mirror of
https://github.com/zeldaret/oot.git
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174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
54 lines
2.2 KiB
C
54 lines
2.2 KiB
C
#include "global.h"
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#include "initvars.h"
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#define EFFECT_SS_OVERLAY(name) \
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{ \
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(u32) _ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, NULL, &name##_InitVars, 1, \
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}
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#define EFFECT_SS_OVERLAY_INTERNAL(name) \
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{ 0, 0, NULL, NULL, NULL, &name##_InitVars, 1 }
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#define EFFECT_SS_OVERLAY_UNSET \
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{ 0 }
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EffectSsOverlay gEffectSsOverlayTable[] = {
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EFFECT_SS_OVERLAY(Effect_Ss_Dust),
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EFFECT_SS_OVERLAY(Effect_Ss_KiraKira),
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EFFECT_SS_OVERLAY(Effect_Ss_Bomb),
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EFFECT_SS_OVERLAY(Effect_Ss_Bomb2),
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EFFECT_SS_OVERLAY(Effect_Ss_Blast),
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EFFECT_SS_OVERLAY(Effect_Ss_G_Spk),
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EFFECT_SS_OVERLAY(Effect_Ss_D_Fire),
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EFFECT_SS_OVERLAY(Effect_Ss_Bubble),
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EFFECT_SS_OVERLAY_UNSET,
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EFFECT_SS_OVERLAY(Effect_Ss_G_Ripple),
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EFFECT_SS_OVERLAY(Effect_Ss_G_Splash),
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EFFECT_SS_OVERLAY(Effect_Ss_G_Magma),
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EFFECT_SS_OVERLAY(Effect_Ss_G_Fire),
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EFFECT_SS_OVERLAY(Effect_Ss_Lightning),
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EFFECT_SS_OVERLAY(Effect_Ss_Dt_Bubble),
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EFFECT_SS_OVERLAY(Effect_Ss_Hahen),
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EFFECT_SS_OVERLAY(Effect_Ss_Stick),
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EFFECT_SS_OVERLAY(Effect_Ss_Sibuki),
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EFFECT_SS_OVERLAY(Effect_Ss_Sibuki2),
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EFFECT_SS_OVERLAY(Effect_Ss_G_Magma2),
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EFFECT_SS_OVERLAY(Effect_Ss_Stone1),
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EFFECT_SS_OVERLAY(Effect_Ss_HitMark),
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EFFECT_SS_OVERLAY(Effect_Ss_Fhg_Flash),
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EFFECT_SS_OVERLAY(Effect_Ss_K_Fire),
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EFFECT_SS_OVERLAY(Effect_Ss_Solder_Srch_Ball),
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EFFECT_SS_OVERLAY(Effect_Ss_Kakera),
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EFFECT_SS_OVERLAY(Effect_Ss_Ice_Piece),
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EFFECT_SS_OVERLAY(Effect_Ss_En_Ice),
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EFFECT_SS_OVERLAY(Effect_Ss_Fire_Tail),
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EFFECT_SS_OVERLAY(Effect_Ss_En_Fire),
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EFFECT_SS_OVERLAY(Effect_Ss_Extra),
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EFFECT_SS_OVERLAY(Effect_Ss_Fcircle),
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EFFECT_SS_OVERLAY(Effect_Ss_Dead_Db),
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EFFECT_SS_OVERLAY(Effect_Ss_Dead_Dd),
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EFFECT_SS_OVERLAY(Effect_Ss_Dead_Ds),
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EFFECT_SS_OVERLAY(Effect_Ss_Dead_Sound),
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EFFECT_SS_OVERLAY(Effect_Ss_Ice_Smoke),
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};
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