..
__osMalloc.c
Decompile sleep.c and printutils.c
2020-04-08 18:36:15 +02:00
audio_playback.c
Improve and fix some non matchings ( #148 )
2020-05-19 15:55:49 -04:00
audioMgr.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
code_800A9D40.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_800A9F30.c
Decompile code_800D2E30 and use struct in code_800A9F30 ( #80 )
2020-04-18 22:56:53 -04:00
code_800ACE70.c
Decompile remaining z_vis... files ( #131 )
2020-05-15 05:02:39 -04:00
code_800AD920.c
Decompile remaining z_vis... files ( #131 )
2020-05-15 05:02:39 -04:00
code_800D2E30.c
Decompile code_800D2E30 and use struct in code_800A9F30 ( #80 )
2020-04-18 22:56:53 -04:00
code_800D31A0.c
padmgr and related ( #71 )
2020-04-14 13:17:25 -04:00
code_800FBCE0.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_800FC620.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
code_800FCE80.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_800FD970.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
code_8006BA00.c
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) ( #101 )
2020-04-30 22:00:39 -04:00
code_8006C3A0.c
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) ( #101 )
2020-04-30 22:00:39 -04:00
code_8006C510.c
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind ( #135 )
2020-05-19 16:27:25 -04:00
code_8006EA30.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_8007BF90.c
Split remaining z_camera files ( #98 )
2020-04-30 10:49:11 -04:00
code_8008E6A0.c
Decompile code_8008E6A0.c / Add CHECK_PAD macro ( #156 )
2020-05-22 08:33:10 -04:00
code_80097A00.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
code_800430A0.c
Decompile some more of z_player_lib ( #137 )
2020-05-19 20:15:48 -04:00
code_801067F0.c
Decompile code_801067F0, 80106860, 801068B0 ( #89 )
2020-04-23 10:59:25 +02:00
code_801068B0.c
Decompile code_801067F0, 80106860, 801068B0 ( #89 )
2020-04-23 10:59:25 +02:00
code_80043480.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_80069420.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_80106860.c
Decompile code_801067F0, 80106860, 801068B0 ( #89 )
2020-04-23 10:59:25 +02:00
code_80110450.c
Move last 3 functions in z_message_PAL.c to a separate file ( #158 )
2020-05-26 10:32:18 -04:00
db_camera.c
Format all src C files
2020-03-22 22:20:03 +01:00
debug_malloc.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
fault.c
Decompile code_8008E6A0.c / Add CHECK_PAD macro ( #156 )
2020-05-22 08:33:10 -04:00
fault_drawer.c
Decompile z_jpeg.c ( #70 )
2020-04-13 19:03:10 -04:00
flg_set.c
First proper commit.
2020-03-17 00:31:30 -04:00
game.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
gamealloc.c
Format all src C files
2020-03-22 22:20:03 +01:00
gfxprint.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
graph.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
irqmgr.c
Decompile speed_meter.c and add VIEWPORT_INIT macro ( #127 )
2020-05-12 23:05:55 -04:00
jpegutils.c
Decompile jpegutils.c ( #75 )
2020-04-16 14:08:23 -04:00
listalloc.c
Format all src C files
2020-03-22 22:20:03 +01:00
loadfragment2.c
Format all src C files
2020-03-22 22:20:03 +01:00
logseverity.c
Format all src C files
2020-03-22 22:20:03 +01:00
main.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
mtxuty-cvt.c
Decompile a bunch of small files ( #160 )
2020-05-25 23:18:14 +02:00
padmgr.c
Decompile a bunch of small files ( #160 )
2020-05-25 23:18:14 +02:00
padutils.c
Decompile a bunch of small files ( #160 )
2020-05-25 23:18:14 +02:00
printutils.c
Run format.sh
2020-04-08 18:45:50 +02:00
relocation.c
Decompiles Overlay_DoRelocation ( #149 )
2020-05-20 08:53:42 -04:00
sched.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
sleep.c
remove useless parentheses
2020-04-08 20:24:46 +02:00
speed_meter.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
sys_cfb.c
match final non-matching in sys_cfb.c
2020-03-24 16:53:09 -04:00
sys_math.c
Match sys_math.c and one in z_scene_table.c ( #90 )
2020-04-22 12:18:53 -04:00
sys_math3d.c
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
sys_math_atan.c
Math Files ( #76 )
2020-04-18 23:28:24 -04:00
sys_matrix.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
sys_ucode.c
Decompile z_jpeg.c ( #70 )
2020-04-13 19:03:10 -04:00
system_malloc.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
title_setup.c
Format all src C files
2020-03-22 22:20:03 +01:00
TwoHeadArena.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_actor.c
en_sb OK ( #159 )
2020-05-26 11:57:54 -04:00
z_actor_dlftbls.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_bgcheck.c
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
z_camera.c
Decompile code_8008E6A0.c / Add CHECK_PAD macro ( #156 )
2020-05-22 08:33:10 -04:00
z_cheap_proc.c
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_collision_btltbls.c
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
z_collision_check.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_common_data.c
Migrate z_common_data.c's .bss to C ( #157 )
2020-05-26 08:50:51 -04:00
z_construct.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_debug.c
Decompile code_8008E6A0.c / Add CHECK_PAD macro ( #156 )
2020-05-22 08:33:10 -04:00
z_debug_display.c
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
z_demo.c
Decompiled 101 of the 110 scenes. ( #153 )
2020-05-26 12:53:53 -04:00
z_DLF.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_draw.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_eff_blure.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_eff_shield_particle.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_eff_spark.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_eff_ss_dead.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_effect.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_effect_soft_sprite.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_effect_soft_sprite_dlftbls.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_effect_soft_sprite_old_init.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_elf_message.c
Decompile z_map_exp.c (2 non matchings left) ( #104 )
2020-05-01 11:09:20 -04:00
z_en_a_keep.c
En_Floormas OK ( #97 )
2020-05-07 19:18:09 -04:00
z_en_item00.c
More actor cleanup Part 3 ( #118 )
2020-05-05 18:53:15 -04:00
z_face_reaction.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_fbdemo.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fbdemo_circle.c
Fixed misspelling of circle in z_fbdemo_circle.c ( #105 )
2020-05-01 13:15:10 -04:00
z_fbdemo_fade.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fbdemo_triforce.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fbdemo_wipe1.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fcurve_data_skelanime.c
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind ( #135 )
2020-05-19 16:27:25 -04:00
z_game_dlftbls.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_horse.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_jpeg.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_kaleido_manager.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_kaleido_scope_call.c
Improve and fix some non matchings ( #148 )
2020-05-19 15:55:49 -04:00
z_kanfont.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_kankyo.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_lib.c
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) ( #101 )
2020-04-30 22:00:39 -04:00
z_lifemeter.c
Decompile z_map_exp.c (2 non matchings left) ( #104 )
2020-05-01 11:09:20 -04:00
z_lights.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_malloc.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_map_exp.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_map_mark.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_message_PAL.c
Move last 3 functions in z_message_PAL.c to a separate file ( #158 )
2020-05-26 10:32:18 -04:00
z_moji.c
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_msgevent.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_onepointdemo.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_parameter.c
Decompile code_8008E6A0.c / Add CHECK_PAD macro ( #156 )
2020-05-22 08:33:10 -04:00
z_path.c
Decompile Path_CopyLastPoint
2020-03-23 21:20:30 +01:00
z_play.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_player_call.c
More actor cleanup Part 2 ( #116 )
2020-05-04 15:02:51 -04:00
z_player_lib.c
Decompile code_8008E6A0.c / Add CHECK_PAD macro ( #156 )
2020-05-22 08:33:10 -04:00
z_prenmi.c
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_prenmi_buff.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_quake.c
Split remaining z_camera files ( #98 )
2020-04-30 10:49:11 -04:00
z_rcp.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_room.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_sample.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_scene.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_scene_table.c
Decompile z_oceff_wipe ( #122 )
2020-05-09 16:58:02 -04:00
z_skelanime.c
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
z_skin.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_skin_awb.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_skin_matrix.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_sram.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_view.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_vimode.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_vismono.c
Decompile remaining z_vis... files ( #131 )
2020-05-15 05:02:39 -04:00
z_vr_box.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_vr_box_draw.c
Decompile z_vr_box_draw.c ( #138 )
2020-05-15 05:14:07 -04:00