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Aquaria/BBGE
fgenesis b781b45789 Implement "Desktop" resolution (0x0, default). Also fix music slider update in options menu
This makes the window resizable in desktop mode, and fixed size otherwise.
Fullscreen desktop has always the dame resolution as the desktop.
Add config setting to specify initial display.
Add config setting for the refresh rate (not yet properly integrated)

Closes #17
2017-01-13 18:20:35 +01:00
..
GL Fix vs2015 build 2016-11-09 02:10:13 +01:00
glext Remove commented-out code 2016-05-05 19:57:50 +02:00
ActionInput.cpp Fix some regressions + improvements: 2016-07-17 02:34:34 +02:00
ActionInput.h Remove some now unused/unneeded leftovers 2016-07-18 01:34:43 +02:00
ActionMapper.cpp Use sentinel that captures most of the input for sourceID -1 2016-07-18 01:27:58 +02:00
ActionMapper.h Fix startup crash and linking error in release mode 2016-07-18 03:21:24 +02:00
ActionSet.cpp Attempt to fix joystick enabled/disabled state 2016-07-19 02:45:56 +02:00
ActionSet.h Attempt to fix joystick enabled/disabled state 2016-07-19 02:45:56 +02:00
ActionStatus.cpp Use sentinel that captures most of the input for sourceID -1 2016-07-18 01:27:58 +02:00
ActionStatus.h Use sentinel that captures most of the input for sourceID -1 2016-07-18 01:27:58 +02:00
AfterEffect.cpp Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
AfterEffect.h Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
Base.cpp Merge branch 'experimental' into controllerfixup 2017-01-13 12:25:10 +01:00
Base.h Replace spaces with tabs (future self: i'm sorry) 2017-01-12 22:51:46 +01:00
BaseText.h Add two more font/text related Lua functions, and some more: 2015-11-16 03:59:47 +01:00
BBGECompileConfig.h Attempt to repair background pausing on Linux 2016-11-09 01:17:23 +01:00
bithacks.h Remove commented-out code 2016-05-05 19:57:50 +02:00
BitmapFont.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
BitmapFont.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Cocoa.mm Update Cocoa.mm 2014-04-22 16:11:17 -06:00
Core.cpp Implement "Desktop" resolution (0x0, default). Also fix music slider update in options menu 2017-01-13 18:20:35 +01:00
Core.h Implement "Desktop" resolution (0x0, default). Also fix music slider update in options menu 2017-01-13 18:20:35 +01:00
DarkLayer.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
DarkLayer.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
DebugFont.cpp Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
DebugFont.h More WIP towards multiple input sets 2016-07-16 22:08:39 +02:00
Effects.cpp Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
Effects.h Replace spaces with tabs (future self: i'm sorry) 2017-01-12 22:51:46 +01:00
Emitter.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Event.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
Event.h Replace spaces with tabs (future self: i'm sorry) 2017-01-12 22:51:46 +01:00
FmodOpenALBridge.cpp Attempt to repair background pausing on Linux 2016-11-09 01:17:23 +01:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp Implement "Desktop" resolution (0x0, default). Also fix music slider update in options menu 2017-01-13 18:20:35 +01:00
FrameBuffer.h Little fixup + use RGBA16f framebuffer 2016-11-15 12:58:55 +01:00
GameKeys.h more fix 2016-10-03 22:54:13 +02:00
GLLoad.cpp Move glext function pointer loading to GLLoad.cpp 2016-09-26 04:13:28 +02:00
GLLoad.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Gradient.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Gradient.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Joystick.cpp Various improvements and fixes 2016-07-17 05:54:09 +02:00
Joystick.h i'll just stop writing commit messages from now on and eventually unbreak my linux install or something 2016-10-03 23:01:19 +02:00
LensFlare.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
LensFlare.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Localization.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Localization.h _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
MathFunctions.h Minor debug improvements + misc 2012-01-31 19:25:13 +01:00
MemoryAllocatorSmallBlock.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MemoryAllocatorSmallBlock.h Remove commented-out code 2016-05-05 19:57:50 +02:00
MT.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MT.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
OpenGLStubs.h Avoid recreating the GL context on Alt+Tab, resolution change, or windowed/fullscreen switch 2016-11-09 01:17:23 +01:00
OSFunctions.cpp Fix build with gcc ~5.4. Thx thegamemaster1234 for pointing. 2016-10-03 22:28:29 +02:00
OSFunctions.h Fix build with gcc ~5.4. Thx thegamemaster1234 for pointing. 2016-10-03 22:28:29 +02:00
ParticleEffect.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ParticleManager.cpp Fix build with gcc ~5.4. Thx thegamemaster1234 for pointing. 2016-10-03 22:28:29 +02:00
Particles.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Particles.h Replace spaces with tabs (future self: i'm sorry) 2017-01-12 22:51:46 +01:00
Precacher.cpp Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
Precacher.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Quad.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Quad.h Remove commented-out code 2016-05-05 19:57:50 +02:00
QuadTrail.cpp Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
QuadTrail.h Remove commented-out code 2016-05-05 19:57:50 +02:00
ReadXML.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ReadXML.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Rect.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Refcounted.h Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
RenderBase.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderBase.h Move glext function pointer loading to GLLoad.cpp 2016-09-26 04:13:28 +02:00
RenderObject.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderObject.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderObject_inline.h Remove commented-out code 2016-05-05 19:57:50 +02:00
RenderObjectLayer.cpp Avoid recreating the GL context on Alt+Tab, resolution change, or windowed/fullscreen switch 2016-11-09 01:17:23 +01:00
RenderRect.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RoundedRect.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RoundedRect.h Remove commented-out code 2016-05-05 19:57:50 +02:00
ScreenTransition.cpp More graphics init cleanup. Remove aspect ratio check. Fix screen transition effect that broke in prev. commits. 2016-11-15 13:00:30 +01:00
ScreenTransition.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
Shader.cpp Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
Shader.h Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
SimpleIStringStream.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
SkeletalSprite.h Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
Slider.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Slider.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SoundManager.cpp Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
SoundManager.h Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
SpawnParticleData.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.h Remove commented-out code 2016-05-05 19:57:50 +02:00
StateManager.cpp Huge Game.cpp refactor and various other things 2016-06-30 02:58:55 +02:00
StateManager.h Fix startup crash and linking error in release mode 2016-07-18 03:21:24 +02:00
Texture.cpp Merge branch 'experimental' into controllerfixup 2017-01-13 12:19:23 +01:00
Texture.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
TTFFont.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
TTFFont.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Vector.cpp Fix build with gcc ~5.4. Thx thegamemaster1234 for pointing. 2016-10-03 22:28:29 +02:00
Vector.h screw this 2016-10-03 23:26:21 +02:00