2021-09-15 23:24:19 +00:00
# ifndef Z64_ANIMATION_H
# define Z64_ANIMATION_H
2020-03-23 01:24:00 +00:00
2020-10-03 15:22:44 +00:00
# include "ultra64.h"
# include "z64dma.h"
# include "z64math.h"
2022-11-30 17:46:12 +00:00
# include "macros.h"
2020-03-23 01:24:00 +00:00
2022-05-21 18:23:43 +00:00
struct PlayState ;
2020-03-23 01:24:00 +00:00
struct Actor ;
2020-12-02 03:19:56 +00:00
struct SkelAnime ;
2022-11-30 17:46:12 +00:00
/*
* Skeletons and limbs
*/
2020-12-29 22:46:46 +00:00
2022-11-30 17:46:12 +00:00
# define LIMB_DONE 0xFF
2020-03-23 01:24:00 +00:00
2020-03-24 17:16:13 +00:00
typedef struct {
2020-12-02 03:19:56 +00:00
/* 0x00 */ Vec3s jointPos ; // Root is position in model space, children are relative to parent
/* 0x06 */ u8 child ;
/* 0x07 */ u8 sibling ;
/* 0x08 */ Gfx * dList ;
} StandardLimb ; // size = 0xC
2020-03-23 01:24:00 +00:00
2020-03-24 17:16:13 +00:00
typedef struct {
2020-12-02 03:19:56 +00:00
/* 0x00 */ Vec3s jointPos ; // Root is position in model space, children are relative to parent
/* 0x06 */ u8 child ;
/* 0x07 */ u8 sibling ;
/* 0x08 */ Gfx * dLists [ 2 ] ; // Near and far
} LodLimb ; // size = 0x10
2020-03-25 15:51:25 +00:00
2020-12-02 03:19:56 +00:00
// Model has limbs with only rigid meshes
typedef struct {
/* 0x00 */ void * * segment ;
/* 0x04 */ u8 limbCount ;
} SkeletonHeader ; // size = 0x8
2020-03-23 01:24:00 +00:00
2020-12-02 03:19:56 +00:00
// Model has limbs with flexible meshes
2020-03-24 17:16:13 +00:00
typedef struct {
2020-12-02 03:19:56 +00:00
/* 0x00 */ SkeletonHeader sh ;
/* 0x08 */ u8 dListCount ;
} FlexSkeletonHeader ; // size = 0xC
2020-03-23 01:24:00 +00:00
2022-11-30 17:46:12 +00:00
/*
* Animations
*/
2022-01-23 23:09:02 +00:00
// Index into the frame data table.
2020-03-24 17:16:13 +00:00
typedef struct {
2020-12-29 22:46:46 +00:00
/* 0x00 */ u16 x ;
/* 0x02 */ u16 y ;
/* 0x04 */ u16 z ;
} JointIndex ; // size = 0x06
2020-03-25 15:51:25 +00:00
typedef struct {
2020-12-29 22:46:46 +00:00
/* 0x00 */ s16 frameCount ;
} AnimationHeaderCommon ;
2020-03-23 01:24:00 +00:00
2020-12-02 03:19:56 +00:00
typedef struct {
2020-12-29 22:46:46 +00:00
/* 0x00 */ AnimationHeaderCommon common ;
2021-11-09 02:15:37 +00:00
/* 0x04 */ void * segment ;
2020-12-02 03:19:56 +00:00
} LinkAnimationHeader ; // size = 0x8
2020-12-29 22:46:46 +00:00
typedef struct {
/* 0x00 */ AnimationHeaderCommon common ;
2021-11-30 23:40:42 +00:00
/* 0x04 */ s16 * frameData ; // "tbl"
2020-12-29 22:46:46 +00:00
/* 0x08 */ JointIndex * jointIndices ; // "ref_tbl"
/* 0x0C */ u16 staticIndexMax ;
} AnimationHeader ; // size = 0x10
2022-11-30 17:46:12 +00:00
/*
* SkelAnime
*/
typedef enum {
/* 0 */ ANIMMODE_LOOP ,
/* 1 */ ANIMMODE_LOOP_INTERP ,
/* 2 */ ANIMMODE_ONCE ,
/* 3 */ ANIMMODE_ONCE_INTERP ,
/* 4 */ ANIMMODE_LOOP_PARTIAL ,
/* 5 */ ANIMMODE_LOOP_PARTIAL_INTERP
} AnimationMode ;
typedef enum {
/* -1 */ ANIMTAPER_DECEL = - 1 ,
/* 0 */ ANIMTAPER_NONE ,
/* 1 */ ANIMTAPER_ACCEL
} AnimationTapers ;
2023-08-15 20:23:53 +00:00
# define ANIM_FLAG_0 (1 << 0) // (no effect outside of player) Related to scaling an animation from/to child/adult
2022-11-30 17:46:12 +00:00
# define ANIM_FLAG_UPDATE_Y (1 << 1)
2023-08-15 20:23:53 +00:00
# define ANIM_FLAG_PLAYER_2 (1 << 2) // (player-only) Related to scaling an animation from/to child/adult
# define ANIM_FLAG_PLAYER_SETMOVE (1 << 3) // (player-only) Call AnimationContext_SetMoveActor
2022-11-30 17:46:12 +00:00
# define ANIM_FLAG_NO_MOVE (1 << 4)
2023-08-15 20:23:53 +00:00
# define ANIM_FLAG_PLAYER_7 (1 << 7) // (player-only)
2022-11-30 17:46:12 +00:00
typedef struct SkelAnime {
/* 0x00 */ u8 limbCount ; // Number of limbs in the skeleton
/* 0x01 */ u8 mode ; // See `AnimationMode`
/* 0x02 */ u8 dListCount ; // Number of display lists in a flexible skeleton
/* 0x03 */ s8 taper ; // Tapering to use when morphing between animations. Only used by Door_Warp1.
/* 0x04 */ void * * skeleton ; // An array of pointers to limbs. Can be StandardLimb, LodLimb, or SkinLimb.
/* 0x08 */ void * animation ; // Can be an AnimationHeader or LinkAnimationHeader.
/* 0x0C */ f32 startFrame ; // In mode ANIMMODE_LOOP_PARTIAL*, start of partial loop.
/* 0x10 */ f32 endFrame ; // In mode ANIMMODE_ONCE*, Update returns true when curFrame is equal to this. In mode ANIMMODE_LOOP_PARTIAL*, end of partial loop.
/* 0x14 */ f32 animLength ; // Total number of frames in the current animation.
/* 0x18 */ f32 curFrame ; // Current frame in the animation
/* 0x1C */ f32 playSpeed ; // Multiplied by R_UPDATE_RATE / 3 to get the animation's frame rate.
/* 0x20 */ Vec3s * jointTable ; // Current translation of model and rotations of all limbs
/* 0x24 */ Vec3s * morphTable ; // Table of values used to morph between animations
/* 0x28 */ f32 morphWeight ; // Weight of the current animation morph as a fraction in [0,1]
/* 0x2C */ f32 morphRate ; // Reciprocal of the number of frames in the morph
/* 0x30 */ union {
s32 ( * normal ) ( struct SkelAnime * ) ; // Can be Loop, Partial loop, Play once, Morph, or Tapered morph
s32 ( * link ) ( struct PlayState * , struct SkelAnime * ) ; // Can be Loop, Play once, or Morph
} update ;
/* 0x34 */ s8 initFlags ; // Flags used when initializing Link's skeleton
/* 0x35 */ u8 moveFlags ; // Flags used for animations that move the actor in worldspace.
/* 0x36 */ s16 prevRot ; // Previous rotation in worldspace.
/* 0x38 */ Vec3s prevTransl ; // Previous modelspace translation.
/* 0x3E */ Vec3s baseTransl ; // Base modelspace translation.
} SkelAnime ; // size = 0x44
// Init
BAD_RETURN ( s32 ) SkelAnime_Init ( struct PlayState * play , SkelAnime * skelAnime , SkeletonHeader * skeletonHeaderSeg ,
AnimationHeader * animation , Vec3s * jointTable , Vec3s * morphTable , s32 limbCount ) ;
BAD_RETURN ( s32 ) SkelAnime_InitFlex ( struct PlayState * play , SkelAnime * skelAnime , FlexSkeletonHeader * skeletonHeaderSeg ,
AnimationHeader * animation , Vec3s * jointTable , Vec3s * morphTable , s32 limbCount ) ;
BAD_RETURN ( s32 ) SkelAnime_InitSkin ( struct PlayState * play , SkelAnime * skelAnime , SkeletonHeader * skeletonHeaderSeg ,
AnimationHeader * animation ) ;
void SkelAnime_InitLink ( struct PlayState * play , SkelAnime * skelAnime , FlexSkeletonHeader * skeletonHeaderSeg ,
LinkAnimationHeader * animation , s32 flags , Vec3s * jointTable , Vec3s * morphTable ,
s32 limbBufCount ) ;
// Free
void SkelAnime_Free ( SkelAnime * skelAnime , struct PlayState * play ) ;
// Update
s32 SkelAnime_Update ( SkelAnime * skelAnime ) ;
// Draw
typedef s32 ( * OverrideLimbDraw ) ( struct PlayState * play , s32 limbIndex , Gfx * * dList , Vec3f * pos , Vec3s * rot , void * ,
Gfx * * gfx ) ;
typedef void ( * PostLimbDraw ) ( struct PlayState * play , s32 limbIndex , Gfx * * dList , Vec3s * rot , void * , Gfx * * gfx ) ;
typedef s32 ( * OverrideLimbDrawOpa ) ( struct PlayState * play , s32 limbIndex , Gfx * * dList , Vec3f * pos , Vec3s * rot , void * ) ;
typedef void ( * PostLimbDrawOpa ) ( struct PlayState * play , s32 limbIndex , Gfx * * dList , Vec3s * rot , void * ) ;
Gfx * SkelAnime_Draw ( struct PlayState * play , void * * skeleton , Vec3s * jointTable , OverrideLimbDraw overrideLimbDraw ,
PostLimbDraw postLimbDraw , void * arg , Gfx * gfx ) ;
void SkelAnime_DrawOpa ( struct PlayState * play , void * * skeleton , Vec3s * jointTable , OverrideLimbDrawOpa overrideLimbDraw ,
PostLimbDrawOpa postLimbDraw , void * arg ) ;
Gfx * SkelAnime_DrawFlex ( struct PlayState * play , void * * skeleton , Vec3s * jointTable , s32 dListCount ,
OverrideLimbDraw overrideLimbDraw , PostLimbDraw postLimbDraw , void * arg , Gfx * gfx ) ;
void SkelAnime_DrawFlexOpa ( struct PlayState * play , void * * skeleton , Vec3s * jointTable , s32 dListCount ,
OverrideLimbDrawOpa overrideLimbDraw , PostLimbDrawOpa postLimbDraw , void * arg ) ;
void SkelAnime_DrawLod ( struct PlayState * play , void * * skeleton , Vec3s * jointTable , OverrideLimbDrawOpa overrideLimbDraw ,
PostLimbDrawOpa postLimbDraw , void * arg , s32 lod ) ;
void SkelAnime_DrawFlexLod ( struct PlayState * play , void * * skeleton , Vec3s * jointTable , s32 dListCount ,
OverrideLimbDrawOpa overrideLimbDraw , PostLimbDrawOpa postLimbDraw , void * arg , s32 lod ) ;
// Misc. operations
void SkelAnime_CopyFrameTable ( SkelAnime * skelAnime , Vec3s * dst , Vec3s * src ) ;
void SkelAnime_CopyFrameTableTrue ( SkelAnime * skelAnime , Vec3s * dst , Vec3s * src , u8 * copyFlag ) ;
void SkelAnime_CopyFrameTableFalse ( SkelAnime * skelAnime , Vec3s * dst , Vec3s * src , u8 * copyFlag ) ;
void SkelAnime_InterpFrameTable ( s32 limbCount , Vec3s * dst , Vec3s * start , Vec3s * target , f32 weight ) ;
void SkelAnime_UpdateTranslation ( SkelAnime * skelAnime , Vec3f * diff , s16 angle ) ;
/*
* Play animations
*/
void Animation_Change ( SkelAnime * skelAnime , AnimationHeader * animation , f32 playSpeed , f32 startFrame , f32 endFrame ,
u8 mode , f32 morphFrames ) ;
void Animation_ChangeImpl ( SkelAnime * skelAnime , AnimationHeader * animation , f32 playSpeed , f32 startFrame , f32 endFrame ,
u8 mode , f32 morphFrames , s8 taper ) ;
void Animation_PlayOnce ( SkelAnime * skelAnime , AnimationHeader * animation ) ;
void Animation_PlayOnceSetSpeed ( SkelAnime * skelAnime , AnimationHeader * animation , f32 playSpeed ) ;
void Animation_MorphToPlayOnce ( SkelAnime * skelAnime , AnimationHeader * animation , f32 morphFrames ) ;
void Animation_PlayLoop ( SkelAnime * skelAnime , AnimationHeader * animation ) ;
void Animation_PlayLoopSetSpeed ( SkelAnime * skelAnime , AnimationHeader * animation , f32 playSpeed ) ;
void Animation_MorphToLoop ( SkelAnime * skelAnime , AnimationHeader * animation , f32 morphFrames ) ;
void Animation_EndLoop ( SkelAnime * skelAnime ) ;
void Animation_Reverse ( SkelAnime * skelAnime ) ;
void Animation_SetMorph ( struct PlayState * play , SkelAnime * skelAnime , f32 morphFrames ) ;
2020-12-29 22:46:46 +00:00
typedef struct {
2022-11-30 17:46:12 +00:00
/* 0x00 */ AnimationHeader * animation ;
/* 0x04 */ f32 playSpeed ;
/* 0x08 */ f32 startFrame ;
/* 0x0C */ f32 frameCount ;
/* 0x10 */ u8 mode ;
/* 0x14 */ f32 morphFrames ;
} AnimationInfo ; // size = 0x18
void Animation_ChangeByInfo ( SkelAnime * skelAnime , AnimationInfo * animationInfo , s32 index ) ;
2020-12-29 22:46:46 +00:00
typedef struct {
2022-11-30 17:46:12 +00:00
/* 0x00 */ AnimationHeader * animation ;
/* 0x04 */ f32 frameCount ;
/* 0x08 */ u8 mode ;
/* 0x0C */ f32 morphFrames ;
} AnimationFrameCountInfo ; // size = 0x10
typedef struct {
/* 0x00 */ AnimationHeader * animation ;
/* 0x04 */ f32 playSpeed ;
/* 0x08 */ u8 mode ;
/* 0x0C */ f32 morphFrames ;
} AnimationSpeedInfo ; // size = 0x10
2020-12-29 22:46:46 +00:00
2022-11-30 17:46:12 +00:00
typedef struct {
/* 0x00 */ AnimationHeader * animation ;
/* 0x04 */ u8 mode ;
/* 0x08 */ f32 morphFrames ;
} AnimationMinimalInfo ; // size = 0xC
2020-12-02 03:19:56 +00:00
2022-11-30 17:46:12 +00:00
/*
* Animation helpers
*/
2020-12-02 03:19:56 +00:00
2022-11-30 17:46:12 +00:00
s32 Animation_OnFrame ( SkelAnime * skelAnime , f32 frame ) ;
s16 Animation_GetLength ( void * animation ) ;
s16 Animation_GetLastFrame ( void * animation ) ;
2020-12-02 03:19:56 +00:00
2022-11-30 17:46:12 +00:00
/*
* Animation requests
*/
2020-12-02 03:19:56 +00:00
2020-03-23 01:24:00 +00:00
typedef enum {
2022-11-30 17:46:12 +00:00
/* 0 */ ANIMENTRY_LOADFRAME ,
/* 1 */ ANIMENTRY_COPYALL ,
/* 2 */ ANIMENTRY_INTERP ,
/* 3 */ ANIMENTRY_COPYTRUE ,
/* 4 */ ANIMENTRY_COPYFALSE ,
/* 5 */ ANIMENTRY_MOVEACTOR
2020-03-23 01:24:00 +00:00
} AnimationType ;
2020-03-24 17:16:13 +00:00
typedef struct {
2020-03-24 16:52:12 +00:00
/* 0x000 */ DmaRequest req ;
/* 0x020 */ OSMesgQueue msgQueue ;
/* 0x038 */ OSMesg msg ;
2020-12-29 22:46:46 +00:00
} AnimEntryLoadFrame ; // size = 0x3C
2020-03-23 01:24:00 +00:00
2020-03-24 17:16:13 +00:00
typedef struct {
2020-12-29 22:46:46 +00:00
/* 0x000 */ u8 queueFlag ;
2020-03-24 16:52:12 +00:00
/* 0x001 */ u8 vecCount ;
/* 0x004 */ Vec3s * dst ;
/* 0x008 */ Vec3s * src ;
2020-12-29 22:46:46 +00:00
} AnimEntryCopyAll ; // size = 0xC
2020-03-23 01:24:00 +00:00
2020-03-24 17:16:13 +00:00
typedef struct {
2020-12-29 22:46:46 +00:00
/* 0x000 */ u8 queueFlag ;
/* 0x001 */ u8 vecCount ;
/* 0x004 */ Vec3s * base ;
/* 0x008 */ Vec3s * mod ;
/* 0x00C */ f32 weight ;
} AnimEntryInterp ; // size = 0x10
2020-03-23 01:24:00 +00:00
2020-03-24 17:16:13 +00:00
typedef struct {
2020-12-29 22:46:46 +00:00
/* 0x000 */ u8 queueFlag ;
2020-03-24 16:52:12 +00:00
/* 0x001 */ u8 vecCount ;
/* 0x004 */ Vec3s * dst ;
/* 0x008 */ Vec3s * src ;
2020-12-29 22:46:46 +00:00
/* 0x00C */ u8 * copyFlag ;
} AnimEntryCopyTrue ; // size = 0x10
2020-03-23 01:24:00 +00:00
2020-03-24 17:16:13 +00:00
typedef struct {
2020-12-29 22:46:46 +00:00
/* 0x000 */ u8 queueFlag ;
2020-03-24 16:52:12 +00:00
/* 0x001 */ u8 vecCount ;
/* 0x004 */ Vec3s * dst ;
/* 0x008 */ Vec3s * src ;
2020-12-29 22:46:46 +00:00
/* 0x00C */ u8 * copyFlag ;
} AnimEntryCopyFalse ; // size = 0x10
2020-03-23 01:24:00 +00:00
2020-03-24 17:16:13 +00:00
typedef struct {
2020-03-24 16:52:12 +00:00
/* 0x000 */ struct Actor * actor ;
2020-12-02 03:19:56 +00:00
/* 0x004 */ struct SkelAnime * skelAnime ;
2023-08-15 20:23:53 +00:00
/* 0x008 */ f32 diffScaleY ;
2020-12-29 22:46:46 +00:00
} AnimEntryMoveActor ; // size = 0xC
2020-03-23 01:24:00 +00:00
2020-03-24 17:16:13 +00:00
typedef union {
2020-12-29 22:46:46 +00:00
AnimEntryLoadFrame load ;
AnimEntryCopyAll copy ;
AnimEntryInterp interp ;
AnimEntryCopyTrue copy1 ;
AnimEntryCopyFalse copy0 ;
AnimEntryMoveActor move ;
} AnimationEntryData ; // size = 0x3C
2020-03-23 01:24:00 +00:00
2020-03-24 17:16:13 +00:00
typedef struct {
2020-12-02 03:19:56 +00:00
/* 0x00 */ u8 type ;
/* 0x04 */ AnimationEntryData data ;
2020-03-23 01:24:00 +00:00
} AnimationEntry ; // size = 0x40
2022-11-30 17:46:12 +00:00
# define ANIMATION_ENTRY_MAX 50
2020-03-24 17:16:13 +00:00
typedef struct AnimationContext {
2020-03-23 01:24:00 +00:00
s16 animationCount ;
2020-03-25 15:51:25 +00:00
AnimationEntry entries [ ANIMATION_ENTRY_MAX ] ;
2020-12-29 22:46:46 +00:00
} AnimationContext ; // size = 0xC84
2020-03-23 01:24:00 +00:00
2022-11-30 17:46:12 +00:00
void AnimationContext_SetLoadFrame ( struct PlayState * play , LinkAnimationHeader * animation , s32 frame , s32 limbCount ,
Vec3s * frameTable ) ;
void AnimationContext_SetCopyAll ( struct PlayState * play , s32 vecCount , Vec3s * dst , Vec3s * src ) ;
void AnimationContext_SetCopyTrue ( struct PlayState * play , s32 vecCount , Vec3s * dst , Vec3s * src , u8 * copyFlag ) ;
void AnimationContext_SetCopyFalse ( struct PlayState * play , s32 vecCount , Vec3s * dst , Vec3s * src , u8 * copyFlag ) ;
void AnimationContext_SetInterp ( struct PlayState * play , s32 vecCount , Vec3s * base , Vec3s * mod , f32 weight ) ;
2023-08-15 20:23:53 +00:00
void AnimationContext_SetMoveActor ( struct PlayState * play , struct Actor * actor , SkelAnime * skelAnime , f32 moveDiffScaleY ) ;
2020-03-23 21:31:24 +00:00
2022-11-30 17:46:12 +00:00
void AnimationContext_SetNextQueue ( struct PlayState * play ) ;
void AnimationContext_DisableQueue ( struct PlayState * play ) ;
2020-12-02 03:19:56 +00:00
2022-11-30 17:46:12 +00:00
void AnimationContext_Reset ( AnimationContext * animationCtx ) ;
void AnimationContext_Update ( struct PlayState * play , AnimationContext * animationCtx ) ;
/*
* Link animations
*/
// Update
s32 LinkAnimation_Update ( struct PlayState * play , SkelAnime * skelAnime ) ;
void LinkAnimation_SetUpdateFunction ( SkelAnime * skelAnime ) ;
void LinkAnimation_AnimateFrame ( struct PlayState * play , SkelAnime * skelAnime ) ;
// Play animations
void LinkAnimation_Change ( struct PlayState * play , SkelAnime * skelAnime , LinkAnimationHeader * animation , f32 playSpeed ,
f32 startFrame , f32 endFrame , u8 mode , f32 morphFrames ) ;
void LinkAnimation_PlayOnce ( struct PlayState * play , SkelAnime * skelAnime , LinkAnimationHeader * animation ) ;
void LinkAnimation_PlayOnceSetSpeed ( struct PlayState * play , SkelAnime * skelAnime , LinkAnimationHeader * animation ,
f32 playSpeed ) ;
void LinkAnimation_PlayLoop ( struct PlayState * play , SkelAnime * skelAnime , LinkAnimationHeader * animation ) ;
void LinkAnimation_PlayLoopSetSpeed ( struct PlayState * play , SkelAnime * skelAnime , LinkAnimationHeader * animation ,
f32 playSpeed ) ;
void LinkAnimation_EndLoop ( SkelAnime * skelAnime ) ;
// Misc. operations
void LinkAnimation_CopyJointToMorph ( struct PlayState * play , SkelAnime * skelAnime ) ;
void LinkAnimation_CopyMorphToJoint ( struct PlayState * play , SkelAnime * skelAnime ) ;
void LinkAnimation_LoadToMorph ( struct PlayState * play , SkelAnime * skelAnime , LinkAnimationHeader * animation , f32 frame ) ;
void LinkAnimation_LoadToJoint ( struct PlayState * play , SkelAnime * skelAnime , LinkAnimationHeader * animation , f32 frame ) ;
void LinkAnimation_InterpJointMorph ( struct PlayState * play , SkelAnime * skelAnime , f32 weight ) ;
void LinkAnimation_BlendToJoint ( struct PlayState * play , SkelAnime * skelAnime , LinkAnimationHeader * animation1 ,
f32 frame1 , LinkAnimationHeader * animation2 , f32 frame2 , f32 blendWeight ,
Vec3s * blendTable ) ;
void LinkAnimation_BlendToMorph ( struct PlayState * play , SkelAnime * skelAnime , LinkAnimationHeader * animation1 ,
f32 frame1 , LinkAnimationHeader * animation2 , f32 frame2 , f32 blendWeight ,
Vec3s * blendTable ) ;
s32 LinkAnimation_OnFrame ( SkelAnime * skelAnime , f32 frame ) ;
2020-05-19 20:27:25 +00:00
2020-03-23 21:31:24 +00:00
# endif