2021-09-15 23:24:19 +00:00
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#ifndef Z64MATH_H
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#define Z64MATH_H
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2020-04-19 03:28:24 +00:00
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2020-10-03 15:22:44 +00:00
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#include "ultra64.h"
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2020-04-19 03:28:24 +00:00
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#define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
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typedef struct {
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f32 x, y;
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2020-07-30 19:50:18 +00:00
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} Vec2f; // size = 0x08
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2020-04-19 03:28:24 +00:00
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typedef struct {
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f32 x, y, z;
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2020-07-30 19:50:18 +00:00
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} Vec3f; // size = 0x0C
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2020-04-19 03:28:24 +00:00
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2020-07-20 22:06:04 +00:00
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typedef struct {
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u16 x, y, z;
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2020-07-30 19:50:18 +00:00
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} Vec3us; // size = 0x06
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2020-07-20 22:06:04 +00:00
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2020-04-19 03:28:24 +00:00
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typedef struct {
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s16 x, y, z;
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2020-07-30 19:50:18 +00:00
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} Vec3s; // size = 0x06
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2020-04-19 03:28:24 +00:00
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typedef struct {
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s32 x, y, z;
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2020-07-30 19:50:18 +00:00
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} Vec3i; // size = 0x0C
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2020-04-19 03:28:24 +00:00
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typedef struct {
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Vec3s center;
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s16 radius;
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2020-07-30 19:50:18 +00:00
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} Sphere16; // size = 0x08
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2020-04-19 03:28:24 +00:00
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typedef struct {
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Vec3f center;
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f32 radius;
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2020-07-30 19:50:18 +00:00
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} Spheref; // size = 0x10
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2020-04-19 03:28:24 +00:00
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typedef struct {
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Vec3f normal;
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f32 originDist;
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2020-07-30 19:50:18 +00:00
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} Plane; // size = 0x10
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2020-04-19 03:28:24 +00:00
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typedef struct {
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Vec3f vtx[3];
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Plane plane;
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2020-07-30 19:50:18 +00:00
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} TriNorm; // size = 0x34
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2020-04-19 03:28:24 +00:00
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typedef struct {
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2020-08-17 19:42:08 +00:00
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/* 0x0000 */ s16 radius;
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/* 0x0002 */ s16 height;
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/* 0x0004 */ s16 yShift;
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/* 0x0006 */ Vec3s pos;
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2020-07-30 19:50:18 +00:00
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} Cylinder16; // size = 0x0C
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2020-04-19 03:28:24 +00:00
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typedef struct {
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2020-10-03 15:22:44 +00:00
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/* 0x00 */ f32 radius;
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/* 0x04 */ f32 height;
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/* 0x08 */ f32 yShift;
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/* 0x0C */ Vec3f pos;
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2020-07-30 19:50:18 +00:00
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} Cylinderf; // size = 0x18
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2020-04-19 03:28:24 +00:00
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typedef struct {
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2020-08-17 19:42:08 +00:00
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/* 0x0000 */ Vec3f point;
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/* 0x000C */ Vec3f dir;
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} InfiniteLine; // size = 0x18
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typedef struct {
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/* 0x0000 */ Vec3f a;
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/* 0x000C */ Vec3f b;
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2020-07-30 19:50:18 +00:00
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} Linef; // size = 0x18
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2020-04-19 03:28:24 +00:00
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2020-04-30 14:49:11 +00:00
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// Defines a point in the spherical coordinate system
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typedef struct {
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2020-10-03 15:22:44 +00:00
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/* 0x00 */ f32 r; // radius
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/* 0x04 */ s16 pitch; // polar (zenith) angle
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/* 0x06 */ s16 yaw; // azimuthal angle
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2020-07-30 19:50:18 +00:00
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} VecSph; // size = 0x08
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2020-04-30 14:49:11 +00:00
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2021-09-20 16:51:35 +00:00
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#define LERP(x, y, scale) (((y) - (x)) * (scale) + (x))
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#define LERP32(x, y, scale) ((s32)(((y) - (x)) * (scale)) + (x))
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2021-09-21 16:29:43 +00:00
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#define LERP16(x, y, scale) ((s16)(((y) - (x)) * (scale)) + (x))
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2021-09-20 16:51:35 +00:00
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#define F32_LERP(v0,v1,t) ((v0) * (1.0f - (t)) + (v1) * (t))
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decompile z_camera (#398)
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 22:39:47 +00:00
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#define F32_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t))
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#define F32_LERPIMPINV(v0, v1, t) ((v0) + (((v1) - (v0)) / (t)))
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#define BINANG_LERPIMP(v0, v1, t) ((v0) + (s16)(BINANG_SUB((v1), (v0)) * (t)))
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#define BINANG_LERPIMPINV(v0, v1, t) ((v0) + BINANG_SUB((v1), (v0)) / (t))
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#define VEC3F_LERPIMPDST(dst, v0, v1, t){ \
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(dst)->x = (v0)->x + (((v1)->x - (v0)->x) * t); \
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(dst)->y = (v0)->y + (((v1)->y - (v0)->y) * t); \
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(dst)->z = (v0)->z + (((v1)->z - (v0)->z) * t); \
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}
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2020-08-17 19:42:08 +00:00
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#define IS_ZERO(f) (fabsf(f) < 0.008f)
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2020-12-27 16:13:38 +00:00
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// Trig macros
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2020-12-19 03:09:38 +00:00
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#define DEGF_TO_BINANG(degreesf) (s16)(degreesf * 182.04167f + .5f)
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2021-02-15 21:27:22 +00:00
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#define RADF_TO_BINANG(radf) (s16)(radf * (32768.0f / M_PI))
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2020-08-17 19:42:08 +00:00
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#define RADF_TO_DEGF(radf) (radf * (180.0f / M_PI))
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#define DEGF_TO_RADF(degf) (degf * (M_PI / 180.0f))
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decompile z_camera (#398)
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 22:39:47 +00:00
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#define BINANG_ROT180(angle) ((s16)(angle - 0x7FFF))
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#define BINANG_SUB(a, b) ((s16)(a - b))
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#define DEG_TO_RAD(degrees) ((degrees) * (M_PI / 180.0f))
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#define BINANG_TO_DEGF(binang) ((f32)binang * (360.0001525f / 65535.0f))
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2021-01-04 19:52:36 +00:00
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#define BINANG_TO_RAD(binang) (((f32)binang / 32768.0f) * M_PI)
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2020-08-17 19:42:08 +00:00
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2020-12-27 16:13:38 +00:00
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// Vector macros
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#define SQXZ(vec) ((vec.x) * (vec.x) + (vec.z) * (vec.z))
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#define DOTXZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.z) * (vec2.z))
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#define SQXYZ(vec) ((vec.x) * (vec.x) + (vec.y) * (vec.y) + (vec.z) * (vec.z))
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#define DOTXYZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.y) * (vec2.y) + (vec1.z) * (vec2.z))
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2020-04-19 03:28:24 +00:00
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#endif
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