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oot/include/color.h

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#ifndef COLOR_H
#define COLOR_H
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typedef struct {
u8 r, g, b;
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} Color_RGB8;
typedef struct {
u8 r, g, b, a;
} Color_RGBA8;
// only use when necessary for alignment purposes
typedef union {
struct {
u8 r, g, b, a;
};
u32 rgba;
} Color_RGBA8_u32;
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typedef struct {
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f32 r, g, b, a;
} Color_RGBAf;
typedef union {
struct {
u16 r : 5;
u16 g : 5;
u16 b : 5;
u16 a : 1;
};
u16 rgba;
} Color_RGBA16;
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#endif