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oot/src/code/z_draw.c

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#include "global.h"
#include "assets/objects/object_gi_key/object_gi_key.h"
#include "assets/objects/object_gi_jewel/object_gi_jewel.h"
#include "assets/objects/object_gi_melody/object_gi_melody.h"
#include "assets/objects/object_gi_heart/object_gi_heart.h"
#include "assets/objects/object_gi_compass/object_gi_compass.h"
#include "assets/objects/object_gi_bosskey/object_gi_bosskey.h"
#include "assets/objects/object_gi_medal/object_gi_medal.h"
#include "assets/objects/object_gi_nuts/object_gi_nuts.h"
#include "assets/objects/object_gi_hearts/object_gi_hearts.h"
#include "assets/objects/object_gi_arrowcase/object_gi_arrowcase.h"
#include "assets/objects/object_gi_bombpouch/object_gi_bombpouch.h"
#include "assets/objects/object_gi_bottle/object_gi_bottle.h"
#include "assets/objects/object_gi_stick/object_gi_stick.h"
#include "assets/objects/object_gi_map/object_gi_map.h"
#include "assets/objects/object_gi_shield_1/object_gi_shield_1.h"
#include "assets/objects/object_gi_magicpot/object_gi_magicpot.h"
#include "assets/objects/object_gi_bomb_1/object_gi_bomb_1.h"
#include "assets/objects/object_gi_purse/object_gi_purse.h"
#include "assets/objects/object_gi_gerudo/object_gi_gerudo.h"
#include "assets/objects/object_gi_arrow/object_gi_arrow.h"
#include "assets/objects/object_gi_bomb_2/object_gi_bomb_2.h"
#include "assets/objects/object_gi_egg/object_gi_egg.h"
#include "assets/objects/object_gi_scale/object_gi_scale.h"
#include "assets/objects/object_gi_shield_2/object_gi_shield_2.h"
#include "assets/objects/object_gi_hookshot/object_gi_hookshot.h"
#include "assets/objects/object_gi_ocarina/object_gi_ocarina.h"
#include "assets/objects/object_gi_milk/object_gi_milk.h"
#include "assets/objects/object_gi_pachinko/object_gi_pachinko.h"
#include "assets/objects/object_gi_boomerang/object_gi_boomerang.h"
#include "assets/objects/object_gi_bow/object_gi_bow.h"
#include "assets/objects/object_gi_glasses/object_gi_glasses.h"
#include "assets/objects/object_gi_liquid/object_gi_liquid.h"
#include "assets/objects/object_gi_shield_3/object_gi_shield_3.h"
#include "assets/objects/object_gi_letter/object_gi_letter.h"
#include "assets/objects/object_gi_clothes/object_gi_clothes.h"
#include "assets/objects/object_gi_bean/object_gi_bean.h"
#include "assets/objects/object_gi_fish/object_gi_fish.h"
#include "assets/objects/object_gi_saw/object_gi_saw.h"
#include "assets/objects/object_gi_hammer/object_gi_hammer.h"
#include "assets/objects/object_gi_grass/object_gi_grass.h"
#include "assets/objects/object_gi_longsword/object_gi_longsword.h"
#include "assets/objects/object_gi_niwatori/object_gi_niwatori.h"
#include "assets/objects/object_gi_bottle_letter/object_gi_bottle_letter.h"
#include "assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.h"
#include "assets/objects/object_gi_boots_2/object_gi_boots_2.h"
#include "assets/objects/object_gi_seed/object_gi_seed.h"
#include "assets/objects/object_gi_gloves/object_gi_gloves.h"
#include "assets/objects/object_gi_coin/object_gi_coin.h"
#include "assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.h"
#include "assets/objects/object_gi_redead_mask/object_gi_redead_mask.h"
#include "assets/objects/object_gi_skj_mask/object_gi_skj_mask.h"
#include "assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.h"
#include "assets/objects/object_gi_truth_mask/object_gi_truth_mask.h"
#include "assets/objects/object_gi_eye_lotion/object_gi_eye_lotion.h"
#include "assets/objects/object_gi_powder/object_gi_powder.h"
#include "assets/objects/object_gi_mushroom/object_gi_mushroom.h"
#include "assets/objects/object_gi_ticketstone/object_gi_ticketstone.h"
#include "assets/objects/object_gi_brokensword/object_gi_brokensword.h"
#include "assets/objects/object_gi_prescription/object_gi_prescription.h"
#include "assets/objects/object_gi_bracelet/object_gi_bracelet.h"
#include "assets/objects/object_gi_soldout/object_gi_soldout.h"
#include "assets/objects/object_gi_frog/object_gi_frog.h"
#include "assets/objects/object_gi_golonmask/object_gi_golonmask.h"
#include "assets/objects/object_gi_zoramask/object_gi_zoramask.h"
#include "assets/objects/object_gi_gerudomask/object_gi_gerudomask.h"
#include "assets/objects/object_gi_hoverboots/object_gi_hoverboots.h"
#include "assets/objects/object_gi_m_arrow/object_gi_m_arrow.h"
#include "assets/objects/object_gi_sutaru/object_gi_sutaru.h"
#include "assets/objects/object_gi_goddess/object_gi_goddess.h"
#include "assets/objects/object_gi_fire/object_gi_fire.h"
#include "assets/objects/object_gi_insect/object_gi_insect.h"
#include "assets/objects/object_gi_butterfly/object_gi_butterfly.h"
#include "assets/objects/object_gi_ghost/object_gi_ghost.h"
#include "assets/objects/object_gi_soul/object_gi_soul.h"
#include "assets/objects/object_gi_dekupouch/object_gi_dekupouch.h"
#include "assets/objects/object_gi_rupy/object_gi_rupy.h"
#include "assets/objects/object_gi_sword_1/object_gi_sword_1.h"
#include "assets/objects/object_st/object_st.h"
2020-03-17 04:31:30 +00:00
// "Get Item" Model Draw Functions
void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId);
void GetItem_DrawSoldOut(PlayState* play, s16 drawId);
void GetItem_DrawBlueFire(PlayState* play, s16 drawId);
void GetItem_DrawPoes(PlayState* play, s16 drawId);
void GetItem_DrawFairy(PlayState* play, s16 drawId);
void GetItem_DrawMirrorShield(PlayState* play, s16 drawId);
void GetItem_DrawSkullToken(PlayState* play, s16 drawId);
void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId);
void GetItem_DrawCompass(PlayState* play, s16 drawId);
void GetItem_DrawPotion(PlayState* play, s16 drawId);
void GetItem_DrawGoronSword(PlayState* play, s16 drawId);
void GetItem_DrawDekuNuts(PlayState* play, s16 drawId);
void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId);
void GetItem_DrawFish(PlayState* play, s16 drawId);
void GetItem_DrawOpa0(PlayState* play, s16 drawId);
void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId);
void GetItem_DrawXlu01(PlayState* play, s16 drawId);
void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId);
void GetItem_DrawMagicArrow(PlayState* play, s16 drawId);
void GetItem_DrawMagicSpell(PlayState* play, s16 drawId);
void GetItem_DrawOpa1023(PlayState* play, s16 drawId);
void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId);
void GetItem_DrawSmallRupee(PlayState* play, s16 drawId);
void GetItem_DrawScale(PlayState* play, s16 drawId);
void GetItem_DrawBulletBag(PlayState* play, s16 drawId);
void GetItem_DrawWallet(PlayState* play, s16 drawId);
2020-03-17 04:31:30 +00:00
2020-03-22 21:19:43 +00:00
typedef struct {
/* 0x00 */ void (*drawFunc)(PlayState*, s16);
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-09 01:51:45 +00:00
/* 0x04 */ Gfx* dlists[8];
2020-03-17 04:31:30 +00:00
} DrawItemTableEntry; // size = 0x24
DrawItemTableEntry sDrawItemTable[] = {
// bottle, OBJECT_GI_BOTTLE
{ GetItem_DrawOpa0Xlu1, { gGiBottleStopperDL, gGiBottleDL } },
// small key, OBJECT_GI_KEY
{ GetItem_DrawOpa0, { gGiSmallKeyDL } },
// minuet of forest, OBJECT_GI_MELODY
{ GetItem_DrawXlu01, { gGiMinuetColorDL, gGiSongNoteDL } },
// bolero of fire, OBJECT_GI_MELODY
{ GetItem_DrawXlu01, { gGiBoleroColorDL, gGiSongNoteDL } },
// serenade of water, OBJECT_GI_MELODY
{ GetItem_DrawXlu01, { gGiSerenadeColorDL, gGiSongNoteDL } },
// requiem of spirit, OBJECT_GI_MELODY
{ GetItem_DrawXlu01, { gGiRequiemColorDL, gGiSongNoteDL } },
// nocturne of shadow, OBJECT_GI_MELODY
{ GetItem_DrawXlu01, { gGiNocturneColorDL, gGiSongNoteDL } },
// prelude of light, OBJECT_GI_MELODY
{ GetItem_DrawXlu01, { gGiPreludeColorDL, gGiSongNoteDL } },
// recovery heart, OBJECT_GI_HEART
{ GetItem_DrawRecoveryHeart, { gGiRecoveryHeartDL } },
// boss key, OBJECT_GI_BOSSKEY
{ GetItem_DrawOpa0Xlu1, { gGiBossKeyDL, gGiBossKeyGemDL } },
// compass, OBJECT_GI_COMPASS
{ GetItem_DrawCompass, { gGiCompassDL, gGiCompassGlassDL } },
// forest medallion, OBJECT_GI_MEDAL
{ GetItem_DrawEggOrMedallion, { gGiForestMedallionFaceDL, gGiMedallionDL } },
// fire medallion, OBJECT_GI_MEDAL
{ GetItem_DrawEggOrMedallion, { gGiFireMedallionFaceDL, gGiMedallionDL } },
// water medallion, OBJECT_GI_MEDAL
{ GetItem_DrawEggOrMedallion, { gGiWaterMedallionFaceDL, gGiMedallionDL } },
// spirit medallion, OBJECT_GI_MEDAL
{ GetItem_DrawEggOrMedallion, { gGiSpiritMedallionFaceDL, gGiMedallionDL } },
// shadow medallion, OBJECT_GI_MEDAL
{ GetItem_DrawEggOrMedallion, { gGiShadowMedallionFaceDL, gGiMedallionDL } },
// light medallion, OBJECT_GI_MEDAL
{ GetItem_DrawEggOrMedallion, { gGiLightMedallionFaceDL, gGiMedallionDL } },
// deku nuts, OBJECT_GI_NUTS
{ GetItem_DrawDekuNuts, { gGiNutDL } },
// heart container, OBJECT_GI_HEARTS
{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } },
// heart piece, OBJECT_GI_HEARTS
{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartPieceDL } },
// quiver 30, OBJECT_GI_ARROWCASE
{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver30InnerColorDL, gGiQuiver30OuterColorDL, gGiQuiverOuterDL } },
// quiver 40, OBJECT_GI_ARROWCASE
{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver40InnerColorDL, gGiQuiver40OuterColorDL, gGiQuiverOuterDL } },
// quiver 50, OBJECT_GI_ARROWCASE
{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver50InnerColorDL, gGiQuiver50OuterColorDL, gGiQuiverOuterDL } },
// bomb bag 20, OBJECT_GI_BOMBPOUCH
{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag20BagColorDL, gGiBombBag20RingColorDL, gGiBombBagRingDL } },
// bomb bag 30, OBJECT_GI_BOMBPOUCH
{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } },
// bomb bag 40, OBJECT_GI_BOMBPOUCH
{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } },
// stick, OBJECT_GI_STICK
{ GetItem_DrawOpa0, { gGiStickDL } },
// dungeon map, OBJECT_GI_MAP
{ GetItem_DrawOpa0, { gGiDungeonMapDL } },
// deku shield, OBJECT_GI_SHIELD_1
{ GetItem_DrawOpa0, { gGiDekuShieldDL } },
// small magic jar, OBJECT_GI_MAGICPOT
{ GetItem_DrawOpa0, { gGiMagicJarSmallDL } },
// large magic jar, OBJECT_GI_MAGICPOT
{ GetItem_DrawOpa0, { gGiMagicJarLargeDL } },
// bombs, OBJECT_GI_BOMB_1
{ GetItem_DrawOpa0, { gGiBombDL } },
// stone of agony, OBJECT_GI_MAP
{ GetItem_DrawOpa0, { gGiStoneOfAgonyDL } },
// adult's wallet, OBJECT_GI_PURSE
{ GetItem_DrawWallet,
{ gGiWalletDL, gGiAdultWalletColorDL, gGiAdultWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
gGiAdultWalletStringColorDL, gGiWalletStringDL, gGiAdultWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
// giant's wallet, OBJECT_GI_PURSE
{ GetItem_DrawWallet,
{ gGiWalletDL, gGiGiantsWalletColorDL, gGiGiantsWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
gGiGiantsWalletStringColorDL, gGiWalletStringDL, gGiGiantsWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
// gerudo card, OBJECT_GI_GERUDO
{ GetItem_DrawOpa0, { gGiGerudoCardDL } },
// arrows (small), OBJECT_GI_ARROW
{ GetItem_DrawOpa0, { gGiArrowSmallDL } },
// arrows (medium), OBJECT_GI_ARROW
{ GetItem_DrawOpa0, { gGiArrowMediumDL } },
// arrows (large), OBJECT_GI_ARROW
{ GetItem_DrawOpa0, { gGiArrowLargeDL } },
// bombchus, OBJECT_GI_BOMB_2
{ GetItem_DrawMaskOrBombchu, { gGiBombchuDL } },
// egg, OBJECT_GI_EGG
Extract the assets from most of the overlays (#985) * remove fake match * Fire and Ice arrows * Light arrows * Ganon otyuka and end title * Oceff_Spot * Add missing Vtx to arrows * Update assets/xml/overlays/ovl_Arrow_Ice.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update assets/xml/overlays/ovl_Arrow_Light.xml Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix fire arrows * Update assets/xml/overlays/ovl_Arrow_Fire.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update ovl_Bg_Ganon_Otyuka.xml * Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Change a comment and rename a DList * rename DList * Jya cobra * shd and elf_msg * elf msg 2 * En Bili * Remove extern form ice piece * remove some externs * en holl * kanban * make * sda * ssh and some cleanup * replace undefined sym in en_kusa * st * oceff wipe 3 * oceff wipe * oceff spot * oceff spot * oceff wipe 4 * Update VTXDIS * update VTXDIS again * fix sun song * magic dark * magic wind and oceff wipe 2 * magic fire and oceff storm * Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_En_Sth.xml.ignore Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Elf_Msg.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/overlays/ovl_Magic_Wind.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix emptyDL, run formatter on en_ssh * run formatter * Update format.sh * update to VTXDIS * small change * textureDL -> materialDL, vtxDL -> modelDL * upper CASE * setupDL -> materialDL * GeometryDL->ModelDL and VisualDL->MaterialDL * revert rcp.c * revert holl.c * another revert in rcp.c * some u32 DL -> Gfx* DL * the rest of dragorns comments * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "3e9ed72e2" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "3e9ed72e2" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * start updating overlays with static * en sth OK * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "d0cd6b397" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "d0cd6b397" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * fix names of the overlays * remove segment 128, add gameplay keep to global config file * Fix end title and remove hex mode from VTXdis.c * add code assets Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-09 01:51:45 +00:00
{ GetItem_DrawEggOrMedallion, { gGiEggMaterialDL, gGiEggDL } },
// silver scale, OBJECT_GI_SCALE
{ GetItem_DrawScale, { gGiScaleWaterDL, gGiSilverScaleWaterColorDL, gGiSilverScaleColorDL, gGiScaleDL } },
// gold scale, OBJECT_GI_SCALE
{ GetItem_DrawScale, { gGiScaleWaterDL, gGiGoldenScaleWaterColorDL, gGiGoldenScaleColorDL, gGiScaleDL } },
// hylian shield, OBJECT_GI_SHIELD_2
{ GetItem_DrawOpa0, { gGiHylianShieldDL } },
// hookshot, OBJECT_GI_HOOKSHOT
{ GetItem_DrawOpa0, { gGiHookshotDL } },
// longshot, OBJECT_GI_HOOKSHOT
{ GetItem_DrawOpa0, { gGiLongshotDL } },
// ocarina of time, OBJECT_GI_OCARINA
{ GetItem_DrawOpa0Xlu1, { gGiOcarinaTimeDL, gGiOcarinaTimeHolesDL } },
// milk, OBJECT_GI_MILK
{ GetItem_DrawOpa0Xlu1, { gGiMilkBottleContentsDL, gGiMilkBottleDL } },
// keaton mask, OBJECT_GI_KI_TAN_MASK
{ GetItem_DrawOpa0Xlu1, { gGiKeatonMaskDL, gGiKeatonMaskEyesDL } },
// spooky mask, OBJECT_GI_REDEAD_MASK
{ GetItem_DrawOpa0, { gGiSpookyMaskDL } },
// slingshot, OBJECT_GI_PACHINKO
{ GetItem_DrawOpa0, { gGiSlingshotDL } },
// boomerang, OBJECT_GI_BOOMERANG
{ GetItem_DrawOpa0, { gGiBoomerangDL } },
// bow, OBJECT_GI_BOW
{ GetItem_DrawOpa0, { gGiBowDL } },
// lens, OBJECT_GI_GLASSES
{ GetItem_DrawOpa0Xlu1, { gGiLensDL, gGiLensGlassDL } },
// green potion, OBJECT_GI_LIQUID
{ GetItem_DrawPotion,
{ gGiPotionPotDL, gGiGreenPotColorDL, gGiGreenLiquidColorDL, gGiPotionLiquidDL, gGiGreenPatternColorDL,
gGiPotionPatternDL } },
// red potion, OBJECT_GI_LIQUID
{ GetItem_DrawPotion,
{ gGiPotionPotDL, gGiRedPotColorDL, gGiRedLiquidColorDL, gGiPotionLiquidDL, gGiRedPatternColorDL,
gGiPotionPatternDL } },
// blue potion, OBJECT_GI_LIQUID
{ GetItem_DrawPotion,
{ gGiPotionPotDL, gGiBluePotColorDL, gGiBlueLiquidColorDL, gGiPotionLiquidDL, gGiBluePatternColorDL,
gGiPotionPatternDL } },
// mirror shield, OBJECT_GI_SHIELD_3
{ GetItem_DrawMirrorShield, { gGiMirrorShieldDL, gGiMirrorShieldSymbolDL } },
// zelda's letter, OBJECT_GI_LETTER
{ GetItem_DrawOpa0Xlu1, { gGiLetterDL, gGiLetterWritingDL } },
// goron tunic, OBJECT_GI_CLOTHES
{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiGoronCollarColorDL, gGiGoronTunicColorDL, gGiTunicDL } },
// zora tunic, OBJECT_GI_CLOTHES
{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiZoraCollarColorDL, gGiZoraTunicColorDL, gGiTunicDL } },
// beans, OBJECT_GI_BEAN
{ GetItem_DrawOpa0, { gGiBeanDL } },
// fish, OBJECT_GI_FISH
{ GetItem_DrawFish, { gGiFishDL } },
// saw, OBJECT_GI_SAW
{ GetItem_DrawOpa0, { gGiSawDL } },
// hammer, OBJECT_GI_HAMMER
{ GetItem_DrawOpa0, { gGiHammerDL } },
// grass, OBJECT_GI_GRASS
{ GetItem_DrawOpa0, { gGiGrassDL } },
// biggorons sword, OBJECT_GI_LONGSWORD
{ GetItem_DrawGoronSword, { gGiBiggoronSwordDL } },
// chicken, OBJECT_GI_NIWATORI
{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiChickenColorDL, gGiChickenEyesDL } },
// ruto's letter, OBJECT_GI_BOTTLE_LETTER
{ GetItem_DrawOpa0Xlu1, { gGiLetterBottleContentsDL, gGiLetterBottleDL } },
// fairy ocarina, OBJECT_GI_OCARINA_0
{ GetItem_DrawOpa0Xlu1, { gGiOcarinaFairyDL, gGiOcarinaFairyHolesDL } },
// iron boots, OBJECT_GI_BOOTS_2
{ GetItem_DrawOpa0Xlu1, { gGiIronBootsDL, gGiIronBootsRivetsDL } },
// seeds, OBJECT_GI_SEED
{ GetItem_DrawOpa0, { gGiSeedDL } },
// silver gauntlets, OBJECT_GI_GLOVES
{ GetItem_DrawOpa10Xlu32,
{ gGiGauntletsDL, gGiSilverGauntletsColorDL, gGiGauntletsPlateDL, gGiSilverGauntletsPlateColorDL } },
// golden gauntlets, OBJECT_GI_GLOVES
{ GetItem_DrawOpa10Xlu32,
{ gGiGauntletsDL, gGiGoldenGauntletsColorDL, gGiGauntletsPlateDL, gGiGoldenGauntletsPlateColorDL } },
// yellow n coin, OBJECT_GI_COIN
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiYellowCoinColorDL, gGiNDL } },
// red n coin, OBJECT_GI_COIN
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiRedCoinColorDL, gGiNDL } },
// green n coin, OBJECT_GI_COIN
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiGreenCoinColorDL, gGiNDL } },
// blue n coin, OBJECT_GI_COIN
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiBlueCoinColorDL, gGiNDL } },
// skull mask, OBJECT_GI_SKJ_MASK
{ GetItem_DrawOpa0, { gGiSkullMaskDL } },
// bunny hood OBJECT_GI_RABIT_MASK
{ GetItem_DrawOpa0Xlu1, { gGiBunnyHoodDL, gGiBunnyHoodEyesDL } },
// mask of truth, OBJECT_GI_TRUTH_MASK
{ GetItem_DrawOpa0Xlu1, { gGiMaskOfTruthDL, gGiMaskOfTruthAccentsDL } },
// eyedrops, OBJECT_GI_EYE_LOTION
{ GetItem_DrawOpa0Xlu1, { gGiEyeDropsCapDL, gGiEyeDropsBottleDL } },
// odd potion, OBJECT_GI_POWDER
{ GetItem_DrawOpa0, { gGiOddPotionDL } },
// odd mushroom, OBJECT_GI_MUSHROOM
{ GetItem_DrawOpa0, { gGiOddMushroomDL } },
// claim check, OBJECT_GI_TICKETSTONE
{ GetItem_DrawOpa0Xlu1, { gGiClaimCheckDL, gGiClaimCheckWritingDL } },
// broken goron's sword, OBJECT_GI_BROKENSWORD
{ GetItem_DrawGoronSword, { gGiBrokenGoronSwordDL } },
// prescription, OBJECT_GI_PRESCRIPTION
{ GetItem_DrawOpa0Xlu1, { gGiPrescriptionDL, gGiPrescriptionWritingDL } },
// goron bracelet, OBJECT_GI_BRACELET
{ GetItem_DrawOpa0, { gGiGoronBraceletDL } },
// sold out, OBJECT_GI_SOLDOUT
{ GetItem_DrawSoldOut, { gGiSoldOutDL } },
// frog, OBJECT_GI_FROG
{ GetItem_DrawOpa0Xlu1, { gGiFrogDL, gGiFrogEyesDL } },
// goron mask, OBJECT_GI_GOLONMASK
{ GetItem_DrawMaskOrBombchu, { gGiGoronMaskDL } },
// zora mask, OBJECT_GI_ZORAMASK
{ GetItem_DrawMaskOrBombchu, { gGiZoraMaskDL } },
// gerudo mask, OBJECT_GI_GERUDOMASK
{ GetItem_DrawMaskOrBombchu, { gGiGerudoMaskDL } },
// cojiro, OBJECT_GI_NIWATORI
{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiCojiroColorDL, gGiChickenEyesDL } },
// hover boots, OBJECT_GI_HOVERBOOTS
{ GetItem_DrawOpa0, { gGiHoverBootsDL } },
// fire arrows, OBJECT_GI_M_ARROW
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiFireArrowColorDL, gGiArrowMagicDL } },
// ice arrows, OBJECT_GI_M_ARROW
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiIceArrowColorDL, gGiArrowMagicDL } },
// light arrows, OBJECT_GI_M_ARROW
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiLightArrowColorDL, gGiArrowMagicDL } },
// skulltula token, OBJECT_GI_SUTARU
{ GetItem_DrawSkullToken, { gGiSkulltulaTokenDL, gGiSkulltulaTokenFlameDL } },
// din's fire, OBJECT_GI_GODDESS
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiDinsFireColorDL, gGiMagicSpellOrbDL } },
// farore's wind, OBJECT_GI_GODDESS
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiFaroresWindColorDL, gGiMagicSpellOrbDL } },
// nayru's Love, OBJECT_GI_GODDESS
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiNayrusLoveColorDL, gGiMagicSpellOrbDL } },
// blue fire, OBJECT_GI_FIRE
{ GetItem_DrawBlueFire, { gGiBlueFireChamberstickDL, gGiBlueFireFlameDL } },
// bugs, OBJECT_GI_INSECT
{ GetItem_DrawOpa0Xlu1, { gGiBugsContainerDL, gGiBugsGlassDL } },
// butterfly, OBJECT_GI_BUTTERFLY
{ GetItem_DrawOpa0Xlu1, { gGiButterflyContainerDL, gGiButterflyGlassDL } },
// poe, OBJECT_GI_GHOST
{ GetItem_DrawPoes,
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiPoeColorDL } },
// fairy, OBJECT_GI_SOUL
{ GetItem_DrawFairy, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } },
// bullet bag 40, OBJECT_GI_DEKUPOUCH
{ GetItem_DrawBulletBag,
{ gGiBulletBagDL, gGiBulletBagColorDL, gGiBulletBagStringDL, gGiBulletBagStringColorDL, gGiBulletBagWritingDL } },
// green rupee, OBJECT_GI_RUPY
{ GetItem_DrawSmallRupee,
{ gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } },
// blue rupee, OBJECT_GI_RUPY
{ GetItem_DrawSmallRupee,
{ gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } },
// red rupee, OBJECT_GI_RUPY
{ GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } },
// big poe, OBJECT_GI_GHOST
{ GetItem_DrawPoes,
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiBigPoeColorDL } },
// purple rupee, OBJECT_GI_RUPY
{ GetItem_DrawOpa10Xlu32,
{ gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } },
// gold rupee, OBJECT_GI_RUPY
{ GetItem_DrawOpa10Xlu32,
{ gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } },
// bullet bag 50, OBJECT_GI_DEKUPOUCH
{ GetItem_DrawBulletBag,
{ gGiBulletBagDL, gGiBulletBag50ColorDL, gGiBulletBagStringDL, gGiBulletBag50StringColorDL,
gGiBulletBagWritingDL } },
// kokiri sword, OBJECT_GI_SWORD_1
{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
// gold skulltula token, OBJECT_ST
{ GetItem_DrawSkullToken, { object_st_DL_004DB0, object_st_DL_004EB8 } },
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};
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/**
* Draw "Get Item" Model
* Calls the corresponding draw function for the given draw ID
*/
void GetItem_Draw(PlayState* play, s16 drawId) {
sDrawItemTable[drawId].drawFunc(play, drawId);
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}
// All remaining functions in this file are draw functions referenced in the table and called by the function above
void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 556);
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Gfx_SetupDL_26Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 560), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 565);
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}
void GetItem_DrawSoldOut(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 572);
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POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 576), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 581);
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}
void GetItem_DrawBlueFire(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 588);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 592), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16,
32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 8), 16, 32));
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Matrix_Push();
Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 615), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
Matrix_Pop();
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 621);
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}
void GetItem_DrawPoes(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 628);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 632), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 641), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 16,
32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 16, 32));
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Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 656), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
Matrix_Pop();
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 663);
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}
void GetItem_DrawFairy(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 670);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 674), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 683), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32,
32, 1, 1 * (play->state.frames * 1), 1 * -(play->state.frames * 6), 32, 32));
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Matrix_Push();
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 698), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
Matrix_Pop();
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 704);
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}
void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 712);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0) % 256,
1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128,
1 * (play->state.frames * 1) % 128, 32, 32));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 723), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 730), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 735);
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}
void GetItem_DrawSkullToken(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 742);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 746), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * -(play->state.frames * 5), 32,
32, 1, 0 * (play->state.frames * 0), 0 * (play->state.frames * 0), 32, 64));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 760), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 765);
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}
void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 772);
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Gfx_SetupDL_26Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 776), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 783);
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}
void GetItem_DrawCompass(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 811);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 815), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 822), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 827);
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}
void GetItem_DrawPotion(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 834);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32,
32, 1, -1 * (play->state.frames * 1), 1 * (play->state.frames * 1), 32, 32));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 845), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 855), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 861);
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}
void GetItem_DrawGoronSword(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 868);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32,
32, 1, 0 * (play->state.frames * 1), 0 * (play->state.frames * 1), 32, 32));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 878), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 883);
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}
void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 890);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32,
32, 1, 1 * (play->state.frames * 6), 1 * (play->state.frames * 6), 32, 32));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 901), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 906);
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}
void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 913);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 3), 32,
32, 1, 0 * (play->state.frames * 1), 1 * -(play->state.frames * 2), 32, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 924), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 929);
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}
void GetItem_DrawFish(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 936);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32,
32, 1, 0 * (play->state.frames * 0), 1 * (play->state.frames * 1), 32, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 947), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 952);
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}
void GetItem_DrawOpa0(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 959);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 963), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 968);
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}
void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 975);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 979), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 986), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 991);
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}
void GetItem_DrawXlu01(PlayState* play, s16 drawId) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 998);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1002), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1008);
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}
void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1015);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1019), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1027), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1032);
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}
void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1039);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1043), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1050), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1056);
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}
void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1063);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), 1 * -(play->state.frames * 6), 32,
32, 1, 1 * (play->state.frames * 1), -1 * (play->state.frames * 2), 32, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1074), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1081);
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}
void GetItem_DrawOpa1023(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1088);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1092), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1100);
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}
void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1108);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1112), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1120), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1126);
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}
void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1133);
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Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1140), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1148), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1154);
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}
void GetItem_DrawScale(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1162);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 1 * (play->state.frames * 2), -1 * (play->state.frames * 2), 64,
64, 1, 1 * (play->state.frames * 4), 1 * -(play->state.frames * 4), 32, 32));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1173), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1181);
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}
void GetItem_DrawBulletBag(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1188);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1192), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1200), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1207);
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}
void GetItem_DrawWallet(PlayState* play, s16 drawId) {
s32 pad;
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OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1214);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_draw.c", 1218), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[4]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[5]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[6]);
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[7]);
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1230);
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}