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<Root >
<File Name= "object_dog" Segment= "6" >
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<Animation Name= "gDogBarkAnim" Offset= "0x278" />
<Animation Name= "gDogBowAnim" Offset= "0x928" />
<Animation Name= "gDogBow2Anim" Offset= "0xC28" />
<Animation Name= "gDogRunAnim" Offset= "0xD78" />
<Animation Name= "gDogSitAnim" Offset= "0x1150" />
<Animation Name= "gDogWalkAnim" Offset= "0x1368" />
<Texture Name= "gDogFur1Tex" OutName= "fur_1" Format= "rgba16" Width= "32" Height= "32" Offset= "0x1380" /> <!-- Lower body -->
<Texture Name= "gDogFur2Tex" OutName= "fur_2" Format= "rgba16" Width= "32" Height= "32" Offset= "0x1B80" /> <!-- Front of ears, upper part of the tail, and around the feet -->
<Texture Name= "gDogFur3Tex" OutName= "fur_3" Format= "rgba16" Width= "32" Height= "32" Offset= "0x2380" /> <!-- Upper body, top of head -->
<Texture Name= "gDogFaceEyeTex" OutName= "face_and_eye" Format= "rgba16" Width= "32" Height= "32" Offset= "0x2B80" />
<Texture Name= "gDogFaceNoseTex" OutName= "face_and_nose" Format= "rgba16" Width= "32" Height= "32" Offset= "0x3380" />
<Texture Name= "gDogFur4Tex" OutName= "fur_4" Format= "rgba16" Width= "32" Height= "32" Offset= "0x3B80" /> <!-- Back of ears, side of head, and part of front body -->
<Texture Name= "gDogPawTex" OutName= "paw" Format= "rgba16" Width= "16" Height= "16" Offset= "0x4380" />
<Texture Name= "gDogFaceHairTex" OutName= "face_hair" Format= "rgba16" Width= "32" Height= "32" Offset= "0x4580" />
<DList Name= "gDogHeadDL" Offset= "0x60E0" />
<DList Name= "gDogRightFaceHairDL" Offset= "0x6448" />
<DList Name= "gDogLeftFaceHairDL" Offset= "0x64E8" />
<DList Name= "gDogFrontBodyDL" Offset= "0x6588" />
<DList Name= "gDogFrontRightLegDL" Offset= "0x67A0" />
<DList Name= "gDogFrontLeftLegDL" Offset= "0x6950" />
<DList Name= "gDogBackBodyDL" Offset= "0x6B00" />
<DList Name= "gDogBackRightLegDL" Offset= "0x6CA0" />
<DList Name= "gDogBackLeftLegDL" Offset= "0x6E50" />
<DList Name= "gDogTailDL" Offset= "0x7000" />
<Limb Name= "gDogRootLimb" LimbType= "Standard" Offset= "0x71D0" />
<Limb Name= "gDogBodyBackLimb" LimbType= "Standard" Offset= "0x71DC" />
<Limb Name= "gDogBodyFrontLimb" LimbType= "Standard" Offset= "0x71E8" />
<Limb Name= "gDogHeadControlLimb" LimbType= "Standard" Offset= "0x71F4" />
<Limb Name= "gDogHeadLimb" LimbType= "Standard" Offset= "0x7200" />
<Limb Name= "gDogRightFaceHairLimb" LimbType= "Standard" Offset= "0x720C" />
<Limb Name= "gDogLeftFaceHairLimb" LimbType= "Standard" Offset= "0x7218" />
<Limb Name= "gDogFrontRightLegLimb" LimbType= "Standard" Offset= "0x7224" />
<Limb Name= "gDogFrontLeftLegLimb" LimbType= "Standard" Offset= "0x7230" />
<Limb Name= "gDogBackRightLegLimb" LimbType= "Standard" Offset= "0x723C" />
<Limb Name= "gDogBackLeftLegLimb" LimbType= "Standard" Offset= "0x7248" />
<Limb Name= "gDogTailLimb" LimbType= "Standard" Offset= "0x7254" />
<Skeleton Name= "gDogSkel" Type= "Flex" LimbType= "Standard" Offset= "0x7290" />
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</File>
</Root>