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oot/include/regs.h

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#ifndef REGS_H
#define REGS_H
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#define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc.
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#define REG_PAGES 6
#define REGS_PER_PAGE 16
#define REGS_PER_GROUP (REG_PAGES * REGS_PER_PAGE)
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#define BASE_REG(n, r) gRegEditor->data[(n) * REGS_PER_GROUP + (r)]
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#define REG(r) BASE_REG(0, (r))
#define SREG(r) BASE_REG(1, (r))
#define OREG(r) BASE_REG(2, (r))
#define PREG(r) BASE_REG(3, (r))
#define QREG(r) BASE_REG(4, (r))
#define MREG(r) BASE_REG(5, (r))
#define YREG(r) BASE_REG(6, (r))
#define DREG(r) BASE_REG(7, (r))
#define UREG(r) BASE_REG(8, (r))
#define IREG(r) BASE_REG(9, (r))
#define ZREG(r) BASE_REG(10, (r))
#define CREG(r) BASE_REG(11, (r))
#define NREG(r) BASE_REG(12, (r))
#define KREG(r) BASE_REG(13, (r))
#define XREG(r) BASE_REG(14, (r))
#define cREG(r) BASE_REG(15, (r))
#define sREG(r) BASE_REG(16, (r))
#define iREG(r) BASE_REG(17, (r))
#define WREG(r) BASE_REG(18, (r))
#define AREG(r) BASE_REG(19, (r))
#define VREG(r) BASE_REG(20, (r))
#define HREG(r) BASE_REG(21, (r))
#define GREG(r) BASE_REG(22, (r))
#define mREG(r) BASE_REG(23, (r))
#define nREG(r) BASE_REG(24, (r))
#define BREG(r) BASE_REG(25, (r))
#define dREG(r) BASE_REG(26, (r))
#define kREG(r) BASE_REG(27, (r))
#define bREG(r) BASE_REG(28, (r))
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#define R_ENV_AMBIENT_COLOR(i) REG(0 + (i))
#define R_ENV_LIGHT1_COLOR(i) REG(3 + (i))
#define R_ENV_LIGHT2_COLOR(i) REG(6 + (i))
#define R_ENV_DISABLE_DBG REG(9)
#define R_ENV_FOG_COLOR(i) REG(10 + (i))
#define R_ENV_FOG_FAR REG(13)
#define R_ENV_FOG_NEAR REG(14)
#define R_ENV_TIME_SPEED_OLD REG(15) // Most likely used during development. Unused in the final game.
#define R_RUN_SPEED_LIMIT REG(45)
#define R_ENABLE_ARENA_DBG SREG(0)
#define R_ROOM_IMAGE_NODRAW_FLAGS SREG(25)
#define R_ROOM_BG2D_FORCE_SCALEBG SREG(26)
#define R_UPDATE_RATE SREG(30)
#define R_ENABLE_AUDIO_DBG SREG(36)
#define R_FB_FILTER_TYPE SREG(80)
#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + (c))
#define R_FB_FILTER_A SREG(84)
#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + (c))
#define R_ENABLE_FB_FILTER SREG(88)
#define R_PAUSE_MENU_MODE SREG(94)
#define R_CAM_XZ_OFFSET_UPDATE_RATE OREG(2)
#define R_CAM_Y_OFFSET_UPDATE_RATE OREG(3)
#define R_CAM_FOV_UPDATE_RATE OREG(4)
#define R_CAM_MAX_PITCH OREG(5)
#define R_CAM_R_UPDATE_RATE_INV OREG(6)
#define R_CAM_PITCH_UPDATE_RATE_INV OREG(7)
#define R_CAM_SLOPE_Y_ADJ_AMOUNT OREG(9)
#define R_CAM_PITCH_FLOOR_CHECK_NEAR_DIST_FAC OREG(17)
#define R_CAM_PITCH_FLOOR_CHECK_FAR_DIST_FAC OREG(18)
#define R_CAM_PITCH_FLOOR_CHECK_OFFSET_Y_FAC OREG(19)
#define R_CAM_PITCH_FLOOR_CHECK_NEAR_WEIGHT OREG(20)
#define R_CAM_DEFAULT_ANIM_TIME OREG(23)
#define R_CAM_UPDATE_RATE_STEP_SCALE_XZ OREG(25) // also used as a step scale for other data
#define R_CAM_UPDATE_RATE_STEP_SCALE_Y OREG(26) // also used as a step scale for other data
#define R_CAM_JUMP1_EYE_Y_STEP_SCALE OREG(31)
#define R_CAM_MIN_PITCH_1 OREG(34)
#define R_CAM_MIN_PITCH_2 OREG(35)
#define R_CAM_BATTLE1_ROLL_TARGET_BASE OREG(36)
#define R_CAM_BATTLE1_ROLL_STEP_SCALE OREG(37)
#define R_CAM_BATTLE1_XYZ_OFFSET_UPDATE_RATE_TARGET OREG(40)
#define R_CAM_AT_LERP_STEP_SCALE_MIN OREG(41)
#define R_CAM_AT_LERP_STEP_SCALE_FAC OREG(42)
#define R_CAM_YOFFSET_NORM OREG(46)
#define R_CAM_DATA(type) PREG(0 + (type))
#define R_DBG_CAM_UPDATE PREG(80)
#define R_DBG_REG_UPDATE PREG(82)
#define R_RELOAD_CAM_PARAMS QREG(0)
#define R_SCENE_CAM_TYPE YREG(15)
#define R_TEXTBOX_TEXWIDTH YREG(16)
#define R_TEXTBOX_TEXHEIGHT YREG(17)
#define R_TEXTBOX_WIDTH YREG(22)
#define R_TEXTBOX_HEIGHT YREG(23)
#define R_TEXTBOX_ICON_XPOS YREG(71)
#define R_TEXTBOX_ICON_YPOS YREG(72)
#define R_TEXTBOX_ICON_SIZE YREG(75)
#define R_MESSAGE_DEBUGGER_SELECT YREG(78)
#define R_MESSAGE_DEBUGGER_TEXTID YREG(79)
#define R_C_UP_ICON_X YREG(88)
#define R_C_UP_ICON_Y YREG(89)
#define R_MAGIC_FILL_COLOR(i) ZREG(0 + (i))
#define R_C_BTN_COLOR(i) ZREG(39 + (i))
#define R_B_BTN_COLOR(i) ZREG(43 + (i))
#define R_START_LABEL_DD(i) ZREG(48 + (i))
#define R_START_LABEL_Y(i) ZREG(51 + (i))
#define R_START_LABEL_X(i) ZREG(54 + (i))
#define R_C_UP_BTN_X ZREG(62)
#define R_C_UP_BTN_Y ZREG(63)
#define R_START_BTN_X ZREG(68)
#define R_START_BTN_Y ZREG(69)
#define R_ITEM_BTN_X(i) ZREG(70 + (i))
#define R_ITEM_BTN_Y(i) ZREG(74 + (i))
#define R_ITEM_BTN_DD(i) ZREG(78 + (i))
#define R_ITEM_ICON_X(i) ZREG(82 + (i))
#define R_ITEM_ICON_Y(i) ZREG(86 + (i))
#define R_ITEM_ICON_DD(i) ZREG(90 + (i))
#define R_TRANS_DBG_ENABLED CREG(11)
#define R_TRANS_DBG_TYPE CREG(12)
#define R_ENV_WIND_DIR(i) CREG(16 + (i))
#define R_ENV_WIND_SPEED CREG(19)
#define R_PAUSE_STICK_REPEAT_DELAY XREG(6)
#define R_PAUSE_STICK_REPEAT_DELAY_FIRST XREG(8)
#define R_A_BTN_Y XREG(16)
#define R_A_BTN_X XREG(17)
#define R_A_ICON_Y XREG(19)
#define R_A_ICON_X XREG(20)
#define R_A_BTN_COLOR(i) XREG(22 + (i))
#define R_MAGIC_METER_Y_HIGHER XREG(48)
#define R_MAGIC_METER_X XREG(49)
#define R_MAGIC_METER_Y_LOWER XREG(50)
#define R_MAGIC_FILL_X XREG(51)
#define R_TEXT_INIT_XPOS XREG(54)
#define R_TEXT_INIT_YPOS XREG(55)
#define R_TEXT_LINE_SPACING XREG(56)
#define R_TEXT_CHAR_SCALE XREG(57)
#define R_TEXT_DROP_SHADOW_OFFSET XREG(60)
#define R_TEXTBOX_BG_YPOS XREG(61)
#define R_TEXTBOX_END_XPOS XREG(64)
#define R_TEXTBOX_END_YPOS XREG(65)
#define R_TEXT_CHOICE_XPOS XREG(66)
#define R_TEXT_CHOICE_YPOS(choice) XREG(67 + (choice))
#define R_TEXTBOX_X_TARGET XREG(72)
#define R_TEXTBOX_Y_TARGET XREG(73)
#define R_TEXTBOX_WIDTH_TARGET XREG(74)
#define R_TEXTBOX_HEIGHT_TARGET XREG(75)
#define R_TEXTBOX_TEXWIDTH_TARGET XREG(76)
#define R_TEXTBOX_TEXHEIGHT_TARGET XREG(77)
#define R_ENV_LIGHT1_DIR(i) cREG(3 + (i))
#define R_ENV_LIGHT2_DIR(i) cREG(6 + (i))
#define R_ROOM_CULL_DEBUG_MODE iREG(86)
#define R_ROOM_CULL_NUM_ENTRIES iREG(87)
#define R_ROOM_CULL_USED_ENTRIES iREG(88)
#define R_ROOM_CULL_DEBUG_TARGET iREG(89)
#define R_B_LABEL_DD WREG(0)
#define R_OW_MINIMAP_X WREG(29)
#define R_OW_MINIMAP_Y WREG(30)
#define R_MINIMAP_DISABLED WREG(31)
#define R_B_LABEL_X(i) WREG(40 + (i))
#define R_B_LABEL_Y(i) WREG(43 + (i))
#define R_DGN_MINIMAP_X WREG(68)
#define R_DGN_MINIMAP_Y WREG(69)
#define R_TEXTBOX_X VREG(0)
#define R_TEXTBOX_Y VREG(1)
#define R_TEXTBOX_CLEF_XPOS VREG(7)
#define R_TEXTBOX_CLEF_YPOS VREG(8)
#define R_MAP_INDEX VREG(11)
#define R_MAP_TEX_INDEX_BASE VREG(12)
#define R_MAP_TEX_INDEX VREG(13)
#define R_COMPASS_SCALE_X VREG(14)
#define R_COMPASS_SCALE_Y VREG(15)
#define R_COMPASS_OFFSET_X VREG(16)
#define R_COMPASS_OFFSET_Y VREG(17)
#define R_MINIMAP_COLOR(i) VREG(18 + (i))
#define R_OCARINA_BUTTONS_XPOS VREG(28)
#define R_OCARINA_BUTTONS_XPOS_OFFSET VREG(29)
#define R_TEXT_ADJUST_COLOR_1_R VREG(33)
#define R_TEXT_ADJUST_COLOR_1_G VREG(34)
#define R_TEXT_ADJUST_COLOR_1_B VREG(35)
#define R_TEXT_ADJUST_COLOR_2_R VREG(36)
#define R_TEXT_ADJUST_COLOR_2_G VREG(37)
#define R_TEXT_ADJUST_COLOR_2_B VREG(38)
#define R_OCARINA_BUTTONS_YPOS(note) VREG(45 + (note))
#define R_OCARINA_BUTTONS_YPOS_OFFSET VREG(51)
#define R_ITEM_AMMO_X(i) VREG(64 + (i))
#define R_ITEM_AMMO_Y(i) VREG(68 + (i))
#define R_ITEM_ICON_WIDTH(i) VREG(76 + (i))
#define R_ITEM_BTN_WIDTH(i) VREG(80 + (i))
#define R_GAME_OVER_RUMBLE_STRENGTH VREG(90)
#define R_GAME_OVER_RUMBLE_DURATION VREG(91)
#define R_GAME_OVER_RUMBLE_DECREASE_RATE VREG(92)
#define R_DISABLE_INPUT_DISPLAY HREG(47)
#define R_ENABLE_PLAY_LOGS HREG(63)
#define R_EN_GOROIWA_SPEED mREG(12)
#define R_NAVI_MSG_REGION_ALPHA nREG(87)
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#endif