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Aquaria/BBGE/DebugFont.cpp
fgenesis 201b3a76bc Add Lua functions (+ related text class changes):
- text_getHeight()
- getUserInputString()
2013-12-12 23:14:17 +01:00

204 lines
4.1 KiB
C++

/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "DebugFont.h"
DebugFont::DebugFont(int initSz, const std::string &initText)
{
align = ALIGN_LEFT;
followCamera = 1;
fontDrawSize = 5;
textWidth = 800;
if (initSz)
{
setFontSize(initSz);
}
if (!initText.empty())
{
setText(initText);
}
}
void DebugFont::setWidth(int width)
{
textWidth = width;
}
void DebugFont::setFontSize(int sz)
{
fontDrawSize = sz;
}
float DebugFont::getHeight()
{
return fontDrawSize * lines.size() * 1.5f; // vspc in render()
}
void DebugFont::formatText()
{
std::string text;
text = this->text;
lines.clear();
std::string currentLine;
int lastSpace = -1;
int currentWidth = 0;
int alignWidth = 0;
for (int i = 0; i < text.size(); i++)
{
currentWidth += fontDrawSize;
if (currentWidth > textWidth || text[i] == '\n')
{
if (text[i] == '\n')
{
lastSpace = i;
}
lines.push_back(text.substr(0, lastSpace));
int tsz = text.size();
text = text.substr(lastSpace+1, tsz);
i = 0;
alignWidth = currentWidth;
currentWidth = 0;
lastSpace = 0;
continue;
}
if (text[i] == ' ')
{
lastSpace = i;
}
}
if (alignWidth == 0)
alignWidth = currentWidth;
if (!text.empty() && (text.size() > 1 || text[0] != ' '))
{
lines.push_back(text);
}
}
void DebugFont::setText(const std::string &text)
{
this->text = text;
formatText();
}
void DebugFont::onRender()
{
const float vspc = 1.5;
#ifdef BBGE_BUILD_OPENGL
for (int i = 0; i < lines.size(); i++)
{
//float width = (lines[i].size()-1) * fontDrawSize * 1.4f * 0.75f;
float width = (lines[i].size()) * fontDrawSize * 1.4f * 0.75f;
if (align == ALIGN_CENTER)
{
glTranslatef(-width*0.5f, 0, 0);
}
glColor4f(0,0,0,alpha.x*alphaMod);
core->print(1, (i * vspc*fontDrawSize)+1, (char*)(lines[i].c_str()), fontDrawSize);
glColor4f(color.x,color.y,color.z,alpha.x*alphaMod);
core->print(0, (i * vspc*fontDrawSize), (char*)(lines[i].c_str()), fontDrawSize);
if (align == ALIGN_CENTER)
{
glTranslatef(width*0.5f, 0, 0);
}
}
#endif
}
void DebugFont::setAlign(Align align)
{
this->align = align;
}
#include "../BBGE/Quad.h"
DebugButton::DebugButton(int buttonID, DebugButtonReceiver *receiver, int bgWidth, int fsize, bool quitMain)
: RenderObject(), label(0), highlight(0), quitMain(quitMain), receiver(receiver), buttonID(buttonID)
{
if (bgWidth == 0)
bgWidth = 150;
if (fsize == 0)
fsize = 22;
int szw = bgWidth;
highlight = new Quad();
highlight->setWidthHeight(szw, fsize);
highlight->position = Vector(szw*0.5f, 0);
highlight->alpha = 0.5;
addChild(highlight, PM_POINTER);
label = new DebugFont(float(fsize)/3.0f, "DebugButton");
label->position = Vector(20, 0);
addChild(label, PM_POINTER);
md = false;
followCamera = 1;
}
void DebugButton::onUpdate(float dt)
{
RenderObject::onUpdate(dt);
if (alpha.x < 1)
return;
bool doit = false;
if (highlight->isCoordinateInsideWorld(core->mouse.position) && ((!md) || (md && !core->mouse.buttons.left)))
{
highlight->color.interpolateTo(Vector(1, 1, 1), 0.1);
if (core->mouse.buttons.left && !md)
md = true;
else if (md && !core->mouse.buttons.left)
{
doit = true;
md = false;
}
if (doit)
{
if (quitMain)
core->quitNestedMain();
event.call();
if (receiver)
receiver->buttonPress(this);
}
}
else
{
if (md && !core->mouse.buttons.left)
{
md = false;
}
highlight->color.interpolateTo(Vector(0,0,0), 0.1);
}
}