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oot/src/code/game.c

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#include <global.h>
#include "vt.h"
typedef struct {
/* 0x0000 */ OSViMode viMode;
/* 0x0050 */ char unk_50[0x30];
/* 0x0080 */ u32 viFeatures;
/* 0x0084 */ char unk_84[4];
} unk_80166528;
SpeedMeter D_801664D0;
struct_801664F0 D_801664F0;
struct_80166500 D_80166500;
VisMono sMonoColors;
unk_80166528 D_80166528;
FaultClient sGameFaultClient;
u16 sLastButtonPressed;
void GameState_FaultPrint(void) {
static char sBtnChars[] = "ABZSuldr*+LRudlr";
s32 i;
osSyncPrintf("last_button=%04x\n", sLastButtonPressed);
FaultDrawer_DrawText(120, 180, "%08x", sLastButtonPressed);
for (i = 0; i < ARRAY_COUNT(sBtnChars); i++) {
if (sLastButtonPressed & (1 << i)) {
FaultDrawer_DrawText((i * 8) + 0x78, 0xBE, "%c", sBtnChars[i]);
}
}
}
void GameState_SetFBFilter(Gfx** gfx) {
Gfx* gfxP;
gfxP = *gfx;
if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
D_801664F0.type = R_FB_FILTER_TYPE;
D_801664F0.color.r = R_FB_FILTER_PRIM_COLOR(0);
D_801664F0.color.g = R_FB_FILTER_PRIM_COLOR(1);
D_801664F0.color.b = R_FB_FILTER_PRIM_COLOR(2);
D_801664F0.color.a = R_FB_FILTER_A;
func_800ACE98(&D_801664F0, &gfxP);
} else if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
D_80166500.useRgba = (R_FB_FILTER_TYPE == 6);
D_80166500.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
D_80166500.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
D_80166500.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
D_80166500.primColor.a = R_FB_FILTER_A;
D_80166500.envColor.r = R_FB_FILTER_ENV_COLOR(0);
D_80166500.envColor.g = R_FB_FILTER_ENV_COLOR(1);
D_80166500.envColor.b = R_FB_FILTER_ENV_COLOR(2);
D_80166500.envColor.a = R_FB_FILTER_A;
func_800AD958(&D_80166500, &gfxP);
} else if (R_FB_FILTER_TYPE == 7) {
sMonoColors.unk_00 = 0;
sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
sMonoColors.primColor.a = R_FB_FILTER_A;
sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
sMonoColors.envColor.a = R_FB_FILTER_A;
VisMono_Draw(&sMonoColors, &gfxP);
}
*gfx = gfxP;
}
void func_800C4344(GameState* gameState) {
Input* selectedInput;
s32 hexDumpSize;
u16 hReg82;
if (HREG(80) == 0x14) {
__osMalloc_FreeBlockTest_Enable = HREG(82);
}
if (HREG(80) == 0xC) {
selectedInput = &gameState->input[HREG(81) < 4U ? HREG(81) : 0];
hReg82 = HREG(82);
HREG(83) = selectedInput->cur.in.button;
HREG(84) = selectedInput->press.in.button;
HREG(85) = selectedInput->rel.in.x;
HREG(86) = selectedInput->rel.in.y;
HREG(87) = selectedInput->rel.in.x;
HREG(88) = selectedInput->rel.in.y;
HREG(89) = selectedInput->cur.in.x;
HREG(90) = selectedInput->cur.in.y;
HREG(93) = (selectedInput->cur.in.button == hReg82);
HREG(94) = CHECK_PAD(selectedInput->cur, hReg82);
HREG(95) = CHECK_PAD(selectedInput->press, hReg82);
}
if (D_8012DBC0 != 0) {
func_8006390C(&gameState->input[1]);
}
D_80009460 = HREG(60);
gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : 0x2000;
gSystemArenaLogSeverity = HREG(61);
gZeldaArenaLogSeverity = HREG(62);
if (HREG(80) == 8) {
if (HREG(94) != 8) {
HREG(94) = 8;
HREG(81) = 0;
HREG(82) = 0;
HREG(83) = 0;
}
if (HREG(81) < 0) {
HREG(81) = 0;
// & 0xFFFFFFFF necessary for matching.
hexDumpSize = (HREG(83) == 0 ? 0x100 : HREG(83) * 0x10) & 0xFFFFFFFF;
LogUtils_LogHexDump(PHYSICAL_TO_VIRTUAL(HREG(82) << 8), hexDumpSize);
}
}
}
void GameState_DrawInputDisplay(u16 input, Gfx** gfx) {
static const u16 sInpDispBtnColors[] = {
GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
GPACK_RGBA5551(0, 255, 255, 1), GPACK_RGBA5551(255, 0, 255, 1), GPACK_RGBA5551(120, 120, 120, 1),
GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
GPACK_RGBA5551(255, 0, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(0, 255, 0, 1),
GPACK_RGBA5551(0, 0, 255, 1),
};
s32 i, j, k;
Gfx* gfxP = *gfx;
gDPPipeSync(gfxP++);
gDPSetOtherMode(gfxP++,
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
for (i = 0; i < 16; i++) {
j = i;
if (input & (1 << i)) {
gDPSetFillColor(gfxP++, (sInpDispBtnColors[i] << 0x10) | sInpDispBtnColors[i]);
k = i + 1;
gDPFillRectangle(gfxP++, (j * 4) + 226, 220, (k * 4) + 225, 223);
gDPPipeSync(gfxP++);
}
}
*gfx = gfxP;
}
void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
Gfx* newDList;
Gfx* polyOpaP;
OPEN_DISPS(gfxCtx, "../game.c", 746);
newDList = Graph_GfxPlusOne(polyOpaP = oGfxCtx->polyOpa.p);
gSPDisplayList(oGfxCtx->overlay.p++, newDList);
if (R_ENABLE_FB_FILTER == 1) {
GameState_SetFBFilter(&newDList);
}
sLastButtonPressed = gameState->input[0].press.in.button | gameState->input[0].cur.in.button;
if (R_DISABLE_INPUT_DISPLAY == 0) {
GameState_DrawInputDisplay(sLastButtonPressed, &newDList);
}
if (R_ENABLE_AUDIO_DBG & 1) {
s32 pad;
GfxPrint printer;
GfxPrint_Init(&printer);
GfxPrint_Open(&printer, newDList);
func_800EEA50(&printer);
newDList = GfxPrint_Close(&printer);
GfxPrint_Destroy(&printer);
}
if (R_ENABLE_ARENA_DBG < 0) {
s32 pad;
DebugArena_Display();
SystemArena_Display();
//% 08x bytes left until the death of Hyrule (game_alloc)
osSyncPrintf("ハイラル滅亡まであと %08x バイト(game_alloc)\n", THA_GetSize(&gameState->tha));
R_ENABLE_ARENA_DBG = 0;
}
gSPEndDisplayList(newDList++);
Graph_BranchDlist(polyOpaP, newDList);
oGfxCtx->polyOpa.p = newDList;
if (1) {}
CLOSE_DISPS(gfxCtx, "../game.c", 800);
func_80063D7C(gfxCtx);
if (R_ENABLE_ARENA_DBG != 0) {
SpeedMeter_DrawTimeEntries(&D_801664D0, gfxCtx);
SpeedMeter_DrawAllocEntries(&D_801664D0, gfxCtx, gameState);
}
}
void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) {
OPEN_DISPS(gfxCtx, "../game.c", 814);
gSPSegment(oGfxCtx->polyOpa.p++, 0, 0);
gSPSegment(oGfxCtx->polyOpa.p++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(oGfxCtx->polyOpa.p++, 0xE, gZBuffer);
gSPSegment(oGfxCtx->polyXlu.p++, 0, 0);
gSPSegment(oGfxCtx->polyXlu.p++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(oGfxCtx->polyXlu.p++, 0xE, gZBuffer);
gSPSegment(oGfxCtx->overlay.p++, 0, 0);
gSPSegment(oGfxCtx->overlay.p++, 0xF, gfxCtx->curFrameBuffer);
gSPSegment(oGfxCtx->overlay.p++, 0xE, gZBuffer);
CLOSE_DISPS(gfxCtx, "../game.c", 838);
}
void func_800C49F4(GraphicsContext* gfxCtx) {
Gfx* newDlist;
Gfx* polyOpaP;
OPEN_DISPS(gfxCtx, "../game.c", 846);
newDlist = Graph_GfxPlusOne(polyOpaP = oGfxCtx->polyOpa.p);
gSPDisplayList(oGfxCtx->overlay.p++, newDlist);
gSPEndDisplayList(newDlist++);
Graph_BranchDlist(polyOpaP, newDlist);
oGfxCtx->polyOpa.p = newDlist;
if (1) {}
CLOSE_DISPS(gfxCtx, "../game.c", 865);
}
void GameState_ReqPadData(GameState* gameState) {
PadMgr_RequestPadData(&gPadMgr, &gameState->input, 1);
}
void GameState_Update(GameState* gameState) {
GraphicsContext* gfxCtx = gameState->gfxCtx;
GameState_SetFrameBuffer(gfxCtx);
gameState->main(gameState);
func_800C4344(gameState);
if (SREG(63) == 1u) {
if (SREG(48) < 0) {
SREG(48) = 0;
gfxCtx->viMode = &gViConfigMode;
gfxCtx->viFeatures = gViConfigFeatures;
gfxCtx->xScale = gViConfigXScale;
gfxCtx->yScale = gViConfigYScale;
} else if (SREG(48) > 0) {
func_800ACAF8(&D_80166528, gameState->input, gfxCtx);
gfxCtx->viMode = &D_80166528.viMode;
gfxCtx->viFeatures = D_80166528.viFeatures;
gfxCtx->xScale = 1.0f;
gfxCtx->yScale = 1.0f;
}
} else if (SREG(63) >= 2) {
gfxCtx->viMode = &gViConfigMode;
gfxCtx->viFeatures = gViConfigFeatures;
gfxCtx->xScale = gViConfigXScale;
gfxCtx->yScale = gViConfigYScale;
if (SREG(63) == 6 || (SREG(63) == 2u && osTvType == 1)) {
gfxCtx->viMode = &osViModeNtscLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 5 || (SREG(63) == 2u && osTvType == 2)) {
gfxCtx->viMode = &osViModeMpalLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 4 || (SREG(63) == 2u && osTvType == 0)) {
gfxCtx->viMode = &osViModePalLan1;
gfxCtx->yScale = 1.0f;
}
if (SREG(63) == 3 || (SREG(63) == 2u && osTvType == 0)) {
gfxCtx->viMode = &osViModeFpalLan1;
gfxCtx->yScale = 0.833f;
}
} else {
gfxCtx->viMode = NULL;
}
if (HREG(80) == 0x15) {
if (HREG(95) != 0x15) {
HREG(95) = 0x15;
HREG(81) = 0;
HREG(82) = gViConfigAdditionalScanLines;
HREG(83) = 0;
HREG(84) = 0;
}
if (HREG(82) < 0) {
HREG(82) = 0;
}
if (HREG(82) > 0x30) {
HREG(82) = 0x30;
}
if ((HREG(83) != HREG(82)) || HREG(84) != HREG(81)) {
HREG(83) = HREG(82);
HREG(84) = HREG(81);
gViConfigAdditionalScanLines = HREG(82);
gViConfigYScale = HREG(81) == 0 ? 240.0f / (gViConfigAdditionalScanLines + 240.0f) : 1.0f;
D_80009430 = 1;
}
}
if (R_PAUSE_MENU_MODE != 2u) {
GameState_Draw(gameState, gfxCtx);
func_800C49F4(gfxCtx);
}
gameState->frames++;
}
void GameState_InitArena(GameState* gameState, size_t size) {
void* arena;
// Hyrule reserved size =% u bytes
osSyncPrintf("ハイラル確保 サイズ=%u バイト\n");
arena = GameAlloc_MallocDebug(&gameState->alloc, size, "../game.c", 992);
if (arena != NULL) {
THA_Ct(&gameState->tha, arena, size);
// Successful Hyral
osSyncPrintf("ハイラル確保成功\n");
} else {
THA_Ct(&gameState->tha, NULL, 0);
// Failure to secure Hyrule
osSyncPrintf("ハイラル確保失敗\n");
Fault_AddHungupAndCrash("../game.c", 999);
}
}
void GameState_Realloc(GameState* gameState, size_t size) {
GameAlloc* alloc = &gameState->alloc;
void* gameArena;
u32 systemMaxFree;
u32 systemFree;
u32 systemAlloc;
void* thaBufp;
thaBufp = gameState->tha.bufp;
THA_Dt(&gameState->tha);
GameAlloc_Free(alloc, thaBufp);
// Hyrule temporarily released !!
osSyncPrintf("ハイラル一時解放!!\n");
SystemArena_GetSizes(&systemMaxFree, &systemFree, &systemAlloc);
if ((systemMaxFree - 0x10) < size) {
osSyncPrintf("%c", 7);
osSyncPrintf(VT_FGCOL(RED));
// Not enough memory. Change the hyral size to the largest possible value
osSyncPrintf("メモリが足りません。ハイラルサイズを可能な最大値に変更します\n");
osSyncPrintf("(hyral=%08x max=%08x free=%08x alloc=%08x)\n", size, systemMaxFree, systemFree, systemAlloc);
osSyncPrintf(VT_RST);
size = systemMaxFree - 0x10;
}
// Hyral reallocate size =% u bytes
osSyncPrintf("ハイラル再確保 サイズ=%u バイト\n", size);
gameArena = GameAlloc_MallocDebug(alloc, size, "../game.c", 1033);
if (gameArena != NULL) {
THA_Ct(&gameState->tha, gameArena, size);
// Successful reacquisition of Hyrule
osSyncPrintf("ハイラル再確保成功\n");
} else {
THA_Ct(&gameState->tha, NULL, 0);
// Failure to secure Hyral
osSyncPrintf("ハイラル再確保失敗\n");
SystemArena_Display();
Fault_AddHungupAndCrash("../game.c", 1044);
}
}
void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* gfxCtx) {
u64 startTime;
u64 endTime;
// game constructor start
osSyncPrintf("game コンストラクタ開始\n");
gameState->gfxCtx = gfxCtx;
gameState->frames = 0;
gameState->main = NULL;
gameState->destroy = NULL;
gameState->running = 1;
startTime = osGetTime();
gameState->size = 0;
gameState->init = NULL;
endTime = osGetTime();
// game_set_next_game_null processing time% d us
osSyncPrintf("game_set_next_game_null 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
startTime = endTime;
GameAlloc_Init(&gameState->alloc);
endTime = osGetTime();
// gamealloc_init processing time% d us
osSyncPrintf("gamealloc_init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
startTime = endTime;
GameState_InitArena(gameState, 0x100000);
R_UPDATE_RATE = 3;
init(gameState);
endTime = osGetTime();
// init processing time% d us
osSyncPrintf("init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
startTime = endTime;
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1088);
func_800ACE70(&D_801664F0);
func_800AD920(&D_80166500);
VisMono_Init(&sMonoColors);
if (SREG(48) == 0) {
func_800ACA28(&D_80166528);
}
SpeedMeter_Init(&D_801664D0);
func_800AA0B4();
osSendMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
endTime = osGetTime();
// Other initialization processing time% d us
osSyncPrintf("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
Fault_AddClient(&sGameFaultClient, &GameState_FaultPrint, NULL, NULL);
// game constructor end
osSyncPrintf("game コンストラクタ終了\n");
}
void GameState_Destroy(GameState* gameState) {
// game destructor start
osSyncPrintf("game デストラクタ開始\n");
func_800C3C20();
func_800F3054();
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);
if (gameState->destroy != NULL) {
gameState->destroy(gameState);
}
func_800AA0F0();
SpeedMeter_Destroy(&D_801664D0);
func_800ACE90(&D_801664F0);
func_800AD950(&D_80166500);
VisMono_Destroy(&sMonoColors);
if (SREG(48) == 0) {
func_800ACA90(&D_80166528);
}
THA_Dt(&gameState->tha);
GameAlloc_Cleanup(&gameState->alloc);
SystemArena_Display();
Fault_RemoveClient(&sGameFaultClient);
// game destructor end
osSyncPrintf("game デストラクタ終了\n");
}
GameStateFunc GameState_GetInit(GameState* gameState) {
return gameState->init;
}
size_t GameState_GetSize(GameState* gameState) {
return gameState->size;
}
u32 GameState_IsRunning(GameState* gameState) {
return gameState->running;
}
void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) {
void* ret;
if (THA_IsCrash(&gameState->tha)) {
osSyncPrintf("ハイラルは滅亡している\n");
ret = NULL;
} else if (THA_GetSize(&gameState->tha) < size) {
// Hyral on the verge of extinction does not have% d bytes left (% d bytes until extinction)
osSyncPrintf("滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n", size,
THA_GetSize(&gameState->tha));
ret = NULL;
} else {
ret = THA_AllocEndAlign16(&gameState->tha, size);
if (THA_IsCrash(&gameState->tha)) {
// Hyrule has been destroyed
osSyncPrintf("ハイラルは滅亡してしまった\n");
ret = NULL;
}
}
if (ret != NULL) {
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("game_alloc(%08x) %08x-%08x [%s:%d]\n", size, ret, (u32)ret + size, file, line);
osSyncPrintf(VT_RST);
}
return ret;
}
void* GameState_AllocEndAlign16(GameState* gameState, size_t size) {
return THA_AllocEndAlign16(&gameState->tha, size);
}
s32 GameState_GetArenaSize(GameState* gameState) {
return THA_GetSize(&gameState->tha);
}