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Aquaria/BBGE
2024-02-07 03:26:18 +01:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp
ActionStatus.h
AfterEffect.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
AfterEffect.h Cleanups and fixes to AfterEffect 2023-08-25 21:49:16 +02:00
Base.cpp remove pointless self-refs (dsq->... and core->...) in DSQ 2023-05-31 17:37:20 +02:00
Base.h MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
BaseText.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
bithacks.h
BitmapFont.cpp BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
BitmapFont.h BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
CMakeLists.txt initial support for static vertex buffers. TileRender uses that now. 2023-07-20 23:11:18 +02:00
Cocoa.mm
Core.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
Core.h Merge branch 'experimental' into tile-optimization 2023-12-21 14:20:22 +01:00
DarkLayer.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
DarkLayer.h remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
DataStructures.cpp Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
DataStructures.h More work on tile rendering: 2023-08-09 02:41:04 +02:00
DebugFont.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
DebugFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Emitter.cpp tentative fix for particle flip not working properly in some cases 2023-10-20 03:53:29 +02:00
EngineEnums.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
Event.cpp
Event.h
FmodOpenALBridge.cpp fix linux/gcc build 2022-04-07 03:11:24 +02:00
FmodOpenALBridge.h
FrameBuffer.cpp Merge branch 'experimental' into tile-optimization 2024-01-11 00:25:23 +01:00
FrameBuffer.h small clarification in framebuffer, no functional change 2023-08-26 02:09:44 +02:00
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp Experimenting with GL debug context and GL_ARB_debug_output 2023-08-09 02:34:12 +02:00
GLLoad.h
Gradient.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Gradient.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Image.cpp support loading *.qoi images 2023-05-31 18:07:55 +02:00
Image.h support loading *.qoi images 2023-05-31 18:07:55 +02:00
Interpolators.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Interpolators.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Joystick.cpp
Joystick.h
LensFlare.cpp
LensFlare.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h Make GridRender use a single draw call instead of expensive grid scanning 2024-01-13 04:25:27 +01:00
OSFunctions.cpp git gud 2022-06-20 04:35:51 +02:00
OSFunctions.h show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
ParticleEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
ParticleManager.cpp
Particles.h tentative fix for particle flip not working properly in some cases 2023-10-20 03:53:29 +02:00
Precacher.cpp compile fixes for clang when c++98 is enforced 2024-02-07 03:26:18 +01:00
Precacher.h Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
Quad.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
Quad.h editor: fix multi-select, scaling, sideways-scaling, texcoords 2023-10-21 00:33:49 +02:00
QuadGrid.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
QuadGrid.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ReadXML.cpp
ReadXML.h
Rect.h Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
Refcounted.h Drop textures when no longer needed 2023-05-31 01:36:50 +02:00
RenderBase.cpp
RenderBase.h Experimenting with GL debug context and GL_ARB_debug_output 2023-08-09 02:34:12 +02:00
RenderGrid.cpp only update VBO if texcoords actually change 2023-10-25 01:52:03 +02:00
RenderGrid.h fix bone with spline deform not deforming (forgot tp update VBO) 2024-02-06 01:36:38 +01:00
RenderObject.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
RenderObject.h get rid of beforeScaleOffset 2023-08-26 00:58:47 +02:00
RenderObject_inline.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
RenderObjectLayer.cpp Move CombinedRenderAndGPUState up one level 2023-08-25 00:39:35 +02:00
RenderRect.cpp Remove RenderObject::setColorMult() hack and related members 2022-05-21 16:31:10 +02:00
RenderState.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
RenderState.h remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
RoundedRect.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RoundedRect.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScreenTransition.cpp Get rid of GL functions with double precision that were accidentally used 2023-08-01 22:39:34 +02:00
ScreenTransition.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScriptObject.cpp
ScriptObject.h More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type 2022-05-18 19:44:42 +02:00
Shader.cpp
Shader.h
SimpleIStringStream.h fix derp in 4c52a147b0 2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp fix bone with spline deform not deforming (forgot tp update VBO) 2024-02-06 01:36:38 +01:00
SkeletalSprite.h add AC_SET_FH bone command; rework bone frames; some skel cleanups 2023-12-21 06:04:09 +01:00
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
SplineGrid.cpp fix bone with spline deform not deforming (forgot tp update VBO) 2024-02-06 01:36:38 +01:00
SplineGrid.h Merge branch 'experimental' into tile-optimization 2023-10-26 01:41:51 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
StateManager.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
StringBank.cpp very slightly more verbose loading 2023-06-01 12:59:07 +02:00
StringBank.h
Texture.cpp undo parts of prev commits; move old fudge from font atlas code to tile rendering. 2023-10-20 02:06:45 +02:00
Texture.h only update VBO if texcoords actually change 2023-10-25 01:52:03 +02:00
TextureMgr.cpp compile fixes for clang when c++98 is enforced 2024-02-07 03:26:18 +01:00
TextureMgr.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Tile.cpp fix waving for tiles with EFX_WAVY set; minor optimizations 2024-02-06 04:01:13 +01:00
Tile.h fix waving for tiles with EFX_WAVY set; minor optimizations 2024-02-06 04:01:13 +01:00
TileRender.cpp some more TileRender optimization 2024-01-11 23:02:34 +01:00
TileRender.h fixes to SceneEditor, some more things are working again 2023-10-20 00:35:25 +02:00
Tileset.cpp more editor fixes: 2023-10-25 00:46:12 +02:00
Tileset.h more editor fixes: 2023-10-25 00:46:12 +02:00
TTFFont.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
TTFFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Vector.cpp
Vector.h fix Hair, now using VBO and working 2023-10-26 22:18:19 +02:00
VertexBuffer.cpp fix some oversights in vertex buffer binding cache 2024-01-11 22:59:26 +01:00
VertexBuffer.h Make GridRender use a single draw call instead of expensive grid scanning 2024-01-13 04:25:27 +01:00
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp Experimenting with GL debug context and GL_ARB_debug_output 2023-08-09 02:34:12 +02:00