2020-10-03 15:22:44 +00:00
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#include "global.h"
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2020-03-17 04:31:30 +00:00
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2020-03-22 21:19:43 +00:00
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void TitleSetup_InitImpl(GameState* gameState) {
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// Zelda common data initalization
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2020-03-17 04:31:30 +00:00
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osSyncPrintf("ゼルダ共通データ初期化\n");
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SaveContext_Init();
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gameState->running = false;
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2020-03-18 21:18:25 +00:00
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SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
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2020-03-17 04:31:30 +00:00
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}
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2020-03-22 21:19:43 +00:00
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void TitleSetup_Destroy(GameState* gameState) {
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2020-03-17 04:31:30 +00:00
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}
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2020-03-22 21:19:43 +00:00
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void TitleSetup_Init(GameState* gameState) {
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2020-03-17 04:31:30 +00:00
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gameState->destroy = TitleSetup_Destroy;
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TitleSetup_InitImpl(gameState);
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2020-03-22 21:19:43 +00:00
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}
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