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oot/include/segment_symbols.h

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#ifndef SEGMENT_SYMBOLS_H
#define SEGMENT_SYMBOLS_H
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#include "z64.h"
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#define DECLARE_SEGMENT(name) \
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extern u8 _##name##SegmentStart[]; \
extern u8 _##name##SegmentEnd[];
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#define DECLARE_ROM_SEGMENT(name) \
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extern u8 _##name##SegmentRomStart[]; \
extern u8 _##name##SegmentRomEnd[];
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#define DECLARE_BSS_SEGMENT(name) \
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extern u8 _##name##SegmentBssStart[]; \
extern u8 _##name##SegmentBssEnd[];
#define DECLARE_OVERLAY_SEGMENT(name) \
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DECLARE_SEGMENT(ovl_##name) \
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DECLARE_ROM_SEGMENT(ovl_##name)
DECLARE_SEGMENT(boot)
DECLARE_ROM_SEGMENT(boot)
DECLARE_SEGMENT(dmadata)
DECLARE_ROM_SEGMENT(dmadata)
DECLARE_ROM_SEGMENT(Audiobank)
DECLARE_ROM_SEGMENT(Audioseq)
DECLARE_ROM_SEGMENT(Audiotable)
#if OOT_NTSC
DECLARE_SEGMENT(kanji)
DECLARE_ROM_SEGMENT(kanji)
#endif
DECLARE_SEGMENT(link_animetion)
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DECLARE_ROM_SEGMENT(link_animetion)
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DECLARE_ROM_SEGMENT(icon_item_static)
DECLARE_ROM_SEGMENT(icon_item_24_static)
DECLARE_ROM_SEGMENT(icon_item_field_static)
DECLARE_ROM_SEGMENT(icon_item_dungeon_static)
DECLARE_ROM_SEGMENT(icon_item_gameover_static)
#if OOT_NTSC
DECLARE_ROM_SEGMENT(icon_item_jpn_static)
DECLARE_ROM_SEGMENT(icon_item_nes_static)
#else
DECLARE_ROM_SEGMENT(icon_item_nes_static)
DECLARE_ROM_SEGMENT(icon_item_ger_static)
DECLARE_ROM_SEGMENT(icon_item_fra_static)
#endif
DECLARE_ROM_SEGMENT(item_name_static)
DECLARE_ROM_SEGMENT(map_name_static)
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DECLARE_ROM_SEGMENT(do_action_static)
DECLARE_ROM_SEGMENT(message_static)
DECLARE_ROM_SEGMENT(message_texture_static)
DECLARE_ROM_SEGMENT(nes_font_static)
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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#if OOT_NTSC
DECLARE_SEGMENT(jpn_message_data_static)
DECLARE_ROM_SEGMENT(jpn_message_data_static)
DECLARE_SEGMENT(nes_message_data_static)
DECLARE_ROM_SEGMENT(nes_message_data_static)
#else
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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DECLARE_SEGMENT(nes_message_data_static)
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DECLARE_ROM_SEGMENT(nes_message_data_static)
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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DECLARE_SEGMENT(ger_message_data_static)
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DECLARE_ROM_SEGMENT(ger_message_data_static)
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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DECLARE_SEGMENT(fra_message_data_static)
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DECLARE_ROM_SEGMENT(fra_message_data_static)
#endif
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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DECLARE_SEGMENT(staff_message_data_static)
DECLARE_ROM_SEGMENT(staff_message_data_static)
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
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DECLARE_ROM_SEGMENT(map_grand_static)
DECLARE_ROM_SEGMENT(map_i_static)
DECLARE_ROM_SEGMENT(map_48x85_static)
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DECLARE_SEGMENT(code)
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DECLARE_ROM_SEGMENT(code)
DECLARE_BSS_SEGMENT(code)
DECLARE_OVERLAY_SEGMENT(kaleido_scope)
DECLARE_OVERLAY_SEGMENT(player_actor)
DECLARE_OVERLAY_SEGMENT(map_mark_data)
DECLARE_ROM_SEGMENT(z_select_static)
DECLARE_ROM_SEGMENT(nintendo_rogo_static)
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DECLARE_ROM_SEGMENT(title_static)
DECLARE_ROM_SEGMENT(parameter_static)
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DECLARE_ROM_SEGMENT(vr_fine0_static)
DECLARE_ROM_SEGMENT(vr_fine0_pal_static)
DECLARE_ROM_SEGMENT(vr_fine1_static)
DECLARE_ROM_SEGMENT(vr_fine1_pal_static)
DECLARE_ROM_SEGMENT(vr_fine2_static)
DECLARE_ROM_SEGMENT(vr_fine2_pal_static)
DECLARE_ROM_SEGMENT(vr_fine3_static)
DECLARE_ROM_SEGMENT(vr_fine3_pal_static)
DECLARE_ROM_SEGMENT(vr_cloud0_static)
DECLARE_ROM_SEGMENT(vr_cloud0_pal_static)
DECLARE_ROM_SEGMENT(vr_cloud1_static)
DECLARE_ROM_SEGMENT(vr_cloud1_pal_static)
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DECLARE_ROM_SEGMENT(vr_cloud2_static)
DECLARE_ROM_SEGMENT(vr_cloud2_pal_static)
2020-06-05 21:09:43 +00:00
DECLARE_ROM_SEGMENT(vr_cloud3_static)
DECLARE_ROM_SEGMENT(vr_cloud3_pal_static)
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DECLARE_ROM_SEGMENT(vr_holy0_static)
DECLARE_ROM_SEGMENT(vr_holy0_pal_static)
DECLARE_ROM_SEGMENT(vr_holy1_static)
DECLARE_ROM_SEGMENT(vr_holy1_pal_static)
DECLARE_ROM_SEGMENT(vr_MDVR_static)
DECLARE_ROM_SEGMENT(vr_MDVR_pal_static)
DECLARE_ROM_SEGMENT(vr_MNVR_static)
DECLARE_ROM_SEGMENT(vr_MNVR_pal_static)
DECLARE_ROM_SEGMENT(vr_RUVR_static)
DECLARE_ROM_SEGMENT(vr_RUVR_pal_static)
DECLARE_ROM_SEGMENT(vr_LHVR_static)
DECLARE_ROM_SEGMENT(vr_LHVR_pal_static)
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DECLARE_ROM_SEGMENT(vr_KHVR_static)
DECLARE_ROM_SEGMENT(vr_KHVR_pal_static)
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DECLARE_ROM_SEGMENT(vr_K3VR_static)
DECLARE_ROM_SEGMENT(vr_K3VR_pal_static)
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DECLARE_ROM_SEGMENT(vr_K4VR_static)
DECLARE_ROM_SEGMENT(vr_K4VR_pal_static)
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DECLARE_ROM_SEGMENT(vr_K5VR_static)
DECLARE_ROM_SEGMENT(vr_K5VR_pal_static)
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DECLARE_ROM_SEGMENT(vr_SP1a_static)
DECLARE_ROM_SEGMENT(vr_SP1a_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_MLVR_static)
DECLARE_ROM_SEGMENT(vr_MLVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_KKRVR_static)
DECLARE_ROM_SEGMENT(vr_KKRVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_KR3VR_static)
DECLARE_ROM_SEGMENT(vr_KR3VR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_IPVR_static)
DECLARE_ROM_SEGMENT(vr_IPVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_KSVR_static)
DECLARE_ROM_SEGMENT(vr_KSVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_GLVR_static)
DECLARE_ROM_SEGMENT(vr_GLVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_ZRVR_static)
DECLARE_ROM_SEGMENT(vr_ZRVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_DGVR_static)
DECLARE_ROM_SEGMENT(vr_DGVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_ALVR_static)
DECLARE_ROM_SEGMENT(vr_ALVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_NSVR_static)
DECLARE_ROM_SEGMENT(vr_NSVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_LBVR_static)
DECLARE_ROM_SEGMENT(vr_LBVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_TTVR_static)
DECLARE_ROM_SEGMENT(vr_TTVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(vr_FCVR_static)
DECLARE_ROM_SEGMENT(vr_FCVR_pal_static)
2020-03-17 04:31:30 +00:00
DECLARE_ROM_SEGMENT(elf_message_field)
DECLARE_ROM_SEGMENT(elf_message_ydan)
DECLARE_ROM_SEGMENT(ydan_room_0)
DECLARE_ROM_SEGMENT(ydan_room_1)
DECLARE_ROM_SEGMENT(ydan_room_2)
DECLARE_ROM_SEGMENT(ydan_room_3)
DECLARE_ROM_SEGMENT(ydan_room_4)
DECLARE_ROM_SEGMENT(ydan_room_5)
DECLARE_ROM_SEGMENT(ydan_room_6)
DECLARE_ROM_SEGMENT(ydan_room_7)
DECLARE_ROM_SEGMENT(ydan_room_8)
DECLARE_ROM_SEGMENT(ydan_room_9)
DECLARE_ROM_SEGMENT(ydan_room_10)
DECLARE_ROM_SEGMENT(ydan_room_11)
DECLARE_ROM_SEGMENT(ddan_room_0)
DECLARE_ROM_SEGMENT(ddan_room_1)
DECLARE_ROM_SEGMENT(ddan_room_2)
DECLARE_ROM_SEGMENT(ddan_room_3)
DECLARE_ROM_SEGMENT(ddan_room_4)
DECLARE_ROM_SEGMENT(ddan_room_5)
DECLARE_ROM_SEGMENT(ddan_room_6)
DECLARE_ROM_SEGMENT(ddan_room_7)
DECLARE_ROM_SEGMENT(ddan_room_8)
DECLARE_ROM_SEGMENT(ddan_room_9)
DECLARE_ROM_SEGMENT(ddan_room_10)
DECLARE_ROM_SEGMENT(ddan_room_11)
DECLARE_ROM_SEGMENT(ddan_room_12)
DECLARE_ROM_SEGMENT(ddan_room_13)
DECLARE_ROM_SEGMENT(ddan_room_14)
DECLARE_ROM_SEGMENT(ddan_room_15)
DECLARE_ROM_SEGMENT(ddan_room_16)
DECLARE_ROM_SEGMENT(bdan_room_0)
DECLARE_ROM_SEGMENT(bdan_room_1)
DECLARE_ROM_SEGMENT(bdan_room_2)
DECLARE_ROM_SEGMENT(bdan_room_3)
DECLARE_ROM_SEGMENT(bdan_room_4)
DECLARE_ROM_SEGMENT(bdan_room_5)
DECLARE_ROM_SEGMENT(bdan_room_6)
DECLARE_ROM_SEGMENT(bdan_room_7)
DECLARE_ROM_SEGMENT(bdan_room_8)
DECLARE_ROM_SEGMENT(bdan_room_9)
DECLARE_ROM_SEGMENT(bdan_room_10)
DECLARE_ROM_SEGMENT(bdan_room_11)
DECLARE_ROM_SEGMENT(bdan_room_12)
DECLARE_ROM_SEGMENT(bdan_room_13)
DECLARE_ROM_SEGMENT(bdan_room_14)
DECLARE_ROM_SEGMENT(bdan_room_15)
DECLARE_ROM_SEGMENT(Bmori1_room_0)
DECLARE_ROM_SEGMENT(Bmori1_room_1)
DECLARE_ROM_SEGMENT(Bmori1_room_2)
DECLARE_ROM_SEGMENT(Bmori1_room_3)
DECLARE_ROM_SEGMENT(Bmori1_room_4)
DECLARE_ROM_SEGMENT(Bmori1_room_5)
DECLARE_ROM_SEGMENT(Bmori1_room_6)
DECLARE_ROM_SEGMENT(Bmori1_room_7)
DECLARE_ROM_SEGMENT(Bmori1_room_8)
DECLARE_ROM_SEGMENT(Bmori1_room_9)
DECLARE_ROM_SEGMENT(Bmori1_room_10)
DECLARE_ROM_SEGMENT(Bmori1_room_11)
DECLARE_ROM_SEGMENT(Bmori1_room_12)
DECLARE_ROM_SEGMENT(Bmori1_room_13)
DECLARE_ROM_SEGMENT(Bmori1_room_14)
DECLARE_ROM_SEGMENT(Bmori1_room_15)
DECLARE_ROM_SEGMENT(Bmori1_room_16)
DECLARE_ROM_SEGMENT(Bmori1_room_17)
DECLARE_ROM_SEGMENT(Bmori1_room_18)
DECLARE_ROM_SEGMENT(Bmori1_room_19)
DECLARE_ROM_SEGMENT(Bmori1_room_20)
DECLARE_ROM_SEGMENT(Bmori1_room_21)
DECLARE_ROM_SEGMENT(Bmori1_room_22)
DECLARE_ROM_SEGMENT(HIDAN_room_0)
DECLARE_ROM_SEGMENT(HIDAN_room_1)
DECLARE_ROM_SEGMENT(HIDAN_room_2)
DECLARE_ROM_SEGMENT(HIDAN_room_3)
DECLARE_ROM_SEGMENT(HIDAN_room_4)
DECLARE_ROM_SEGMENT(HIDAN_room_5)
DECLARE_ROM_SEGMENT(HIDAN_room_6)
DECLARE_ROM_SEGMENT(HIDAN_room_7)
DECLARE_ROM_SEGMENT(HIDAN_room_8)
DECLARE_ROM_SEGMENT(HIDAN_room_9)
DECLARE_ROM_SEGMENT(HIDAN_room_10)
DECLARE_ROM_SEGMENT(HIDAN_room_11)
DECLARE_ROM_SEGMENT(HIDAN_room_12)
DECLARE_ROM_SEGMENT(HIDAN_room_13)
DECLARE_ROM_SEGMENT(HIDAN_room_14)
DECLARE_ROM_SEGMENT(HIDAN_room_15)
DECLARE_ROM_SEGMENT(HIDAN_room_16)
DECLARE_ROM_SEGMENT(HIDAN_room_17)
DECLARE_ROM_SEGMENT(HIDAN_room_18)
DECLARE_ROM_SEGMENT(HIDAN_room_19)
DECLARE_ROM_SEGMENT(HIDAN_room_20)
DECLARE_ROM_SEGMENT(HIDAN_room_21)
DECLARE_ROM_SEGMENT(HIDAN_room_22)
DECLARE_ROM_SEGMENT(HIDAN_room_23)
DECLARE_ROM_SEGMENT(HIDAN_room_24)
DECLARE_ROM_SEGMENT(HIDAN_room_25)
DECLARE_ROM_SEGMENT(HIDAN_room_26)
DECLARE_ROM_SEGMENT(MIZUsin_room_0)
DECLARE_ROM_SEGMENT(MIZUsin_room_1)
DECLARE_ROM_SEGMENT(MIZUsin_room_2)
DECLARE_ROM_SEGMENT(MIZUsin_room_3)
DECLARE_ROM_SEGMENT(MIZUsin_room_4)
DECLARE_ROM_SEGMENT(MIZUsin_room_5)
DECLARE_ROM_SEGMENT(MIZUsin_room_6)
DECLARE_ROM_SEGMENT(MIZUsin_room_7)
DECLARE_ROM_SEGMENT(MIZUsin_room_8)
DECLARE_ROM_SEGMENT(MIZUsin_room_9)
DECLARE_ROM_SEGMENT(MIZUsin_room_10)
DECLARE_ROM_SEGMENT(MIZUsin_room_11)
DECLARE_ROM_SEGMENT(MIZUsin_room_12)
DECLARE_ROM_SEGMENT(MIZUsin_room_13)
DECLARE_ROM_SEGMENT(MIZUsin_room_14)
DECLARE_ROM_SEGMENT(MIZUsin_room_15)
DECLARE_ROM_SEGMENT(MIZUsin_room_16)
DECLARE_ROM_SEGMENT(MIZUsin_room_17)
DECLARE_ROM_SEGMENT(MIZUsin_room_18)
DECLARE_ROM_SEGMENT(MIZUsin_room_19)
DECLARE_ROM_SEGMENT(MIZUsin_room_20)
DECLARE_ROM_SEGMENT(MIZUsin_room_21)
DECLARE_ROM_SEGMENT(MIZUsin_room_22)
DECLARE_ROM_SEGMENT(jyasinzou_room_0)
DECLARE_ROM_SEGMENT(jyasinzou_room_1)
DECLARE_ROM_SEGMENT(jyasinzou_room_2)
DECLARE_ROM_SEGMENT(jyasinzou_room_3)
DECLARE_ROM_SEGMENT(jyasinzou_room_4)
DECLARE_ROM_SEGMENT(jyasinzou_room_5)
DECLARE_ROM_SEGMENT(jyasinzou_room_6)
DECLARE_ROM_SEGMENT(jyasinzou_room_7)
DECLARE_ROM_SEGMENT(jyasinzou_room_8)
DECLARE_ROM_SEGMENT(jyasinzou_room_9)
DECLARE_ROM_SEGMENT(jyasinzou_room_10)
DECLARE_ROM_SEGMENT(jyasinzou_room_11)
DECLARE_ROM_SEGMENT(jyasinzou_room_12)
DECLARE_ROM_SEGMENT(jyasinzou_room_13)
DECLARE_ROM_SEGMENT(jyasinzou_room_14)
DECLARE_ROM_SEGMENT(jyasinzou_room_15)
DECLARE_ROM_SEGMENT(jyasinzou_room_16)
DECLARE_ROM_SEGMENT(jyasinzou_room_17)
DECLARE_ROM_SEGMENT(jyasinzou_room_18)
DECLARE_ROM_SEGMENT(jyasinzou_room_19)
DECLARE_ROM_SEGMENT(jyasinzou_room_20)
DECLARE_ROM_SEGMENT(jyasinzou_room_21)
DECLARE_ROM_SEGMENT(jyasinzou_room_22)
DECLARE_ROM_SEGMENT(jyasinzou_room_23)
DECLARE_ROM_SEGMENT(jyasinzou_room_24)
DECLARE_ROM_SEGMENT(jyasinzou_room_25)
DECLARE_ROM_SEGMENT(jyasinzou_room_26)
DECLARE_ROM_SEGMENT(jyasinzou_room_27)
DECLARE_ROM_SEGMENT(jyasinzou_room_28)
DECLARE_ROM_SEGMENT(HAKAdan_room_0)
DECLARE_ROM_SEGMENT(HAKAdan_room_1)
DECLARE_ROM_SEGMENT(HAKAdan_room_2)
DECLARE_ROM_SEGMENT(HAKAdan_room_3)
DECLARE_ROM_SEGMENT(HAKAdan_room_4)
DECLARE_ROM_SEGMENT(HAKAdan_room_5)
DECLARE_ROM_SEGMENT(HAKAdan_room_6)
DECLARE_ROM_SEGMENT(HAKAdan_room_7)
DECLARE_ROM_SEGMENT(HAKAdan_room_8)
DECLARE_ROM_SEGMENT(HAKAdan_room_9)
DECLARE_ROM_SEGMENT(HAKAdan_room_10)
DECLARE_ROM_SEGMENT(HAKAdan_room_11)
DECLARE_ROM_SEGMENT(HAKAdan_room_12)
DECLARE_ROM_SEGMENT(HAKAdan_room_13)
DECLARE_ROM_SEGMENT(HAKAdan_room_14)
DECLARE_ROM_SEGMENT(HAKAdan_room_15)
DECLARE_ROM_SEGMENT(HAKAdan_room_16)
DECLARE_ROM_SEGMENT(HAKAdan_room_17)
DECLARE_ROM_SEGMENT(HAKAdan_room_18)
DECLARE_ROM_SEGMENT(HAKAdan_room_19)
DECLARE_ROM_SEGMENT(HAKAdan_room_20)
DECLARE_ROM_SEGMENT(HAKAdan_room_21)
DECLARE_ROM_SEGMENT(HAKAdan_room_22)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_0)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_1)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_2)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_3)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_4)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_5)
DECLARE_ROM_SEGMENT(HAKAdanCH_room_6)
DECLARE_ROM_SEGMENT(ice_doukutu_room_0)
DECLARE_ROM_SEGMENT(ice_doukutu_room_1)
DECLARE_ROM_SEGMENT(ice_doukutu_room_2)
DECLARE_ROM_SEGMENT(ice_doukutu_room_3)
DECLARE_ROM_SEGMENT(ice_doukutu_room_4)
DECLARE_ROM_SEGMENT(ice_doukutu_room_5)
DECLARE_ROM_SEGMENT(ice_doukutu_room_6)
DECLARE_ROM_SEGMENT(ice_doukutu_room_7)
DECLARE_ROM_SEGMENT(ice_doukutu_room_8)
DECLARE_ROM_SEGMENT(ice_doukutu_room_9)
DECLARE_ROM_SEGMENT(ice_doukutu_room_10)
DECLARE_ROM_SEGMENT(ice_doukutu_room_11)
DECLARE_ROM_SEGMENT(ganon_room_0)
DECLARE_ROM_SEGMENT(ganon_room_1)
DECLARE_ROM_SEGMENT(ganon_room_2)
DECLARE_ROM_SEGMENT(ganon_room_3)
DECLARE_ROM_SEGMENT(ganon_room_4)
DECLARE_ROM_SEGMENT(ganon_room_5)
DECLARE_ROM_SEGMENT(ganon_room_6)
DECLARE_ROM_SEGMENT(ganon_room_7)
DECLARE_ROM_SEGMENT(ganon_room_8)
DECLARE_ROM_SEGMENT(ganon_room_9)
DECLARE_ROM_SEGMENT(men_room_0)
DECLARE_ROM_SEGMENT(men_room_1)
DECLARE_ROM_SEGMENT(men_room_2)
DECLARE_ROM_SEGMENT(men_room_3)
DECLARE_ROM_SEGMENT(men_room_4)
DECLARE_ROM_SEGMENT(men_room_5)
DECLARE_ROM_SEGMENT(men_room_6)
DECLARE_ROM_SEGMENT(men_room_7)
DECLARE_ROM_SEGMENT(men_room_8)
DECLARE_ROM_SEGMENT(men_room_9)
DECLARE_ROM_SEGMENT(men_room_10)
DECLARE_ROM_SEGMENT(gerudoway_room_0)
DECLARE_ROM_SEGMENT(gerudoway_room_1)
DECLARE_ROM_SEGMENT(gerudoway_room_2)
DECLARE_ROM_SEGMENT(gerudoway_room_3)
DECLARE_ROM_SEGMENT(gerudoway_room_4)
DECLARE_ROM_SEGMENT(gerudoway_room_5)
DECLARE_ROM_SEGMENT(ganontika_room_0)
DECLARE_ROM_SEGMENT(ganontika_room_1)
DECLARE_ROM_SEGMENT(ganontika_room_2)
DECLARE_ROM_SEGMENT(ganontika_room_3)
DECLARE_ROM_SEGMENT(ganontika_room_4)
DECLARE_ROM_SEGMENT(ganontika_room_5)
DECLARE_ROM_SEGMENT(ganontika_room_6)
DECLARE_ROM_SEGMENT(ganontika_room_7)
DECLARE_ROM_SEGMENT(ganontika_room_8)
DECLARE_ROM_SEGMENT(ganontika_room_9)
DECLARE_ROM_SEGMENT(ganontika_room_10)
DECLARE_ROM_SEGMENT(ganontika_room_11)
DECLARE_ROM_SEGMENT(ganontika_room_12)
DECLARE_ROM_SEGMENT(ganontika_room_13)
DECLARE_ROM_SEGMENT(ganontika_room_14)
DECLARE_ROM_SEGMENT(ganontika_room_15)
DECLARE_ROM_SEGMENT(ganontika_room_16)
DECLARE_ROM_SEGMENT(ganontika_room_17)
DECLARE_ROM_SEGMENT(ganontika_room_18)
DECLARE_ROM_SEGMENT(ganontika_room_19)
DECLARE_ROM_SEGMENT(ganon_sonogo_room_0)
DECLARE_ROM_SEGMENT(ganon_sonogo_room_1)
DECLARE_ROM_SEGMENT(ganon_sonogo_room_2)
DECLARE_ROM_SEGMENT(ganon_sonogo_room_3)
DECLARE_ROM_SEGMENT(ganon_sonogo_room_4)
DECLARE_ROM_SEGMENT(ganontikasonogo_room_0)
DECLARE_ROM_SEGMENT(ganontikasonogo_room_1)
DECLARE_ROM_SEGMENT(takaraya_room_0)
DECLARE_ROM_SEGMENT(takaraya_room_1)
DECLARE_ROM_SEGMENT(takaraya_room_2)
DECLARE_ROM_SEGMENT(takaraya_room_3)
DECLARE_ROM_SEGMENT(takaraya_room_4)
DECLARE_ROM_SEGMENT(takaraya_room_5)
DECLARE_ROM_SEGMENT(takaraya_room_6)
DECLARE_ROM_SEGMENT(ydan_boss_room_0)
DECLARE_ROM_SEGMENT(ydan_boss_room_1)
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DECLARE_ROM_SEGMENT(ddan_boss_room_0)
DECLARE_ROM_SEGMENT(ddan_boss_room_1)
DECLARE_ROM_SEGMENT(bdan_boss_room_0)
DECLARE_ROM_SEGMENT(bdan_boss_room_1)
DECLARE_ROM_SEGMENT(moribossroom_room_0)
DECLARE_ROM_SEGMENT(moribossroom_room_1)
DECLARE_ROM_SEGMENT(FIRE_bs_room_0)
DECLARE_ROM_SEGMENT(FIRE_bs_room_1)
DECLARE_ROM_SEGMENT(MIZUsin_bs_room_0)
DECLARE_ROM_SEGMENT(MIZUsin_bs_room_1)
DECLARE_ROM_SEGMENT(jyasinboss_room_0)
DECLARE_ROM_SEGMENT(jyasinboss_room_1)
DECLARE_ROM_SEGMENT(jyasinboss_room_2)
DECLARE_ROM_SEGMENT(jyasinboss_room_3)
DECLARE_ROM_SEGMENT(HAKAdan_bs_room_0)
DECLARE_ROM_SEGMENT(HAKAdan_bs_room_1)
DECLARE_ROM_SEGMENT(ganon_boss_room_0)
DECLARE_ROM_SEGMENT(ganon_final_room_0)
DECLARE_ROM_SEGMENT(entra_room_0)
DECLARE_ROM_SEGMENT(entra_n_room_0)
DECLARE_ROM_SEGMENT(enrui_room_0)
DECLARE_ROM_SEGMENT(market_alley_room_0)
DECLARE_ROM_SEGMENT(market_alley_n_room_0)
DECLARE_ROM_SEGMENT(market_day_room_0)
DECLARE_ROM_SEGMENT(market_night_room_0)
DECLARE_ROM_SEGMENT(market_ruins_room_0)
DECLARE_ROM_SEGMENT(shrine_room_0)
DECLARE_ROM_SEGMENT(shrine_n_room_0)
DECLARE_ROM_SEGMENT(shrine_r_room_0)
DECLARE_ROM_SEGMENT(kokiri_home_room_0)
DECLARE_ROM_SEGMENT(kokiri_home3_room_0)
DECLARE_ROM_SEGMENT(kokiri_home4_room_0)
DECLARE_ROM_SEGMENT(kokiri_home5_room_0)
DECLARE_ROM_SEGMENT(kakariko_room_0)
DECLARE_ROM_SEGMENT(kakariko3_room_0)
DECLARE_ROM_SEGMENT(shop1_room_0)
DECLARE_ROM_SEGMENT(kokiri_shop_room_0)
DECLARE_ROM_SEGMENT(golon_room_0)
DECLARE_ROM_SEGMENT(zoora_room_0)
DECLARE_ROM_SEGMENT(drag_room_0)
DECLARE_ROM_SEGMENT(alley_shop_room_0)
DECLARE_ROM_SEGMENT(night_shop_room_0)
DECLARE_ROM_SEGMENT(face_shop_room_0)
DECLARE_ROM_SEGMENT(link_home_room_0)
DECLARE_ROM_SEGMENT(impa_room_0)
DECLARE_ROM_SEGMENT(malon_stable_room_0)
DECLARE_ROM_SEGMENT(labo_room_0)
DECLARE_ROM_SEGMENT(hylia_labo_room_0)
DECLARE_ROM_SEGMENT(tent_room_0)
DECLARE_ROM_SEGMENT(hut_room_0)
DECLARE_ROM_SEGMENT(daiyousei_izumi_room_0)
DECLARE_ROM_SEGMENT(yousei_izumi_tate_room_0)
DECLARE_ROM_SEGMENT(yousei_izumi_yoko_room_0)
DECLARE_ROM_SEGMENT(kakusiana_room_0)
DECLARE_ROM_SEGMENT(kakusiana_room_1)
DECLARE_ROM_SEGMENT(kakusiana_room_2)
DECLARE_ROM_SEGMENT(kakusiana_room_3)
DECLARE_ROM_SEGMENT(kakusiana_room_4)
DECLARE_ROM_SEGMENT(kakusiana_room_5)
DECLARE_ROM_SEGMENT(kakusiana_room_6)
DECLARE_ROM_SEGMENT(kakusiana_room_7)
DECLARE_ROM_SEGMENT(kakusiana_room_8)
DECLARE_ROM_SEGMENT(kakusiana_room_9)
DECLARE_ROM_SEGMENT(kakusiana_room_10)
DECLARE_ROM_SEGMENT(kakusiana_room_11)
DECLARE_ROM_SEGMENT(kakusiana_room_12)
DECLARE_ROM_SEGMENT(kakusiana_room_13)
DECLARE_ROM_SEGMENT(hakaana_room_0)
DECLARE_ROM_SEGMENT(hakaana2_room_0)
DECLARE_ROM_SEGMENT(hakaana_ouke_room_0)
DECLARE_ROM_SEGMENT(hakaana_ouke_room_1)
DECLARE_ROM_SEGMENT(hakaana_ouke_room_2)
DECLARE_ROM_SEGMENT(syatekijyou_room_0)
DECLARE_ROM_SEGMENT(tokinoma_room_0)
DECLARE_ROM_SEGMENT(tokinoma_room_1)
DECLARE_ROM_SEGMENT(kenjyanoma_room_0)
DECLARE_ROM_SEGMENT(hairal_niwa_room_0)
DECLARE_ROM_SEGMENT(hairal_niwa_n_room_0)
DECLARE_ROM_SEGMENT(hiral_demo_room_0)
DECLARE_ROM_SEGMENT(hakasitarelay_room_0)
DECLARE_ROM_SEGMENT(hakasitarelay_room_1)
DECLARE_ROM_SEGMENT(hakasitarelay_room_2)
DECLARE_ROM_SEGMENT(hakasitarelay_room_3)
DECLARE_ROM_SEGMENT(hakasitarelay_room_4)
DECLARE_ROM_SEGMENT(hakasitarelay_room_5)
DECLARE_ROM_SEGMENT(hakasitarelay_room_6)
DECLARE_ROM_SEGMENT(turibori_room_0)
DECLARE_ROM_SEGMENT(nakaniwa_room_0)
DECLARE_ROM_SEGMENT(bowling_room_0)
DECLARE_ROM_SEGMENT(souko_room_0)
DECLARE_ROM_SEGMENT(souko_room_1)
DECLARE_ROM_SEGMENT(souko_room_2)
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DECLARE_ROM_SEGMENT(miharigoya_room_0)
DECLARE_ROM_SEGMENT(mahouya_room_0)
DECLARE_ROM_SEGMENT(ganon_demo_room_0)
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DECLARE_ROM_SEGMENT(kinsuta_room_0)
DECLARE_ROM_SEGMENT(spot00_room_0)
DECLARE_ROM_SEGMENT(spot01_room_0)
DECLARE_ROM_SEGMENT(spot02_room_0)
DECLARE_ROM_SEGMENT(spot02_room_1)
DECLARE_ROM_SEGMENT(spot03_room_0)
DECLARE_ROM_SEGMENT(spot03_room_1)
DECLARE_ROM_SEGMENT(spot04_room_0)
DECLARE_ROM_SEGMENT(spot04_room_1)
DECLARE_ROM_SEGMENT(spot04_room_2)
DECLARE_ROM_SEGMENT(spot05_room_0)
DECLARE_ROM_SEGMENT(spot06_room_0)
DECLARE_ROM_SEGMENT(spot07_room_0)
DECLARE_ROM_SEGMENT(spot07_room_1)
DECLARE_ROM_SEGMENT(spot08_room_0)
DECLARE_ROM_SEGMENT(spot09_room_0)
DECLARE_ROM_SEGMENT(spot10_room_0)
DECLARE_ROM_SEGMENT(spot10_room_1)
DECLARE_ROM_SEGMENT(spot10_room_2)
DECLARE_ROM_SEGMENT(spot10_room_3)
DECLARE_ROM_SEGMENT(spot10_room_4)
DECLARE_ROM_SEGMENT(spot10_room_5)
DECLARE_ROM_SEGMENT(spot10_room_6)
DECLARE_ROM_SEGMENT(spot10_room_7)
DECLARE_ROM_SEGMENT(spot10_room_8)
DECLARE_ROM_SEGMENT(spot10_room_9)
DECLARE_ROM_SEGMENT(spot11_room_0)
DECLARE_ROM_SEGMENT(spot12_room_0)
DECLARE_ROM_SEGMENT(spot12_room_1)
DECLARE_ROM_SEGMENT(spot13_room_0)
DECLARE_ROM_SEGMENT(spot13_room_1)
DECLARE_ROM_SEGMENT(spot15_room_0)
DECLARE_ROM_SEGMENT(spot16_room_0)
DECLARE_ROM_SEGMENT(spot17_room_0)
DECLARE_ROM_SEGMENT(spot17_room_1)
DECLARE_ROM_SEGMENT(spot18_room_0)
DECLARE_ROM_SEGMENT(spot18_room_1)
DECLARE_ROM_SEGMENT(spot18_room_2)
DECLARE_ROM_SEGMENT(spot18_room_3)
DECLARE_ROM_SEGMENT(spot20_room_0)
DECLARE_ROM_SEGMENT(ganon_tou_room_0)
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#if OOT_DEBUG
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DECLARE_ROM_SEGMENT(test01_room_0)
DECLARE_ROM_SEGMENT(besitu_room_0)
DECLARE_ROM_SEGMENT(depth_test_room_0)
DECLARE_ROM_SEGMENT(syotes_room_0)
DECLARE_ROM_SEGMENT(syotes2_room_0)
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DECLARE_ROM_SEGMENT(sutaru_room_0)
DECLARE_ROM_SEGMENT(hairal_niwa2_room_0)
DECLARE_ROM_SEGMENT(sasatest_room_0)
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DECLARE_ROM_SEGMENT(testroom_room_0)
DECLARE_ROM_SEGMENT(testroom_room_1)
DECLARE_ROM_SEGMENT(testroom_room_2)
DECLARE_ROM_SEGMENT(testroom_room_3)
DECLARE_ROM_SEGMENT(testroom_room_4)
#endif
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#endif