```c
#undef BBGE_BUILD_DIRECTX
#define BBGE_BUILD_OPENGL 1
#define GL_GLEXT_LEGACY 1
#define HAVE_PUTENV 1
#define TIXML_USE_STL 1
#define BBGE_BUILD_SDL 1
```
2016-05-05 03:49:41 +02:00
fgenesis
d0623c2e8f
Fix crash on shutdown with active SDL_gamecontroller + work around rumble effect not stopping
...
Tested on WinXP with wired XBox360 controller.
2013-07-19 13:43:26 +02:00
fgenesis
03f99058c3
Apply SDL2 patch by ryan, with some adjustments to apply properly.
...
The fix as suggested by Jonas Kulla on the mailing list is also in.
There hasn't been any extensive testing, and it may not yet compile
on platforms other than win32.
2013-07-18 23:29:55 +02:00
fgenesis
5329a9e6e3
Moar linux build fixing
2012-06-17 03:41:53 +02:00
fgenesis
d526b6c193
Fix build with gcc 4.7, thx vincent/mirandir
2012-06-17 03:37:37 +02:00
fgenesis
3096eaf5e2
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00