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oot/src/code/z_player_lib.c

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19 KiB
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2020-03-17 04:31:30 +00:00
#include <ultra64.h>
#include <global.h>
typedef struct {
u8 unk_0;
u16 unk_2;
} Struct_8008F2F8;
// TODO decompile data
extern SkeletonHeader* D_80125B70[];
extern s16 D_80125B78[];
extern u8 D_80125C44[];
extern Struct_8008F2F8 D_80125C88[];
extern u8 D_80125C98[];
extern UNK_TYPE D_80125F18[];
extern UNK_TYPE D_80125F20[];
extern UNK_TYPE D_80125F28[];
extern UNK_TYPE D_80125F30[];
extern UNK_TYPE D_80125F38[];
extern UNK_PTR D_80125F40[];
extern u8 D_8012607C[];
extern f32 D_801260D0;
extern Vec3f D_801260A4;
extern Vec3f D_801260B0;
extern Vec3f D_801260BC;
extern Vec3f D_801260C8;
extern Vec3f D_80126080;
extern Vec3f D_8012608C;
extern Vec3f D_80126098;
// TODO decompile bss
extern u8 D_80160008[]; // TODO check type
// Segment Addresses
extern LinkAnimetionEntry D_04003238;
extern UNK_TYPE D_0602A738;
extern UNK_TYPE D_0602CB48;
void func_8008E750(GlobalContext* globalCtx, Player* player) {
s32 currentBoots;
s16* temp_var;
REG(27) = 0x7D0;
REG(48) = 0x172;
currentBoots = player->currentBoots;
if (currentBoots == 0) {
if (LINK_IS_CHILD) {
currentBoots = 5;
}
} else if (currentBoots == 1) {
if ((s32)(player->stateFlags1 * 0x10) < 0) {
currentBoots = 4;
}
REG(27) = 0x1F4;
REG(48) = 0x64;
}
temp_var = (s16*)&D_80125B78 + (currentBoots * 0x11);
REG(19) = temp_var[0];
REG(30) = temp_var[1];
REG(32) = temp_var[2];
REG(34) = temp_var[3];
REG(35) = temp_var[4];
REG(36) = temp_var[5];
REG(37) = temp_var[6];
REG(38) = temp_var[7];
REG(43) = temp_var[8];
REG(45) = temp_var[9];
REG(68) = temp_var[10];
REG(69) = temp_var[11];
IREG(66) = temp_var[12];
IREG(67) = temp_var[13];
IREG(68) = temp_var[14];
IREG(69) = temp_var[15];
MREG(95) = temp_var[16];
if (globalCtx->roomCtx.curRoom.unk_03 == 2) {
REG(45) = 0x1F4;
}
}
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s32 func_8008E8DC(GlobalContext* globalCtx, Player* player) {
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return (player->stateFlags1 & 0x20000080 || player->action || globalCtx->sceneLoadFlag == 0x14 ||
player->stateFlags1 & 1 || player->unk_692 & 0x80 ||
(gSaveContext.unk_13F0 && func_8008F0D8(player, player->unk_154) >= 0));
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}
s32 func_8008E988(GlobalContext* globalCtx) {
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Player* player = PLAYER;
return func_8008E8DC(globalCtx, player) || player->unk_6AD == 4;
}
s32 func_8008E9C4(Player* player) {
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return player->stateFlags1 & 0x10;
}
s32 func_8008E9D0(Player* player) {
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return LINK_IS_CHILD && player->currentShield == 2;
}
s32 func_8008E9F8(Player* player, s32 arg1) {
s32 temp_v1 = D_80125C44[arg1];
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if (temp_v1 == 2 && func_8008E9D0(player) != 0) {
return 1;
} else {
return temp_v1;
}
}
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#ifdef NON_MATCHING
// Regalloc only
void func_8008EA40(Player* player) {
s8 temp;
if ((s32)(player->stateFlags1 << 9) < 0) {
temp = player->unk_154;
if ((temp < 0) || (player->heldItemActionParam == temp)) {
if (func_8008F1A0(player) == 0 && func_8008E9D0(player) == 0) {
player->unk_15D = 0xA;
player->unk_160 = gSaveContext.linkAge + D_80125F40[10];
if (player->unk_15E == 0x12) {
player->unk_15E = 0x10;
} else if (player->unk_15E == 0x13) {
player->unk_15E = 0x11;
}
player->unk_168 = gSaveContext.linkAge + D_80125F40[player->unk_15E];
player->unk_15B = 2;
player->unk_154 = -1;
}
}
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EA40.s")
#endif
#ifdef NON_MATCHING
// Regalloc, gSaveContext and D_80125F40 hi/lo pairs swapped
void func_8008EB2C(Player* player, s32 arg1) {
player->unk_15C = D_80125C98[(arg1 * 5) + 1];
player->unk_15D = D_80125C98[(arg1 * 5) + 2];
player->unk_15E = D_80125C98[(arg1 * 5) + 3];
player->unk_164 = gSaveContext.linkAge + D_80125F40[D_80125C98[(arg1 * 5) + 1]];
player->unk_160 = gSaveContext.linkAge + D_80125F40[D_80125C98[(arg1 * 5) + 2]];
player->unk_168 = gSaveContext.linkAge + D_80125F40[D_80125C98[(arg1 * 5) + 3]];
player->unk_16C = gSaveContext.linkAge + D_80125F40[D_80125C98[(arg1 * 5) + 4]];
func_8008EA40(player);
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EB2C.s")
#endif
void func_8008EC04(Player* player, s32 arg1) {
player->unk_158 = arg1;
if (arg1 == 1) {
player->unk_15B = 0;
} else {
player->unk_15B = D_80125C98[arg1 * 5];
}
if (player->unk_15B < 3 && player->currentShield == 0) {
player->unk_15B = 0;
}
func_8008EB2C(player, arg1);
}
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void func_8008EC70(Player* player) {
player->unk_154 = player->heldItemActionParam;
func_8008EC04(player, func_8008E9F8(player, player->heldItemActionParam));
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player->unk_6AD = 0;
}
#ifdef NON_MATCHING
// Regalloc, ITEM_NONE immediate not reused
void func_8008ECAC(GlobalContext* globalCtx, Player* player) {
s32 phi_v0;
if (player->action != 0x56) {
player->currentShield = ((gSaveContext.equips.equipment & gEquipMasks[1]) >> gEquipShifts[1]);
player->currentTunic = (((gSaveContext.equips.equipment & gEquipMasks[2]) >> gEquipShifts[2]) - 1);
player->currentBoots = (((gSaveContext.equips.equipment & gEquipMasks[3]) >> gEquipShifts[3]) - 1);
if (gSaveContext.buttonStatus[EQUIP_SWORD] == ITEM_NONE) {
player->currentSword = ITEM_NONE;
} else {
if (gSaveContext.equips.buttonItems[EQUIP_SWORD] == ITEM_SWORD_KNIFE) {
phi_v0 = ITEM_SWORD_BGS;
} else {
phi_v0 = gSaveContext.equips.buttonItems[EQUIP_SWORD];
}
player->currentSword = phi_v0;
}
func_8008EC04(player, func_8008E9F8(player, player->heldItemActionParam));
func_8008E750(globalCtx, player);
}
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008ECAC.s")
#endif
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void func_8008ED9C(GlobalContext* globalCtx, Player* player, s32 item, s32 arg2) {
Inventory_UpdateBottleItem(globalCtx, item, player->heldItemCButtonIdx);
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if (item != ITEM_BOTTLE) {
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player->unk_152 = item;
player->heldItemActionParam = arg2;
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}
player->unk_154 = arg2;
}
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void func_8008EDF0(Player* player) {
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player->unk_664 = NULL;
player->stateFlags2 &= ~0x2000;
}
void func_8008EE08(Player* player) {
if ((player->actor.bgCheckFlags & 1) || (player->stateFlags1 & 0x8A00000) ||
((player->stateFlags1 & 0xC0000) == 0 && (player->actor.posRot.pos.y - player->actor.unk_80) < 100.0f)) {
player->stateFlags1 &= 0xBFF07FFF;
} else if ((player->stateFlags1 & 0x2C0000) == 0) {
player->stateFlags1 |= 0x80000;
}
func_8008EDF0(player);
}
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#ifdef NON_MATCHING
// v1 instead of v0
void func_8008EEAC(GlobalContext* globalCtx, UNK_PTR arg1) {
Player* player;
player = PLAYER;
func_8008EE08(player);
player->unk_664 = arg1;
player->unk_684 = arg1;
player->stateFlags1 |= 0x10000;
func_8005AA90(Gameplay_GetCamera(globalCtx, 0), 8, arg1);
func_8005A444(Gameplay_GetCamera(globalCtx, 0), 2);
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EEAC.s")
#endif
s32 func_8008EF40(GlobalContext* globalCtx) {
Player* player = PLAYER;
return player->stateFlags1 & 0x800000;
}
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s32 func_8008EF44(GlobalContext* globalCtx, s32 arg1) {
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globalCtx->unk_11E5C = (arg1 + 1);
return 1;
}
s32 func_8008EF5C(GlobalContext* globalCtx, Vec3f* pos, f32 radius, f32 arg3) {
s32 pad;
Vec3f diff;
Player* player;
player = PLAYER;
if ((player->heldItemActionParam == 6) && (player->stickFlameTimer != 0)) {
Math_Vec3f_Diff(&player->swordDimensions.tip, pos, &diff);
return ((diff.x * diff.x) + (diff.z * diff.z)) <= (radius * radius) && 0.0f <= diff.y && diff.y <= arg3;
} else {
return false;
}
}
s32 func_8008F034() {
s32 temp_v1;
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temp_v1 = (s32)(gSaveContext.upgrades & gUpgradeMasks[2]) >> gUpgradeShifts[2];
if (LINK_IS_ADULT) {
return temp_v1;
} else if (temp_v1 != 0) {
return 1;
} else {
return 0;
}
}
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u8 func_8008F080(GlobalContext* globalCtx) {
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Player* player = PLAYER;
return player->currentMask;
}
Player* func_8008F08C(GlobalContext* globalCtx) {
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Player* player = PLAYER;
player->currentMask = 0;
return player;
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}
s32 func_8008F098(GlobalContext* globalCtx) {
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Player* player = PLAYER;
return player->currentShield == 3;
}
s32 func_8008F0AC(GlobalContext* globalCtx) {
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Player* player = PLAYER;
return player->unk_15D == 0xa && player->currentShield == 3;
}
s32 func_8008F0D8(Player* player, s32 arg1) {
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s32 temp_v0 = arg1 - 0x15;
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if (temp_v0 >= 0 && temp_v0 < 6) {
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return temp_v0;
}
return -1;
}
s32 func_8008F104(Player* player) {
return player->heldItemActionParam == 0x10 || player->heldItemActionParam == 0x11;
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}
s32 func_8008F128(Player* player) {
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return func_8008F104(player) && player->heldActor == NULL;
}
s32 func_8008F158(s32 arg0) {
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s32 temp_v0 = arg0 - 2;
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if (temp_v0 > 0 && temp_v0 < 6) {
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return temp_v0;
}
return 0;
}
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void func_8008F180(Player* player) {
func_8008F158(player->heldItemActionParam);
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}
s32 func_8008F1A0(Player* player) {
if (player->heldItemActionParam >= 5 && player->heldItemActionParam < 8) {
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return 1;
}
return 0;
}
s32 func_8008F1CC(Player* player) {
return player->heldItemActionParam == 5 && gSaveContext.bgsHitsLeft <= 0.0f;
}
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s32 func_8008F224(Player* player, s32 arg1) {
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s32 temp_v0 = arg1 - 0x1E;
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if (temp_v0 >= 0 && temp_v0 < 0xD) {
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return temp_v0;
}
return -1;
}
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void func_8008F250(Player* player) {
func_8008F224(player, player->heldItemActionParam);
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}
s32 func_8008F270(Player* player, s32 arg1) {
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s32 temp_v0 = arg1 - 0x12;
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if (temp_v0 >= 0 && temp_v0 < 2) {
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return temp_v0;
}
return -1;
}
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s32 func_8008F29C(Player* player) {
return func_8008F270(player, player->heldItemActionParam);
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}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F2BC.s")
s32 func_8008F2F8(GlobalContext* globalCtx) {
Player* player;
Struct_8008F2F8* temp_a3;
s32 phi_v1;
player = PLAYER;
if (globalCtx->roomCtx.curRoom.unk_02 == 3) {
phi_v1 = 0;
} else if (((s32)player->unk_840 >= 0x51) && (player->currentBoots == 1 || (s32)player->unk_840 >= 0x12C)) {
phi_v1 = (player->currentBoots == 1 && (player->actor.bgCheckFlags & 1)) ? 1 : 3;
} else if (((s32)player->stateFlags1 * 0x10) < 0) {
phi_v1 = 2;
} else {
return 0;
}
if (func_8008E988(globalCtx) == 0) {
temp_a3 = &D_80125C88[phi_v1];
if (!temp_a3) {}
if (temp_a3->unk_0 != 0 && !(gSaveContext.unk_13C6 & temp_a3->unk_0) &&
((phi_v1 == 0 && player->currentTunic != 1) ||
((phi_v1 == 1 || phi_v1 == 3) && player->currentBoots == 1 && player->currentTunic != 2))) {
func_8010B680(globalCtx, temp_a3->unk_2, 0);
gSaveContext.unk_13C6 |= temp_a3->unk_0;
}
}
return phi_v1 + 1;
}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F470.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F87C.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008FCC8.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090014.s")
#ifdef NON_MATCHING
// Regalloc only
s32 func_800902F0(s32 arg0, s32 arg1, UNK_PTR** arg2, s32 arg3, s32 arg4, Player* player) {
if (func_8008FCC8(arg0, arg1, arg2, arg3, arg4, player) == 0) {
if (player->unk_6AD != 2) {
*arg2 = NULL;
} else {
if (arg1 == 0xF) {
*arg2 = D_80125F18[gSaveContext.linkAge];
} else if (arg1 == 0x10) {
*arg2 = D_80125F20[gSaveContext.linkAge];
} else if (arg1 == 0x11) {
*arg2 = D_80125F28[gSaveContext.linkAge];
} else if (arg1 == 0x12) {
*arg2 = D_80125F30[gSaveContext.linkAge];
} else if (arg1 == 0x13) {
*arg2 = func_8008F104(player) ? &D_0602A738 : D_80125F38[gSaveContext.linkAge];
} else {
*arg2 = NULL;
}
}
}
return 0;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_800902F0.s")
#endif
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s32 func_80090440(s32 arg0, s32 arg1, UNK_PTR** arg2, s32 arg3, s32 arg4, Player* player) {
if (func_8008FCC8(arg0, arg1, arg2, arg3, arg4, player) == 0) {
*arg2 = NULL;
}
return 0;
}
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u8 func_80090480(GlobalContext* globalCtx, Collider* collider, Struct_80090480_arg2* arg2, Vec3f* arg3, Vec3f* arg4) {
if (arg2->active == 0) {
if (collider != NULL) {
Collider_QuadSetAT(globalCtx, collider);
}
Math_Vec3f_Copy(&arg2->tip, arg3);
Math_Vec3f_Copy(&arg2->base, arg4);
arg2->active = 1;
return 1;
} else {
if (arg2->tip.x == arg3->x && arg2->tip.y == arg3->y && arg2->tip.z == arg3->z && arg2->base.x == arg4->x &&
arg2->base.y == arg4->y && arg2->base.z == arg4->z) {
if (collider != NULL) {
Collider_QuadSetAT(globalCtx, collider);
}
return 0;
}
if (collider != NULL) {
func_80062734(collider, arg4, arg3, &arg2->base, &arg2->tip);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, collider);
}
Math_Vec3f_Copy(&arg2->base, arg4);
Math_Vec3f_Copy(&arg2->tip, arg3);
arg2->active = 1;
return 1;
}
}
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void func_80090604(GlobalContext* globalCtx, Player* player, ColliderQuad* collider, ColliderQuadDimInit* quadInit) {
Vec3f d;
Vec3f c;
Vec3f b;
Vec3f a;
if ((s32)(player->stateFlags1 << 9) < 0) {
player->unk_5F8 = D_8012607C[player->currentShield];
Matrix_MultVec3f(&quadInit->quad[0], &a);
Matrix_MultVec3f(&quadInit->quad[1], &b);
Matrix_MultVec3f(&quadInit->quad[2], &c);
Matrix_MultVec3f(&quadInit->quad[3], &d);
func_80062734(collider, &a, &b, &c, &d);
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &collider->base);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &collider->base);
}
}
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void func_800906D4(GlobalContext* globalCtx, Player* player, ColliderTrisItemDimInit* trisInit) {
Vec3f sp44;
Vec3f sp38;
Vec3f sp2C;
Matrix_MultVec3f(&D_801260A4, &sp2C);
Matrix_MultVec3f(&D_801260B0, &sp38);
Matrix_MultVec3f(&D_801260BC, &sp44);
if (func_80090480(globalCtx, NULL, &player->swordDimensions, &trisInit->vtx[0], &sp2C) != 0 &&
(s32)(player->stateFlags1 << 9) >= 0) {
EffectBlure_AddVertex(Effect_GetByIndex(player->swordEffectId), &player->swordDimensions.tip,
&player->swordDimensions.base);
}
if (player->swordState > 0 && ((player->swordAnimation < 0x18) || ((s32)(player->stateFlags2 << 0xE) < 0))) {
func_80090480(globalCtx, &player->unk_4E4, &player->unk_8D0, &trisInit->vtx[1], &sp38);
func_80090480(globalCtx, &player->unk_564, &player->unk_8EC, &trisInit->vtx[2], &sp44);
}
}
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#ifdef NON_MATCHING
// Regalloc, single stack difference
void func_800907E4(GlobalContext* globalCtx, Player* player, Vec3f* arg2, s32 arg3) {
f32 sp4C;
GraphicsContext* gfxCtx;
Gfx* dispRefs[4];
s32 temp_at;
f32 sp28;
sp4C = (player->exchangeItemId != 0) ? 6.0f : 14.0f;
gfxCtx = globalCtx->state.gfxCtx;
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0x961);
gSegments[6] = PHYSICAL_TO_VIRTUAL(player->getItemModel);
gSPSegment(gfxCtx->polyOpa.p++, 0x06, player->getItemModel);
gSPSegment(gfxCtx->polyXlu.p++, 0x06, player->getItemModel);
sp28 = Math_Sins(player->actor.shape.rot.y);
Matrix_Translate((sp28 * 3.299999952316284f) + arg2->x, arg2->y + sp4C,
(Math_Coss(player->actor.shape.rot.y) * (3.299999952316284f + (IREG(90) / 10.0f))) + arg2->z,
MTXMODE_NEW);
temp_at = globalCtx->gameplayFrames;
Matrix_RotateZYX(0.0f, ((((globalCtx->gameplayFrames << 5) - temp_at) * 4) + temp_at) * 8, 0.0f, MTXMODE_APPLY);
Matrix_Scale(0.20000000298023224f, 0.20000000298023224f, 0.20000000298023224f, MTXMODE_APPLY);
func_800694A0(globalCtx, arg3 - 1);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0x975);
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_800907E4.s")
#endif
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void func_800909B4(GlobalContext* globalCtx, Player* player) {
if ((player->unk_170 == 0) || !osRecvMesg(&player->unk_194, NULL, OS_MESG_NOBLOCK)) {
player->unk_170 = 0;
func_800907E4(globalCtx, player, &D_80160008, ABS(player->overheadItemId));
}
}
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void func_80090A28(Player* player, ColliderTrisItemDimInit* trisInit) {
D_8012608C.x = D_80126080.x;
if (player->unk_845 >= 3) {
player->unk_845 += 1;
D_8012608C.x *= (1.0f + ((9 - player->unk_845) * 0.10000000149011612f));
}
D_8012608C.x += 1200.0f;
D_80126098.x = D_8012608C.x;
Matrix_MultVec3f(&D_80126080, &trisInit->vtx[0]);
Matrix_MultVec3f(&D_8012608C, &trisInit->vtx[1]);
Matrix_MultVec3f(&D_80126098, &trisInit->vtx[2]);
}
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#ifdef NON_MATCHING
// This function needs a bit of work still, but should be functionally equivalent.
// The biggest differences are in loads/stores of .data variables,
// also regalloc past Matrix_NewMtx and a minor stack difference.
void func_80090AFC(GlobalContext* globalCtx, Player* player, f32 arg2) {
f32 sp9C;
f32 sp98;
Vec3f sp8C;
Vec3f sp80;
Vec3f sp74;
Vec3f sp68;
f32 sp64;
f32 sp60;
Gfx* dispRefs[5]; // TODO confirm size
GraphicsContext* gfxCtx;
D_801260D0 = 0.0f;
Matrix_MultVec3f(&D_801260C8, &sp8C);
D_801260D0 = arg2;
Matrix_MultVec3f(&D_801260C8, &sp80);
if (func_8003E188(&globalCtx->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &sp98) != 0) {
gfxCtx = globalCtx->state.gfxCtx;
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0xA0C);
gfxCtx->overlay.p = Gfx_CallSetupDL(gfxCtx->overlay.p, 7);
func_800A6E10(&globalCtx->mf_11D60, &sp74, &sp68, &sp64);
sp60 = (sp64 < 200.0f) ? 0.07999999821186066f : (sp64 / 200.0f) * 0.07999999821186066f;
Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW);
Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY);
gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(gfxCtx, "../z_player_lib.c", 0xA1B),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(gfxCtx->overlay.p++, 0x06, globalCtx->objectCtx.status[player->actor.objBankIndex].segment);
gSPDisplayList(gfxCtx->overlay.p++, &D_0602CB48);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_player_lib.c", 0xA20);
}
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090AFC.s")
#endif
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80090D20.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80091738.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80091880.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80091A24.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8009214C.s")