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oot/src/code/z_skelanime.c

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2020-03-17 04:31:30 +00:00
#include <ultra64.h>
#include <global.h>
s32 func_800A3D70(GlobalContext*, SkelAnime*);
s32 func_800A3E0C(GlobalContext*, SkelAnime*);
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s32 func_800A4D9C(SkelAnime* skelAnime);
s32 func_800A4EE0(SkelAnime* skelAnime);
s32 func_800A4E38(SkelAnime* skelAnime);
void SkelAnime_CopyVec3s(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src);
void func_800A3678(GlobalContext* globalCtx, AnimationEntryType0* entry);
void func_800A36A4(GlobalContext* globalCtx, AnimationEntryType1* entry);
void func_800A3714(GlobalContext* globalCtx, AnimationEntryType2* entry);
void func_800A3770(GlobalContext* globalCtx, AnimationEntryType3* entry);
void func_800A37F0(GlobalContext* globalCtx, AnimationEntryType4* entry);
void func_800A3874(GlobalContext* globalCtx, AnimationEntryType5* entry);
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//.data
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u32 D_8012A480 = 0;
static AnimationEntryCallback D_8012A484[] = {
(AnimationEntryCallback)&func_800A3678, (AnimationEntryCallback)&func_800A36A4,
(AnimationEntryCallback)&func_800A3714, (AnimationEntryCallback)&func_800A3770,
(AnimationEntryCallback)&func_800A37F0, (AnimationEntryCallback)&func_800A3874,
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};
//.bss
u32 D_801600B0;
void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex) {
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SkelLimbEntry* limbEntry;
Gfx* dList;
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Vec3f pos;
Vec3s rot;
GraphicsContext* gfxCtx;
Gfx* gfx[4];
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gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 773);
Matrix_Push();
limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
limbIndex++;
rot = actorDrawTable[limbIndex];
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pos.x = limbEntry->translation.x;
pos.y = limbEntry->translation.y;
pos.z = limbEntry->translation.z;
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dList = limbEntry->displayLists[dListIndex];
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
if (dList != NULL) {
do {
if (1) {
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x325),
G_MTX_LOAD);
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gSPDisplayList(gfxCtx->polyOpa.p++, dList);
}
} while (0);
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}
}
if (appendDlistFunc != NULL) {
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appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor);
}
if (limbEntry->firstChildIndex != LIMB_DONE) {
SkelAnime_LodDrawLimb(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, dListIndex);
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}
Matrix_Pull();
if (limbEntry->nextLimbIndex != LIMB_DONE) {
SkelAnime_LodDrawLimb(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, dListIndex);
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}
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func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x335);
}
void SkelAnime_LodDraw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex) {
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SkelLimbEntry* limbEntry;
char pad[4];
Gfx* dList;
Vec3f pos;
Vec3s rot;
GraphicsContext* gfxCtx;
Gfx* gfx[4];
if (limbIndex == NULL) {
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osSyncPrintf("\x1b[31m");
osSyncPrintf("Si2_Lod_draw():skelがNULLです。\n");
osSyncPrintf("\x1b[m");
return;
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}
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gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x351);
Matrix_Push();
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limbEntry = SEGMENTED_TO_VIRTUAL(*limbIndex);
pos.x = (f32)actorDrawTable->x;
pos.y = (f32)actorDrawTable->y;
pos.z = (f32)actorDrawTable->z;
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rot = actorDrawTable[1];
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dList = limbEntry->displayLists[dListIndex];
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
if (dList != NULL) {
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x371),
G_MTX_LOAD);
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gSPDisplayList(gfxCtx->polyOpa.p++, dList);
}
}
if (appendDlistFunc != NULL) {
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appendDlistFunc(globalCtx, 1, &dList, &rot, actor);
}
if (limbEntry->firstChildIndex != 0xFF) {
SkelAnime_LodDrawLimb(globalCtx, limbEntry->firstChildIndex, limbIndex, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, dListIndex);
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}
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Matrix_Pull();
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func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x37E);
}
#ifdef NON_MATCHING
void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex, Mtx** mtx) {
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SkelLimbEntry* limbEntry;
Gfx* dList[2];
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Vec3f pos;
Vec3s rot;
GraphicsContext* gfxCtx;
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Gfx* gfx[3];
Matrix_Push();
limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
limbIndex++;
rot = actorDrawTable[limbIndex];
pos.x = limbEntry->translation.x;
pos.y = limbEntry->translation.y;
pos.z = limbEntry->translation.z;
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dList[1] = dList[0] = limbEntry->displayLists[dListIndex];
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList[1], &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
if (dList[1] != NULL) {
Matrix_ToMtx(*mtx, "../z_skelanime.c", 945);
gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 946);
gSPMatrix(gfxCtx->polyOpa.p++, *mtx, G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, dList[1]);
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 949);
(*mtx)++;
} else if (dList[0] != 0) {
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Matrix_ToMtx(*mtx, "../z_skelanime.c", 954);
(*mtx)++;
}
}
if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, limbIndex, &dList[0], &rot, actor);
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}
if (limbEntry->firstChildIndex != LIMB_DONE) {
SkelAnime_LodDrawLimbSV(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, dListIndex, mtx);
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}
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Matrix_Pull();
if (limbEntry->nextLimbIndex != LIMB_DONE) {
SkelAnime_LodDrawLimbSV(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, dListIndex, mtx);
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}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_LodDrawLimbSV.s")
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#endif
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#ifdef NON_MATCHING
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 limbCount,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex) {
SkelLimbEntry* limbEntry;
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Gfx* dList[2];
Vec3f pos;
Vec3s rot;
Mtx* mtx;
GraphicsContext* gfxCtx;
Gfx* gfx[4];
do {
if (1) {
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mtx = Graph_Alloc(globalCtx->state.gfxCtx, limbCount * 0x40);
}
} while (0);
if (limbTable == NULL) {
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osSyncPrintf("\x1b[31m");
osSyncPrintf("Si2_Lod_draw_SV():skelがNULLです。\n");
osSyncPrintf("\x1b[m");
return;
}
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1000);
gSPSegment(gfxCtx->polyOpa.p++, 0xD, mtx);
Matrix_Push();
limbEntry = SEGMENTED_TO_VIRTUAL(*limbTable);
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pos.x = actorDrawTable->x;
pos.y = actorDrawTable->y;
pos.z = actorDrawTable->z;
rot = actorDrawTable[1];
dList[1] = dList[0] = limbEntry->displayLists[dListIndex];
if ((updateMtxFunc == 0) || (updateMtxFunc(globalCtx, 1, &dList[1], &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
if (dList[1] != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1033);
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gSPMatrix(gfxCtx->polyOpa.p++, mtx, G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, dList[1]);
mtx++;
} else {
if (dList[0] != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1040);
mtx++;
}
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}
}
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if (appendDlistFunc != NULL) {
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appendDlistFunc(globalCtx, 1, &dList[0], &rot, actor);
}
if (limbEntry->firstChildIndex != LIMB_DONE) {
SkelAnime_LodDrawLimbSV(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, dListIndex, &mtx);
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}
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Matrix_Pull();
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func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1053);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_LodDrawSV.s")
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#endif
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void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor) {
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SkelLimbEntry* limbEntry;
Gfx* dList;
Vec3f pos;
Vec3s rot;
GraphicsContext* gfxCtx;
Gfx* gfx[4];
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gfxCtx = globalCtx->state.gfxCtx;
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func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x434);
Matrix_Push();
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limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
limbIndex++;
rot = actorDrawTable[limbIndex];
pos.x = (f32)limbEntry->translation.x;
pos.y = (f32)limbEntry->translation.y;
pos.z = (f32)limbEntry->translation.z;
dList = limbEntry->displayLists[0];
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
if (dList != NULL) {
do {
if (1) {
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103),
G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, dList);
}
} while (0);
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}
}
if (appendDlistFunc != NULL) {
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appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor);
}
if (limbEntry->firstChildIndex != LIMB_DONE) {
SkelAnime_DrawLimb(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor);
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}
Matrix_Pull();
if (limbEntry->nextLimbIndex != LIMB_DONE) {
SkelAnime_DrawLimb(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor);
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}
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1121);
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}
void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor) {
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SkelLimbEntry* rootLimb;
char pad[4];
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Gfx* dList;
Vec3f pos;
Vec3s rot;
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GraphicsContext* gfxCtx;
Gfx* gfx[4];
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if (limbTable == NULL) {
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osSyncPrintf("\x1b[31m");
osSyncPrintf("Si2_draw():skelがNULLです。\n"); // Si2_draw (): skel is NULL.
osSyncPrintf("\x1b[m");
return;
}
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1148);
Matrix_Push();
rootLimb = SEGMENTED_TO_VIRTUAL(*limbTable);
pos.x = (f32)actorDrawTable[0].x;
pos.y = (f32)actorDrawTable[0].y;
pos.z = (f32)actorDrawTable[0].z;
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rot = actorDrawTable[1];
dList = rootLimb->displayLists[0];
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if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
if (dList != NULL) {
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176),
G_MTX_LOAD);
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gSPDisplayList(gfxCtx->polyOpa.p++, dList);
}
}
if (appendDlistFunc != NULL) {
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appendDlistFunc(globalCtx, 1, &dList, &rot, actor);
}
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if (rootLimb->firstChildIndex != LIMB_DONE) {
SkelAnime_DrawLimb(globalCtx, rootLimb->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor);
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}
Matrix_Pull();
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func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1190);
}
#ifdef NON_MATCHING
void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, u32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, Mtx** limbMatricies) {
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Gfx* limbDlist[2];
Vec3f limbPos;
Vec3s limbRot;
GraphicsContext* gfxCtx;
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Gfx* sp34[3];
SkelLimbEntry* limbEntry;
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(sp34, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x4BE);
Matrix_Push();
limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
limbRot = actorDrawTable[++limbIndex];
limbPos.x = (f32)limbEntry->pos.x;
limbPos.y = (f32)limbEntry->pos.y;
limbPos.z = (f32)limbEntry->pos.z;
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limbDlist[0] = limbEntry->dList;
limbDlist[1] = limbEntry->dList;
if ((updateMtxFunc == NULL) ||
(updateMtxFunc(globalCtx, limbIndex, &limbDlist[0], &limbPos, &limbRot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&limbPos, &limbRot);
if (limbDlist[0] != NULL) {
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Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 0x4DA);
gSPMatrix(gfxCtx->polyOpa.p++, *limbMatricies, G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, &limbDlist[0]);
(*limbMatricies)++;
} else {
if (&limbDlist[1] != 0) {
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Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 0x4E1);
(*limbMatricies)++;
}
}
}
if (appendDlistFunc != NULL) {
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appendDlistFunc(globalCtx, limbIndex, &limbDlist[1], &limbRot, actor);
}
if (limbEntry->firstChildIndex != LIMB_DONE) {
SkelAnime_DrawLimbSV(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, limbMatricies);
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}
Matrix_Pull();
if (limbEntry->nextLimbIndex != LIMB_DONE) {
SkelAnime_DrawLimbSV(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, limbMatricies);
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}
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func_800C6B54(sp34, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x4F1);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_DrawLimbSV.s")
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#endif
#ifdef NON_MATCHING
void SkelAnime_DrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, u32 dListCount,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor) {
SkelLimbEntry* rootLimb;
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Gfx* skelDlist[2];
Vec3f pos;
Vec3s rot;
GraphicsContext* gfxCtx;
Mtx* limbMatricies;
Gfx* gfx[5];
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limbMatricies = Graph_Alloc(globalCtx->state.gfxCtx, dListCount << 6);
if (limbTable == NULL) {
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osSyncPrintf("\x1b[31m");
osSyncPrintf("Si2_draw_SV():skelがNULLです。\n"); // Si2_draw_SV (): skel is NULL.
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osSyncPrintf("\x1b[m");
return;
}
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1294);
gSPSegment(gfxCtx->polyOpa.p++, 0xD, limbMatricies);
Matrix_Push();
rootLimb = SEGMENTED_TO_VIRTUAL(*limbTable);
pos.x = (f32)actorDrawTable[0].x;
pos.y = (f32)actorDrawTable[0].y;
pos.z = (f32)actorDrawTable[0].z;
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rot = actorDrawTable[1];
skelDlist[0] = skelDlist[1] = rootLimb->dList;
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if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &skelDlist[0], &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
if (skelDlist[0] != NULL) {
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Matrix_ToMtx(limbMatricies, "../z_skelanime.c", 1327);
gSPMatrix(gfxCtx->polyOpa.p++, limbMatricies, G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, skelDlist[0]);
limbMatricies++;
} else {
if (skelDlist[1] != 0) {
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Matrix_ToMtx(limbMatricies, "../z_skelanime.c", 1334);
limbMatricies++;
}
}
}
if (appendDlistFunc != 0) {
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appendDlistFunc(globalCtx, 1, &skelDlist[1], &rot, actor);
}
if (rootLimb->firstChildIndex != LIMB_DONE) {
SkelAnime_DrawLimbSV(globalCtx, rootLimb->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, &limbMatricies);
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}
Matrix_Pull();
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1347);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_DrawSV.s")
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#endif
#undef NON_MATCHING
/*
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* Copies the rotation values from the rotation value table, indexed by the rotation index table
* When a rotation index is >= the animation limit, the output rotation value is copied from the frame's
* rotation value list, otherwise it is copied from the initial rotation value list
*/
void SkelAnime_AnimateFrame(u32 animation, s32 currentFrame, s32 limbCount, Vec3s* dst) {
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AnimationRotationIndex* index;
AnimationRotationValue* rotationValueTable;
AnimationRotationValue* frameRotationValueTable;
AnimationHeader* animationHeader;
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s32 i;
u16 limit;
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animationHeader = SEGMENTED_TO_VIRTUAL(animation);
index = SEGMENTED_TO_VIRTUAL(animationHeader->rotationIndexSeg);
rotationValueTable = SEGMENTED_TO_VIRTUAL(animationHeader->rotationValueSeg);
frameRotationValueTable = &rotationValueTable[currentFrame];
limit = animationHeader->limit;
for (i = 0; i < limbCount; i++, dst++, index++) {
if ((dst == NULL) || (index == NULL) || (frameRotationValueTable == NULL) || (rotationValueTable == NULL)) {
if (1) {} // Necessary to match.
LogUtils_LogThreadId("../z_skelanime.c", 1392);
osSyncPrintf("out = %08x\n", dst);
LogUtils_LogThreadId("../z_skelanime.c", 1393);
osSyncPrintf("ref_tbl = %08x\n", index);
LogUtils_LogThreadId("../z_skelanime.c", 1394);
osSyncPrintf("frame_tbl = %08x\n", frameRotationValueTable);
LogUtils_LogThreadId("../z_skelanime.c", 1395);
osSyncPrintf("tbl = %08x\n", rotationValueTable);
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}
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dst->x = index->x >= limit ? frameRotationValueTable[index->x] : rotationValueTable[index->x];
dst->y = index->y >= limit ? frameRotationValueTable[index->y] : rotationValueTable[index->y];
dst->z = index->z >= limit ? frameRotationValueTable[index->z] : rotationValueTable[index->z];
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}
}
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s16 func_800A1FC8(u32 animationSeg) {
AnimationHeader* animation = (u16*)SEGMENTED_TO_VIRTUAL(animationSeg);
return animation->frameCount;
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}
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s32 SkelAnime_GetFrameCount(u32 animationSeg) {
AnimationHeader* animation = (u16*)SEGMENTED_TO_VIRTUAL(animationSeg);
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return (s16)((u16)animation->frameCount - 1);
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}
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Gfx* SkelAnime_Draw2Limb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
Actor* actor, Gfx* gfx) {
SkelLimbEntry* limbEntry;
Gfx* dList;
Vec3f pos;
Vec3s rot;
Matrix_Push();
limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
limbIndex++;
rot = actorDrawTable[limbIndex];
pos.x = limbEntry->translation.x;
pos.y = limbEntry->translation.y;
pos.z = limbEntry->translation.z;
dList = limbEntry->displayLists[0];
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor, &gfx) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
if (dList != NULL) {
gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x5D1), G_MTX_LOAD);
gSPDisplayList(gfx++, dList);
}
}
if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor, &gfx);
}
if (limbEntry->firstChildIndex != LIMB_DONE) {
gfx = SkelAnime_Draw2Limb(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, gfx);
}
Matrix_Pull();
if (limbEntry->nextLimbIndex != LIMB_DONE) {
gfx = SkelAnime_Draw2Limb(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, gfx);
}
return gfx;
}
#ifdef NON_MATCHING
// Some regalloc, and nonmatching stack usage
Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
Actor* actor, Gfx* gfx) {
SkelLimbEntry* limbEntry;
Vec3f pos;
Vec3s rot;
Gfx* dList;
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if (limbTable == NULL) {
osSyncPrintf("\x1b[31m");
osSyncPrintf("Si2_draw2():skelがNULLです。NULLを返します。\n");
osSyncPrintf("\x1b[m");
return NULL;
}
Matrix_Push();
limbEntry = SEGMENTED_TO_VIRTUAL(*limbTable);
pos.x = limbEntry->translation.x;
pos.y = limbEntry->translation.y;
pos.z = limbEntry->translation.z;
rot = actorDrawTable[1];
dList = limbEntry->displayLists[0];
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor, &gfx) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
if (dList != NULL) {
gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x616), G_MTX_LOAD);
gSPDisplayList(gfx++, dList);
}
}
if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, 1, &dList, &rot, actor, &gfx);
}
if (limbEntry->firstChildIndex != LIMB_DONE) {
gfx = SkelAnime_Draw2Limb(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, gfx);
}
Matrix_Pull();
return gfx;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_Draw2.s")
#endif
Gfx* SkelAnime_DrawLimbSV2(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
Actor* actor, Mtx** mtx, Gfx* gfx) {
SkelLimbEntry* limbEntry;
Gfx* dList1;
Gfx* dList2;
Vec3f pos;
Vec3s rot;
char pad[4];
Matrix_Push();
limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
limbIndex++;
rot = actorDrawTable[limbIndex];
pos.x = limbEntry->translation.x;
pos.y = limbEntry->translation.y;
pos.z = limbEntry->translation.z;
dList1 = dList2 = limbEntry->displayLists[0];
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList1, &pos, &rot, actor, &gfx) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
if (dList1 != NULL) {
Matrix_ToMtx(*mtx, "../z_skelanime.c", 0x657);
gSPMatrix(gfx++, *mtx, G_MTX_LOAD);
gSPDisplayList(gfx++, dList1);
(*mtx)++;
} else {
if (dList2 != NULL) {
Matrix_ToMtx(*mtx, "../z_skelanime.c", 0x65E);
(*mtx)++;
}
}
}
if (appendDlistFunc != 0) {
appendDlistFunc(globalCtx, limbIndex, &dList2, &rot, actor, &gfx);
}
if (limbEntry->firstChildIndex != LIMB_DONE) {
gfx = SkelAnime_DrawLimbSV2(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, mtx, gfx);
}
Matrix_Pull();
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if (limbEntry->nextLimbIndex != LIMB_DONE) {
gfx = SkelAnime_DrawLimbSV2(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, mtx, gfx);
}
return gfx;
}
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Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
Actor* actor, Gfx* gfx) {
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SkelLimbEntry* limbEntry;
char pad[4];
Gfx* dList1;
Gfx* dList2;
Vec3f pos;
Vec3s rot;
Mtx* mtx;
mtx = Graph_Alloc(globalCtx->state.gfxCtx, dListCount * sizeof(*mtx));
if (limbTable == NULL) {
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osSyncPrintf("\x1b[31m");
osSyncPrintf("Si2_draw2_SV():skelがNULLです。NULLを返します。\n");
osSyncPrintf("\x1b[m");
return NULL;
}
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gSPSegment(gfx++, 0xD, mtx);
Matrix_Push();
limbEntry = SEGMENTED_TO_VIRTUAL(*limbTable);
pos.x = actorDrawTable->x;
pos.y = actorDrawTable->y;
pos.z = actorDrawTable->z;
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rot = actorDrawTable[1];
dList1 = dList2 = limbEntry->displayLists[0];
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList1, &pos, &rot, actor, &gfx) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
if (dList1 != NULL) {
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Matrix_ToMtx(mtx, "../z_skelanime.c", 0x6AE);
gSPMatrix(gfx++, mtx, G_MTX_LOAD);
gSPDisplayList(gfx++, dList1);
mtx++;
} else {
if (dList2 != NULL) {
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Matrix_ToMtx(mtx, "../z_skelanime.c", 0x6B5);
mtx++;
}
}
}
if (appendDlistFunc != NULL) {
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appendDlistFunc(globalCtx, 1, &dList2, &rot, actor, &gfx);
}
if (limbEntry->firstChildIndex != LIMB_DONE) {
gfx = SkelAnime_DrawLimbSV2(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, &mtx, gfx);
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}
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Matrix_Pull();
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return gfx;
}
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// Seems to be some kind of rotations update, somewhat large.
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A29BC.s")
s16 func_800A2DBC(u32 animationSeg) {
AnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSeg);
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return animation->unk_02;
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}
s16 func_800A2DF4(u32 animationSeg) {
AnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSeg);
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return animation->frameCount;
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}
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s16 func_800A2E2C(u32 animationSeg) {
AnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSeg);
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return (s16)(animation->frameCount - 1);
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}
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// Very large update function
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2E70.s")
void func_800A32EC(u16* arg0) {
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*arg0 = 0;
}
void func_800A32F4(s32 arg0) {
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D_801600B0 *= 2;
}
void func_800A3310(void* arg0) {
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u32* D_8012A480Ptr = &D_8012A480;
*D_8012A480Ptr |= D_801600B0;
}
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AnimationEntry* SkelAnime_NextEntry(AnimationContext* animationCtx, AnimationType type) {
AnimationEntry* entry;
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s16 index = animationCtx->animationCount;
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if (index >= 0x32) {
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return NULL;
}
animationCtx->animationCount = index + 1;
entry = &animationCtx->entries[index];
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entry->type = type;
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return entry;
}
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/*
* The next 6 functions are coordinate with the AnimationType enum
*/
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void func_800A336C(GlobalContext* globalCtx, u32 linkAnimetionSeg, s32 frame, s32 limbCount, void* ram) {
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AnimationEntry* entry;
LinkAnimetionEntry* linkAnimetionEntry;
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char pad[4];
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entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE0);
if (entry != NULL) {
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linkAnimetionEntry = SEGMENTED_TO_VIRTUAL(linkAnimetionSeg);
osCreateMesgQueue(&entry->types.type0.msgQueue, &entry->types.type0.msg, 1);
DmaMgr_SendRequest2(
&entry->types.type0.req, ram,
LINK_ANIMETION_OFFSET(linkAnimetionEntry->animationSegAddress, ((sizeof(Vec3s) * limbCount + 2) * frame)),
sizeof(Vec3s) * limbCount + 2, 0, &entry->types.type0.msgQueue, NULL, "../z_skelanime.c", 0x7D4);
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}
}
void func_800A3478(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src) {
AnimationEntry* entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE1);
if (entry != NULL) {
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entry->types.type1.unk_00 = D_801600B0;
entry->types.type1.vecCount = vecCount;
entry->types.type1.dst = dst;
entry->types.type1.src = src;
}
}
void func_800A34DC(GlobalContext* globalCtx, s32 arg1, Vec3s* arg2, Vec3s* arg3, f32 arg4) {
AnimationEntry* entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE2);
if (entry != NULL) {
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entry->types.type2.unk_00 = D_801600B0;
entry->types.type2.unk_01 = arg1;
entry->types.type2.unk_04 = arg2;
entry->types.type2.unk_08 = arg3;
entry->types.type2.unk_0C = arg4;
}
}
void func_800A3548(GlobalContext* globalCtx, s32 vecCount, s32 dst, s32 src, s32 index) {
AnimationEntry* entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE3);
if (entry != NULL) {
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entry->types.type3.unk_00 = D_801600B0;
entry->types.type3.vecCount = vecCount;
entry->types.type3.dst = dst;
entry->types.type3.src = src;
entry->types.type3.index = index;
}
}
void func_800A35B4(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index) {
AnimationEntry* entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE4);
if (entry != NULL) {
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entry->types.type4.unk_00 = D_801600B0;
entry->types.type4.vecCount = vecCount;
entry->types.type4.dst = dst;
entry->types.type4.src = src;
entry->types.type4.index = index;
}
}
void func_800A3620(GlobalContext* globalCtx, Actor* actor, SkelAnime* skelAnime, f32 arg3) {
AnimationEntry* entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE5);
if (entry != NULL) {
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entry->types.type5.actor = actor;
entry->types.type5.skelAnime = skelAnime;
entry->types.type5.unk_08 = arg3;
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}
}
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/* The next functions are callbacks to loading animations */
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void func_800A3678(GlobalContext* globalCtx, AnimationEntryType0* entry) {
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osRecvMesg(&entry->msgQueue, NULL, OS_MESG_BLOCK);
}
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void func_800A36A4(GlobalContext* globalCtx, AnimationEntryType1* entry) {
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s32 i;
Vec3s* dst;
Vec3s* src;
AnimationEntryRaw* genericEntry = (AnimationEntryRaw*)entry;
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if ((genericEntry->raw[0] & D_8012A480) != 0) {
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return;
}
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for (dst = entry->dst, src = entry->src, i = 0; i < genericEntry->raw[1]; i++) {
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*dst++ = *src++;
}
}
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void func_800A3714(GlobalContext* globalCtx, AnimationEntryType2* entry) {
if ((entry->unk_00 & D_8012A480) == 0) {
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func_800A2E70(entry->unk_01, entry->unk_04, entry->unk_04, entry->unk_08, entry->unk_0C);
}
}
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void func_800A3770(GlobalContext* globalCtx, AnimationEntryType3* entry) {
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s32 i;
Vec3s* dst;
Vec3s* src;
u8* index;
AnimationEntryRaw* rawEntry = (AnimationEntryRaw*)entry;
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if ((rawEntry->raw[0] & D_8012A480) == 0) {
for (dst = entry->dst, src = entry->src, index = entry->index, i = 0; i < rawEntry->raw[1]; i++, dst++, src++) {
if (*index++) {
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*dst = *src;
}
}
}
}
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void func_800A37F0(GlobalContext* globalCtx, AnimationEntryType4* entry) {
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s32 i;
Vec3s* dst;
Vec3s* src;
u8* index;
AnimationEntryRaw* rawEntry = (AnimationEntryRaw*)entry;
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if ((rawEntry->raw[0] & D_8012A480) == 0) {
for (dst = entry->dst, src = entry->src, index = entry->index, i = 0; i < rawEntry->raw[1]; i++, dst++, src++) {
if (*index++ < 1U) {
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*dst = *src;
}
}
}
}
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void func_800A3874(GlobalContext* globalCtx, AnimationEntryType5* entry) {
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char pad[4];
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Actor* actor = entry->actor;
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Vec3f pos;
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func_800A54FC(entry->skelAnime, &pos, actor->shape.rot.y);
actor->posRot.pos.x += pos.x * actor->scale.x;
actor->posRot.pos.y += pos.y * actor->scale.y * entry->unk_08;
actor->posRot.pos.z += pos.z * actor->scale.z;
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}
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void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx) {
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AnimationEntry* entry;
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for (entry = animationCtx->entries; animationCtx->animationCount != 0; entry++, animationCtx->animationCount--) {
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D_8012A484[entry->type](globalCtx, &entry->types);
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}
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D_801600B0 = 1;
D_8012A480 = 0;
}
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void func_800A39AC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, u32* animation, s32 flags,
Vec3s* actorDrawTbl, Vec3s* arg6, s32 limbBufCount) {
char pad[8];
SkelAnimeLimbHeader* limbHeader;
size_t allocSize;
s32 limbCount;
s32 headerCount;
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limbHeader = SEGMENTED_TO_VIRTUAL(limbHeaderSeg);
headerCount = limbHeader->limbCount;
skelAnime->unk_34 = flags;
limbCount = (flags & 2) != 0 ? headerCount : 1;
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if ((flags & 1) != 0) {
limbCount += headerCount;
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}
if ((flags & 4) != 0) {
limbCount += headerCount;
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}
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skelAnime->limbCount = (u8)limbCount;
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skelAnime->dListCount = limbHeader->dListCount;
allocSize = limbCount * sizeof(Vec3s);
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skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
if ((flags & 8) != 0) {
allocSize += 2;
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}
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if (actorDrawTbl == NULL) {
skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(allocSize, "../z_skelanime.c", 2364);
skelAnime->unk_24 = ZeldaArena_MallocDebug(allocSize, "../z_skelanime.c", 2365);
} else {
if (limbBufCount != limbCount) {
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__assert("joint_buff_num == joint_num", "../z_skelanime.c", 2369);
}
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skelAnime->actorDrawTbl = (Vec3s*)ALIGN16((u32)actorDrawTbl);
skelAnime->unk_24 = (Vec3s*)ALIGN16((u32)arg6);
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}
if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
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osSyncPrintf("\x1b[31m");
osSyncPrintf(
"Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); // Skeleton_Info_Rom_SV_ct Memory allocation error
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osSyncPrintf("\x1b[m");
}
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func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, 0.0f, 0, 0.0f);
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}
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void func_800A3B8C(SkelAnime* skelAnime) {
if (skelAnime->unk_01 < 2) {
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skelAnime->animUpdate = &func_800A3D70;
} else {
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skelAnime->animUpdate = &func_800A3E0C;
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}
skelAnime->unk_28 = 0.0f;
}
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void func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime) {
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skelAnime->animUpdate(globalCtx, skelAnime);
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}
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s32 func_800A3BE4(GlobalContext* globalCtx, SkelAnime* skelAnime) {
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f32 prevUnk28 = skelAnime->unk_28;
f32 updateRate = R_UPDATE_RATE * 0.5f;
skelAnime->unk_28 -= skelAnime->unk_2C * updateRate;
if (skelAnime->unk_28 <= 0.0f) {
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func_800A3B8C(skelAnime);
}
func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24,
1.0f - (skelAnime->unk_28 / prevUnk28));
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return 0;
}
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void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
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f32 updateRate;
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func_800A336C(globalCtx, skelAnime->animCurrent, skelAnime->animCurrentFrame, skelAnime->limbCount,
skelAnime->actorDrawTbl);
if (skelAnime->unk_28 != 0) {
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updateRate = R_UPDATE_RATE * 0.5f;
skelAnime->unk_28 -= skelAnime->unk_2C * updateRate;
if (skelAnime->unk_28 <= 0.0f) {
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skelAnime->unk_28 = 0.0f;
return;
}
func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, skelAnime->unk_28);
}
}
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s32 func_800A3D70(GlobalContext* globalCtx, SkelAnime* skelAnime) {
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f32 updateRate = R_UPDATE_RATE * 0.5f;
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skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
if (skelAnime->animCurrentFrame < 0.0f) {
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skelAnime->animCurrentFrame += skelAnime->unk_14;
} else {
if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
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skelAnime->animCurrentFrame -= skelAnime->unk_14;
}
}
func_800A3C9C(globalCtx, skelAnime);
return 0;
}
s32 func_800A3E0C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
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f32 updateRate = R_UPDATE_RATE * 0.5f;
if (skelAnime->animCurrentFrame == skelAnime->animFrameCount) {
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func_800A3C9C(globalCtx, skelAnime);
return 1;
}
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
if (0.0f < ((skelAnime->animCurrentFrame - skelAnime->animFrameCount) * skelAnime->animPlaybackSpeed)) {
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skelAnime->animCurrentFrame = skelAnime->animFrameCount;
} else {
if (skelAnime->animCurrentFrame < 0.0f) {
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skelAnime->animCurrentFrame += skelAnime->unk_14;
} else {
if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
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skelAnime->animCurrentFrame -= skelAnime->unk_14;
}
}
}
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func_800A3C9C(globalCtx, skelAnime);
return 0;
}
void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) {
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skelAnime->unk_28 = 1.0f;
skelAnime->unk_2C = 1.0f / arg2;
}
#ifdef NON_MATCHING
void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32* animation, f32 playbackSpeed, f32 arg4,
f32 frameCount, u8 arg6, f32 arg7) {
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skelAnime->unk_01 = arg6;
if ((arg7 != 0.0f) && ((animation == skelAnime->animCurrent) || (arg4 != skelAnime->animCurrentFrame))) {
if (arg7 < 0.0f) {
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func_800A3B8C(skelAnime);
SkelAnime_CopyVec3s(skelAnime, skelAnime->unk_24, skelAnime->actorDrawTbl);
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arg7 = -arg7;
} else {
skelAnime->animUpdate = &func_800A3BE4;
func_800A336C(globalCtx, animation, (s32)arg4, skelAnime->limbCount, skelAnime->unk_24);
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}
skelAnime->unk_28 = 1.0f;
skelAnime->unk_2C = 1.0f / arg7;
} else {
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func_800A3B8C(skelAnime);
func_800A336C(globalCtx, animation, (s32)arg4, skelAnime->limbCount, skelAnime->actorDrawTbl);
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skelAnime->unk_28 = 0.0f;
}
skelAnime->animCurrentFrame = 0.0f;
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skelAnime->unk_0C = arg4;
skelAnime->animCurrentFrame = arg4;
skelAnime->animFrameCount = frameCount;
skelAnime->unk_14 = func_800A1FC8(animation);
skelAnime->animPlaybackSpeed = playbackSpeed;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3F08.s")
#endif
void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation) {
func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 2, 0.0f);
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}
void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) {
func_800A3F08(globalCtx, skelAnime, animation, playbackSpeed, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 2,
0.0f);
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}
void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation) {
func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 0, 0.0f);
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}
void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) {
func_800A3F08(globalCtx, skelAnime, animation, playbackSpeed, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 0,
0.0f);
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}
void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime) {
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func_800A3478(globalCtx, skelAnime->limbCount, skelAnime->unk_24, skelAnime->actorDrawTbl);
}
void func_800A422C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
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func_800A3478(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24);
}
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void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 frame) {
func_800A336C(globalCtx, animation, (s32)frame, skelAnime->limbCount, skelAnime->unk_24);
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}
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void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 frame) {
func_800A336C(globalCtx, animation, (s32)frame, skelAnime->limbCount, skelAnime->actorDrawTbl);
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}
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void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) {
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func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, arg2);
}
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animationSeg, f32 frame, s32 arg4, f32 arg5,
f32 arg6, s32 arg7) {
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s32 alignedAddr;
func_800A336C(globalCtx, animationSeg, (s32)frame, skelAnime->limbCount, skelAnime->actorDrawTbl);
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alignedAddr = ALIGN16(arg7);
func_800A336C(globalCtx, arg4, (s32)arg5, skelAnime->limbCount, alignedAddr);
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func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, alignedAddr, arg6);
}
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 frame, s32 arg4, f32 arg5,
f32 arg6, s32 arg7) {
s32 alignedAddr;
func_800A336C(globalCtx, animation, (s32)frame, skelAnime->limbCount, skelAnime->unk_24);
alignedAddr = ALIGN16(arg7);
func_800A336C(globalCtx, arg4, (s32)arg5, skelAnime->limbCount, alignedAddr);
func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->unk_24, alignedAddr, arg6);
}
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void func_800A4454(SkelAnime* skelAnime) {
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skelAnime->unk_01 = 2;
func_800A3B8C(skelAnime);
}
s32 func_800A4478(SkelAnime* skelAnime, f32 arg1, f32 updateRate) {
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f32 updateSpeed;
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f32 temp_f12;
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f32 nextFrame;
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updateSpeed = skelAnime->animPlaybackSpeed * updateRate;
nextFrame = skelAnime->animCurrentFrame - updateSpeed;
if (nextFrame < 0.0f) {
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nextFrame += skelAnime->unk_14;
} else {
if (skelAnime->unk_14 <= nextFrame) {
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nextFrame -= skelAnime->unk_14;
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}
}
if (arg1 == 0.0f) {
if (0.0f < updateSpeed) {
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arg1 = skelAnime->unk_14;
}
}
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temp_f12 = (nextFrame + updateSpeed) - arg1;
if (0.0f <= (temp_f12 * updateSpeed)) {
if (((temp_f12 - updateSpeed) * updateSpeed) < 0.0f) {
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return 1;
}
}
return 0;
}
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s32 func_800A4530(SkelAnime* skelAnime, f32 arg1) {
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f32 updateRate = R_UPDATE_RATE * 0.5f;
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return func_800A4478(skelAnime, arg1, updateRate);
}
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void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, u32 animation,
Vec3s* actorDrawTable, s32 arg5, s32 limbCount) {
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SkelAnimeLimbHeader* limbHeader;
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limbHeader = SEGMENTED_TO_VIRTUAL(limbHeaderSeg);
skelAnime->limbCount = limbHeader->limbCount + 1;
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
if (actorDrawTable == NULL) {
skelAnime->actorDrawTbl =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 2968);
skelAnime->unk_24 =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 2969);
} else {
if (limbCount != skelAnime->limbCount) {
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__assert("joint_buff_num == this->joint_num", "../z_skelanime.c", 2973);
}
skelAnime->actorDrawTbl = actorDrawTable;
skelAnime->unk_24 = arg5;
}
if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
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osSyncPrintf("\x1b[31m");
osSyncPrintf("Skeleton_Info2_ct メモリアロケーションエラー\n"); // Skeleton_Info2_ct memory allocation error
osSyncPrintf("\x1b[m");
}
if (animation != 0) {
SkelAnime_ChangeAnimationDefault(skelAnime, animation);
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}
}
void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, u32 animation,
Vec3s* actorDrawTable, s32 arg5, s32 limbCount) {
SkelAnimeLimbHeader* limbHeader;
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limbHeader = SEGMENTED_TO_VIRTUAL(limbHeaderSeg);
skelAnime->limbCount = limbHeader->limbCount + 1;
skelAnime->dListCount = limbHeader->dListCount;
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
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if (actorDrawTable == NULL) {
skelAnime->actorDrawTbl =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 3047);
skelAnime->unk_24 =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3048);
} else {
if (limbCount != skelAnime->limbCount) {
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__assert("joint_buff_num == this->joint_num", "../z_skelanime.c", 0xBEC);
}
skelAnime->actorDrawTbl = actorDrawTable;
skelAnime->unk_24 = arg5;
}
if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
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osSyncPrintf("\x1b[31m");
osSyncPrintf(
"Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); // Skeleton_Info_Rom_SV_ct Memory allocation error
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osSyncPrintf("\x1b[m");
}
if (animation != 0) {
SkelAnime_ChangeAnimationDefault(skelAnime, animation);
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}
}
void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, u32 animation) {
SkelAnimeLimbHeader* limbHeader;
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limbHeader = SEGMENTED_TO_VIRTUAL(limbHeaderSeg);
skelAnime->limbCount = limbHeader->limbCount + 1;
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
skelAnime->actorDrawTbl =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 3120);
skelAnime->unk_24 =
ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3121);
if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
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osSyncPrintf("\x1b[31m");
osSyncPrintf(
"Skeleton_Info2_skin2_ct メモリアロケーションエラー\n"); // Skeleton_Info2_skin2_ct Memory allocation error
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osSyncPrintf("\x1b[m");
}
if (animation != 0) {
SkelAnime_ChangeAnimationDefault(skelAnime, animation);
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}
}
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void func_800A49B0(SkelAnime* skelAnime) {
if (skelAnime->unk_01 < 2) {
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skelAnime->animUpdate = &func_800A4D9C;
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return;
}
if (skelAnime->unk_01 < 4) {
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skelAnime->animUpdate = &func_800A4EE0;
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return;
}
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skelAnime->animUpdate = &func_800A4E38;
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}
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s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime) {
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return skelAnime->animUpdate(skelAnime);
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}
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#ifdef NON_MATCHING
s32 func_800A4A20(SkelAnime* skelAnime) {
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f32 sp2C;
f32 temp_f12;
f32 phi_f0;
temp_f12 = skelAnime->unk_28;
skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f);
phi_f0 = skelAnime->unk_28;
if (skelAnime->unk_28 <= 0.0f) {
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sp2C = temp_f12;
func_800A49B0(skelAnime);
skelAnime->unk_28 = 0.0f;
phi_f0 = skelAnime->unk_28;
}
func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24,
1.0f - (phi_f0 / temp_f12));
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return 0;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4A20.s")
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#endif
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#ifdef NON_MATCHING
s32 func_800A4AD8(SkelAnime* skelAnime) {
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f32 sp28;
s16 temp_a1;
s16 temp_a2;
f32 phi_f2;
temp_a2 = (s16)(skelAnime->unk_28 * 16384.0f);
skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f);
if (skelAnime->unk_28 <= 0.0f) {
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func_800A49B0(skelAnime);
skelAnime->unk_28 = 0.0f;
}
temp_a1 = (s16)(skelAnime->unk_28 * 16384.0f);
if (skelAnime->unk_03 < 0) {
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sp28 = 1.0f - Math_Coss(temp_a2);
phi_f2 = 1.0f - Math_Coss(temp_a1);
} else {
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sp28 = Math_Sins(temp_a2);
phi_f2 = Math_Sins(temp_a1);
}
if (phi_f2 != 0.0f) {
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phi_f2 /= sp28;
} else {
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phi_f2 = 0.0f;
}
func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24,
1.0f - phi_f2);
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return 0;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4AD8.s")
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#endif
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#ifdef NON_MATCHING
void func_800A4C58(SkelAnime* skelAnime) {
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char pad[6];
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f32 temp_f0;
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f32 temp_f10;
Vec3s sp38[97];
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s32 temp_f8;
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f32 temp_f2;
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SkelAnime_AnimateFrame(skelAnime->animCurrent, (s32)skelAnime->animCurrentFrame, skelAnime->limbCount,
skelAnime->actorDrawTbl);
if ((skelAnime->unk_01 & 1) != 0) {
temp_f8 = (s32)skelAnime->animCurrentFrame;
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temp_f10 = temp_f8;
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temp_f8++;
temp_f2 = skelAnime->animCurrentFrame - temp_f10;
if (temp_f8 >= (s32)skelAnime->unk_14) {
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temp_f8 = 0;
}
SkelAnime_AnimateFrame(skelAnime->animCurrent, temp_f8, skelAnime->limbCount, sp38);
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func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, sp38, temp_f2);
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}
if (skelAnime->unk_28 != 0) {
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skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f);
temp_f0 = skelAnime->unk_28;
if (temp_f0 <= 0.0f) {
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skelAnime->unk_28 = 0.0f;
return;
}
func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24,
skelAnime->unk_28);
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}
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4C58.s")
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#endif
#undef NON_MATCHING
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#ifdef NON_MATCHING
s32 func_800A4D9C(SkelAnime* skelAnime) {
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skelAnime->animCurrentFrame += (R_UPDATE_RATE * 0.33333334f) + skelAnime->animPlaybackSpeed;
if (skelAnime->animCurrentFrame < 0.0f) {
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skelAnime->animCurrentFrame += skelAnime->unk_14;
} else if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
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skelAnime->animCurrentFrame -= skelAnime->unk_14;
}
func_800A4C58(skelAnime);
return 0;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4D9C.s")
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#endif
#undef NON_MATCHING
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#ifdef NON_MATCHING
s32 func_800A4E38(SkelAnime* skelAnime) {
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skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * (R_UPDATE_RATE * 0.33333334f);
if (skelAnime->animCurrentFrame < skelAnime->unk_0C) {
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skelAnime->animCurrentFrame = (skelAnime->animCurrentFrame - skelAnime->unk_0C) + skelAnime->animFrameCount;
} else {
if (skelAnime->animFrameCount <= skelAnime->animCurrentFrame) {
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skelAnime->animCurrentFrame = (skelAnime->animCurrentFrame - skelAnime->animFrameCount) + skelAnime->unk_0C;
}
}
func_800A4C58(skelAnime);
return 0;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4E38.s")
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#endif
#undef NON_MATCHING
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s32 func_800A4EE0(SkelAnime* skelAnime) {
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f32 temp_f14;
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temp_f14 = (f32)R_UPDATE_RATE * 0.33333334f;
if (skelAnime->animCurrentFrame == skelAnime->animFrameCount) {
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SkelAnime_AnimateFrame(skelAnime->animCurrent, (s32)skelAnime->animCurrentFrame, skelAnime->limbCount,
skelAnime->actorDrawTbl);
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func_800A4C58(skelAnime);
return 1;
}
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * temp_f14;
if (0.0f < ((skelAnime->animCurrentFrame - skelAnime->animFrameCount) * skelAnime->animPlaybackSpeed)) {
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skelAnime->animCurrentFrame = skelAnime->animFrameCount;
} else {
if (skelAnime->animCurrentFrame < 0.0f) {
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skelAnime->animCurrentFrame += skelAnime->unk_14;
} else {
if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
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skelAnime->animCurrentFrame -= skelAnime->unk_14;
}
}
}
func_800A4C58(skelAnime);
return 0;
}
#ifdef NON_MATCHING
void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
u8 unk1, f32 transitionRate, s8 unk2) {
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skelAnime->unk_01 = unk1;
if ((transitionRate != 0.0f) && ((animation != skelAnime->animCurrent) || (unk0 != skelAnime->animCurrentFrame))) {
if (transitionRate < 0.0f) {
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func_800A49B0(skelAnime);
SkelAnime_CopyVec3s(skelAnime, skelAnime->unk_24, skelAnime->actorDrawTbl);
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transitionRate = -transitionRate;
} else {
if (unk2 != 0) {
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skelAnime->mtxUpdate = (void*)&func_800A4AD8;
skelAnime->unk_03 = unk2;
} else {
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skelAnime->mtxUpdate = (void*)&func_800A4A20;
}
SkelAnime_AnimateFrame(animation, (s32)unk0, skelAnime->limbCount, skelAnime->actorDrawTbl);
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}
skelAnime->unk_28 = 1.0f;
skelAnime->unk_2C = 1.0f / transitionRate;
} else {
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func_800A49B0(skelAnime);
SkelAnime_AnimateFrame(animation, (s32)unk0, skelAnime->limbCount, skelAnime->actorDrawTbl);
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skelAnime->unk_28 = 0.0f;
}
skelAnime->animCurrent = animation;
skelAnime->unk_0C = unk0;
skelAnime->animFrameCount = frameCount;
skelAnime->unk_14 = (f32)func_800A1FC8(animation);
if (skelAnime->unk_01 >= 4) {
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skelAnime->animCurrentFrame = 0.0f;
} else {
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skelAnime->animCurrentFrame = unk0;
if (skelAnime->unk_01 < 2) {
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skelAnime->animFrameCount = skelAnime->unk_14 - 1.0f;
}
}
skelAnime->animPlaybackSpeed = playbackSpeed;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_ChangeAnimationImpl.s")
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#endif
#undef NON_MATCHING
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
u8 unk1, f32 transitionRate) {
SkelAnime_ChangeAnimationImpl(skelAnime, animation, playbackSpeed, unk0, frameCount, unk1, transitionRate, 0);
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}
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void func_800A51E8(SkelAnime* skelAnime, u32 animation) {
SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 2, 0.0f);
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}
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void func_800A5240(SkelAnime* skelAnime, u32 animation, f32 transitionRate) {
SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0, (f32)SkelAnime_GetFrameCount(animation), 2,
transitionRate);
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}
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void func_800A529C(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) {
SkelAnime_ChangeAnimation(skelAnime, animation, playbackSpeed, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 2,
0.0f);
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}
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void SkelAnime_ChangeAnimationDefault(SkelAnime* skelAnime, u32 animation) {
SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 0, 0.0f);
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}
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void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, u32 animation, f32 transitionRate) {
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SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, 0.0f, 0, transitionRate);
}
void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) {
SkelAnime_ChangeAnimation(skelAnime, animation, playbackSpeed, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 0,
0.0f);
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}
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void func_800A53DC(SkelAnime* skelAnime) {
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skelAnime->unk_01 = 2;
skelAnime->animFrameCount = skelAnime->unk_14;
func_800A49B0(skelAnime);
}
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#ifdef NON_MATCHING
// regalloc
void func_800A5408(SkelAnime* skelAnime) {
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f32 animPlaybackSpeed = skelAnime->animPlaybackSpeed;
f32 unk_C = skelAnime->unk_0C;
f32 frameCount = skelAnime->animFrameCount;
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skelAnime->animFrameCount = unk_C;
skelAnime->animPlaybackSpeed = -animPlaybackSpeed;
skelAnime->unk_0C = frameCount;
}
#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5408.s")
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#endif
void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index) {
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s32 i;
for (i = 0; i < skelAnime->limbCount; i++, dst++, src++) {
if (*index++) {
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*dst = *src;
}
}
}
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void func_800A5490(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3) {
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s32 i;
for (i = 0; i < skelAnime->limbCount; i++, dst++, src++) {
if (*arg3++ < 1U) {
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*dst = *src;
}
}
}
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void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle) {
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f32 x;
f32 z;
f32 sin;
f32 cos;
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if ((skelAnime->unk_35 & 0x10) != 0) {
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pos->z = 0.0f;
pos->x = 0.0f;
} else {
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x = (f32)skelAnime->actorDrawTbl->x;
z = (f32)skelAnime->actorDrawTbl->z;
sin = Math_Sins(angle);
cos = Math_Coss(angle);
pos->x = x * cos + z * sin;
pos->z = z * cos - x * sin;
x = (f32)skelAnime->unk_38;
z = (f32)skelAnime->unk_3C;
sin = Math_Sins(skelAnime->unk_36);
cos = Math_Coss(skelAnime->unk_36);
pos->x -= x * cos + z * sin;
pos->z -= z * cos - x * sin;
}
skelAnime->unk_36 = angle;
skelAnime->unk_38 = skelAnime->actorDrawTbl->x;
skelAnime->actorDrawTbl->x = skelAnime->unk_3E;
skelAnime->unk_3C = skelAnime->actorDrawTbl->z;
skelAnime->actorDrawTbl->z = skelAnime->unk_42;
if ((skelAnime->unk_35 & 2) != 0) {
if ((skelAnime->unk_35 & 0x10) != 0) {
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pos->y = 0.0f;
} else {
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pos->y = (f32)(skelAnime->actorDrawTbl->y - skelAnime->unk_3A);
}
skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
skelAnime->actorDrawTbl->y = skelAnime->unk_40;
} else {
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pos->y = 0.0f;
skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
}
skelAnime->unk_35 &= ~0x10;
}
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s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1) {
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return func_800A4478(skelAnime, arg1, 1.0f);
}
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void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx) {
if (skelAnime->actorDrawTbl != NULL) {
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ZeldaArena_FreeDebug(skelAnime->actorDrawTbl, "../z_skelanime.c", 3729);
} else {
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osSyncPrintf("now_joint あきまへん!!\n"); // now_joint Akimane! !
}
if (skelAnime->unk_24 != NULL) {
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ZeldaArena_FreeDebug(skelAnime->unk_24, "../z_skelanime.c", 3731);
return;
}
osSyncPrintf("morf_joint あきまへん!!\n"); // "morf_joint Akimane !!"
}
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void SkelAnime_CopyVec3s(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src) {
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s32 i;
for (i = 0; i < skelAnime->limbCount; i++) {
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*dst++ = *src++;
}
}