.. |
ActionInput.cpp
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Obsolete & remove BBGE_BUILD_SDL2. Closes #65.
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2022-04-05 09:58:57 +02:00 |
ActionInput.h
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temp commit
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2018-01-21 12:47:32 +01:00 |
ActionMapper.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
ActionMapper.h
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Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc
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2021-01-12 14:24:30 +01:00 |
ActionSet.cpp
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Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc
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2021-01-12 14:24:30 +01:00 |
ActionSet.h
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temp commit
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2018-01-21 12:47:32 +01:00 |
ActionStatus.cpp
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Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc
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2021-01-12 14:24:30 +01:00 |
ActionStatus.h
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Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc
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2021-01-12 14:24:30 +01:00 |
AfterEffect.cpp
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
AfterEffect.h
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
Base.cpp
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MSVC optimizer doesn't like refs to primitive types
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2022-09-14 05:21:25 +02:00 |
Base.h
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MSVC optimizer doesn't like refs to primitive types
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2022-09-14 05:21:25 +02:00 |
BaseText.h
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Fix some warnings
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2017-01-20 19:10:40 +01:00 |
bithacks.h
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remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
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2022-03-31 21:03:40 +02:00 |
BitmapFont.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
BitmapFont.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
CMakeLists.txt
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bspline wip more
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2022-09-05 17:19:34 +02:00 |
Cocoa.mm
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Update Cocoa.mm
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2014-04-22 16:11:17 -06:00 |
Core.cpp
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Attempt to fix crash when instantiating Core alone but this is definitely not enough
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2022-09-12 00:12:41 +02:00 |
Core.h
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ignore mouse motion events generated by SDL_WarpMouse().
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2022-08-24 14:16:25 +02:00 |
DarkLayer.cpp
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
DarkLayer.h
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
DataStructures.cpp
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Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
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2022-07-06 08:59:55 +02:00 |
DataStructures.h
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simplify Quad::drawGrid
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2022-09-14 05:11:56 +02:00 |
DebugFont.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
DebugFont.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Emitter.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
EngineEnums.h
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remove RenderObject::blendEnabled and cleanup the blend code a bit
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2022-05-19 01:34:31 +02:00 |
Event.cpp
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Preparations to get rid of DSQ::inputMode -- Pass device to action() methods.
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2017-01-14 22:53:20 +01:00 |
Event.h
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Fix build on osx
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2017-02-06 03:37:07 +01:00 |
FmodOpenALBridge.cpp
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fix linux/gcc build
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2022-04-07 03:11:24 +02:00 |
FmodOpenALBridge.h
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Remove FMOD::Channel::setPan(), which is now defunct.
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2013-07-22 13:35:45 +02:00 |
FrameBuffer.cpp
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
FrameBuffer.h
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
GameKeyNames.cpp
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Fix crash in static initializer (how did this ever work?)
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2017-02-27 02:03:46 +01:00 |
GameKeyNames.h
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Turns out using IDs was a bad idea, reverting to KEY_* strings
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2017-02-18 22:09:43 +01:00 |
GameKeys.h
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
GLLoad.cpp
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
GLLoad.h
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remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
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2022-03-31 21:03:40 +02:00 |
Gradient.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Gradient.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Image.cpp
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less compression for screenshots so taking one is faster
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2022-04-29 10:34:10 +02:00 |
Image.h
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less compression for screenshots so taking one is faster
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2022-04-29 10:34:10 +02:00 |
Interpolators.cpp
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clean up interpolators; WIP towards bspline support in anim editor
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2022-09-13 18:38:44 +02:00 |
Interpolators.h
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clean up interpolators; WIP towards bspline support in anim editor
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2022-09-13 18:38:44 +02:00 |
Joystick.cpp
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Obsolete & remove BBGE_BUILD_SDL2. Closes #65.
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2022-04-05 09:58:57 +02:00 |
Joystick.h
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Obsolete & remove BBGE_BUILD_SDL2. Closes #65.
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2022-04-05 09:58:57 +02:00 |
LensFlare.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
LensFlare.h
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Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
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2012-09-23 04:51:13 +02:00 |
Localization.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Localization.h
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_mods/x/locales/y/* now works
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2012-07-14 15:00:37 +02:00 |
MathFunctions.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
MT.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
MT.h
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[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
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2012-06-01 17:52:19 +02:00 |
OpenGLStubs.h
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fix linux/gcc build
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2022-04-07 03:11:24 +02:00 |
OSFunctions.cpp
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git gud
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2022-06-20 04:35:51 +02:00 |
OSFunctions.h
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show better errors when we fail to start up
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2022-06-20 04:25:18 +02:00 |
ParticleEffect.cpp
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
ParticleManager.cpp
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remove iprof and BBGE_PROF (#74)
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2022-03-17 20:50:42 +01:00 |
Particles.cpp
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
Particles.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Precacher.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
Precacher.h
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
Quad.cpp
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Invert Quad::renderGrid() draw loop to be more cache friendly
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2022-09-14 05:36:46 +02:00 |
Quad.h
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simplify Quad::drawGrid
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2022-09-14 05:11:56 +02:00 |
QuadGrid.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
QuadGrid.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
ReadXML.cpp
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remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading
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2022-03-31 21:03:40 +02:00 |
ReadXML.h
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Put tinyxml2 in subdir so that system header is respected
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2017-02-10 10:01:24 +00:00 |
Rect.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Refcounted.h
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Refactor texture loading code; should fix a crash that started appearing recently.
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2015-03-24 00:06:51 +01:00 |
RenderBase.cpp
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Major include refactor; changes to pretty much everything
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2016-07-09 04:18:40 +02:00 |
RenderBase.h
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Delete duplicate GL headers
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2017-02-09 21:08:57 +00:00 |
RenderObject.cpp
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attempt to fix crash when loading a saved game on a map with an already collected health upgrade
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2022-07-18 23:00:22 +02:00 |
RenderObject.h
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attempt to fix crash when loading a saved game on a map with an already collected health upgrade
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2022-07-18 23:00:22 +02:00 |
RenderObject_inline.h
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
RenderObjectLayer.cpp
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refactor rendering logic to be a lot less wasteful
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2022-05-22 17:26:16 +02:00 |
RenderRect.cpp
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Remove RenderObject::setColorMult() hack and related members
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2022-05-21 16:31:10 +02:00 |
RenderState.cpp
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refactor rendering logic to be a lot less wasteful
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2022-05-22 17:26:16 +02:00 |
RenderState.h
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refactor rendering logic to be a lot less wasteful
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2022-05-22 17:26:16 +02:00 |
RoundedRect.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
RoundedRect.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
ScreenTransition.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
ScreenTransition.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
ScriptObject.cpp
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Fix setGemPosition(), add more Lua functions:
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2013-10-25 01:47:24 +02:00 |
ScriptObject.h
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More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type
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2022-05-18 19:44:42 +02:00 |
Shader.cpp
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
Shader.h
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Change some stuff for butt-endian architectures
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2021-01-11 12:28:27 +01:00 |
SimpleIStringStream.h
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Fix some warnings
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2017-01-20 19:10:40 +01:00 |
SkeletalSprite.cpp
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Make Bone::ANIM_* a bitmask. This also changes Lua constant ANIM_ALL from 10 to 3.
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2022-09-14 05:20:37 +02:00 |
SkeletalSprite.h
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Make Bone::ANIM_* a bitmask. This also changes Lua constant ANIM_ALL from 10 to 3.
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2022-09-14 05:20:37 +02:00 |
Slider.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
Slider.h
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initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
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2011-08-03 22:05:33 +02:00 |
SoundManager.cpp
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Rework & cleanup CMake project files
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2022-04-07 02:38:39 +02:00 |
SoundManager.h
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Fix some warnings
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2017-01-20 19:10:40 +01:00 |
SpawnParticleData.cpp
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remove RenderObject::blendEnabled and cleanup the blend code a bit
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2022-05-19 01:34:31 +02:00 |
SplineGrid.cpp
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simplify Quad::drawGrid
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2022-09-14 05:11:56 +02:00 |
SplineGrid.h
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simplify Quad::drawGrid
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2022-09-14 05:11:56 +02:00 |
StateMachine.cpp
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
StateMachine.h
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Remove commented-out code
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2016-05-05 19:57:50 +02:00 |
StateManager.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
StateManager.h
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Fix build on osx
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2017-02-06 03:37:07 +01:00 |
StringBank.cpp
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Include stringbank.txt into binary in case stringbank.txt is out of date
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2018-01-02 20:59:38 +01:00 |
StringBank.h
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Include stringbank.txt into binary in case stringbank.txt is out of date
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2018-01-02 20:59:38 +01:00 |
Texture.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Texture.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
TTFFont.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
TTFFont.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Vector.cpp
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
Vector.h
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Get rid of a lot of gcc warnings
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2021-01-11 12:28:27 +01:00 |
Window.cpp
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fixes to window size management, fullscreen transition, etc
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2021-01-12 11:06:09 +01:00 |
Window.h
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fixes to window size management, fullscreen transition, etc
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2021-01-12 11:06:09 +01:00 |
Window_SDL1.cpp
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fixes to window size management, fullscreen transition, etc
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2021-01-12 11:06:09 +01:00 |
Window_SDL2.cpp
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thanks clang
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2022-03-30 19:32:37 +02:00 |