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oot/src/code/z_debug.c

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#include <ultra64.h>
#include <global.h>
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#include <z64.h>
#include <color.h>
#include <regs.h>
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#include <PR/os_cont.h>
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#define PAGE_N 16
typedef struct
{
u8 x;
u8 y;
u8 colorId;
char text[0x15];
} PrintTextBuffer;
typedef struct
{
u16 push;
u16 held;
} InputCombo;
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GameInfo* gGameInfo;
int D_8015FA94; //no known symbols
PrintTextBuffer D_8015FA98[0x16];
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s16 D_8011E0B0 = 0; //PrintTextBuffer index
Color_RGBA8 printTextColors[] = {
{ 0xFF, 0xFF, 0x20, 0xC0 },
{ 0xFF, 0x96, 0x80, 0xC0 },
{ 0x80, 0x60, 0x00, 0x40 },
{ 0xC0, 0x80, 0x10, 0x80 },
{ 0xFF, 0xC0, 0x20, 0x80 },
{ 0xE6, 0xE6, 0xDC, 0x40 },
{ 0x80, 0x96, 0xFF, 0x80 },
{ 0x80, 0xFF, 0x20, 0x80 },
};
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InputCombo inputCombos[REG_GROUPS] = {
{ L_TRIG, U_CBUTTONS },
{ L_TRIG, L_CBUTTONS },
{ L_TRIG, D_CBUTTONS },
{ L_TRIG, A_BUTTON },
{ R_TRIG, D_CBUTTONS },
{ L_TRIG, R_CBUTTONS },
{ L_TRIG, R_TRIG },
{ L_TRIG, L_JPAD },
{ L_TRIG, R_JPAD },
{ L_TRIG, U_JPAD },
{ L_TRIG, B_BUTTON },
{ L_TRIG, Z_TRIG },
{ L_TRIG, D_JPAD },
{ R_TRIG, A_BUTTON },
{ R_TRIG, B_BUTTON },
{ R_TRIG, Z_TRIG },
{ R_TRIG, L_TRIG },
{ R_TRIG, U_CBUTTONS },
{ R_TRIG, R_CBUTTONS },
{ R_TRIG, L_JPAD },
{ R_TRIG, L_CBUTTONS },
{ R_TRIG, START_BUTTON },
{ L_TRIG, START_BUTTON },
{ R_TRIG, R_JPAD },
{ R_TRIG, U_JPAD },
{ START_BUTTON, R_TRIG },
{ START_BUTTON, A_BUTTON },
{ START_BUTTON, B_BUTTON },
{ START_BUTTON, R_CBUTTONS },
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};
char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
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//initialize GameInfo
void func_800636C0()
{
s32 i;
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gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
gGameInfo->regPage = 0;
gGameInfo->regGroup = 0;
gGameInfo->regCur = 0;
gGameInfo->dpadLast = 0;
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gGameInfo->repeat = 0;
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for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++)
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{
gGameInfo->data[i] = 0;
}
}
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//Called when free movement is active.
//8011D394 to enable camera debugger
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void func_8006375C(s32 arg0, s32 arg1, float* d_80855320)
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{
}
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#ifdef NON_MATCHING //regalloc
//Copy Camera Debugger Text
void func_8006376C(u8 x, u8 y, u8 colorId, const char* text)
{
PrintTextBuffer* buf;
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char* bufText;
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s16 i; //v1
buf = &D_8015FA98[D_8011E0B0];
if (D_8011E0B0 < 0x16) {
buf->x = x;
buf->y = y;
buf->colorId = colorId;
i = 0;
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bufText = buf->text + 1;
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if (*buf->text = *text++) {
do if (i++ > 0x14) {
break;
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} while (*bufText++ = *text++);
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}
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*bufText = '\0';
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D_8011E0B0++;
}
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_8006376C.s")
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#endif
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//Draw Text
void func_80063828(GfxPrint* gfxPrint)
{
s32 i;
Color_RGBA8* color;
PrintTextBuffer* buffer;
char* text;
i = 0;
if (D_8011E0B0 > 0)
{
do
{
buffer = &D_8015FA98[i];
text = buffer->text;
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color = &printTextColors[buffer->colorId];
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GfxPrint_SetColor(gfxPrint, color->r, color->g, color->b, color->a);
GfxPrint_SetPos(gfxPrint, buffer->x, buffer->y);
GfxPrint_Printf(gfxPrint, "%s", text);
i += 1;
} while (i < D_8011E0B0);
}
}
//Edit REG
void func_8006390C(Input* input) {
s32 dpad;
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s32 regGroup;
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s32 increment;
InputCombo* input_combo;
s32 i;
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regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
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dpad = input->raw.pad & 0xF00;
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if (!~(input->raw.pad | ~L_TRIG) ||
!~(input->raw.pad | ~R_TRIG) ||
!~(input->raw.pad | ~START_BUTTON)) {
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input_combo = inputCombos;
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for (i = 0; i < REG_GROUPS; i++)
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{
if (~(~input_combo->push | input->raw.pad) ||
~(~input_combo->held | input->padPressed)) {
input_combo++;
}
else
break;
}
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if (i < REG_GROUPS) {
if (i == gGameInfo->regGroup) {
gGameInfo->regPage = (gGameInfo->regPage + 1) % 7;
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return;
}
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gGameInfo->regGroup = i;
gGameInfo->regPage = 0;
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}
}
else {
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switch (gGameInfo->regPage - 1)
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{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
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if (dpad == gGameInfo->dpadLast) {
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gGameInfo->repeat--;
if (gGameInfo->repeat < 0) {
gGameInfo->repeat = 1;
}
else {
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dpad ^= gGameInfo->dpadLast;
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}
}
else {
gGameInfo->repeat = 0x10;
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gGameInfo->dpadLast = dpad;
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}
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increment =
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(dpad & R_JPAD) ? (
!~(input->raw.pad | ~(A_BUTTON | B_BUTTON)) ? 1000 :
!~(input->raw.pad | ~A_BUTTON) ? 100 :
!~(input->raw.pad | ~B_BUTTON) ? 10 : 1) :
(dpad & L_JPAD) ? (
!~(input->raw.pad | ~(A_BUTTON | B_BUTTON)) ? -1000 :
!~(input->raw.pad | ~A_BUTTON) ? -100 :
!~(input->raw.pad | ~B_BUTTON) ? -10 : -1) :
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0;
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gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
if (dpad & U_JPAD) {
gGameInfo->regCur--;
if (gGameInfo->regCur < 0) {
gGameInfo->regCur = PAGE_N - 1;
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}
}
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else if (dpad & D_JPAD) {
gGameInfo->regCur++;
if (gGameInfo->regCur >= PAGE_N) {
gGameInfo->regCur = 0;
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}
}
if (iREG(0)) {
iREG(0) = 0;
func_800AA000(0, iREG(1), iREG(2), iREG(3));
}
}
}
}
//Draw Memory Viewer
void func_80063C04(GfxPrint* gfxPrint)
{
s32 i;
s32 page;
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s32 regGroup;
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s32 test; //removing affects stack
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char name[3];
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page = (gGameInfo->regPage * PAGE_N) - PAGE_N;
regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
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//set up register name string
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name[0] = 'R';
name[1] = regChar[gGameInfo->regGroup]; //r_group type char
name[2] = '\0';
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GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
for (i = 0; i != PAGE_N; i++)
{
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if (i == gGameInfo->regCur)
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{
GfxPrint_SetColor(gfxPrint, 0, 0xff, 0xff, 0xff);
}
GfxPrint_SetPos(gfxPrint, 3, i + 5);
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GfxPrint_Printf(gfxPrint, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]);
if (i == gGameInfo->regCur)
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{
GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
}
}
}
void func_80063D7C(GraphicsContext* gfxCtx) {
Gfx* sp7C;
Gfx* sp78;
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Gfx* tempRet;
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void* unk2[6];
GfxPrint gfxPrint;
void* unk[2];
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Gfx* dlFrame[4]; //stores state of GfxCtx next ptrs
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func_800C6AC4(&dlFrame, gfxCtx, "../z_debug.c", 628);
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GfxPrint_Ctor(&gfxPrint);
sp78 = gfxCtx->polyOpa.p;
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tempRet = func_800C6C20(gfxCtx->polyOpa.p);
gSPDisplayList(gfxCtx->overlay.p++, tempRet);
GfxPrint_Open(&gfxPrint, tempRet);
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if ((OREG(0) == 1) || (OREG(0) == 8)) {
func_80063828(&gfxPrint);
}
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if (gGameInfo->regPage != 0) {
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func_80063C04(&gfxPrint);
}
D_8011E0B0 = 0;
sp7C = GfxPrint_Close(&gfxPrint);
gSPEndDisplayList(sp7C++);
func_800C6C28(sp78, sp7C);
gfxCtx->polyOpa.p = sp7C;
if (0);
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func_800C6B54(&dlFrame, gfxCtx, "../z_debug.c", 664);
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GfxPrint_Dtor(&gfxPrint);
}