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oot/src/code/z_effect_soft_sprite_dlftbls.c

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#include "global.h"
#include "initvars.h"
#define EFFECT_SS_OVERLAY(name) \
{ \
(u32) _ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, NULL, &name##_InitVars, 1, \
}
#define EFFECT_SS_OVERLAY_INTERNAL(name) \
{ 0, 0, NULL, NULL, NULL, &name##_InitVars, 1 }
#define EFFECT_SS_OVERLAY_UNSET \
{ 0 }
EffectSsOverlay gEffectSsOverlayTable[] = {
EFFECT_SS_OVERLAY(Effect_Ss_Dust),
EFFECT_SS_OVERLAY(Effect_Ss_KiraKira),
EFFECT_SS_OVERLAY(Effect_Ss_Bomb),
EFFECT_SS_OVERLAY(Effect_Ss_Bomb2),
EFFECT_SS_OVERLAY(Effect_Ss_Blast),
EFFECT_SS_OVERLAY(Effect_Ss_G_Spk),
EFFECT_SS_OVERLAY(Effect_Ss_D_Fire),
EFFECT_SS_OVERLAY(Effect_Ss_Bubble),
EFFECT_SS_OVERLAY_UNSET,
EFFECT_SS_OVERLAY(Effect_Ss_G_Ripple),
EFFECT_SS_OVERLAY(Effect_Ss_G_Splash),
EFFECT_SS_OVERLAY(Effect_Ss_G_Magma),
EFFECT_SS_OVERLAY(Effect_Ss_G_Fire),
EFFECT_SS_OVERLAY(Effect_Ss_Lightning),
EFFECT_SS_OVERLAY(Effect_Ss_Dt_Bubble),
EFFECT_SS_OVERLAY(Effect_Ss_Hahen),
EFFECT_SS_OVERLAY(Effect_Ss_Stick),
EFFECT_SS_OVERLAY(Effect_Ss_Sibuki),
EFFECT_SS_OVERLAY(Effect_Ss_Sibuki2),
EFFECT_SS_OVERLAY(Effect_Ss_G_Magma2),
EFFECT_SS_OVERLAY(Effect_Ss_Stone1),
EFFECT_SS_OVERLAY(Effect_Ss_HitMark),
EFFECT_SS_OVERLAY(Effect_Ss_Fhg_Flash),
EFFECT_SS_OVERLAY(Effect_Ss_K_Fire),
EFFECT_SS_OVERLAY(Effect_Ss_Solder_Srch_Ball),
EFFECT_SS_OVERLAY(Effect_Ss_Kakera),
EFFECT_SS_OVERLAY(Effect_Ss_Ice_Piece),
EFFECT_SS_OVERLAY(Effect_Ss_En_Ice),
EFFECT_SS_OVERLAY(Effect_Ss_Fire_Tail),
EFFECT_SS_OVERLAY(Effect_Ss_En_Fire),
EFFECT_SS_OVERLAY(Effect_Ss_Extra),
EFFECT_SS_OVERLAY(Effect_Ss_Fcircle),
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Db),
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Dd),
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Ds),
EFFECT_SS_OVERLAY(Effect_Ss_Dead_Sound),
EFFECT_SS_OVERLAY(Effect_Ss_Ice_Smoke),
};