.. |
GL
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sync with icculus repo
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2011-11-20 15:44:17 +01:00 |
glext
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sync with icculus repo
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2011-11-20 15:44:17 +01:00 |
ActionInput.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ActionInput.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ActionMapper.cpp
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
ActionMapper.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ActionSet.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ActionSet.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AfterEffect.cpp
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Misc code cleanups, little SkeletalSprite loading improvement.
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2012-02-19 04:57:04 +01:00 |
AfterEffect.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AnimatedSprite.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
AnimatedSprite.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Base.cpp
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Fix problems with loading saves after saving over them.
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2012-06-14 17:54:40 +02:00 |
Base.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
BaseText.h
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Script interface improvements & extensions.
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2012-02-05 20:22:54 +01:00 |
BBGECompileConfig.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
BitmapFont.cpp
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
BitmapFont.h
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Script interface improvements & extensions.
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2012-02-05 20:22:54 +01:00 |
BloomEffect.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
BloomEffect.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Cocoa.mm
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Collision.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Collision.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
CommonEvents.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Core.cpp
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
Core.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
CShim.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Cube.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Cube.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Cutscene.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Cutscene.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
DarkLayer.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
DarkLayer.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Datafile.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Datafile.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
DebugFont.cpp
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Script interface improvements & extensions.
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2012-02-05 20:22:54 +01:00 |
DebugFont.h
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Script interface improvements & extensions.
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2012-02-05 20:22:54 +01:00 |
DFSprite.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
DFSprite.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Effects.cpp
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sync with icculus repo
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2011-11-20 15:44:17 +01:00 |
Effects.h
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sync with icculus repo
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2011-11-20 15:44:17 +01:00 |
Emitter.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Event.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Event.h
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Script interface improvements & extensions.
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2012-02-05 20:22:54 +01:00 |
FileVars.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FileVars.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Flags.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Flags.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
flags.hpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FmodOpenALBridge.cpp
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
FmodOpenALBridge.h
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Fixed positional audio & pitch shift.
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2011-11-26 21:00:24 +01:00 |
FrameBuffer.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
FrameBuffer.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Gradient.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Gradient.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Interpolator.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Interpolator.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Joystick.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
LensFlare.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
LensFlare.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Light.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Light.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
LightCone.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
LightCone.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Math.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
MathFunctions.h
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Minor debug improvements + misc
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2012-01-31 19:25:13 +01:00 |
Model.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Model.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
MT.cpp
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Do all sound decoding in *one* background thread, instead of one thread per decoder.
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2012-05-25 17:38:59 +02:00 |
MT.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
OggStream.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
OggStream.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
OpenGLStubs.h
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Fix some small performance bottlenecks:
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2012-01-02 21:34:29 +01:00 |
PackRead.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
PackRead.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ParticleEffect.cpp
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Fix particle & shot loading on linux (fix file name case)
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2012-03-12 03:13:34 +01:00 |
ParticleManager.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Particles.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Particles.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
PointSprites.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
PointSprites.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Precacher.cpp
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
Precacher.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ProfRender.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ProfRender.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Quad.cpp
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Misc code cleanups, little SkeletalSprite loading improvement.
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2012-02-19 04:57:04 +01:00 |
Quad.h
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Misc code cleanups, little SkeletalSprite loading improvement.
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2012-02-19 04:57:04 +01:00 |
QuadTrail.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
QuadTrail.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Rect.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
RenderObject.cpp
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Restore & correct collision radius rendering. Enabled toggling the debug console on Mac.
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2012-05-05 17:00:46 +02:00 |
RenderObject.h
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Misc code cleanups, little SkeletalSprite loading improvement.
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2012-02-19 04:57:04 +01:00 |
RenderObject_inline.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
RenderObjectLayer.cpp
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Fix missed logic bugs in reordering of RenderObjects within a layer.
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2012-02-05 20:31:17 +01:00 |
RenderRect.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Resource.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Resource.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
RoundedRect.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
RoundedRect.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ScreenTransition.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ScreenTransition.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
ScriptObject.cpp
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Script interface improvements & extensions.
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2012-02-05 20:22:54 +01:00 |
ScriptObject.h
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Script interface improvements & extensions.
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2012-02-05 20:22:54 +01:00 |
Shader.cpp
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
Shader.h
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Fixed a shader related crash that occured if the following conditions were met:
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2012-02-05 20:26:23 +01:00 |
SimpleIStringStream.h
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Revert "added partial VFS support - enough to read static data from any source"
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2011-09-15 19:18:53 +02:00 |
SkeletalSprite.cpp
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More filename case fixes for linux (skeletal + skin)
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2012-05-25 18:23:30 +02:00 |
SkeletalSprite.h
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Misc fixes and cleanups; fixed variadic Lua calls to self.
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2012-03-14 00:58:59 +01:00 |
Slider.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Slider.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
SoundManager.cpp
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More linux file name case issues...
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2012-06-14 19:06:06 +02:00 |
SoundManager.h
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Fixes for Linux
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2012-01-10 19:34:31 +01:00 |
SpawnParticleData.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
StateMachine.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
StateMachine.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
StateManager.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
StateManager.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Strings.cpp
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sync with icculus repo
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2011-11-20 15:44:17 +01:00 |
Texture.cpp
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Fixed more weirdness in functions using glGetTexImage(), add proper bounds checking
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2012-06-14 17:40:01 +02:00 |
Texture.h
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Fix currents not displaying correctly after resolution change.
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2012-04-01 21:24:31 +02:00 |
tinyxml.cpp
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Revert "Revert "move around some files to keep the size of the next commit down""
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2011-09-15 20:17:23 +02:00 |
tinyxml.h
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Revert "Revert "move around some files to keep the size of the next commit down""
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2011-09-15 20:17:23 +02:00 |
tinyxmlerror.cpp
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Revert "Revert "move around some files to keep the size of the next commit down""
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2011-09-15 20:17:23 +02:00 |
tinyxmlparser.cpp
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Revert "Revert "move around some files to keep the size of the next commit down""
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2011-09-15 20:17:23 +02:00 |
TTFFont.cpp
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Revert "added partial VFS support - enough to read static data from any source"
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2011-09-15 19:18:53 +02:00 |
TTFFont.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Vector.cpp
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Animation editor enhancements
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2012-01-31 18:02:18 +01:00 |
Vector.h
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Animation editor enhancements
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2012-01-31 18:02:18 +01:00 |