..
AnimationEditor.cpp
Animation editor enhancement: Move/rotate bones across all keyframes
2012-12-23 22:32:19 +01:00
Aquaria.ico
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
aquaria.rc
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AquariaComboBox.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AquariaCompileConfig.h
re-enable linking against SDLmain
2011-08-11 17:01:36 +02:00
AquariaMenuItem.cpp
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
AquariaMenuItem.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
AquariaProgressBar.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AquariaProgressBar.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
AquariaSaveSlot.cpp
Two little localzation patch additions, by Henrik Holst.
2012-06-13 23:37:21 +02:00
AStar.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AutoMap.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
AutoMap.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Avatar.cpp
Decouple form specific effects from the actual form.
2013-04-26 00:34:06 +02:00
Avatar.h
Decouple form specific effects from the actual form.
2013-04-26 00:34:06 +02:00
Beam.cpp
Script interface improvements & extensions.
2012-02-05 20:22:54 +01:00
BitBlotLogo.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
BoxElement.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
BubbleRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
CollideEntity.cpp
Add a safe pointer model to ScriptInterface, additional bug/crash fixes.
2012-01-03 04:38:28 +01:00
CollideEntity.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Continuity.cpp
Decouple form specific effects from the actual form.
2013-04-26 00:34:06 +02:00
Credits.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
CurrentRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
custom-fields.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Demo.cpp
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
2012-06-02 18:58:02 +02:00
DSQ.cpp
Decouple form specific effects from the actual form.
2013-04-26 00:34:06 +02:00
DSQ.h
Minor refactor & add Lua funcs:
2013-04-24 04:51:26 +02:00
Element.cpp
Misc fixes and cleanups; fixed variadic Lua calls to self.
2012-03-14 00:58:59 +01:00
Element.h
Misc fixes and cleanups; fixed variadic Lua calls to self.
2012-03-14 00:58:59 +01:00
Elements.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Emote.cpp
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
Entity.cpp
Decouple form specific effects from the actual form.
2013-04-26 00:34:06 +02:00
Entity.h
Decouple form specific effects from the actual form.
2013-04-26 00:34:06 +02:00
ExternalGUI.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FFTNotes.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FlockEntity.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
FlockEntity.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Game.cpp
Remove spirit form dependency on WorldType, and add related Lua interfaces.
2013-04-25 02:51:54 +02:00
Game.h
Remove spirit form dependency on WorldType, and add related Lua interfaces.
2013-04-25 02:51:54 +02:00
GameplayVariables.cpp
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
2012-06-02 18:58:02 +02:00
GasCloud.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
GridRender.cpp
Fix possible crash when moving the Y-axis of camera out of bounds when zoomed out.
2012-09-17 03:32:18 +02:00
GridRender.h
Make world map reveal method configurable via user settings,
2012-10-14 03:46:47 +02:00
Hair.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Hair.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Ingredient.cpp
Remove spirit form dependency on WorldType, and add related Lua interfaces.
2013-04-25 02:51:54 +02:00
Intro.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Logo.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Logo.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Main.cpp
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
ManaBall.cpp
Fixed some script interface functions, error handling & code cleanups
2011-09-18 23:12:02 +02:00
MiniMapRender.cpp
Added support for world maps in mods.
2011-11-20 17:16:48 +01:00
Mod.cpp
Remove spirit form dependency on WorldType, and add related Lua interfaces.
2013-04-25 02:51:54 +02:00
ModDownloader.cpp
Fix a leftover hardcoded string, thx KS-10 for pointing
2012-07-22 03:39:37 +02:00
ModDownloader.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
ModSelector.cpp
Improve mod selector scolling behavior (thx MOM4Evr for pointing)
2012-07-15 21:29:05 +02:00
ModSelector.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
Network.cpp
Localise sounds, voice, and send current locale to webserver when asking for mod list
2012-07-14 14:34:46 +02:00
Network.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
NotEntities.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ParticleEditor.cpp
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
2012-06-02 18:58:02 +02:00
Path.cpp
Remove spirit form dependency on WorldType, and add related Lua interfaces.
2013-04-25 02:51:54 +02:00
Path.h
Remove spirit form dependency on WorldType, and add related Lua interfaces.
2013-04-25 02:51:54 +02:00
PathFinding.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
PathFinding.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
PathRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
RecipeMenuEntry.cpp
Some simplifications in ingredient name handling, by Henrik Holst
2012-07-11 22:00:14 +02:00
resource.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
SceneEditor.cpp
little enhancement to scene editor: show more entity details
2012-12-23 22:43:46 +01:00
SchoolFish.cpp
Fixed some script interface functions, error handling & code cleanups
2011-09-18 23:12:02 +02:00
SchoolFish.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ScriptedEntity.cpp
Minor refactor & add Lua funcs:
2013-04-24 04:51:26 +02:00
ScriptedEntity.h
Minor refactor & add Lua funcs:
2013-04-24 04:51:26 +02:00
ScriptInterface.cpp
Decouple form specific effects from the actual form.
2013-04-26 00:34:06 +02:00
ScriptInterface.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Segmented.cpp
Fix some small performance bottlenecks:
2012-01-02 21:34:29 +01:00
Segmented.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SFXLoops.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Shot.cpp
Remove spirit form dependency on WorldType, and add related Lua interfaces.
2013-04-25 02:51:54 +02:00
Shot.h
Shot Lua API update + related internal changes.
2013-03-06 02:06:52 +01:00
Spore.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
StarRenderer.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
States.cpp
Fix subtitles not appearing when starting a new game.
2012-05-21 03:35:20 +02:00
States.h
Animation editor enhancements
2012-01-31 18:02:18 +01:00
StatsAndAchievements.cpp
Move localisation code to BBGE, and allow textures to be localised.
2012-07-10 22:16:48 +02:00
StatsAndAchievements.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
SteamRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Strand.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
StringBank.cpp
Move key config strings into stringbank.txt
2012-07-14 16:54:28 +02:00
SubtitlePlayer.cpp
Move localisation code to BBGE, and allow textures to be localised.
2012-07-10 22:16:48 +02:00
TileVector.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ToolTip.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ToolTip.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
UserSettings.cpp
Make world map reveal method configurable via user settings,
2012-10-14 03:46:47 +02:00
UserSettings.h
Make world map reveal method configurable via user settings,
2012-10-14 03:46:47 +02:00
WaterFont.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
WaterFont.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
WaterSurfaceRender.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
WaterSurfaceRender.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Web.cpp
Add a safe pointer model to ScriptInterface, additional bug/crash fixes.
2012-01-03 04:38:28 +01:00
Web.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
WorldMapRender.cpp
Little things to make the world map more user friendly:
2012-10-14 03:51:02 +02:00
WorldMapTiles.cpp
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
2012-06-02 18:58:02 +02:00