mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 05:19:36 +00:00
512 lines
17 KiB
C
512 lines
17 KiB
C
#include <global.h>
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#include "vt.h"
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typedef struct {
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/* 0x0000 */ OSViMode viMode;
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/* 0x0050 */ char unk_50[0x30];
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/* 0x0080 */ u32 viFeatures;
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/* 0x0084 */ char unk_84[4];
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} unk_80166528;
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SpeedMeter D_801664D0;
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struct_801664F0 D_801664F0;
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struct_80166500 D_80166500;
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VisMono sMonoColors;
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unk_80166528 D_80166528;
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FaultClient sGameFaultClient;
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u16 sLastButtonPressed;
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void GameState_FaultPrint(void) {
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static char sBtnChars[] = "ABZSuldr*+LRudlr";
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s32 i;
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osSyncPrintf("last_button=%04x\n", sLastButtonPressed);
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FaultDrawer_DrawText(120, 180, "%08x", sLastButtonPressed);
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for (i = 0; i < ARRAY_COUNT(sBtnChars); i++) {
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if (sLastButtonPressed & (1 << i)) {
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FaultDrawer_DrawText((i * 8) + 0x78, 0xBE, "%c", sBtnChars[i]);
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}
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}
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}
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void GameState_SetFBFilter(Gfx** gfx) {
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Gfx* gfxP;
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gfxP = *gfx;
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if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
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D_801664F0.type = R_FB_FILTER_TYPE;
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D_801664F0.color.r = R_FB_FILTER_PRIM_COLOR(0);
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D_801664F0.color.g = R_FB_FILTER_PRIM_COLOR(1);
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D_801664F0.color.b = R_FB_FILTER_PRIM_COLOR(2);
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D_801664F0.color.a = R_FB_FILTER_A;
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func_800ACE98(&D_801664F0, &gfxP);
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} else if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
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D_80166500.useRgba = (R_FB_FILTER_TYPE == 6);
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D_80166500.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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D_80166500.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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D_80166500.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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D_80166500.primColor.a = R_FB_FILTER_A;
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D_80166500.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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D_80166500.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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D_80166500.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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D_80166500.envColor.a = R_FB_FILTER_A;
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func_800AD958(&D_80166500, &gfxP);
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} else if (R_FB_FILTER_TYPE == 7) {
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sMonoColors.unk_00 = 0;
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sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sMonoColors.primColor.a = R_FB_FILTER_A;
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sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sMonoColors.envColor.a = R_FB_FILTER_A;
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VisMono_Draw(&sMonoColors, &gfxP);
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}
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*gfx = gfxP;
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}
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void func_800C4344(GameState* gameState) {
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Input* selectedInput;
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s32 hexDumpSize;
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u16 hReg82;
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if (HREG(80) == 0x14) {
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__osMalloc_FreeBlockTest_Enable = HREG(82);
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}
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if (HREG(80) == 0xC) {
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selectedInput = &gameState->input[HREG(81) < 4U ? HREG(81) : 0];
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hReg82 = HREG(82);
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HREG(83) = selectedInput->cur.in.button;
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HREG(84) = selectedInput->press.in.button;
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HREG(85) = selectedInput->rel.in.x;
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HREG(86) = selectedInput->rel.in.y;
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HREG(87) = selectedInput->rel.in.x;
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HREG(88) = selectedInput->rel.in.y;
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HREG(89) = selectedInput->cur.in.x;
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HREG(90) = selectedInput->cur.in.y;
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HREG(93) = (selectedInput->cur.in.button == hReg82);
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HREG(94) = CHECK_PAD(selectedInput->cur, hReg82);
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HREG(95) = CHECK_PAD(selectedInput->press, hReg82);
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}
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if (D_8012DBC0 != 0) {
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func_8006390C(&gameState->input[1]);
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}
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D_80009460 = HREG(60);
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gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : 0x2000;
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gSystemArenaLogSeverity = HREG(61);
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gZeldaArenaLogSeverity = HREG(62);
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if (HREG(80) == 8) {
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if (HREG(94) != 8) {
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HREG(94) = 8;
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HREG(81) = 0;
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HREG(82) = 0;
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HREG(83) = 0;
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}
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if (HREG(81) < 0) {
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HREG(81) = 0;
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// & 0xFFFFFFFF necessary for matching.
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hexDumpSize = (HREG(83) == 0 ? 0x100 : HREG(83) * 0x10) & 0xFFFFFFFF;
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LogUtils_LogHexDump(PHYSICAL_TO_VIRTUAL(HREG(82) << 8), hexDumpSize);
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}
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}
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}
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void GameState_DrawInputDisplay(u16 input, Gfx** gfx) {
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static const u16 sInpDispBtnColors[] = {
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GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
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GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(0, 255, 255, 1), GPACK_RGBA5551(255, 0, 255, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(255, 0, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(0, 255, 0, 1),
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GPACK_RGBA5551(0, 0, 255, 1),
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};
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s32 i, j, k;
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Gfx* gfxP = *gfx;
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gDPPipeSync(gfxP++);
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gDPSetOtherMode(gfxP++,
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G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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for (i = 0; i < 16; i++) {
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j = i;
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if (input & (1 << i)) {
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gDPSetFillColor(gfxP++, (sInpDispBtnColors[i] << 0x10) | sInpDispBtnColors[i]);
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k = i + 1;
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gDPFillRectangle(gfxP++, (j * 4) + 226, 220, (k * 4) + 225, 223);
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gDPPipeSync(gfxP++);
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}
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}
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*gfx = gfxP;
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}
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void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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Gfx* newDList;
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Gfx* polyOpaP;
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OPEN_DISPS(gfxCtx, "../game.c", 746);
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newDList = Graph_GfxPlusOne(polyOpaP = oGfxCtx->polyOpa.p);
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gSPDisplayList(oGfxCtx->overlay.p++, newDList);
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if (R_ENABLE_FB_FILTER == 1) {
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GameState_SetFBFilter(&newDList);
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}
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sLastButtonPressed = gameState->input[0].press.in.button | gameState->input[0].cur.in.button;
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if (R_DISABLE_INPUT_DISPLAY == 0) {
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GameState_DrawInputDisplay(sLastButtonPressed, &newDList);
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}
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if (R_ENABLE_AUDIO_DBG & 1) {
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s32 pad;
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GfxPrint printer;
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GfxPrint_Init(&printer);
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GfxPrint_Open(&printer, newDList);
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func_800EEA50(&printer);
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newDList = GfxPrint_Close(&printer);
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GfxPrint_Destroy(&printer);
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}
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if (R_ENABLE_ARENA_DBG < 0) {
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s32 pad;
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DebugArena_Display();
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SystemArena_Display();
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//% 08x bytes left until the death of Hyrule (game_alloc)
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osSyncPrintf("ハイラル滅亡まであと %08x バイト(game_alloc)\n", THA_GetSize(&gameState->tha));
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R_ENABLE_ARENA_DBG = 0;
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}
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gSPEndDisplayList(newDList++);
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Graph_BranchDlist(polyOpaP, newDList);
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oGfxCtx->polyOpa.p = newDList;
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../game.c", 800);
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func_80063D7C(gfxCtx);
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if (R_ENABLE_ARENA_DBG != 0) {
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SpeedMeter_DrawTimeEntries(&D_801664D0, gfxCtx);
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SpeedMeter_DrawAllocEntries(&D_801664D0, gfxCtx, gameState);
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}
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}
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void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx, "../game.c", 814);
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gSPSegment(oGfxCtx->polyOpa.p++, 0, 0);
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gSPSegment(oGfxCtx->polyOpa.p++, 0xF, gfxCtx->curFrameBuffer);
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gSPSegment(oGfxCtx->polyOpa.p++, 0xE, gZBuffer);
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gSPSegment(oGfxCtx->polyXlu.p++, 0, 0);
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gSPSegment(oGfxCtx->polyXlu.p++, 0xF, gfxCtx->curFrameBuffer);
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gSPSegment(oGfxCtx->polyXlu.p++, 0xE, gZBuffer);
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gSPSegment(oGfxCtx->overlay.p++, 0, 0);
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gSPSegment(oGfxCtx->overlay.p++, 0xF, gfxCtx->curFrameBuffer);
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gSPSegment(oGfxCtx->overlay.p++, 0xE, gZBuffer);
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CLOSE_DISPS(gfxCtx, "../game.c", 838);
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}
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void func_800C49F4(GraphicsContext* gfxCtx) {
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Gfx* newDlist;
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Gfx* polyOpaP;
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OPEN_DISPS(gfxCtx, "../game.c", 846);
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newDlist = Graph_GfxPlusOne(polyOpaP = oGfxCtx->polyOpa.p);
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gSPDisplayList(oGfxCtx->overlay.p++, newDlist);
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gSPEndDisplayList(newDlist++);
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Graph_BranchDlist(polyOpaP, newDlist);
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oGfxCtx->polyOpa.p = newDlist;
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if (1) {}
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CLOSE_DISPS(gfxCtx, "../game.c", 865);
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}
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void GameState_ReqPadData(GameState* gameState) {
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PadMgr_RequestPadData(&gPadMgr, &gameState->input, 1);
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}
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void GameState_Update(GameState* gameState) {
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GraphicsContext* gfxCtx = gameState->gfxCtx;
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GameState_SetFrameBuffer(gfxCtx);
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gameState->main(gameState);
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func_800C4344(gameState);
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if (SREG(63) == 1u) {
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if (SREG(48) < 0) {
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SREG(48) = 0;
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gfxCtx->viMode = &gViConfigMode;
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gfxCtx->viFeatures = gViConfigFeatures;
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gfxCtx->xScale = gViConfigXScale;
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gfxCtx->yScale = gViConfigYScale;
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} else if (SREG(48) > 0) {
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func_800ACAF8(&D_80166528, gameState->input, gfxCtx);
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gfxCtx->viMode = &D_80166528.viMode;
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gfxCtx->viFeatures = D_80166528.viFeatures;
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gfxCtx->xScale = 1.0f;
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gfxCtx->yScale = 1.0f;
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}
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} else if (SREG(63) >= 2) {
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gfxCtx->viMode = &gViConfigMode;
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gfxCtx->viFeatures = gViConfigFeatures;
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gfxCtx->xScale = gViConfigXScale;
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gfxCtx->yScale = gViConfigYScale;
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if (SREG(63) == 6 || (SREG(63) == 2u && osTvType == 1)) {
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gfxCtx->viMode = &osViModeNtscLan1;
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gfxCtx->yScale = 1.0f;
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}
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if (SREG(63) == 5 || (SREG(63) == 2u && osTvType == 2)) {
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gfxCtx->viMode = &osViModeMpalLan1;
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gfxCtx->yScale = 1.0f;
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}
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if (SREG(63) == 4 || (SREG(63) == 2u && osTvType == 0)) {
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gfxCtx->viMode = &osViModePalLan1;
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gfxCtx->yScale = 1.0f;
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}
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if (SREG(63) == 3 || (SREG(63) == 2u && osTvType == 0)) {
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gfxCtx->viMode = &osViModeFpalLan1;
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gfxCtx->yScale = 0.833f;
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}
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} else {
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gfxCtx->viMode = NULL;
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}
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if (HREG(80) == 0x15) {
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if (HREG(95) != 0x15) {
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HREG(95) = 0x15;
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HREG(81) = 0;
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HREG(82) = gViConfigAdditionalScanLines;
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HREG(83) = 0;
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HREG(84) = 0;
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}
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if (HREG(82) < 0) {
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HREG(82) = 0;
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}
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if (HREG(82) > 0x30) {
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HREG(82) = 0x30;
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}
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if ((HREG(83) != HREG(82)) || HREG(84) != HREG(81)) {
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HREG(83) = HREG(82);
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HREG(84) = HREG(81);
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gViConfigAdditionalScanLines = HREG(82);
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gViConfigYScale = HREG(81) == 0 ? 240.0f / (gViConfigAdditionalScanLines + 240.0f) : 1.0f;
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D_80009430 = 1;
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}
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}
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if (R_PAUSE_MENU_MODE != 2u) {
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GameState_Draw(gameState, gfxCtx);
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func_800C49F4(gfxCtx);
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}
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gameState->frames++;
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}
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void GameState_InitArena(GameState* gameState, size_t size) {
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void* arena;
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// Hyrule reserved size =% u bytes
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osSyncPrintf("ハイラル確保 サイズ=%u バイト\n");
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arena = GameAlloc_MallocDebug(&gameState->alloc, size, "../game.c", 992);
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if (arena != NULL) {
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THA_Ct(&gameState->tha, arena, size);
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// Successful Hyral
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osSyncPrintf("ハイラル確保成功\n");
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} else {
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THA_Ct(&gameState->tha, NULL, 0);
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// Failure to secure Hyrule
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osSyncPrintf("ハイラル確保失敗\n");
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Fault_AddHungupAndCrash("../game.c", 999);
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}
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}
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void GameState_Realloc(GameState* gameState, size_t size) {
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GameAlloc* alloc = &gameState->alloc;
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void* gameArena;
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u32 systemMaxFree;
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u32 systemFree;
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u32 systemAlloc;
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void* thaBufp;
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thaBufp = gameState->tha.bufp;
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THA_Dt(&gameState->tha);
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GameAlloc_Free(alloc, thaBufp);
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// Hyrule temporarily released !!
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osSyncPrintf("ハイラル一時解放!!\n");
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SystemArena_GetSizes(&systemMaxFree, &systemFree, &systemAlloc);
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if ((systemMaxFree - 0x10) < size) {
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osSyncPrintf("%c", 7);
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osSyncPrintf(VT_FGCOL(RED));
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// Not enough memory. Change the hyral size to the largest possible value
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osSyncPrintf("メモリが足りません。ハイラルサイズを可能な最大値に変更します\n");
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osSyncPrintf("(hyral=%08x max=%08x free=%08x alloc=%08x)\n", size, systemMaxFree, systemFree, systemAlloc);
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osSyncPrintf(VT_RST);
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size = systemMaxFree - 0x10;
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}
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// Hyral reallocate size =% u bytes
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osSyncPrintf("ハイラル再確保 サイズ=%u バイト\n", size);
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gameArena = GameAlloc_MallocDebug(alloc, size, "../game.c", 1033);
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if (gameArena != NULL) {
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THA_Ct(&gameState->tha, gameArena, size);
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// Successful reacquisition of Hyrule
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osSyncPrintf("ハイラル再確保成功\n");
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} else {
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THA_Ct(&gameState->tha, NULL, 0);
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// Failure to secure Hyral
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osSyncPrintf("ハイラル再確保失敗\n");
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SystemArena_Display();
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Fault_AddHungupAndCrash("../game.c", 1044);
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}
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}
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void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* gfxCtx) {
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u64 startTime;
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u64 endTime;
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// game constructor start
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osSyncPrintf("game コンストラクタ開始\n");
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gameState->gfxCtx = gfxCtx;
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gameState->frames = 0;
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gameState->main = NULL;
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gameState->destroy = NULL;
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gameState->running = 1;
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startTime = osGetTime();
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gameState->size = 0;
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gameState->init = NULL;
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endTime = osGetTime();
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// game_set_next_game_null processing time% d us
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osSyncPrintf("game_set_next_game_null 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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startTime = endTime;
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GameAlloc_Init(&gameState->alloc);
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endTime = osGetTime();
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// gamealloc_init processing time% d us
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osSyncPrintf("gamealloc_init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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startTime = endTime;
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GameState_InitArena(gameState, 0x100000);
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R_UPDATE_RATE = 3;
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init(gameState);
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endTime = osGetTime();
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// init processing time% d us
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osSyncPrintf("init 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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startTime = endTime;
|
|
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1088);
|
|
func_800ACE70(&D_801664F0);
|
|
func_800AD920(&D_80166500);
|
|
VisMono_Init(&sMonoColors);
|
|
if (SREG(48) == 0) {
|
|
func_800ACA28(&D_80166528);
|
|
}
|
|
SpeedMeter_Init(&D_801664D0);
|
|
func_800AA0B4();
|
|
osSendMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
|
|
|
|
endTime = osGetTime();
|
|
// Other initialization processing time% d us
|
|
osSyncPrintf("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
|
|
|
|
Fault_AddClient(&sGameFaultClient, &GameState_FaultPrint, NULL, NULL);
|
|
|
|
// game constructor end
|
|
osSyncPrintf("game コンストラクタ終了\n");
|
|
}
|
|
|
|
void GameState_Destroy(GameState* gameState) {
|
|
// game destructor start
|
|
osSyncPrintf("game デストラクタ開始\n");
|
|
func_800C3C20();
|
|
func_800F3054();
|
|
osRecvMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
|
|
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1139);
|
|
if (gameState->destroy != NULL) {
|
|
gameState->destroy(gameState);
|
|
}
|
|
func_800AA0F0();
|
|
SpeedMeter_Destroy(&D_801664D0);
|
|
func_800ACE90(&D_801664F0);
|
|
func_800AD950(&D_80166500);
|
|
VisMono_Destroy(&sMonoColors);
|
|
if (SREG(48) == 0) {
|
|
func_800ACA90(&D_80166528);
|
|
}
|
|
THA_Dt(&gameState->tha);
|
|
GameAlloc_Cleanup(&gameState->alloc);
|
|
SystemArena_Display();
|
|
Fault_RemoveClient(&sGameFaultClient);
|
|
|
|
// game destructor end
|
|
osSyncPrintf("game デストラクタ終了\n");
|
|
}
|
|
|
|
GameStateFunc GameState_GetInit(GameState* gameState) {
|
|
return gameState->init;
|
|
}
|
|
|
|
size_t GameState_GetSize(GameState* gameState) {
|
|
return gameState->size;
|
|
}
|
|
|
|
u32 GameState_IsRunning(GameState* gameState) {
|
|
return gameState->running;
|
|
}
|
|
|
|
void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) {
|
|
void* ret;
|
|
|
|
if (THA_IsCrash(&gameState->tha)) {
|
|
osSyncPrintf("ハイラルは滅亡している\n");
|
|
ret = NULL;
|
|
} else if (THA_GetSize(&gameState->tha) < size) {
|
|
// Hyral on the verge of extinction does not have% d bytes left (% d bytes until extinction)
|
|
osSyncPrintf("滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト)\n", size,
|
|
THA_GetSize(&gameState->tha));
|
|
ret = NULL;
|
|
} else {
|
|
ret = THA_AllocEndAlign16(&gameState->tha, size);
|
|
if (THA_IsCrash(&gameState->tha)) {
|
|
// Hyrule has been destroyed
|
|
osSyncPrintf("ハイラルは滅亡してしまった\n");
|
|
ret = NULL;
|
|
}
|
|
}
|
|
if (ret != NULL) {
|
|
osSyncPrintf(VT_FGCOL(GREEN));
|
|
osSyncPrintf("game_alloc(%08x) %08x-%08x [%s:%d]\n", size, ret, (u32)ret + size, file, line);
|
|
osSyncPrintf(VT_RST);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void* GameState_AllocEndAlign16(GameState* gameState, size_t size) {
|
|
return THA_AllocEndAlign16(&gameState->tha, size);
|
|
}
|
|
|
|
s32 GameState_GetArenaSize(GameState* gameState) {
|
|
return THA_GetSize(&gameState->tha);
|
|
}
|