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Updated entities (markdown)

False.Genesis 2019-09-02 01:59:42 +02:00
parent 5d77da925e
commit 589d11beec

@ -14,4 +14,15 @@ Graphically, an entity can be a simple sprite (`entity_setTexture()`) or a more
# Scripting
For scripting information, see [[Entity scripting|entity-scripting]]
For scripting information, see [[Entity scripting|entity-scripting]]
Most entities have a script attached. There are some exceptions, the following entities are handled internally and have no script:
* Gas Cloud (green cloud that does damage, appears in mithalas cathedral)
* Avatar (Internal name for Naija)
* FlockEntity (Fish grouped in a school as placed by the `<SchoolFish>` tag in a map XML file). There are two variations: Fish that are spawned in the foreground do regular shot collision and die when hit; fish in the background are unkillable by normal means and purely decoration.
* Ingredients
* ManaBall (the small sparkly bits that refill health when picked up)
* Spore (apparently does not normally appear in the game)
They can still be controlled by scripts though.