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Aquaria/BBGE/Precacher.cpp
2017-01-17 11:15:47 +01:00

153 lines
3.3 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Precacher.h"
#include "Quad.h"
#include "Core.h"
#include "ttvfs_stdio.h"
Precacher::Precacher()
{
loadProgressCallback = NULL;
cleaned = true;
}
Precacher::~Precacher()
{
if (!cleaned)
errorLog ("Precacher shutdown unclean");
}
void Precacher::setBaseDir(const std::string& dir)
{
basedirOverride = dir;
}
void Precacher::clean()
{
for (unsigned int i = 0; i < renderObjects.size(); i++)
{
RenderObject *r = renderObjects[i];
r->destroy();
delete r;
}
renderObjects.clear();
cleaned = true;
}
void Precacher::loadTextureRange(const std::string &file, const std::string &type, int start, int end)
{
for (int t = start; t < end; t++)
{
std::ostringstream num_os;
num_os << t;
std::ostringstream os;
os << file;
if(num_os.str().size() <= 4) {
for (size_t j = 0; j < 4 - num_os.str().size(); j++) {
os << "0";
}
}
os << t;
os << type;
precacheTex(os.str());
}
}
void precacherCallback(const std::string &file, void *param)
{
Precacher *p = (Precacher*)param;
p->precacheTex(file);
}
// precacheTex
// caches one texture
// also support simple wildcard to cache multiple textures
// e.g. naija/*.png
void Precacher::precacheTex(const std::string &tex)
{
if (tex.find("txt") != std::string::npos)
{
errorLog("Call precacheList to precache a text file of gfx names, not precacheTex!");
}
if (tex.empty()) return;
std::string basedir = basedirOverride.empty() ? core->getBaseTextureDirectory() : basedirOverride;
if (core->debugLogTextures)
debugLog("PRECACHING: " + tex);
if (tex.find('*')!=std::string::npos)
{
if (core->debugLogTextures)
debugLog("searching directory");
int loc = tex.find('*');
std::string path = tex.substr(0, loc);
std::string type = tex.substr(loc+1, tex.size());
path = basedir + path;
forEachFile(path, type, precacherCallback, this);
return;
}
else
{
if (loadProgressCallback)
loadProgressCallback();
std::string t = tex;
if (tex.find(basedir) != std::string::npos)
{
t = tex.substr(basedir.size(), tex.size());
}
Quad *q = new Quad;
q->setTexture(t);
q->alpha = 0;
renderObjects.push_back(q);
cleaned = false;
}
}
void Precacher::precacheList(const std::string &list, void progressCallback())
{
loadProgressCallback = progressCallback;
InStream in(list.c_str());
std::string t;
while (std::getline(in, t))
{
if (!t.empty())
{
#if defined(BBGE_BUILD_UNIX)
t = t.substr(0,t.size()-1);
debugLog("precache["+t+"]");
#endif
stringToLower(t);
precacheTex(t);
}
}
in.close();
loadProgressCallback = NULL;
}