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Aquaria/BBGE/SplineGrid.h
2022-09-14 05:11:56 +02:00

53 lines
937 B
C++

#ifndef BBGE_SPLINEGRID_H
#define BBGE_SPLINEGRID_H
#include <vector>
#include "Vector.h"
#include "glm/glm.hpp"
#include "Quad.h"
#include "Interpolators.h"
enum SplineType
{
SPLINE_BSPLINE,
SPLINE_COSINE,
};
class SplineGridCtrlPoint : public Quad
{
public:
SplineGridCtrlPoint();
virtual void onUpdate(float dt) OVERRIDE;
Vector getSplinePosition() const;
static SplineGridCtrlPoint *movingPoint;
};
class SplineGrid : public Quad
{
public:
typedef Vector value_type;
SplineGrid();
~SplineGrid();
// # of control points on each axis
void resize(size_t w, size_t h, size_t xres, size_t yres, unsigned deg);
void recalc();
void resetControlPoints();
virtual void onRender(const RenderState& rs) const OVERRIDE;
virtual void onUpdate(float dt) OVERRIDE;
private:
SplineGridCtrlPoint *createControlPoint(size_t x, size_t y);
std::vector<SplineGridCtrlPoint*> ctrlp;
unsigned deg;
BSpline2D bsp;
};
#endif