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oot/src/code/z_game_dlftbls.c

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#include "global.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
#include "tables/gamestate_table.h"
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
// Gamestate Overlay Table definition
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) \
{ \
NULL, ROM_FILE_UNSET, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, \
0, sizeof(typeName##State), \
},
#define DEFINE_GAMESTATE(typeName, enumName, name) \
{ \
NULL, \
ROM_FILE(ovl_##name), \
_ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, \
NULL, \
typeName##_Init, \
typeName##_Destroy, \
NULL, \
NULL, \
0, \
sizeof(typeName##State), \
},
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GameStateOverlay gGameStateOverlayTable[] = {
#include "tables/gamestate_table.h"
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};
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL