2021-09-15 23:24:19 +00:00
|
|
|
#ifndef Z64MATH_H
|
|
|
|
#define Z64MATH_H
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2020-10-03 15:22:44 +00:00
|
|
|
#include "ultra64.h"
|
2024-06-19 04:00:23 +00:00
|
|
|
#include "math.h"
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-06-19 04:00:23 +00:00
|
|
|
#define SQ(x) ((x)*(x))
|
2021-10-03 03:17:09 +00:00
|
|
|
#define VEC_SET(V,X,Y,Z) (V).x=(X);(V).y=(Y);(V).z=(Z)
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-09-06 12:46:44 +00:00
|
|
|
typedef union FloatInt {
|
|
|
|
f32 f;
|
|
|
|
u32 i;
|
|
|
|
} FloatInt;
|
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct Vec2f {
|
2020-04-19 03:28:24 +00:00
|
|
|
f32 x, y;
|
2020-07-30 19:50:18 +00:00
|
|
|
} Vec2f; // size = 0x08
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct Vec3f {
|
2020-04-19 03:28:24 +00:00
|
|
|
f32 x, y, z;
|
2020-07-30 19:50:18 +00:00
|
|
|
} Vec3f; // size = 0x0C
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct Vec3us {
|
2020-07-20 22:06:04 +00:00
|
|
|
u16 x, y, z;
|
2020-07-30 19:50:18 +00:00
|
|
|
} Vec3us; // size = 0x06
|
2020-07-20 22:06:04 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct Vec3s {
|
2020-04-19 03:28:24 +00:00
|
|
|
s16 x, y, z;
|
2020-07-30 19:50:18 +00:00
|
|
|
} Vec3s; // size = 0x06
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct Vec3i {
|
2020-04-19 03:28:24 +00:00
|
|
|
s32 x, y, z;
|
2020-07-30 19:50:18 +00:00
|
|
|
} Vec3i; // size = 0x0C
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct Sphere16 {
|
2020-04-19 03:28:24 +00:00
|
|
|
Vec3s center;
|
|
|
|
s16 radius;
|
2020-07-30 19:50:18 +00:00
|
|
|
} Sphere16; // size = 0x08
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct Spheref {
|
2020-04-19 03:28:24 +00:00
|
|
|
Vec3f center;
|
|
|
|
f32 radius;
|
2020-07-30 19:50:18 +00:00
|
|
|
} Spheref; // size = 0x10
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct PosRot {
|
2024-06-25 22:48:24 +00:00
|
|
|
/* 0x00 */ Vec3f pos;
|
|
|
|
/* 0x0C */ Vec3s rot;
|
|
|
|
} PosRot; // size = 0x14
|
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct Plane {
|
2020-04-19 03:28:24 +00:00
|
|
|
Vec3f normal;
|
|
|
|
f32 originDist;
|
2020-07-30 19:50:18 +00:00
|
|
|
} Plane; // size = 0x10
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct TriNorm {
|
2020-04-19 03:28:24 +00:00
|
|
|
Vec3f vtx[3];
|
|
|
|
Plane plane;
|
2020-07-30 19:50:18 +00:00
|
|
|
} TriNorm; // size = 0x34
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct Cylinder16 {
|
2020-08-17 19:42:08 +00:00
|
|
|
/* 0x0000 */ s16 radius;
|
|
|
|
/* 0x0002 */ s16 height;
|
|
|
|
/* 0x0004 */ s16 yShift;
|
|
|
|
/* 0x0006 */ Vec3s pos;
|
2020-07-30 19:50:18 +00:00
|
|
|
} Cylinder16; // size = 0x0C
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct Cylinderf {
|
2020-10-03 15:22:44 +00:00
|
|
|
/* 0x00 */ f32 radius;
|
|
|
|
/* 0x04 */ f32 height;
|
|
|
|
/* 0x08 */ f32 yShift;
|
|
|
|
/* 0x0C */ Vec3f pos;
|
2020-07-30 19:50:18 +00:00
|
|
|
} Cylinderf; // size = 0x18
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct InfiniteLine {
|
2020-08-17 19:42:08 +00:00
|
|
|
/* 0x0000 */ Vec3f point;
|
|
|
|
/* 0x000C */ Vec3f dir;
|
|
|
|
} InfiniteLine; // size = 0x18
|
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct Linef {
|
2020-08-17 19:42:08 +00:00
|
|
|
/* 0x0000 */ Vec3f a;
|
|
|
|
/* 0x000C */ Vec3f b;
|
2020-07-30 19:50:18 +00:00
|
|
|
} Linef; // size = 0x18
|
2020-04-19 03:28:24 +00:00
|
|
|
|
2024-08-12 07:07:48 +00:00
|
|
|
typedef struct VecSphGeo {
|
2022-10-15 13:43:59 +00:00
|
|
|
/* 0x0 */ f32 r; // radius
|
|
|
|
/* 0x4 */ s16 pitch; // depends on coordinate system. See below.
|
|
|
|
/* 0x6 */ s16 yaw; // azimuthal angle
|
|
|
|
} VecSphGeo; // size = 0x8
|
|
|
|
|
|
|
|
// Defines a point in the spherical coordinate system.
|
|
|
|
// Pitch is 0 along the positive y-axis (up)
|
|
|
|
typedef VecSphGeo VecSph;
|
|
|
|
|
|
|
|
// Defines a point in the geographic coordinate system.
|
|
|
|
// Pitch is 0 along the xz-plane (horizon)
|
|
|
|
typedef VecSphGeo VecGeo;
|
2020-04-30 14:49:11 +00:00
|
|
|
|
2021-09-20 16:51:35 +00:00
|
|
|
#define LERP(x, y, scale) (((y) - (x)) * (scale) + (x))
|
|
|
|
#define LERP32(x, y, scale) ((s32)(((y) - (x)) * (scale)) + (x))
|
2021-09-21 16:29:43 +00:00
|
|
|
#define LERP16(x, y, scale) ((s16)(((y) - (x)) * (scale)) + (x))
|
2021-09-20 16:51:35 +00:00
|
|
|
#define F32_LERP(v0,v1,t) ((v0) * (1.0f - (t)) + (v1) * (t))
|
decompile z_camera (#398)
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 22:39:47 +00:00
|
|
|
#define F32_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t))
|
|
|
|
#define F32_LERPIMPINV(v0, v1, t) ((v0) + (((v1) - (v0)) / (t)))
|
2022-07-12 16:17:07 +00:00
|
|
|
#define BINANG_LERPIMP(v0, v1, t) ((v0) + (s16)((s16)((v1) - (v0)) * (t)))
|
|
|
|
#define BINANG_LERPIMPINV(v0, v1, t) ((v0) + (s16)((v1) - (v0)) / (t))
|
decompile z_camera (#398)
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 22:39:47 +00:00
|
|
|
|
|
|
|
#define VEC3F_LERPIMPDST(dst, v0, v1, t){ \
|
|
|
|
(dst)->x = (v0)->x + (((v1)->x - (v0)->x) * t); \
|
|
|
|
(dst)->y = (v0)->y + (((v1)->y - (v0)->y) * t); \
|
|
|
|
(dst)->z = (v0)->z + (((v1)->z - (v0)->z) * t); \
|
|
|
|
}
|
|
|
|
|
2020-08-17 19:42:08 +00:00
|
|
|
#define IS_ZERO(f) (fabsf(f) < 0.008f)
|
|
|
|
|
2022-12-13 01:55:57 +00:00
|
|
|
// Casting a float to an integer, when the float value is larger than what the integer type can hold,
|
|
|
|
// leads to undefined behavior. For example (f32)0x8000 doesn't fit in a s16, so it cannot be cast to s16.
|
|
|
|
// This isn't an issue with IDO, but is one with for example GCC.
|
|
|
|
// A partial workaround is to cast to s32 then s16, hoping all binang values used will fit a s32.
|
|
|
|
#define TRUNCF_BINANG(f) (s16)(s32)(f)
|
|
|
|
|
2022-04-24 14:23:49 +00:00
|
|
|
// Angle conversion macros
|
2022-12-13 01:55:57 +00:00
|
|
|
#define DEG_TO_BINANG(degrees) (s16)TRUNCF_BINANG((degrees) * (0x8000 / 180.0f))
|
|
|
|
#define RAD_TO_BINANG(radians) (s16)TRUNCF_BINANG((radians) * (0x8000 / M_PI))
|
2022-04-24 14:23:49 +00:00
|
|
|
#define RAD_TO_DEG(radians) ((radians) * (180.0f / M_PI))
|
decompile z_camera (#398)
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 22:39:47 +00:00
|
|
|
#define DEG_TO_RAD(degrees) ((degrees) * (M_PI / 180.0f))
|
2022-04-24 14:23:49 +00:00
|
|
|
#define BINANG_TO_DEG(binang) ((f32)(binang) * (180.0f / 0x8000))
|
2022-03-20 00:16:33 +00:00
|
|
|
#define BINANG_TO_RAD(binang) ((f32)(binang) * (M_PI / 0x8000))
|
|
|
|
#define BINANG_TO_RAD_ALT(binang) (((f32)(binang) / (f32)0x8000) * M_PI)
|
2022-04-03 18:32:18 +00:00
|
|
|
#define BINANG_TO_RAD_ALT2(binang) (((f32)(binang) * M_PI) / 0x8000)
|
2020-08-17 19:42:08 +00:00
|
|
|
|
2024-08-19 01:55:25 +00:00
|
|
|
// Angle conversion macros required for matching. These were probably the original macros used, but
|
|
|
|
// we prefer DEG_TO_BINANG/RAD_TO_BINANG where possible to avoid possible undefined behavior with input
|
|
|
|
// values outside of [-180, 180) degrees or [-PI, PI) radians.
|
|
|
|
#if PLATFORM_N64
|
|
|
|
#define DEG_TO_BINANG2(degrees) (f32)((degrees) * (0x8000 / 180.0f))
|
|
|
|
#define RAD_TO_BINANG2(radians) (f32)((radians) * (0x8000 / M_PI))
|
|
|
|
#else
|
|
|
|
#define DEG_TO_BINANG2(degrees) (s32)((degrees) * (0x8000 / 180.0f))
|
|
|
|
#define RAD_TO_BINANG2(radians) (s32)((radians) * (0x8000 / M_PI))
|
|
|
|
#endif
|
|
|
|
|
2024-06-19 04:00:23 +00:00
|
|
|
// Angle conversion macros (Camera)
|
|
|
|
// these two angle conversion macros are slightly inaccurate
|
|
|
|
#define CAM_DEG_TO_BINANG(degrees) (s16)TRUNCF_BINANG((degrees) * 182.04167f + .5f)
|
|
|
|
#define CAM_BINANG_TO_DEG(binang) ((f32)(binang) * (360.0001525f / 65535.0f))
|
|
|
|
|
2020-12-27 16:13:38 +00:00
|
|
|
// Vector macros
|
2022-11-13 22:47:25 +00:00
|
|
|
#define SQXZ(vec) ((vec).x * (vec).x + (vec).z * (vec).z)
|
|
|
|
#define DOTXZ(vec1, vec2) ((vec1).x * (vec2).x + (vec1).z * (vec2).z)
|
|
|
|
#define SQXYZ(vec) ((vec).x * (vec).x + (vec).y * (vec).y + (vec).z * (vec).z)
|
|
|
|
#define DOTXYZ(vec1, vec2) ((vec1).x * (vec2).x + (vec1).y * (vec2).y + (vec1).z * (vec2).z)
|
2020-12-27 16:13:38 +00:00
|
|
|
|
2020-04-19 03:28:24 +00:00
|
|
|
#endif
|