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Aquaria/BBGE
fgenesis d2c0e3e241 Add Lua func bone_getCollisionMaskNormal()
This repurposes the (now, after the prev commit) unused Bone::getCollisionMaskNormal()
2023-04-18 01:54:12 +02:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp
ActionStatus.h
AfterEffect.cpp
AfterEffect.h
Base.cpp MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
Base.h MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
BaseText.h
bithacks.h
BitmapFont.cpp
BitmapFont.h
CMakeLists.txt bspline wip more 2022-09-05 17:19:34 +02:00
Cocoa.mm
Core.cpp Attempt to fix crash when instantiating Core alone but this is definitely not enough 2022-09-12 00:12:41 +02:00
Core.h Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code. 2023-03-05 21:25:59 +01:00
DarkLayer.cpp
DarkLayer.h
DataStructures.cpp Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
DataStructures.h simplify Quad::drawGrid 2022-09-14 05:11:56 +02:00
DebugFont.cpp
DebugFont.h
Emitter.cpp
EngineEnums.h
Event.cpp
Event.h
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp
FrameBuffer.h
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp
GLLoad.h
Gradient.cpp
Gradient.h
Image.cpp
Image.h
Interpolators.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Interpolators.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Joystick.cpp
Joystick.h
LensFlare.cpp
LensFlare.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h
OSFunctions.cpp git gud 2022-06-20 04:35:51 +02:00
OSFunctions.h
ParticleEffect.cpp
ParticleManager.cpp
Particles.cpp
Particles.h
Precacher.cpp
Precacher.h
Quad.cpp Add skel/bone gridDrawOrder attrib to control the way the gris is drawn 2022-09-25 04:30:38 +02:00
Quad.h eliminate one gigantic global float->uint->float roundtrip cast 2022-09-25 06:02:22 +02:00
QuadGrid.cpp
QuadGrid.h
ReadXML.cpp
ReadXML.h
Rect.h
Refcounted.h
RenderBase.cpp
RenderBase.h
RenderObject.cpp simplify bonelocking, add Lua functions 2023-04-18 01:42:21 +02:00
RenderObject.h simplify bonelocking, add Lua functions 2023-04-18 01:42:21 +02:00
RenderObject_inline.h Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code. 2023-03-05 21:25:59 +01:00
RenderObjectLayer.cpp Simplify RenderObject::followCamera math, remove branches, cleanup followCamera related code. 2023-03-05 21:25:59 +01:00
RenderRect.cpp
RenderState.cpp make RenderObject::scale not modified during rendering 2023-03-02 02:19:48 +01:00
RenderState.h make RenderObject::scale not modified during rendering 2023-03-02 02:19:48 +01:00
RoundedRect.cpp
RoundedRect.h
ScreenTransition.cpp
ScreenTransition.h
ScriptObject.cpp
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h fix derp in 4c52a147b0 2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp Add Lua func bone_getCollisionMaskNormal() 2023-04-18 01:54:12 +02:00
SkeletalSprite.h Add Lua func bone_getCollisionMaskNormal() 2023-04-18 01:54:12 +02:00
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
SplineGrid.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
StringBank.cpp
StringBank.h
Texture.cpp
Texture.h
TTFFont.cpp
TTFFont.h
Vector.cpp
Vector.h make RenderObject::position not modified during rendering; small cleanup 2023-03-02 02:12:32 +01:00
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp