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oot/src/code/z_vr_box.c

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#include "global.h"
#include "terminal.h"
#include "z64environment.h"
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typedef struct {
/* 0x000 */ s32 xStart;
/* 0x004 */ s32 yStart;
/* 0x008 */ s32 zStart;
/* 0x00C */ s32 outerIncrVal;
/* 0x010 */ s32 innerIncrVal;
} SkyboxFaceParams; // size = 0x14
// Converts texture coordinate values to s10.5 fixed point
#define TC(x) ((s16)((x)*32))
// Texture offsets for each face in the static segment buffer
u32 sSkybox256TexOffsets[4] = {
256 * 256 * 0,
256 * 256 * 1,
256 * 256 * 2,
256 * 256 * 3,
};
// Maps vertex buffer index to coordinate buffer index
u16 sSkybox256VtxBufIndices[2][32] = {
{
0, 2, 10, 12, 2, 4, 12, 14, 10, 12, 20, 22, 12, 14, 22, 24,
1, 3, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 23,
},
{
20, 22, 30, 32, 22, 24, 32, 34, 30, 32, 40, 42, 32, 34, 42, 44,
21, 23, 25, 26, 27, 28, 29, 31, 33, 35, 36, 37, 38, 39, 41, 43,
},
};
// S coordinates for all faces
s16 sSkybox256TexSCoords[5] = {
TC(126 * 0), TC(126 * 1), TC(126 * 2), TC(126 * 3), TC(126 * 4),
};
// T coordinates for all faces
s16 sSkybox256TexTCoords[9] = {
TC(62 * 0), TC(62 * 1), TC(62 * 2), TC(62 * 3), TC(62 * 4), TC(62 * 5), TC(62 * 6), TC(62 * 7), TC(62 * 8),
};
// Maps vertex index to vertex buffer index
s16 sSkybox256VtxIndices[64] = {
0, 16, 19, 18, 16, 1, 20, 19, 1, 17, 21, 20, 17, 5, 22, 21, 18, 19, 23, 2, 19, 20,
3, 23, 20, 21, 24, 3, 21, 22, 7, 24, 2, 23, 26, 25, 23, 3, 27, 26, 3, 24, 28, 27,
24, 7, 29, 28, 25, 26, 30, 10, 26, 27, 11, 30, 27, 28, 31, 11, 28, 29, 15, 31,
};
/**
* Build the vertex and display list data for a skybox with 256x256 face textures.
*
* While the textures are nominally 256x256 the 4x8 tiles that cover it are only 63x31, therefore only a
* 253x249 area is ever sampled (253 = 4 * 63 + 1, the additional +1 accounts for bilinear filtering,
* similarly 249 = 8 * 31 + 1)
*
* Each texture dimension is padded to the next power of 2, resulting in a final size of 256x256.
*/
s32 Skybox_CalculateFace256(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 roomVtxStartIndex, s32 xStart, s32 yStart,
s32 zStart, s32 innerIncrVal, s32 outerIncrVal, s32 faceNum, s32 dlistBufStartIndex) {
u32 innerIncr;
s32 outerIncr;
s32 n;
s32 i;
s32 j;
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s32 k;
u16 index;
s16 m;
s16 ult;
s16 uls;
s16 vtxIdx;
s16 l;
s32 xPoints[9 * 5];
s32 yPoints[9 * 5];
s32 zPoints[9 * 5];
s32 tcS[9 * 5];
s32 tcT[9 * 5];
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s32 pad;
// Collect all vertex positions for this face
switch (faceNum) {
case 0: // xy plane
case 2:
outerIncr = yStart;
for (i = 0, k = 0; k < 9 * 5; i++) {
innerIncr = xStart;
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for (j = 0; j < 5; j++, k++) {
zPoints[k] = zStart;
xPoints[k] = innerIncr;
yPoints[k] = outerIncr;
tcS[k] = sSkybox256TexSCoords[j];
tcT[k] = sSkybox256TexTCoords[i];
innerIncr += innerIncrVal;
}
outerIncr += outerIncrVal;
}
break;
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case 1: // yz plane
case 3:
outerIncr = yStart;
for (i = 0, k = 0; k < 9 * 5; i++) {
innerIncr = zStart;
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for (j = 0; j < 5; j++, k++) {
xPoints[k] = xStart;
yPoints[k] = outerIncr;
zPoints[k] = innerIncr;
tcS[k] = sSkybox256TexSCoords[j];
tcT[k] = sSkybox256TexTCoords[i];
innerIncr += innerIncrVal;
}
outerIncr += outerIncrVal;
}
break;
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case 4: // xz plane
case 5:
outerIncr = zStart;
for (i = 0, k = 0; k < 9 * 5; i++) {
innerIncr = xStart;
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for (j = 0; j < 5; j++, k++) {
yPoints[k] = yStart;
xPoints[k] = innerIncr;
zPoints[k] = outerIncr;
tcS[k] = sSkybox256TexSCoords[j];
tcT[k] = sSkybox256TexTCoords[i];
innerIncr += innerIncrVal;
}
outerIncr += outerIncrVal;
}
break;
}
// For a 256x256 texture with 63x31 tiles there are 32 tiles which requires at least 45 vertices,
// 45 > 32 (the maximum number of vertices that can be loaded at once) so it is split into two passes
for (ult = 0, n = 0; n < 2; n++) {
// Each iteration is 16 tiles of the texture, first iteration is the top 16 tiles
// Select gfx buffer
skyboxCtx->gfx = skyboxCtx->dListBuf[dlistBufStartIndex + n];
// Generate and load Vertex structures
for (i = 0; i < 32; i++) {
index = sSkybox256VtxBufIndices[n][i];
roomVtx[roomVtxStartIndex + i].v.ob[0] = xPoints[index];
roomVtx[roomVtxStartIndex + i].v.ob[1] = yPoints[index];
roomVtx[roomVtxStartIndex + i].v.ob[2] = zPoints[index];
roomVtx[roomVtxStartIndex + i].v.flag = 0;
roomVtx[roomVtxStartIndex + i].v.tc[0] = tcS[index];
roomVtx[roomVtxStartIndex + i].v.tc[1] = tcT[index];
roomVtx[roomVtxStartIndex + i].v.cn[1] = 0;
roomVtx[roomVtxStartIndex + i].v.cn[2] = 0;
roomVtx[roomVtxStartIndex + i].v.cn[0] = 255;
}
gSPVertex(skyboxCtx->gfx++, &roomVtx[roomVtxStartIndex], 32, 0);
roomVtxStartIndex += i; // += 32
// Cull the face if not within the viewing volume
gSPCullDisplayList(skyboxCtx->gfx++, 0, 15);
// Draw face, load the texture in several tiles to work around TMEM size limitations
for (vtxIdx = 0, l = 0; l < 4; l++, ult += 31) {
for (uls = 0, m = 0; m < 4; m++, uls += 63, vtxIdx += 4) {
gDPLoadTextureTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[0] + sSkybox256TexOffsets[faceNum],
G_IM_FMT_CI, G_IM_SIZ_8b, 256, 0, uls, ult, uls + 63, ult + 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->gfx++, sSkybox256VtxIndices[vtxIdx + 1], sSkybox256VtxIndices[vtxIdx + 2],
sSkybox256VtxIndices[vtxIdx + 3], sSkybox256VtxIndices[vtxIdx + 0], 3);
}
}
gSPEndDisplayList(skyboxCtx->gfx++);
}
return roomVtxStartIndex;
}
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// Texture offsets for each face in the static segment buffer
u32 sSkybox128TexOffsets[6] = {
128 * 64 * 0, 128 * 64 * 1, 128 * 64 * 2, 128 * 64 * 3, 128 * 64 * 4, 128 * 64 * 4 + 128 * 128,
};
// Maps vertex buffer index to coordinate buffer index
u16 sSkybox128VtxBufIndices[32] = {
0, 2, 10, 12, 2, 4, 12, 14, 10, 12, 20, 22, 12, 14, 22, 24, 1, 3, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 23,
};
// S coordinates for all faces
s16 sSkybox128TexSCoords[5] = {
TC(62 * 0), TC(62 * 1), TC(62 * 2), TC(62 * 3), TC(62 * 4),
};
// T coordinates for top and bottom faces
s16 sSkybox128TexTCoordsXZ[5] = {
TC(62 * 0), TC(62 * 1), TC(62 * 2), TC(62 * 3), TC(62 * 4),
};
// T coordinates for side faces
s16 sSkybox128TexTCoords[5] = {
TC(62 * 0), TC(62 * 1), TC(62 * 2), TC(62 * 1), TC(62 * 0),
};
// Maps vertex index to vertex buffer index
s16 sSkybox128VtxIndices[64] = {
0, 16, 19, 18, 16, 1, 20, 19, 1, 17, 21, 20, 17, 5, 22, 21, 18, 19, 23, 2, 19, 20,
3, 23, 20, 21, 24, 3, 21, 22, 7, 24, 2, 23, 26, 25, 23, 3, 27, 26, 3, 24, 28, 27,
24, 7, 29, 28, 25, 26, 30, 10, 26, 27, 11, 30, 27, 28, 31, 11, 28, 29, 15, 31,
};
/**
* Build the vertex and display list data for a skybox with 128x128 and 128x64 face textures.
*
* While the textures are nominally 128x128 (128x64) the 4x4 (4x2) tiles that cover it are only 31x31,
* therefore only a 125x125 (125x63) area is ever sampled (see `Skybox_CalculateFace256` for more details)
*
* Each texture dimension is padded to the next power of 2, resulting in a final size of 128x128 (128x64)
*/
s32 Skybox_CalculateFace128(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 roomVtxStartIndex, s32 xStart, s32 yStart,
s32 zStart, s32 innerIncrVal, s32 outerIncrVal, s32 faceNum) {
s32 i;
s32 j;
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s32 k;
s16 uls;
s16 m;
s32 outerIncr;
u16 index;
s16 ult;
s16 l;
s16 vtxIdx;
s32 innerIncr;
s32 xPoints[5 * 5];
s32 yPoints[5 * 5];
s32 zPoints[5 * 5];
s32 tcS[5 * 5];
s32 tcT[5 * 5];
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s32 pad;
// Collect all vertex positions for this face
switch (faceNum) {
case 0: // xy plane
case 1:
outerIncr = yStart;
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for (i = 0, k = 0; k < 25; i++) {
innerIncr = xStart;
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for (j = 0; j < 5; j++, k++) {
zPoints[k] = zStart;
xPoints[k] = innerIncr;
yPoints[k] = outerIncr;
tcS[k] = sSkybox128TexSCoords[j];
tcT[k] = sSkybox128TexTCoords[i];
innerIncr += innerIncrVal;
}
outerIncr += outerIncrVal;
}
break;
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case 2: // yz plane
case 3:
outerIncr = yStart;
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for (i = 0, k = 0; k < 25; i++) {
innerIncr = zStart;
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for (j = 0; j < 5; j++, k++) {
xPoints[k] = xStart;
yPoints[k] = outerIncr;
zPoints[k] = innerIncr;
tcS[k] = sSkybox128TexSCoords[j];
tcT[k] = sSkybox128TexTCoords[i];
innerIncr += innerIncrVal;
}
outerIncr += outerIncrVal;
}
break;
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case 4: // xz plane
case 5:
outerIncr = zStart;
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for (i = 0, k = 0; k < 25; i++) {
innerIncr = xStart;
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for (j = 0; j < 5; j++, k++) {
yPoints[k] = yStart;
xPoints[k] = innerIncr;
zPoints[k] = outerIncr;
tcS[k] = sSkybox128TexSCoords[j];
tcT[k] = sSkybox128TexTCoordsXZ[i];
innerIncr += innerIncrVal;
}
outerIncr += outerIncrVal;
}
break;
}
// Select gfx buffer
skyboxCtx->gfx = &skyboxCtx->dListBuf[2 * faceNum][0];
// Generate and load Vertex structures
for (i = 0; i < 32; i++) {
index = sSkybox128VtxBufIndices[i];
roomVtx[roomVtxStartIndex + i].v.ob[0] = xPoints[index];
roomVtx[roomVtxStartIndex + i].v.ob[1] = yPoints[index];
roomVtx[roomVtxStartIndex + i].v.ob[2] = zPoints[index];
roomVtx[roomVtxStartIndex + i].v.flag = 0;
roomVtx[roomVtxStartIndex + i].v.tc[0] = tcS[index];
roomVtx[roomVtxStartIndex + i].v.tc[1] = tcT[index];
roomVtx[roomVtxStartIndex + i].v.cn[1] = 0;
roomVtx[roomVtxStartIndex + i].v.cn[2] = 0;
roomVtx[roomVtxStartIndex + i].v.cn[0] = 255;
}
gSPVertex(skyboxCtx->gfx++, &roomVtx[roomVtxStartIndex], 32, 0);
roomVtxStartIndex += i;
// Cull the face if not within the viewing volume
gSPCullDisplayList(skyboxCtx->gfx++, 0, 15);
// Draw face, load the texture in several tiles to work around TMEM size limitations
if (faceNum == 4 || faceNum == 5) {
// top/bottom faces, 128x128 texture
ult = 0;
for (vtxIdx = 0, l = 0; l < 4; l++, ult += 31) {
for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIdx += 4) {
gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum],
0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->gfx++, sSkybox128VtxIndices[vtxIdx + 1], sSkybox128VtxIndices[vtxIdx + 2],
sSkybox128VtxIndices[vtxIdx + 3], sSkybox128VtxIndices[vtxIdx + 0], 3);
}
}
} else {
// other faces, 128x64 texture
ult = 0;
for (vtxIdx = 0, l = 0; l < 2; l++, ult += 31) {
for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIdx += 4) {
gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum],
0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->gfx++, sSkybox128VtxIndices[vtxIdx + 1], sSkybox128VtxIndices[vtxIdx + 2],
sSkybox128VtxIndices[vtxIdx + 3], sSkybox128VtxIndices[vtxIdx + 0], 3);
}
}
ult -= 31;
for (l = 0; l < 2; l++, ult -= 31) {
for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIdx += 4) {
gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0,
G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum],
0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD);
gSP1Quadrangle(skyboxCtx->gfx++, sSkybox128VtxIndices[vtxIdx + 1], sSkybox128VtxIndices[vtxIdx + 2],
sSkybox128VtxIndices[vtxIdx + 3], sSkybox128VtxIndices[vtxIdx + 0], 3);
}
}
}
gSPEndDisplayList(skyboxCtx->gfx++);
return roomVtxStartIndex;
}
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SkyboxFaceParams sSkybox256FaceParams[4] = {
{ -126, 124, -126, 63, -31 },
{ 126, 124, -126, 63, -31 },
{ 126, 124, 126, -63, -31 },
{ -126, 124, 126, -63, -31 },
};
/**
* Computes the display list for a skybox where each face is a 256x256 CI8 texture.
* The number of faces is determined by the skybox id or from the drawType field in SkyboxContext.
*/
void Skybox_Calculate256(SkyboxContext* skyboxCtx, s16 skyboxId) {
s32 faceNum;
s32 dlistBufStartIndex;
s32 roomVtxStartIndex = 0;
if (skyboxId == SKYBOX_BAZAAR || (skyboxId > SKYBOX_HOUSE_KAKARIKO && skyboxId <= SKYBOX_BOMBCHU_SHOP)) {
// 2 faces, one in xy plane and one in yz plane
for (dlistBufStartIndex = 0, faceNum = 0; faceNum < 2; faceNum++, dlistBufStartIndex += 2) {
roomVtxStartIndex = Skybox_CalculateFace256(
skyboxCtx, skyboxCtx->roomVtx, roomVtxStartIndex, sSkybox256FaceParams[faceNum].xStart,
sSkybox256FaceParams[faceNum].yStart, sSkybox256FaceParams[faceNum].zStart,
sSkybox256FaceParams[faceNum].outerIncrVal, sSkybox256FaceParams[faceNum].innerIncrVal, faceNum,
dlistBufStartIndex);
}
} else if (skyboxCtx->drawType == SKYBOX_DRAW_256_3FACE) {
// 3 faces, 2 in xy plane and 1 in yz plane
for (dlistBufStartIndex = 0, faceNum = 0; faceNum < 3; faceNum++, dlistBufStartIndex += 2) {
roomVtxStartIndex = Skybox_CalculateFace256(
skyboxCtx, skyboxCtx->roomVtx, roomVtxStartIndex, sSkybox256FaceParams[faceNum].xStart,
sSkybox256FaceParams[faceNum].yStart, sSkybox256FaceParams[faceNum].zStart,
sSkybox256FaceParams[faceNum].outerIncrVal, sSkybox256FaceParams[faceNum].innerIncrVal, faceNum,
dlistBufStartIndex);
}
} else {
// 4 faces, 2 in xy plane and 2 in yz plane
for (dlistBufStartIndex = 0, faceNum = 0; faceNum < 4; faceNum++, dlistBufStartIndex += 2) {
roomVtxStartIndex = Skybox_CalculateFace256(
skyboxCtx, skyboxCtx->roomVtx, roomVtxStartIndex, sSkybox256FaceParams[faceNum].xStart,
sSkybox256FaceParams[faceNum].yStart, sSkybox256FaceParams[faceNum].zStart,
sSkybox256FaceParams[faceNum].outerIncrVal, sSkybox256FaceParams[faceNum].innerIncrVal, faceNum,
dlistBufStartIndex);
}
}
}
SkyboxFaceParams sSkybox128FaceParams[6] = {
{ -64, 64, -64, 32, -32 }, { 64, 64, 64, -32, -32 }, { -64, 64, 64, -32, -32 },
{ 64, 64, -64, 32, -32 }, { -64, 64, 64, 32, -32 }, { -64, -64, -64, 32, 32 },
};
/**
* Computes the display list for a skybox with up to 6 faces, where the sides are 128x64 CI8 textures and the
* top/bottom faces are 128x128 CI8 textures.
*/
void Skybox_Calculate128(SkyboxContext* skyboxCtx, s32 nFaces) {
s32 roomVtxStartIndex = 0;
s32 faceNum;
for (faceNum = 0; faceNum < nFaces; faceNum++) {
roomVtxStartIndex = Skybox_CalculateFace128(
skyboxCtx, skyboxCtx->roomVtx, roomVtxStartIndex, sSkybox128FaceParams[faceNum].xStart,
sSkybox128FaceParams[faceNum].yStart, sSkybox128FaceParams[faceNum].zStart,
sSkybox128FaceParams[faceNum].outerIncrVal, sSkybox128FaceParams[faceNum].innerIncrVal, faceNum);
}
}
void Skybox_Setup(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) {
u32 size;
s16 i;
u8 skybox1Index;
u8 skybox2Index;
u32 start;
s32 skyboxConfig;
switch (skyboxId) {
case SKYBOX_NORMAL_SKY:
skyboxConfig = 0;
if (gSaveContext.retainWeatherMode && !IS_CUTSCENE_LAYER && gWeatherMode > WEATHER_MODE_CLEAR &&
gWeatherMode <= WEATHER_MODE_HEAVY_RAIN) {
skyboxConfig = 1;
}
for (i = 0; i < ARRAY_COUNT(gTimeBasedSkyboxConfigs[skyboxConfig]); i++) {
if (gSaveContext.skyboxTime >= gTimeBasedSkyboxConfigs[skyboxConfig][i].startTime &&
(gSaveContext.skyboxTime < gTimeBasedSkyboxConfigs[skyboxConfig][i].endTime ||
gTimeBasedSkyboxConfigs[skyboxConfig][i].endTime == 0xFFFF)) {
play->envCtx.skybox1Index = skybox1Index = gTimeBasedSkyboxConfigs[skyboxConfig][i].skybox1Index;
play->envCtx.skybox2Index = skybox2Index = gTimeBasedSkyboxConfigs[skyboxConfig][i].skybox2Index;
if (gTimeBasedSkyboxConfigs[skyboxConfig][i].changeSkybox) {
play->envCtx.skyboxBlend =
Environment_LerpWeight(gTimeBasedSkyboxConfigs[skyboxConfig][i].endTime,
gTimeBasedSkyboxConfigs[skyboxConfig][i].startTime,
((void)0, gSaveContext.skyboxTime)) *
255.0f;
} else {
play->envCtx.skyboxBlend = 0;
}
break;
}
}
size = gNormalSkyFiles[skybox1Index].file.vromEnd - gNormalSkyFiles[skybox1Index].file.vromStart;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1054);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1055);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], gNormalSkyFiles[skybox1Index].file.vromStart, size,
"../z_vr_box.c", 1058);
size = gNormalSkyFiles[skybox2Index].file.vromEnd - gNormalSkyFiles[skybox2Index].file.vromStart;
skyboxCtx->staticSegments[1] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1060);
ASSERT(skyboxCtx->staticSegments[1] != NULL, "vr_box->vr_box_staticSegment[1] != NULL", "../z_vr_box.c",
1061);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[1], gNormalSkyFiles[skybox2Index].file.vromStart, size,
"../z_vr_box.c", 1064);
if ((skybox1Index & 1) ^ ((skybox1Index & 4) >> 2)) {
size = gNormalSkyFiles[skybox1Index].palette.vromEnd - gNormalSkyFiles[skybox1Index].palette.vromStart;
skyboxCtx->palettes = GameState_Alloc(&play->state, size * 2, "../z_vr_box.c", 1072);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1073);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, gNormalSkyFiles[skybox1Index].palette.vromStart, size,
"../z_vr_box.c", 1075);
DmaMgr_RequestSyncDebug((u8*)skyboxCtx->palettes + size,
gNormalSkyFiles[skybox2Index].palette.vromStart, size, "../z_vr_box.c", 1077);
} else {
size = gNormalSkyFiles[skybox1Index].palette.vromEnd - gNormalSkyFiles[skybox1Index].palette.vromStart;
skyboxCtx->palettes = GameState_Alloc(&play->state, size * 2, "../z_vr_box.c", 1085);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1086);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, gNormalSkyFiles[skybox2Index].palette.vromStart, size,
"../z_vr_box.c", 1088);
DmaMgr_RequestSyncDebug((u8*)skyboxCtx->palettes + size,
gNormalSkyFiles[skybox1Index].palette.vromStart, size, "../z_vr_box.c", 1090);
}
break;
case SKYBOX_BAZAAR:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_SP1a_staticSegmentRomStart;
size = (uintptr_t)_vr_SP1a_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1127);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1128);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1129);
start = (uintptr_t)_vr_SP1a_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_SP1a_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1132);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1133);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1134);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_OVERCAST_SUNSET:
start = (uintptr_t)_vr_cloud2_staticSegmentRomStart;
size = (uintptr_t)_vr_cloud2_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1155);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1156);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1159);
skyboxCtx->staticSegments[1] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1162);
ASSERT(skyboxCtx->staticSegments[1] != NULL, "vr_box->vr_box_staticSegment[1] != NULL", "../z_vr_box.c",
1163);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[1], start, size, "../z_vr_box.c", 1166);
start = (uintptr_t)_vr_cloud2_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_cloud2_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size * 2, "../z_vr_box.c", 1170);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1171);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1173);
DmaMgr_RequestSyncDebug((u8*)skyboxCtx->palettes + size, start, size, "../z_vr_box.c", 1175);
break;
case SKYBOX_MARKET_ADULT:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_RUVR_staticSegmentRomStart;
size = (uintptr_t)_vr_RUVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1182);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1183);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1184);
start = (uintptr_t)_vr_RUVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_RUVR_pal_staticSegmentRomEnd - start;
osSyncPrintf(" = %d\n", size);
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1188);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1189);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1190);
break;
case SKYBOX_CUTSCENE_MAP:
start = (uintptr_t)_vr_holy0_staticSegmentRomStart;
size = (uintptr_t)_vr_holy0_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1196);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1197);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1200);
start = (uintptr_t)_vr_holy1_staticSegmentRomStart;
size = (uintptr_t)_vr_holy1_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[1] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1203);
ASSERT(skyboxCtx->staticSegments[1] != NULL, "vr_box->vr_box_staticSegment[1] != NULL", "../z_vr_box.c",
1204);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[1], start, size, "../z_vr_box.c", 1207);
start = (uintptr_t)_vr_holy0_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_holy0_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size * 2, "../z_vr_box.c", 1211);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1212);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1214);
DmaMgr_RequestSyncDebug((u8*)skyboxCtx->palettes + size, (uintptr_t)_vr_holy1_pal_staticSegmentRomStart,
size, "../z_vr_box.c", 1216);
break;
case SKYBOX_HOUSE_LINK:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_LHVR_staticSegmentRomStart;
size = (uintptr_t)_vr_LHVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1226);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1227);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1228);
start = (uintptr_t)_vr_LHVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_LHVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1231);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1232);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1233);
break;
case SKYBOX_MARKET_CHILD_DAY:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_MDVR_staticSegmentRomStart;
size = (uintptr_t)_vr_MDVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1257);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1258);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1259);
start = (uintptr_t)_vr_MDVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_MDVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1262);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1263);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1264);
break;
case SKYBOX_MARKET_CHILD_NIGHT:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_MNVR_staticSegmentRomStart;
size = (uintptr_t)_vr_MNVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1271);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1272);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1273);
start = (uintptr_t)_vr_MNVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_MNVR_pal_staticSegmentRomEnd - start;
osSyncPrintf(" = %d\n", size);
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1277);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1278);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1279);
break;
case SKYBOX_HAPPY_MASK_SHOP:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_FCVR_staticSegmentRomStart;
size = (uintptr_t)_vr_FCVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1286);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1287);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1288);
start = (uintptr_t)_vr_FCVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_FCVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1291);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1292);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1293);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_KHVR_staticSegmentRomStart;
size = (uintptr_t)_vr_KHVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1301);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1302);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1303);
start = (uintptr_t)_vr_KHVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_KHVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1306);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1307);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1308);
break;
case SKYBOX_HOUSE_OF_TWINS:
skyboxCtx->drawType = SKYBOX_DRAW_256_3FACE;
start = (uintptr_t)_vr_K3VR_staticSegmentRomStart;
size = (uintptr_t)_vr_K3VR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1331);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1332);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1333);
start = (uintptr_t)_vr_K3VR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_K3VR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1336);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1337);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1338);
break;
case SKYBOX_STABLES:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_MLVR_staticSegmentRomStart;
size = (uintptr_t)_vr_MLVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1345);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1346);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1347);
start = (uintptr_t)_vr_MLVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_MLVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1350);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1351);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1352);
break;
case SKYBOX_HOUSE_KAKARIKO:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_KKRVR_staticSegmentRomStart;
size = (uintptr_t)_vr_KKRVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1359);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1360);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1361);
start = (uintptr_t)_vr_KKRVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_KKRVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1364);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1365);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1366);
break;
case SKYBOX_KOKIRI_SHOP:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_KSVR_staticSegmentRomStart;
size = (uintptr_t)_vr_KSVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1373);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1374);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1375);
start = (uintptr_t)_vr_KSVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_KSVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1378);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1379);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1380);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_GORON_SHOP:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_GLVR_staticSegmentRomStart;
size = (uintptr_t)_vr_GLVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1405);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1406);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1407);
start = (uintptr_t)_vr_GLVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_GLVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1410);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1411);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1412);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_ZORA_SHOP:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_ZRVR_staticSegmentRomStart;
size = (uintptr_t)_vr_ZRVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1420);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1421);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1422);
start = (uintptr_t)_vr_ZRVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_ZRVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1425);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1426);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1427);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_POTION_SHOP_KAKARIKO:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_DGVR_staticSegmentRomStart;
size = (uintptr_t)_vr_DGVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1451);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1452);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1453);
start = (uintptr_t)_vr_DGVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_DGVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1456);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1457);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1458);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_POTION_SHOP_MARKET:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_ALVR_staticSegmentRomStart;
size = (uintptr_t)_vr_ALVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1466);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1467);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1468);
start = (uintptr_t)_vr_ALVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_ALVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1471);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1472);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1473);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_BOMBCHU_SHOP:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_NSVR_staticSegmentRomStart;
size = (uintptr_t)_vr_NSVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1481);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1482);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1483);
start = (uintptr_t)_vr_NSVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_NSVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1486);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1487);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1488);
skyboxCtx->rot.y = 0.8f;
break;
case SKYBOX_HOUSE_RICHARD:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_IPVR_staticSegmentRomStart;
size = (uintptr_t)_vr_IPVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1512);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1513);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1514);
start = (uintptr_t)_vr_IPVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_IPVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1517);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1518);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1519);
break;
case SKYBOX_HOUSE_IMPA:
skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE;
start = (uintptr_t)_vr_LBVR_staticSegmentRomStart;
size = (uintptr_t)_vr_LBVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1526);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1527);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1528);
start = (uintptr_t)_vr_LBVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_LBVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1531);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1532);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1533);
break;
case SKYBOX_TENT:
skyboxCtx->drawType = SKYBOX_DRAW_256_3FACE;
start = (uintptr_t)_vr_TTVR_staticSegmentRomStart;
size = (uintptr_t)_vr_TTVR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1540);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1541);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1542);
start = (uintptr_t)_vr_TTVR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_TTVR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1545);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1546);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1547);
break;
case SKYBOX_HOUSE_MIDO:
skyboxCtx->drawType = SKYBOX_DRAW_256_3FACE;
start = (uintptr_t)_vr_K4VR_staticSegmentRomStart;
size = (uintptr_t)_vr_K4VR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1560);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1561);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1562);
start = (uintptr_t)_vr_K4VR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_K4VR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1565);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1566);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1567);
break;
case SKYBOX_HOUSE_SARIA:
skyboxCtx->drawType = SKYBOX_DRAW_256_3FACE;
start = (uintptr_t)_vr_K5VR_staticSegmentRomStart;
size = (uintptr_t)_vr_K5VR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1574);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1575);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1576);
start = (uintptr_t)_vr_K5VR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_K5VR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1579);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1580);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1581);
break;
case SKYBOX_HOUSE_ALLEY:
skyboxCtx->drawType = SKYBOX_DRAW_256_3FACE;
start = (uintptr_t)_vr_KR3VR_staticSegmentRomStart;
size = (uintptr_t)_vr_KR3VR_staticSegmentRomEnd - start;
skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1588);
ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c",
1589);
DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1590);
start = (uintptr_t)_vr_KR3VR_pal_staticSegmentRomStart;
size = (uintptr_t)_vr_KR3VR_pal_staticSegmentRomEnd - start;
skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1593);
ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1594);
DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1595);
break;
case SKYBOX_UNSET_27:
break;
}
}
File Select (z_file_choose) OK (#1012) * matching split * migrate progress * split done and rodata migrated * all data migrated to c * start init * progress * progress * progress * progress * progress * progress * copy done * progress * erase and settings done * progress * progress * progress * start keyboard * progress * progress * progress * progress * Minor progress * fix z_magic_dark issue * func_80806F34 decomp'd * verified equivalence * one fix * format * merge petries work * reorganizing * lots of reorganizing and wraning fixing * rename file * remove language enum * unwanted changes * some symbol replacement, organization, and some names * all symbols replaced, some organization * some more cleanup * continue docs * Match the remaining functions in file_choose * merge master * select mode documented, all functions in file_choose.c named * nameset functions named, some other cleaning * some more general cleanup * stub comments for cm, name a few things * fix data and sizeof * copy/erase functions and modes named * rename assets, format * change some struct members * fixes * review1 * fix maching error * extract VTX data * re add werror to ZAPD * review 2 * fix * remove file boundary padding * remove zeroes * review3 * change skybox stuff * changes to vs etc Co-authored-by: KrimtonZ <krimtonz@gmail.com> Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com> Co-authored-by: Louis <louist103@gmail.com>
2021-11-15 21:33:44 +00:00
void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId) {
PlayState* play = (PlayState*)state;
File Select (z_file_choose) OK (#1012) * matching split * migrate progress * split done and rodata migrated * all data migrated to c * start init * progress * progress * progress * progress * progress * progress * copy done * progress * erase and settings done * progress * progress * progress * start keyboard * progress * progress * progress * progress * Minor progress * fix z_magic_dark issue * func_80806F34 decomp'd * verified equivalence * one fix * format * merge petries work * reorganizing * lots of reorganizing and wraning fixing * rename file * remove language enum * unwanted changes * some symbol replacement, organization, and some names * all symbols replaced, some organization * some more cleanup * continue docs * Match the remaining functions in file_choose * merge master * select mode documented, all functions in file_choose.c named * nameset functions named, some other cleaning * some more general cleanup * stub comments for cm, name a few things * fix data and sizeof * copy/erase functions and modes named * rename assets, format * change some struct members * fixes * review1 * fix maching error * extract VTX data * re add werror to ZAPD * review 2 * fix * remove file boundary padding * remove zeroes * review3 * change skybox stuff * changes to vs etc Co-authored-by: KrimtonZ <krimtonz@gmail.com> Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com> Co-authored-by: Louis <louist103@gmail.com>
2021-11-15 21:33:44 +00:00
skyboxCtx->drawType = SKYBOX_DRAW_128;
skyboxCtx->rot.x = skyboxCtx->rot.y = skyboxCtx->rot.z = 0.0f;
// DMA required assets based on skybox id
Skybox_Setup(play, skyboxCtx, skyboxId);
osSyncPrintf("\n\n\n\n\n\n"
"%d"
"\n\n\n\n\n\n",
skyboxId);
// Precompute vertices and display lists for drawing the skybox
if (skyboxId != SKYBOX_NONE) {
osSyncPrintf(VT_FGCOL(GREEN));
if (skyboxCtx->drawType != SKYBOX_DRAW_128) {
File Select (z_file_choose) OK (#1012) * matching split * migrate progress * split done and rodata migrated * all data migrated to c * start init * progress * progress * progress * progress * progress * progress * copy done * progress * erase and settings done * progress * progress * progress * start keyboard * progress * progress * progress * progress * Minor progress * fix z_magic_dark issue * func_80806F34 decomp'd * verified equivalence * one fix * format * merge petries work * reorganizing * lots of reorganizing and wraning fixing * rename file * remove language enum * unwanted changes * some symbol replacement, organization, and some names * all symbols replaced, some organization * some more cleanup * continue docs * Match the remaining functions in file_choose * merge master * select mode documented, all functions in file_choose.c named * nameset functions named, some other cleaning * some more general cleanup * stub comments for cm, name a few things * fix data and sizeof * copy/erase functions and modes named * rename assets, format * change some struct members * fixes * review1 * fix maching error * extract VTX data * re add werror to ZAPD * review 2 * fix * remove file boundary padding * remove zeroes * review3 * change skybox stuff * changes to vs etc Co-authored-by: KrimtonZ <krimtonz@gmail.com> Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com> Co-authored-by: Louis <louist103@gmail.com>
2021-11-15 21:33:44 +00:00
skyboxCtx->dListBuf = GameState_Alloc(state, 8 * 150 * sizeof(Gfx), "../z_vr_box.c", 1636);
ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", "../z_vr_box.c", 1637);
skyboxCtx->roomVtx = GameState_Alloc(state, 8 * 32 * sizeof(Vtx), "../z_vr_box.c", 1639);
ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1640);
Skybox_Calculate256(skyboxCtx, skyboxId);
} else {
File Select (z_file_choose) OK (#1012) * matching split * migrate progress * split done and rodata migrated * all data migrated to c * start init * progress * progress * progress * progress * progress * progress * copy done * progress * erase and settings done * progress * progress * progress * start keyboard * progress * progress * progress * progress * Minor progress * fix z_magic_dark issue * func_80806F34 decomp'd * verified equivalence * one fix * format * merge petries work * reorganizing * lots of reorganizing and wraning fixing * rename file * remove language enum * unwanted changes * some symbol replacement, organization, and some names * all symbols replaced, some organization * some more cleanup * continue docs * Match the remaining functions in file_choose * merge master * select mode documented, all functions in file_choose.c named * nameset functions named, some other cleaning * some more general cleanup * stub comments for cm, name a few things * fix data and sizeof * copy/erase functions and modes named * rename assets, format * change some struct members * fixes * review1 * fix maching error * extract VTX data * re add werror to ZAPD * review 2 * fix * remove file boundary padding * remove zeroes * review3 * change skybox stuff * changes to vs etc Co-authored-by: KrimtonZ <krimtonz@gmail.com> Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com> Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com> Co-authored-by: Louis <louist103@gmail.com>
2021-11-15 21:33:44 +00:00
skyboxCtx->dListBuf = GameState_Alloc(state, 12 * 150 * sizeof(Gfx), "../z_vr_box.c", 1643);
ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", "../z_vr_box.c", 1644);
2020-03-17 04:31:30 +00:00
if (skyboxId == SKYBOX_CUTSCENE_MAP) {
skyboxCtx->roomVtx = GameState_Alloc(state, 6 * 32 * sizeof(Vtx), "../z_vr_box.c", 1648);
ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1649);
2020-03-17 04:31:30 +00:00
Skybox_Calculate128(skyboxCtx, 6); // compute all 6 faces
} else {
skyboxCtx->roomVtx = GameState_Alloc(state, 5 * 32 * sizeof(Vtx), "../z_vr_box.c", 1653);
ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1654);
2020-03-17 04:31:30 +00:00
Skybox_Calculate128(skyboxCtx, 5); // compute 5 faces, excludes the bottom face
}
}
osSyncPrintf(VT_RST);
}
}