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GL
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
glext
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
ActionInput.cpp
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Preparations for multiple ActionSets support
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2016-07-15 03:22:27 +02:00 |
ActionInput.h
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Preparations for multiple ActionSets support
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2016-07-15 03:22:27 +02:00 |
ActionMapper.cpp
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Preparations for multiple ActionSets support
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2016-07-15 03:22:27 +02:00 |
ActionMapper.h
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Preparations for multiple ActionSets support
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2016-07-15 03:22:27 +02:00 |
ActionSet.cpp
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Preparations for multiple ActionSets support
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2016-07-15 03:22:27 +02:00 |
ActionSet.h
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Preparations for multiple ActionSets support
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2016-07-15 03:22:27 +02:00 |
AfterEffect.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
AfterEffect.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Base.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Base.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
BaseText.h
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Add two more font/text related Lua functions, and some more:
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2015-11-16 03:59:47 +01:00 |
BBGECompileConfig.h
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Apply SDL2 patch by ryan, with some adjustments to apply properly.
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2013-07-18 23:29:55 +02:00 |
bithacks.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
BitmapFont.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
BitmapFont.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Cocoa.mm
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Update Cocoa.mm
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2014-04-22 16:11:17 -06:00 |
Core.cpp
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Preparations for multiple ActionSets support
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2016-07-15 03:22:27 +02:00 |
Core.h
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Preparations for multiple ActionSets support
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2016-07-15 03:22:27 +02:00 |
DarkLayer.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
DarkLayer.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
DebugFont.cpp
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Major input handling improvements (#28):
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2016-07-13 05:00:19 +02:00 |
DebugFont.h
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Major input handling improvements (#28):
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2016-07-13 05:00:19 +02:00 |
Effects.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Effects.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Emitter.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Event.cpp
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Huge Game.cpp refactor and various other things
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2016-06-30 02:58:55 +02:00 |
Event.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
FmodOpenALBridge.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
FmodOpenALBridge.h
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Remove FMOD::Channel::setPan(), which is now defunct.
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2013-07-22 13:35:45 +02:00 |
FrameBuffer.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
FrameBuffer.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GameKeys.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GLLoad.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
GLLoad.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Gradient.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Gradient.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Joystick.cpp
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Preparations for multiple ActionSets support
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2016-07-15 03:22:27 +02:00 |
Joystick.h
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Preparations for multiple ActionSets support
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2016-07-15 03:22:27 +02:00 |
LensFlare.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
LensFlare.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Localization.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Localization.h
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_mods/x/locales/y/* now works
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2012-07-14 15:00:37 +02:00 |
MathFunctions.h
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Minor debug improvements + misc
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2012-01-31 19:25:13 +01:00 |
MemoryAllocatorSmallBlock.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
MemoryAllocatorSmallBlock.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
MT.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
MT.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
OpenGLStubs.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
OSFunctions.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
OSFunctions.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
ParticleEffect.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
ParticleManager.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Particles.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Particles.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Precacher.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Precacher.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Quad.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Quad.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
QuadTrail.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
QuadTrail.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
ReadXML.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
ReadXML.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Rect.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Refcounted.h
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Refactor texture loading code; should fix a crash that started appearing recently.
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2015-03-24 00:06:51 +01:00 |
RenderBase.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
RenderBase.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
RenderObject.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
RenderObject.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
RenderObject_inline.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
RenderObjectLayer.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
RenderRect.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
RoundedRect.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
RoundedRect.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
ScreenTransition.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
ScreenTransition.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
ScriptObject.cpp
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Fix setGemPosition(), add more Lua functions:
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2013-10-25 01:47:24 +02:00 |
ScriptObject.h
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Fix setGemPosition(), add more Lua functions:
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2013-10-25 01:47:24 +02:00 |
Shader.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Shader.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
SimpleIStringStream.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
SkeletalSprite.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
SkeletalSprite.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Slider.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Slider.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
SoundManager.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
SoundManager.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
SpawnParticleData.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
StateMachine.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
StateMachine.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
StateManager.cpp
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Huge Game.cpp refactor and various other things
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2016-06-30 02:58:55 +02:00 |
StateManager.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Texture.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Texture.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
TTFFont.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
TTFFont.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Vector.cpp
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Minor cosmetic fixes + prevent heap overflow after on taking more than 99999999 screenshots
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2016-07-14 05:01:30 +02:00 |
Vector.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |