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oot/include/z64light.h

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#ifndef Z64LIGHT_H
#define Z64LIGHT_H
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#include "ultra64.h"
#include "ultra64/gbi.h"
#include "z64math.h"
#include "color.h"
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typedef struct {
/* 0x0 */ s16 x;
/* 0x2 */ s16 y;
/* 0x4 */ s16 z;
/* 0x6 */ u8 color[3];
/* 0x9 */ u8 drawGlow;
/* 0xA */ s16 radius;
} LightPoint; // size = 0xC
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typedef struct {
/* 0x0 */ s8 x;
/* 0x1 */ s8 y;
/* 0x2 */ s8 z;
/* 0x3 */ u8 color[3];
} LightDirectional; // size = 0x6
typedef union {
LightPoint point;
LightDirectional dir;
} LightParams; // size = 0xC
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typedef struct {
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/* 0x0 */ u8 type;
/* 0x2 */ LightParams params;
} LightInfo; // size = 0xE
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typedef struct Lights {
/* 0x00 */ u8 numLights;
/* 0x08 */ Lightsn l;
} Lights; // size = 0x80
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typedef struct LightNode {
/* 0x0 */ LightInfo* info;
/* 0x4 */ struct LightNode* prev;
/* 0x8 */ struct LightNode* next;
} LightNode; // size = 0xC
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typedef struct {
/* 0x0 */ LightNode* listHead;
/* 0x4 */ u8 ambientColor[3];
/* 0x7 */ u8 fogColor[3];
/* 0xA */ s16 fogNear; // how close until fog starts taking effect. range 0 - 1000
/* 0xC */ s16 fogFar; // how far until fog starts to saturate. range 0 - 1000
} LightContext; // size = 0x10
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typedef enum {
/* 0x00 */ LIGHT_POINT_NOGLOW,
/* 0x01 */ LIGHT_DIRECTIONAL,
/* 0x02 */ LIGHT_POINT_GLOW
} LightType;
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typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
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#endif