mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-02-20 11:55:02 +00:00
Updated entities (markdown)
parent
5d77da925e
commit
589d11beec
1 changed files with 12 additions and 1 deletions
13
entities.md
13
entities.md
|
@ -14,4 +14,15 @@ Graphically, an entity can be a simple sprite (`entity_setTexture()`) or a more
|
||||||
|
|
||||||
# Scripting
|
# Scripting
|
||||||
|
|
||||||
For scripting information, see [[Entity scripting|entity-scripting]]
|
For scripting information, see [[Entity scripting|entity-scripting]]
|
||||||
|
|
||||||
|
Most entities have a script attached. There are some exceptions, the following entities are handled internally and have no script:
|
||||||
|
|
||||||
|
* Gas Cloud (green cloud that does damage, appears in mithalas cathedral)
|
||||||
|
* Avatar (Internal name for Naija)
|
||||||
|
* FlockEntity (Fish grouped in a school as placed by the `<SchoolFish>` tag in a map XML file). There are two variations: Fish that are spawned in the foreground do regular shot collision and die when hit; fish in the background are unkillable by normal means and purely decoration.
|
||||||
|
* Ingredients
|
||||||
|
* ManaBall (the small sparkly bits that refill health when picked up)
|
||||||
|
* Spore (apparently does not normally appear in the game)
|
||||||
|
|
||||||
|
They can still be controlled by scripts though.
|
||||||
|
|
Loading…
Add table
Reference in a new issue