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oot/src/code/title_setup.c

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#include "global.h"
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void TitleSetup_InitImpl(GameState* gameState) {
// Zelda common data initalization
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osSyncPrintf("ゼルダ共通データ初期化\n");
SaveContext_Init();
gameState->running = false;
SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
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}
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void TitleSetup_Destroy(GameState* gameState) {
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}
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void TitleSetup_Init(GameState* gameState) {
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gameState->destroy = TitleSetup_Destroy;
TitleSetup_InitImpl(gameState);
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}