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oot/src/code/z_skin.c

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#include "global.h"
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MtxF D_801600C0[60];
char D_80160FC0[0x10];
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void func_800A57C0(MtxF* mtx, Struct_800A57C0* arg1, Struct_800A598C* arg2, Vtx* arg3, Vec3f* arg4) {
Vtx* temp_s2;
Struct_800A57C0* phi_s1;
f32 temp_x;
f32 temp_y;
f32 temp_z;
Vec3f sp70;
Vec3f sp64;
for (phi_s1 = arg1; phi_s1 < arg1 + arg2->unk_0; phi_s1++) {
temp_s2 = &arg3[phi_s1->unk_0];
temp_s2->n.ob[0] = arg4->x;
temp_s2->n.ob[1] = arg4->y;
temp_s2->n.ob[2] = arg4->z;
temp_x = mtx->wx;
temp_y = mtx->wy;
temp_z = mtx->wz;
mtx->wz = 0.0f;
mtx->wy = 0.0f;
mtx->wx = 0.0f;
sp64.x = phi_s1->unk_6;
sp64.y = phi_s1->unk_7;
sp64.z = phi_s1->unk_8;
SkinMatrix_Vec3fMtxFMultXYZ(mtx, &sp64, &sp70);
temp_s2->n.n[0] = sp70.x;
temp_s2->n.n[1] = sp70.y;
temp_s2->n.n[2] = sp70.z;
mtx->wx = temp_x;
mtx->wy = temp_y;
mtx->wz = temp_z;
}
}
void func_800A598C(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, s32 arg3) {
s32 temp_1;
SkinLimb** skeleton;
SkinLimb* limb;
Struct_800A5E28* data;
Struct_800A598C* phi_s6;
SkinAvb* avb;
s32 temp_a0_2;
f32 temp_f20;
Struct_800A57C0* temp_v0;
Struct_800A598C_2* temp_s3;
Vtx* spEC;
Struct_800A598C* temp_2;
Vec3f spDC;
Vec3f spD0;
Struct_800A598C_2* phi_s0;
OPEN_DISPS(gfxCtx, "../z_skin.c", 254);
skeleton = (SkinLimb**)SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
data = SEGMENTED_TO_VIRTUAL(((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment);
temp_2 = (Struct_800A598C*)SEGMENTED_TO_VIRTUAL(data->unk_4);
avb = &skin->avbTbl[limbIndex];
spEC = avb->buf[avb->unk_0];
temp_1 = data->unk_2;
for (phi_s6 = temp_2; phi_s6 < temp_2 + temp_1; phi_s6++) {
temp_a0_2 = phi_s6->unk_2;
temp_v0 = (Struct_800A57C0*)SEGMENTED_TO_VIRTUAL(phi_s6->unk_8);
temp_s3 = (Struct_800A598C_2*)SEGMENTED_TO_VIRTUAL(phi_s6->unk_C);
if (temp_a0_2 == 1) {
Vec3f spAC;
spAC.x = temp_s3[0].x;
spAC.y = temp_s3[0].y;
spAC.z = temp_s3[0].z;
SkinMatrix_Vec3fMtxFMultXYZ(&D_801600C0[temp_s3[0].unk_0], &spAC, &spDC);
} else if (arg3 == 1) {
Vec3f spA0;
phi_s0 = &temp_s3[phi_s6->unk_4];
spA0.x = phi_s0->x;
spA0.y = phi_s0->y;
spA0.z = phi_s0->z;
SkinMatrix_Vec3fMtxFMultXYZ(&D_801600C0[phi_s0->unk_0], &spA0, &spDC);
} else {
Vec3f phi_f20;
Vec3f sp88;
phi_f20.x = phi_f20.y = phi_f20.z = 0.0f;
for (phi_s0 = &temp_s3[0]; phi_s0 < &temp_s3[temp_a0_2]; phi_s0++) {
temp_f20 = phi_s0->unk_8 * 0.01f;
sp88.x = phi_s0->x;
sp88.y = phi_s0->y;
sp88.z = phi_s0->z;
SkinMatrix_Vec3fMtxFMultXYZ(&D_801600C0[phi_s0->unk_0], &sp88, &spD0);
spD0.x *= temp_f20;
spD0.y *= temp_f20;
spD0.z *= temp_f20;
phi_f20.x += spD0.x;
phi_f20.y += spD0.y;
phi_f20.z += spD0.z;
}
spDC.x = phi_f20.x;
spDC.y = phi_f20.y;
spDC.z = phi_f20.z;
}
func_800A57C0(&D_801600C0[temp_s3[phi_s6->unk_4].unk_0], temp_v0, phi_s6, spEC, &spDC);
}
gSPSegment(POLY_OPA_DISP++, 0x08, avb->buf[avb->unk_0]);
avb->unk_0 = (avb->unk_0 == 0) ? 1 : 0;
CLOSE_DISPS(gfxCtx, "../z_skin.c", 344);
}
void func_800A5E28(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, s32 arg3, s32 arg4) {
SkinLimb** skeleton;
Struct_800A5E28* temp_t9;
OPEN_DISPS(gfxCtx, "../z_skin.c", 364);
skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
temp_t9 = SEGMENTED_TO_VIRTUAL(((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment);
if (!(arg4 & 1)) {
func_800A598C(gfxCtx, skin, limbIndex, arg3);
}
gSPDisplayList(POLY_OPA_DISP++, temp_t9->unk_8);
CLOSE_DISPS(gfxCtx, "../z_skin.c", 377);
}
void func_800A5F60(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, Gfx* arg3, s32 arg4) {
Gfx* gfx = arg3;
SkinLimb** skeleton;
s32 pad;
OPEN_DISPS(gfxCtx, "../z_skin.c", 395);
skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
if (arg3 == NULL) {
gfx = ((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment;
}
if (gfx != NULL) {
Mtx* mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &D_801600C0[limbIndex]);
if (mtx != NULL) {
gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gfx);
gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW);
gDPPipeSync(POLY_OPA_DISP++);
}
}
CLOSE_DISPS(gfxCtx, "../z_skin.c", 433);
}
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void func_800A60D8(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
s32 arg5, s32 arg6, s32 arg7) {
s32 i;
s32 dataType;
SkinLimb** skeleton;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s32 pad;
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OPEN_DISPS(gfxCtx, "../z_skin.c", 471);
if ((arg7 & 1) == 0) {
func_800A6AC4(skin, &D_801600C0[0], actor, arg5);
}
skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
if ((arg7 & 2) == 0) {
Mtx* mtx;
gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &skin->mtx);
if (mtx == NULL) {
goto close_disps;
}
gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
for (i = 0; i < skin->skeletonHeader->limbCount; i++) {
s32 phi_a0 = 1;
if (arg4 != NULL) {
phi_a0 = arg4(actor, globalCtx, i, skin);
}
dataType = ((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[i]))->unk_8;
if (dataType == 4 && phi_a0 == 1) {
func_800A5E28(gfxCtx, skin, i, arg6, arg7);
} else if (dataType == 0xB && phi_a0 == 1) {
func_800A5F60(gfxCtx, skin, i, NULL, arg7);
}
}
if (callback != NULL) {
callback(actor, globalCtx, skin);
}
close_disps:
CLOSE_DISPS(gfxCtx, "../z_skin.c", 534);
}
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void func_800A6330(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, s32 arg4) {
func_800A60D8(this, globalCtx, skin, callback, NULL, arg4, 0, 0);
}
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void func_800A6360(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
s32 arg5) {
func_800A60D8(this, globalCtx, skin, callback, arg4, arg5, 0, 0);
}
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void func_800A6394(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
s32 arg5, s32 arg6) {
func_800A60D8(this, globalCtx, skin, callback, arg4, arg5, arg6, 0);
}
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void func_800A63CC(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
s32 arg5, s32 arg6, s32 arg7) {
func_800A60D8(this, globalCtx, skin, callback, arg4, arg5, arg6, arg7);
}
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void func_800A6408(PSkinAwb* skin, s32 joint, Vec3f* arg2, Vec3f* arg3) {
MtxF sp18;
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SkinMatrix_MtxFMtxFMult(&skin->mtx, &D_801600C0[joint], &sp18);
SkinMatrix_Vec3fMtxFMultXYZ(&sp18, arg2, arg3);
}