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Aquaria/BBGE
2015-03-08 20:44:14 +01:00
..
GL
glext
ActionInput.cpp
ActionInput.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ActionMapper.cpp [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
ActionMapper.h
ActionSet.cpp
ActionSet.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
AfterEffect.cpp Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
AfterEffect.h Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
AnimatedSprite.cpp
AnimatedSprite.h
Base.cpp Fix possible crash when saving animation to non-existing file + loading malformed XML from skin file. 2014-09-16 00:29:57 +02:00
Base.h Fix possible crash when saving animation to non-existing file + loading malformed XML from skin file. 2014-09-16 00:29:57 +02:00
BaseText.h Add Lua functions (+ related text class changes): 2013-12-12 23:14:17 +01:00
BBGECompileConfig.h Apply SDL2 patch by ryan, with some adjustments to apply properly. 2013-07-18 23:29:55 +02:00
bithacks.h Add special memory allocator for Lua that should take some memory stress away from heavy scripting. 2013-08-26 21:02:46 +02:00
BitmapFont.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
BitmapFont.h Add Lua functions (+ related text class changes): 2013-12-12 23:14:17 +01:00
BloomEffect.cpp
BloomEffect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Cocoa.mm Update Cocoa.mm 2014-04-22 16:11:17 -06:00
Collision.cpp
Collision.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
CommonEvents.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Core.cpp ttvfs related cleanups 2014-04-15 19:48:06 +02:00
Core.h Make mouse constraint circle scriptable. New Lua functions: 2014-03-10 02:26:01 +01:00
CShim.cpp
Cube.cpp
Cube.h
Cutscene.cpp Migrate from TinyXML v1 to v2. Not bundled (yet). 2014-06-08 21:11:23 +01:00
Cutscene.h Migrate from TinyXML v1 to v2. Not bundled (yet). 2014-06-08 21:11:23 +01:00
DarkLayer.cpp
DarkLayer.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Datafile.cpp
Datafile.h
DebugFont.cpp Add Lua functions (+ related text class changes): 2013-12-12 23:14:17 +01:00
DebugFont.h Add Lua functions (+ related text class changes): 2013-12-12 23:14:17 +01:00
DFSprite.cpp
DFSprite.h
Effects.cpp
Effects.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Emitter.cpp Add option for particles to inherit alpha/color from their ParticleEffect 2014-03-10 17:28:41 +01:00
Event.cpp
Event.h
FileVars.cpp
FileVars.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Flags.cpp
Flags.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
flags.hpp
FmodOpenALBridge.cpp Update Aquaria/BBGE/External sources to comply with the new ttvfs API 2014-04-07 02:10:05 +02:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp
FrameBuffer.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Gradient.cpp
Gradient.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Interpolator.cpp
Interpolator.h
Joystick.cpp Fix crash on shutdown with active SDL_gamecontroller + work around rumble effect not stopping 2013-07-19 13:43:26 +02:00
LensFlare.cpp
LensFlare.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Light.cpp
Light.h
LightCone.cpp
LightCone.h
Localization.cpp OS X: Fix a memory overrelease. 2014-06-27 14:48:24 -06:00
Localization.h _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
Math.cpp
MathFunctions.h
MemoryAllocatorSmallBlock.cpp Fix build on Linux/OSX 2013-08-26 22:25:36 +02:00
MemoryAllocatorSmallBlock.h Add special memory allocator for Lua that should take some memory stress away from heavy scripting. 2013-08-26 21:02:46 +02:00
Model.cpp
Model.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
MT.cpp Do all sound decoding in *one* background thread, instead of one thread per decoder. 2012-05-25 17:38:59 +02:00
MT.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
OggStream.cpp
OggStream.h
OpenGLStubs.h
PackRead.cpp
PackRead.h
ParticleEffect.cpp Add option for particles to inherit alpha/color from their ParticleEffect 2014-03-10 17:28:41 +01:00
ParticleManager.cpp Fix influenced particles not positioned correctly if SpawnLocal = 1 2012-12-13 18:33:58 +01:00
Particles.cpp
Particles.h Add option for particles to inherit alpha/color from their ParticleEffect 2014-03-10 17:28:41 +01:00
PointSprites.cpp
PointSprites.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Precacher.cpp Add precacher for mods 2013-05-24 03:34:10 +02:00
Precacher.h Add precacher for mods 2013-05-24 03:34:10 +02:00
ProfRender.cpp
ProfRender.h
Quad.cpp Not sure if this really fixes a crash, but worth a try. Thx Daxar for reporting. 2014-04-23 02:31:37 +02:00
Quad.h
QuadTrail.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
QuadTrail.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Rect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
RenderObject.cpp Make RenderObject::moveTo[Front|Back]() work for things that have a parent. 2015-01-14 21:42:54 +01:00
RenderObject.h Use std::vector instead of std::list for RenderObject children 2014-07-21 22:21:22 +02:00
RenderObject_inline.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
RenderObjectLayer.cpp Fix crash in RenderObjectLayer::moveToBack() 2012-10-09 00:57:34 +02:00
RenderRect.cpp
Resource.cpp
Resource.h Remove unnecessary exception handling. Hopefully fixes build on linux. 2013-06-21 20:35:24 +02:00
RoundedRect.cpp Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init. 2013-05-02 04:31:07 +02:00
RoundedRect.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ScreenTransition.cpp
ScreenTransition.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
Shader.cpp Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
Shader.h Reload shaders on resolution change. 2013-10-25 01:44:34 +02:00
SimpleIStringStream.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
SkeletalSprite.cpp Fix possible crash when saving animation to non-existing file + loading malformed XML from skin file. 2014-09-16 00:29:57 +02:00
SkeletalSprite.h Fix animation editor problems: Undo buffer memory hoarding, add warning if saving failed. 2013-12-28 04:42:02 +01:00
Slider.cpp
Slider.h
SoundManager.cpp ttvfs related cleanups 2014-04-15 19:48:06 +02:00
SoundManager.h Implement stereo to mono mixing for proper L/R separation even for stereo samples. 2013-07-24 19:57:13 +02:00
SpawnParticleData.cpp Add option for particles to inherit alpha/color from their ParticleEffect 2014-03-10 17:28:41 +01:00
StateMachine.cpp Remove some unnecessary code from StateMachine 2015-03-08 20:44:14 +01:00
StateMachine.h Remove some unnecessary code from StateMachine 2015-03-08 20:44:14 +01:00
StateManager.cpp Merge branch 'experimental' 2013-06-24 02:48:17 +02:00
StateManager.h
Strings.cpp Move key config strings into stringbank.txt 2012-07-14 16:54:28 +02:00
Texture.cpp Update Aquaria/BBGE/External sources to comply with the new ttvfs API 2014-04-07 02:10:05 +02:00
Texture.h Removed textureMemoryMultiplier again; a bit more debug output for differing texture sizes 2012-06-15 17:58:18 +02:00
TTFFont.cpp
TTFFont.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Vector.cpp Little optimization for molestPath() 2013-12-10 03:48:40 +01:00
Vector.h Fix linux/osx build 2013-12-11 03:06:38 +01:00