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oot/src/code/code_800EC960.c

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#include "ultra64.h"
#include "global.h"
// TODO: can these macros be shared between files? code_800F9280 seems to use
// versions without any casts...
#define Audio_DisableSeq(seqIdx, fadeOut) Audio_QueueCmdS32(0x83000000 | ((u8)seqIdx << 16), fadeOut)
#define Audio_StartSeq(seqIdx, fadeTimer, seqId) \
Audio_QueueSeqCmd(0x00000000 | ((u8)seqIdx << 24) | ((u8)(fadeTimer) << 0x10) | (u16)seqId)
#define Audio_SeqCmd7(seqIdx, a, b) Audio_QueueSeqCmd(0x70000000 | ((u8)seqIdx << 0x18) | ((u8)a << 0x10) | (u8)(b))
#define Audio_SeqCmdC(seqIdx, a, b, c) \
Audio_QueueSeqCmd(0xC0000000 | ((u8)seqIdx << 24) | ((u8)a << 16) | ((u8)b << 8) | ((u8)(c)))
#define Audio_SeqCmdA(seqIdx, a) Audio_QueueSeqCmd(0xA0000000 | ((u8)seqIdx << 24) | ((u16)(a)))
#define Audio_SeqCmd1(seqIdx, a) Audio_QueueSeqCmd(0x100000FF | ((u8)seqIdx << 24) | ((u8)(a) << 16))
#define Audio_SeqCmdB(seqIdx, a, b, c) \
Audio_QueueSeqCmd(0xB0000000 | ((u8)seqIdx << 24) | ((u8)a << 16) | ((u8)b << 8) | ((u8)c))
#define Audio_SeqCmdB40(seqIdx, a, b) Audio_QueueSeqCmd(0xB0004000 | ((u8)seqIdx << 24) | ((u8)a << 16) | ((u8)b))
#define Audio_SeqCmd6(seqIdx, a, b, c) \
Audio_QueueSeqCmd(0x60000000 | ((u8)seqIdx << 24) | ((u8)(a) << 16) | ((u8)b << 8) | ((u8)c))
#define Audio_SeqCmdE0(seqIdx, a) Audio_QueueSeqCmd(0xE0000000 | ((u8)seqIdx << 24) | ((u8)a))
#define Audio_SeqCmdE01(seqIdx, a) Audio_QueueSeqCmd(0xE0000100 | ((u8)seqIdx << 24) | ((u16)a))
#define Audio_SeqCmd8(seqIdx, a, b, c) \
Audio_QueueSeqCmd(0x80000000 | ((u8)seqIdx << 24) | ((u8)a << 16) | ((u8)b << 8) | ((u8)c))
#define Audio_SeqCmdF(seqIdx, a) Audio_QueueSeqCmd(0xF0000000 | ((u8)seqIdx << 24) | ((u8)a))
typedef struct {
/* 0x0 */ f32 unk_00;
/* 0x4 */ f32 freqScale;
/* 0x8 */ s8 reverb;
/* 0x9 */ s8 panSigned;
/* 0xA */ s8 stereoBits;
/* 0xB */ u8 unk_0B;
/* 0xC */ u8 unk_0C;
} unk_s1;
typedef struct {
/* 0x0 */ f32 value;
/* 0x4 */ f32 target;
/* 0x8 */ f32 step;
/* 0xC */ s32 remainingFrames;
} FreqLerp;
typedef struct {
/* 0x0 */ u16 unk_00;
/* 0x2 */ u16 unk_02;
/* 0x4 */ u8 unk_04[100];
} D_801306DC_s; // size = 0x68
typedef enum {
/* 0x0 */ PAGE_NON,
/* 0x1 */ PAGE_SOUND_CONTROL,
/* 0x2 */ PAGE_SPEC_INFO, // unused
/* 0x3 */ PAGE_HEAP_INFO,
/* 0x4 */ PAGE_GROUP_TRACK_INFO, // unused
/* 0x5 */ PAGE_SUB_TRACK_INFO,
/* 0x6 */ PAGE_CHANNEL_INFO, // unused
/* 0x7 */ PAGE_INTERFACE_INFO,
/* 0x8 */ PAGE_SE_FLAG_SWAP,
/* 0x9 */ PAGE_BLOCK_CHANGE_BGM,
/* 0xA */ PAGE_NATURAL_SOUND_CONTROL, // unused
/* 0xB */ PAGE_OCARINA_TEST,
/* 0xC */ PAGE_SE_PARAMETER_CHANGE,
/* 0xD */ PAGE_SCROLL_PRINT,
/* 0xE */ PAGE_FREE_AREA,
/* 0xF */ PAGE_MAX
} AudioDebugPage;
/** bit field of songs that can be played
* 0x0800 storms
* 0x0400 song of time
* 0x0200 suns
* 0x0100 lullaby
* 0x0080 epona
* 0x0040 sarias
* 0x0020 prelude
* 0x0010 nocturne
* 0x0008 requiem
* 0x0004 serenade
* 0x0002 bolero
* 0x0001 minuet
*/
#define SCROLL_PRINT_BUF_SIZE 25
extern f32 D_8012F6B4[]; // from audio_synthesis
u8 D_80130570[7] = { 0, 0, 0, 1, 0, 0, 0 };
u8 D_80130578[4][7] = {
{ 3, 2, 3, 3, 2, 1, 2 },
{ 3, 2, 2, 2, 2, 2, 2 },
{ 3, 2, 2, 2, 2, 2, 2 },
{ 4, 1, 0, 0, 2, 2, 2 },
};
u8 D_80130594[4][7] = {
{ 3, 2, 3, 2, 2, 1, 1 },
{ 3, 1, 1, 1, 2, 1, 1 },
{ 3, 1, 1, 1, 2, 1, 1 },
{ 2, 1, 0, 0, 1, 1, 1 },
};
f32 D_801305B0 = 0.7950898f;
s8 D_801305B4 = 35;
s8 D_801305B8 = 20;
s8 D_801305BC = 30;
s8 D_801305C0 = 20;
f32 D_801305C4[2] = { -15.0f, -65.0f };
u8 sAudioIncreasingTranspose = 0;
u8 gMorphaTransposeTable[16] = { 0, 0, 0, 1, 1, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8 };
u8 sPrevChargeLevel = 0;
f32 D_801305E4[4] = { 1.0f, 1.12246f, 1.33484f, 1.33484f }; // 2**({0, 2, 5, 5}/12)
f32 D_801305F4 = 1.0f;
u8 D_801305F8[8] = { 127, 80, 75, 73, 70, 68, 65, 60 };
u8 D_80130600 = 0;
s8 D_80130604 = 2;
s8 D_80130608 = 0;
s8 sAudioCutsceneFlag = 0;
s8 sSpecReverb = 0;
s8 sAudioEnvReverb = 0;
s8 sAudioCodeReverb = 0;
u8 D_8013061C = 0;
f32 sAudioEnemyDist = 0.0f;
s8 sAudioEnemyVol = 127;
u16 D_80130628 = 0xFFFF;
u8 D_8013062C = 0;
u8 D_80130630 = 0;
u32 D_80130634 = 0;
u32 D_80130638 = 0;
u8 D_8013063C = 0;
u8 D_80130640 = 0;
u8 D_80130644 = 0;
u8 D_80130648 = 0;
Vec3f* sSariaBgmPtr = NULL;
f32 D_80130650 = 2000.0f;
u8 D_80130654 = 0;
u8 D_80130658[0x70] = {
2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 16, 0, 136,
1, 0, 0, 32, 0, 0, 2, 4, 2, 2, 1, 16, 0, 0, 1, 2, 1, 0, 128, 0, 128, 0, 2, 2, 2, 2, 2, 2,
136, 2, 0, 2, 17, 2, 1, 1, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 32, 0, 16, 2, 0, 0,
4, 32, 64, 64, 1, 2, 2, 1, 1, 2, 0, 17, 0, 0, 128, 0, 128, 128, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0,
};
s8 sSpecReverbs[20] = { 0, 0, 0, 0, 0, 0, 0, 40, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
D_801306DC_s D_801306DC[20] = {
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-03 03:17:09 +00:00
{ 0xC0FF, 0XC0FE, { 0, 2, 0, 0, 3, 0, 1, 2, 9, 1, 3, 64, 1, 4, 0, 1, 5, 32, 2, 2, 4, 2, 3,
0, 2, 4, 1, 2, 5, 16, 3, 2, 10, 3, 3, 112, 3, 4, 1, 3, 5, 48, 4, 2, 14, 4,
3, 127, 4, 4, 0, 4, 5, 16, 5, 2, 0, 5, 3, 127, 5, 4, 1, 5, 5, 16, 6, 2, 1,
6, 3, 127, 6, 4, 3, 6, 5, 16, 7, 2, 17, 7, 3, 127, 7, 4, 1, 7, 5, 16, 0xFF } },
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-03 03:17:09 +00:00
{ 0xC0FB, 0xC0FA, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 3, 2, 11, 3, 3, 112, 3, 4, 1,
3, 5, 48, 4, 2, 14, 4, 3, 127, 4, 4, 0, 4, 5, 16, 5, 2, 0, 5, 3, 127, 5, 4, 1, 5, 5, 16,
6, 2, 1, 6, 3, 127, 6, 4, 3, 6, 5, 16, 7, 2, 17, 7, 3, 127, 7, 4, 1, 7, 5, 16, 0xFF } },
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-03 03:17:09 +00:00
{ 0xC001, 0x4000, { 0, 2, 0, 0, 3, 0, 2, 2, 11, 2, 3, 48, 2, 4, 1, 2, 5, 32, 0xFF } },
{ 0xC005, 0x4000, { 0, 2, 1, 0, 3, 32, 2, 2, 11, 2, 3, 48, 2, 4, 1, 2, 5, 32, 0xFF } },
{ 0xC01F,
0xC000,
{ 0, 2, 0, 0, 3, 47, 1, 2, 13, 1, 3, 0, 1, 4, 1, 1, 5, 16, 2, 2, 16, 2, 3, 0, 2, 4, 1, 2,
5, 32, 3, 2, 14, 3, 3, 0, 3, 4, 0, 3, 5, 44, 4, 2, 11, 4, 3, 63, 4, 4, 1, 4, 5, 44, 0xFF } },
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-03 03:17:09 +00:00
{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
{ 0xC0FB, 0xC0FA, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 3, 2, 11, 3, 3, 112, 3, 4, 1,
3, 5, 48, 4, 2, 14, 4, 3, 127, 4, 4, 0, 4, 5, 16, 5, 2, 0, 5, 3, 127, 5, 4, 1, 5, 5, 16,
6, 2, 1, 6, 3, 127, 6, 4, 3, 6, 5, 16, 7, 2, 17, 7, 3, 127, 7, 4, 1, 7, 5, 16, 0xFF } },
{ 0x8001, 0x0, { 0, 2, 1, 0, 3, 32, 0xFF } },
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-03 03:17:09 +00:00
{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
{ 0xC001, 0xC000, { 0, 2, 2, 0, 3, 0, 0, 4, 0, 0xFF } },
{ 0xC02F, 0xC02E, { 0, 2, 2, 0, 3, 0, 0, 4, 0, 1, 2, 10, 1, 3, 64, 1, 4, 0, 1, 5,
32, 2, 2, 15, 2, 3, 112, 2, 4, 1, 2, 5, 48, 3, 2, 14, 3, 3, 127, 3,
4, 0, 3, 5, 16, 5, 2, 4, 5, 3, 127, 5, 4, 0, 5, 5, 16, 0xFF } },
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-03 03:17:09 +00:00
{ 0xC07F, 0xC07E, { 0, 2, 0, 0, 3, 0, 0, 4, 0, 1, 2, 10, 1, 3, 64, 1, 4, 0, 1, 5, 32,
2, 2, 11, 2, 3, 112, 2, 4, 1, 2, 5, 48, 3, 2, 12, 3, 3, 127, 3, 4, 0,
3, 5, 16, 4, 2, 6, 4, 3, 0, 4, 4, 0, 4, 5, 16, 5, 2, 0, 5, 3, 0,
5, 4, 0, 5, 5, 16, 6, 2, 1, 6, 3, 0, 6, 4, 0, 6, 5, 16, 0xFF } },
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-03 03:17:09 +00:00
{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
{ 0xC01F, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 0, 1, 3, 80, 1, 4, 1, 1, 5, 8, 2, 2, 10, 2, 3, 80, 2, 4, 1, 2,
5, 48, 3, 2, 6, 3, 3, 0, 3, 4, 0, 3, 5, 0, 4, 2, 11, 4, 3, 96, 4, 4, 0, 4, 5, 32, 0xFF } },
Fix/cleanup/rephrase miscellaneous stuff (#983) * Add parens around params usage in VEC_SET macro * Remove unnecessary space character in a xml * Use defines instead of magic values in head/tail magic comments * Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00` * `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])` * `0x803DA800` -> `0x80400000 - frame buffer size` * Use `OS_VI_` defines instead of hex * Add empty line after some variable declarations * Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c` * `Matrix_MtxFToYXZRotS` does not use `MTXMODE_` * Use `MTXMODE_` more * Remove `ASCII_TO_U32`, use `'IS64'` * Add explicit `!= NULL` in some ternaries * Use `INV_CONTENT`, `AMMO` macros more * Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam` * Get rid of lowercase hex (outside libultra) * `gWindMill*` -> `gWindmill*` * Format and small fix enums in `z_boss_mo.h` * Use `CHECK_BTN_ANY` more * Fix xz/xy mistake in comment in tektite * Rephrase comments mentioning "the devs" in a more neutral way * Clean-up some objectively useless parens * Fix some negative values written as u16 instead of s16 in ichains * `SKJ_ACTON_` -> `SKJ_ACTION_` * Run formatter * Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E` * Remove comments using in-game text * Remove `U` suffix from integer literals * Revert "Remove `ASCII_TO_U32`, use `'IS64'`" This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf. * Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)` * Add empty line after decl x2 * Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`" This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb. * Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum) * Only use `PLAYER_SHIELD_` enum with `Player#currentShield` * Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-03 03:17:09 +00:00
{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
};
u32 sOcarinaAllowedBtnMask = 0x800F;
s32 sOcarinaABtnMap = 0x8000;
s32 sOcarinaCUPBtnMap = 8;
s32 sOcarinaCDownBtnMap = 4;
u8 sOcarinaInpEnabled = 0;
s8 D_80130F10 = 0; // "OCA", ocarina active?
u8 sCurOcarinaBtnVal = 0xFF;
u8 sPrevOcarinaNoteVal = 0;
u8 sCurOcarinaBtnIdx = 0; // note index?
u8 sLearnSongLastBtn = 0;
f32 D_80130F24 = 1.0f;
f32 D_80130F28 = 0.68503934f;
s8 D_80130F2C = 0; // pitch?
s8 D_80130F30 = 0x57;
s8 D_80130F34 = 0;
u8 sPlaybackState = 0; // 80130F38
u32 D_80130F3C = 0; // "SEQ"
u32 sNotePlaybackTimer = 0;
u16 sPlaybackNotePos = 0;
u16 sStaffPlaybackPos = 0;
u16 D_80130F4C = 0;
u8 sDisplayedNoteValue = 0xFF; // Note to display on screen?
u8 sNotePlaybackVolume = 0;
u8 sNotePlaybackVibrato = 0;
s8 sNotePlaybackTone = 0;
f32 sNormalizedNotePlaybackTone = 1.0f;
f32 sNormalizedNotePlaybackVolume = 1.0f;
s32 D_80130F68 = 0;
u8 sOcarinaNoteValues[5] = { 2, 5, 9, 11, 14 };
u8 sOcaMinigameApndPos = 0;
u8 sOcaMinigameEndPos = 0;
u8 sOcaMinigameNoteCnts[] = { 5, 6, 8 };
OcarinaNote sOcarinaSongs[14][20] = {
// minuet
{
{ 2, 0, 18, 86, 0, 0, 0 },
{ 14, 0, 18, 92, 0, 0, 0 },
{ 11, 0, 72, 86, 0, 0, 0 },
{ 9, 0, 18, 80, 0, 0, 0 },
{ 11, 0, 18, 88, 0, 0, 0 },
{ 9, 0, 144, 86, 0, 0, 0 },
{ 0xFF, 0, 0, 86, 0, 0, 0 },
},
// bolero
{
{ 5, 0, 15, 80, 0, 0, 0 },
{ 2, 0, 15, 72, 0, 0, 0 },
{ 5, 0, 15, 84, 0, 0, 0 },
{ 2, 0, 15, 76, 0, 0, 0 },
{ 9, 0, 15, 84, 0, 0, 0 },
{ 5, 0, 15, 74, 0, 0, 0 },
{ 9, 0, 15, 78, 0, 0, 0 },
{ 5, 0, 135, 66, 0, 0, 0 },
{ 0xFF, 0, 0, 66, 0, 0, 0 },
},
// serenade
{
{ 2, 0, 36, 60, 0, 0, 0 },
{ 5, 0, 36, 78, 0, 0, 0 },
{ 9, 0, 33, 82, 0, 0, 0 },
{ 0xFF, 0, 3, 82, 0, 0, 0 },
{ 9, 0, 36, 84, 0, 0, 0 },
{ 11, 0, 144, 90, 0, 0, 0 },
{ 0xFF, 0, 0, 90, 0, 0, 0 },
},
// requiem
{
{ 2, 0, 45, 88, 0, 0, 0 },
{ 5, 0, 23, 86, 0, 0, 0 },
{ 2, 0, 22, 84, 0, 0, 0 },
{ 9, 0, 45, 86, 0, 0, 0 },
{ 5, 0, 45, 94, 0, 0, 0 },
{ 2, 0, 180, 94, 0, 0, 0 },
{ 0xFF, 0, 0, 94, 0, 0, 0 },
},
// nocturne
{
{ 11, 0, 36, 88, 0, 0, 0 },
{ 9, 0, 33, 84, 0, 0, 0 },
{ 0xFF, 0, 3, 84, 0, 0, 0 },
{ 9, 0, 18, 82, 0, 0, 0 },
{ 2, 0, 18, 60, 0, 0, 0 },
{ 11, 0, 18, 90, 0, 0, 0 },
{ 9, 0, 18, 88, 0, 0, 0 },
{ 5, 0, 144, 96, 0, 0, 0 },
{ 0xFF, 0, 0, 96, 0, 0, 0 },
},
// prelude
{
{ 14, 0, 15, 84, 0, 0, 0 },
{ 9, 0, 45, 88, 0, 0, 0 },
{ 14, 0, 15, 88, 0, 0, 0 },
{ 9, 0, 15, 82, 0, 0, 0 },
{ 11, 0, 15, 86, 0, 0, 0 },
{ 14, 0, 60, 90, 0, 0, 0 },
{ 0xFF, 0, 75, 90, 0, 0, 0 },
{ 0xFF, 0, 0, 90, 0, 0, 0 },
},
// sarias
{
{ 5, 0, 17, 84, 0, 0, 0 },
{ 9, 0, 17, 88, 0, 0, 0 },
{ 11, 0, 34, 80, 0, 0, 0 },
{ 5, 0, 17, 84, 0, 0, 0 },
{ 9, 0, 17, 88, 0, 0, 0 },
{ 11, 0, 136, 80, 0, 0, 0 },
{ 0xFF, 0, 0, 90, 0, 0, 0 },
},
// epona
{
{ 14, 0, 18, 84, 0, 0, 0 },
{ 11, 0, 18, 88, 0, 0, 0 },
{ 9, 0, 72, 80, 0, 0, 0 },
{ 14, 0, 18, 84, 0, 0, 0 },
{ 11, 0, 18, 88, 0, 0, 0 },
{ 9, 0, 144, 80, 0, 0, 0 },
{ 0xFF, 0, 0, 90, 0, 0, 0 },
},
// lullaby
{
{ 11, 0, 51, 84, 0, 0, 0 },
{ 14, 0, 25, 88, 0, 0, 0 },
{ 9, 0, 78, 80, 0, 0, 0 },
{ 11, 0, 51, 84, 0, 0, 0 },
{ 14, 0, 25, 88, 0, 0, 0 },
{ 9, 0, 100, 80, 0, 0, 0 },
{ 0xFF, 0, 0, 90, 0, 0, 0 },
},
// suns
{
{ 9, 0, 12, 84, 0, 0, 0 },
{ 5, 0, 13, 88, 0, 0, 0 },
{ 14, 0, 29, 80, 2, 0, 0 },
{ 0xFF, 0, 9, 84, 0, 0, 0 },
{ 9, 0, 12, 84, 0, 0, 0 },
{ 5, 0, 13, 88, 0, 0, 0 },
{ 14, 0, 120, 80, 3, 0, 0 },
{ 0xFF, 0, 0, 90, 0, 0, 0 },
},
// song of time
{
{ 9, 0, 32, 84, 0, 0, 0 },
{ 2, 0, 65, 88, 0, 0, 0 },
{ 5, 0, 33, 80, 0, 0, 0 },
{ 9, 0, 32, 84, 0, 0, 0 },
{ 2, 0, 65, 88, 0, 0, 0 },
{ 5, 0, 99, 80, 0, 0, 0 },
{ 0xFF, 0, 0, 90, 0, 0, 0 },
},
// storms
{
{ 2, 0, 11, 84, 0, 0, 0 },
{ 5, 0, 11, 88, 0, 0, 0 },
{ 14, 0, 45, 80, 0, 0, 0 },
{ 2, 0, 11, 84, 0, 0, 0 },
{ 5, 0, 11, 88, 0, 0, 0 },
{ 14, 0, 90, 80, 0, 0, 0 },
{ 0xFF, 0, 0, 90, 0, 0, 0 },
},
// scarecrow
{
{ 2, 0, 3, 0, 0, 0, 0 },
{ 0xFF, 0, 0, 255, 0, 0, 0 },
},
// OCA_MEMORYGAME_IDX
{
{ 2, 0, 3, 0, 0, 0, 0 },
{ 0xFF, 0, 0, 0, 0, 0, 0 },
},
};
OcarinaNote* sPlaybackSong = sOcarinaSongs[0];
u8 D_80131844[14] = { 0, 3, 2, 1, 3, 2, 1, 0, 1, 0, 1, 2, 3, 0 };
u8* gFrogsSongPtr = D_80131844;
u8 D_80131858 = 0; // "REC"
u8 sRecordSongPos = 0;
u32 D_80131860 = 0;
u8 D_80131864 = 0;
u8 D_80131868 = 0;
u8 D_8013186C = 0;
s8 D_80131870 = 0;
u8 D_80131874 = 0;
u8 D_80131878 = 0;
u8 D_8013187C = 0;
u8 D_80131880 = 0;
OcarinaNote sPierresSong[108] = {
{ 0xFF, 0, 0, 0, 0, 0, 0 },
{ 0xFF, 0, 0, 0, 0, 0, 0 },
};
OcarinaNote* gScarecrowCustomSongPtr = sPierresSong;
u8* gScarecrowSpawnSongPtr = (u8*)&sOcarinaSongs[12];
OcarinaNote* D_80131BEC = sOcarinaSongs[13];
u8 sNoteValueIndexMap[16] = { 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 5, 3, 3, 4, 4, 4 };
// clang-format off
OcarinaSongInfo gOcarinaSongNotes[14] = {
{ 6, { 0, 4, 3, 2, 3, 2 }},
{ 8, { 1, 0, 1, 0, 2, 1, 2, 1 }},
{ 5, { 0, 1, 2, 2, 3 }},
{ 6, { 0, 1, 0, 2, 1, 0 }},
{ 7, { 3, 2, 2, 0, 3, 2, 1 }},
{ 6, { 4, 2, 4, 2, 3, 4 }},
{ 6, { 1, 2, 3, 1, 2, 3 }},
{ 6, { 4, 3, 2, 4, 3, 2 }},
{ 6, { 3, 4, 2, 3, 4, 2 }},
{ 6, { 2, 1, 4, 2, 1, 4 }},
{ 6, { 2, 0, 1, 2, 0, 1 }},
{ 6, { 0, 1, 4, 0, 1, 4 }},
{ 8, { 0, 0, 0, 0, 0, 0, 0, 0 }},
{ 0, { 0, 0, 0, 0, 0, 0, 0, 0 }},
};
// clang-format on
extern u8 D_801333F0;
extern u8 gAudioSEFlagSwapOff;
extern u8 D_80133408;
extern u8 D_80133418;
/**
* BSS
*/
u32 sAudioUpdateStartTime; // 8016B7A0
u32 sAudioUpdateEndTime;
f32 D_8016B7A8;
f32 D_8016B7AC;
f32 D_8016B7B0;
f32 D_8016B7B4;
FreqLerp sRiverFreqScaleLerp;
FreqLerp sWaterfallFreqScaleLerp;
f32 D_8016B7D8;
s8 D_8016B7DC;
f32 D_8016B7E0;
u16 D_8016B7E4;
struct {
s8 str[5];
u16 num;
} sAudioScrPrtBuf[SCROLL_PRINT_BUF_SIZE];
u8 D_8016B8B0;
u8 D_8016B8B1;
u8 D_8016B8B2;
u8 D_8016B8B3;
u8 sAudioGanonDistVol;
unk_s1 D_8016B8B8[0x10];
char sBinToStrBuf[0x20];
u8 D_8016B9D8;
u8 sAudioSpecPeakNumNotes[0x12];
u8 D_8016B9F2;
u8 D_8016B9F3;
u8 D_8016B9F4;
u16 D_8016B9F6;
OcarinaStaff D_8016B9F8; // playing along staff?
OcarinaStaff sDisplayedStaff; // displayed staff?
OcarinaStaff D_8016BA00; // ?? note and status not updated, pos updated as you play
u32 D_8016BA04;
typedef struct {
s8 x;
s8 y;
} OcarinaStick;
OcarinaStick sCurOcaStick;
u32 sCurOcarinaBtnPress;
u32 D_8016BA10;
u32 sPrevOcarinaBtnPress;
s32 D_8016BA18;
s32 D_8016BA1C;
u8 sCurOcarinaSong[8];
u8 sOcarinaSongAppendPos;
u8 sOcarinaHasStartedSong;
u8 sOcarinaSongNoteStartIdx;
u8 sOcarinaSongCnt;
u16 sOcarinaAvailSongs;
u8 D_8016BA2E;
u16 sLearnSongPos[0x10];
u16 D_8016BA50[0x10];
u16 D_8016BA70[0x10];
u8 sLearnSongExpectedNote[0x10];
OcarinaNote D_8016BAA0;
u8 sAudioHasMalonBgm;
f32 sAudioMalonBgmDist;
// Start debug bss
u32 sDebugPadHold;
u32 sDebugPadBtnLast;
u32 sDebugPadPress;
s32 sAudioUpdateTaskStart;
s32 sAudioUpdateTaskEnd;
extern u16 gAudioSEFlagSwapSource[];
extern u16 gAudioSEFlagSwapTarget[];
extern u8 gAudioSEFlagSwapMode[];
void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
void Audio_StepFreqLerp(FreqLerp* lerp);
void func_800F56A8(void);
void func_800F6FB4(u8);
s32 Audio_SetGanonDistVol(u8 targetVol);
void func_800EC960(u8 custom) {
if (!custom) {
osSyncPrintf("AUDIO : Ocarina Control Assign Normal\n");
sOcarinaAllowedBtnMask = (BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
sOcarinaABtnMap = BTN_A;
sOcarinaCUPBtnMap = BTN_CUP;
sOcarinaCDownBtnMap = BTN_CDOWN;
} else {
osSyncPrintf("AUDIO : Ocarina Control Assign Custom\n");
sOcarinaAllowedBtnMask = (BTN_A | BTN_B | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
sOcarinaABtnMap = BTN_B;
sOcarinaCUPBtnMap = BTN_CDOWN;
sOcarinaCDownBtnMap = BTN_A;
}
}
void Audio_GetOcaInput(void) {
Input inputs[4];
Input* controller1 = &inputs[0];
u32 sp18;
sp18 = sCurOcarinaBtnPress;
PadMgr_RequestPadData(&gPadMgr, inputs, 0);
sCurOcarinaBtnPress = controller1->cur.button;
sPrevOcarinaBtnPress = sp18;
sCurOcaStick.x = controller1->rel.stick_x;
sCurOcaStick.y = controller1->rel.stick_y;
}
f32 Audio_OcaAdjStick(s8 inp) {
s8 inpAdj;
f32 ret;
if (inp > 0x40) {
inpAdj = 127;
} else if (inp < -0x40) {
inpAdj = -128;
} else if (inp >= 0) {
inpAdj = (inp * 127) / 64;
} else {
inpAdj = (inp * 128) / 64;
}
ret = D_8012F6B4[inpAdj];
return ret;
}
u8 func_800ECAF0(void) {
u8 ret;
if (D_80131878 != 0) {
ret = D_80131878 - 1;
D_80131878 = 0;
} else if (D_80130F3C != 0) {
ret = 0xFE;
} else {
ret = 0xFF;
}
return ret;
}
u8 Audio_OcaMapNoteValue(u8 arg0) {
u8 temp_v1;
temp_v1 = sNoteValueIndexMap[arg0 & 0x3F];
if (temp_v1 == 5) {
if (arg0 & 0x80) {
return 2;
}
return 3;
}
return temp_v1;
}
void func_800ECB7C(u8 songIdx) {
u8 savedSongIdx;
u8 scarecrowSongIdx;
u8 noteIdx;
savedSongIdx = 0;
scarecrowSongIdx = 0;
while (savedSongIdx < 8 && scarecrowSongIdx < 0x10) {
noteIdx = sOcarinaSongs[songIdx][scarecrowSongIdx++].noteIdx;
if (noteIdx != 0xFF) {
gOcarinaSongNotes[12].notesIdx[savedSongIdx++] = sNoteValueIndexMap[noteIdx];
}
}
}
// start ocarina.
void func_800ECC04(u16 flg) {
u8 i;
if ((sOcarinaSongs[12][1].volume != 0xFF) && ((flg & 0xFFF) == 0xFFF)) {
flg |= 0x1000;
}
if ((flg == 0xCFFF) && (sOcarinaSongs[12][1].volume != 0xFF)) {
flg = 0xDFFF;
}
if ((flg == 0xFFF) && (sOcarinaSongs[12][1].volume != 0xFF)) {
flg = 0x1FFF;
}
if (flg != 0xFFFF) {
D_80130F3C = 0x80000000 + (u32)flg;
sOcarinaSongNoteStartIdx = 0;
sOcarinaSongCnt = 0xE;
if (flg != 0xA000) {
sOcarinaSongCnt--;
}
sOcarinaAvailSongs = flg & 0x3FFF;
D_8013187C = 8;
sOcarinaHasStartedSong = 0;
D_80131878 = 0;
D_8016BA2E = 0;
D_8016B9F8.state = func_800ECAF0();
sOcarinaInpEnabled = 1;
D_80130F4C = 0;
for (i = 0; i < 0xE; i++) {
sLearnSongPos[i] = 0;
D_8016BA50[i] = 0;
D_8016BA70[i] = 0;
sLearnSongExpectedNote[i] = 0;
}
if (flg & 0x8000) {
D_8013187C = 0;
}
if (flg & 0x4000) {
sOcarinaSongAppendPos = 0;
}
if (flg & 0xD000) {
func_800ECB7C(0xC);
return;
}
} else {
D_80130F3C = 0;
sOcarinaInpEnabled = 0;
}
}
void func_800ECDBC(void) {
if (sCurOcarinaBtnVal != 0xFF && sOcarinaHasStartedSong == 0) {
sOcarinaHasStartedSong = 1;
sLearnSongLastBtn = 0xFF;
}
}
void func_800ECDF8(void) {
u16 sh;
u16 pad;
u8 inputChanged = 0;
u16 pad2;
s8 sp57 = 0;
u8 i;
OcarinaNote* prevNote;
OcarinaNote* note;
func_800ECDBC();
if (sOcarinaHasStartedSong) {
if ((D_80130F2C < 0 ? -D_80130F2C : D_80130F2C) >= 0x15) {
D_80130F3C = 0;
return;
}
// clang-format off
if (sPrevOcarinaNoteVal == sCurOcarinaBtnVal || sCurOcarinaBtnVal == 0xFF) { inputChanged = 1; }
// clang-format on
for (i = sOcarinaSongNoteStartIdx; i < sOcarinaSongCnt; i++) {
sh = 1 << i;
if (sOcarinaAvailSongs & sh) {
D_8016BA50[i] = D_8016BA70[i] + 0x12;
if (inputChanged) {
// (pointless if check, this is always true)
if ((D_8016BA50[i] >= D_8016BA70[i] - 0x12) && (D_8016BA50[i] >= D_8016BA70[i] + 0x12) &&
(sOcarinaSongs[i][sLearnSongPos[i]].unk_02 == 0) &&
(sLearnSongLastBtn == sLearnSongExpectedNote[i])) {
D_80131878 = i + 1;
sOcarinaInpEnabled = 0;
D_80130F3C = 0;
}
} else if (D_8016BA50[i] >= (D_8016BA70[i] - 0x12)) {
if (sLearnSongLastBtn != 0xFF) {
if (sLearnSongLastBtn == sLearnSongExpectedNote[i]) {
if (i == 12) {
D_8016BA50[i] = 0;
}
} else {
sOcarinaAvailSongs ^= sh;
}
}
prevNote = &sOcarinaSongs[i][sLearnSongPos[i]];
note = &sOcarinaSongs[i][++sLearnSongPos[i]];
D_8016BA70[i] = prevNote->unk_02;
sLearnSongExpectedNote[i] = prevNote->noteIdx;
if (sCurOcarinaBtnVal != sLearnSongExpectedNote[i]) {
sOcarinaAvailSongs ^= sh;
}
while (prevNote->noteIdx == note->noteIdx || (note->noteIdx == 0xFF && note->unk_02 != 0)) {
D_8016BA70[i] += note->unk_02;
prevNote = &sOcarinaSongs[i][sLearnSongPos[i]];
note = &sOcarinaSongs[i][sLearnSongPos[i] + 1];
sLearnSongPos[i]++;
}
} else if (D_8016BA50[i] < 0xA) {
sp57 = -1;
D_8016BA50[i] = 0;
sLearnSongLastBtn = sCurOcarinaBtnVal;
} else {
sOcarinaAvailSongs ^= sh;
}
}
if (sOcarinaAvailSongs == 0 && D_8016BA2E >= D_8013187C) {
sOcarinaInpEnabled = 0;
if (CHECK_BTN_ANY(D_80130F3C, BTN_B) && sCurOcarinaBtnVal == sOcarinaSongs[i][0].noteIdx) {
D_80130F4C = D_80130F3C;
}
D_80130F3C = 0;
return;
}
}
if (!inputChanged) {
sLearnSongLastBtn = sCurOcarinaBtnVal;
D_8016BA2E += sp57 + 1;
}
}
}
void func_800ED200(void) {
u32 temp_v0;
u8 i;
u8 j;
u8 k;
if (CHECK_BTN_ANY(sCurOcarinaBtnPress, BTN_L) && CHECK_BTN_ANY(sCurOcarinaBtnPress, sOcarinaAllowedBtnMask)) {
func_800ECC04((u16)D_80130F3C);
return;
}
func_800ECDBC();
if (sOcarinaHasStartedSong) {
if ((sPrevOcarinaNoteVal != sCurOcarinaBtnVal) && (sCurOcarinaBtnVal != 0xFF)) {
D_8016BA2E++;
if (D_8016BA2E >= 9) {
D_8016BA2E = 1;
}
if (sOcarinaSongAppendPos == 8) {
for (i = 0; i < 7; i++) {
sCurOcarinaSong[i] = sCurOcarinaSong[i + 1];
}
} else {
sOcarinaSongAppendPos++;
}
if ((D_80130F2C < 0 ? -D_80130F2C : D_80130F2C) >= 0x15) {
sCurOcarinaSong[sOcarinaSongAppendPos - 1] = 0xFF;
} else {
sCurOcarinaSong[sOcarinaSongAppendPos - 1] = sCurOcarinaBtnVal;
}
for (i = sOcarinaSongNoteStartIdx; i < sOcarinaSongCnt; i++) {
if (sOcarinaAvailSongs & (u16)(1 << i)) {
for (j = 0, k = 0;
j < gOcarinaSongNotes[i].len && k == 0 && sOcarinaSongAppendPos >= gOcarinaSongNotes[i].len;) {
temp_v0 = sCurOcarinaSong[(sOcarinaSongAppendPos - gOcarinaSongNotes[i].len) + j];
if (temp_v0 == sOcarinaNoteValues[gOcarinaSongNotes[i].notesIdx[j]]) {
j++;
} else {
k++;
}
}
if (j == gOcarinaSongNotes[i].len) {
D_80131878 = i + 1;
sOcarinaInpEnabled = 0;
D_80130F3C = 0;
}
}
}
}
}
}
void func_800ED458(s32 arg0) {
u32 phi_v1_2;
if (D_80130F3C != 0 && D_80131880 != 0) {
D_80131880--;
return;
}
if ((D_8016BA10 == 0) ||
((D_8016BA10 & sOcarinaAllowedBtnMask) != (sCurOcarinaBtnPress & sOcarinaAllowedBtnMask))) {
D_8016BA10 = 0;
if (1) {}
sCurOcarinaBtnVal = 0xFF;
sCurOcarinaBtnIdx = 0xFF;
phi_v1_2 = (sCurOcarinaBtnPress & sOcarinaAllowedBtnMask) & (sPrevOcarinaBtnPress & sOcarinaAllowedBtnMask);
if (!(D_8016BA18 & phi_v1_2) && (sCurOcarinaBtnPress != 0)) {
D_8016BA18 = sCurOcarinaBtnPress;
} else {
D_8016BA18 &= phi_v1_2;
}
if (D_8016BA18 & sOcarinaABtnMap) {
osSyncPrintf("Presss NA_KEY_D4 %08x\n", sOcarinaABtnMap);
sCurOcarinaBtnVal = 2;
sCurOcarinaBtnIdx = 0;
} else if (D_8016BA18 & sOcarinaCDownBtnMap) {
osSyncPrintf("Presss NA_KEY_F4 %08x\n", sOcarinaCDownBtnMap);
sCurOcarinaBtnVal = 5;
sCurOcarinaBtnIdx = 1;
} else if (D_8016BA18 & 1) {
osSyncPrintf("Presss NA_KEY_A4 %08x\n", 1);
sCurOcarinaBtnVal = 9;
sCurOcarinaBtnIdx = 2;
} else if (D_8016BA18 & 2) {
osSyncPrintf("Presss NA_KEY_B4 %08x\n", 2);
sCurOcarinaBtnVal = 0xB;
sCurOcarinaBtnIdx = 3;
} else if (D_8016BA18 & sOcarinaCUPBtnMap) {
osSyncPrintf("Presss NA_KEY_D5 %08x\n", sOcarinaCUPBtnMap);
sCurOcarinaBtnVal = 0xE;
sCurOcarinaBtnIdx = 4;
}
if (sCurOcarinaBtnVal != 0xFF && sCurOcarinaBtnPress & 0x10 && D_80131858 != 2) {
sCurOcarinaBtnIdx += 0x80;
sCurOcarinaBtnVal++;
}
if ((sCurOcarinaBtnVal != 0xFF) && (sCurOcarinaBtnPress & 0x2000) && (D_80131858 != 2)) {
sCurOcarinaBtnIdx += 0x40;
sCurOcarinaBtnVal--;
}
if (D_80131858 != 2) {
D_80130F2C = sCurOcaStick.y;
D_80130F24 = Audio_OcaAdjStick(D_80130F2C);
D_80130F34 = (sCurOcaStick.x < 0 ? -sCurOcaStick.x : sCurOcaStick.x) >> 2;
Audio_QueueCmdS8(0x6020D06, D_80130F34);
} else {
D_80130F2C = 0;
D_80130F24 = 1.0f;
}
if ((sCurOcarinaBtnVal != 0xFF) && (sPrevOcarinaNoteVal != sCurOcarinaBtnVal)) {
Audio_QueueCmdS8(0x6020D07, D_80130F10 - 1);
Audio_QueueCmdS8(0x6020D05, sCurOcarinaBtnVal);
Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &D_801333D4, 4, &D_80130F24, &D_80130F28, &D_801333E8);
} else if ((sPrevOcarinaNoteVal != 0xFF) && (sCurOcarinaBtnVal == 0xFF)) {
Audio_StopSfx(NA_SE_OC_OCARINA);
}
}
}
void func_800ED848(u8 inputEnabled) {
sOcarinaInpEnabled = inputEnabled;
}
void func_800ED858(u8 arg0) {
if (D_80130F10 == arg0) {
return;
}
Audio_SeqCmd8(2, 1, 0xD, arg0);
D_80130F10 = arg0;
if (arg0 == 0) {
sCurOcarinaBtnPress = 0;
sPrevOcarinaBtnPress = 0;
D_8016BA18 = 0;
D_8016BA10 = 0xFFFF;
func_800ED458(0);
Audio_StopSfx(NA_SE_OC_OCARINA);
Audio_SetSoundBanksMute(0);
sPlaybackState = 0;
sStaffPlaybackPos = 0;
sOcarinaInpEnabled = 0;
D_80130F3C = 0;
Audio_ClearBGMMute(0xD);
} else {
sCurOcarinaBtnPress = 0;
Audio_GetOcaInput();
D_8016BA10 = sCurOcarinaBtnPress;
Audio_QueueSeqCmdMute(0xD);
}
}
void func_800ED93C(s8 songIdx, s8 arg1) {
if (songIdx == 0) {
sPlaybackState = 0;
Audio_StopSfx(NA_SE_OC_OCARINA);
return;
}
if (songIdx < 0xF) {
sPlaybackSong = sOcarinaSongs[songIdx - 1];
} else {
sPlaybackSong = sPierresSong;
}
sPlaybackState = arg1;
sNotePlaybackTimer = 0;
sDisplayedNoteValue = 0xFF;
sPlaybackNotePos = 0;
sStaffPlaybackPos = 0;
while (sPlaybackSong[sPlaybackNotePos].noteIdx == 0xFF) {
sPlaybackNotePos++;
}
}
void Audio_OcaPlayback(void) {
u32 noteTimerStep;
u32 nextNoteTimerStep;
if (sPlaybackState != 0) {
if (sStaffPlaybackPos == 0) {
noteTimerStep = 3;
} else {
noteTimerStep = D_8016BA04 - D_80130F68;
}
if (noteTimerStep < sNotePlaybackTimer) {
sNotePlaybackTimer -= noteTimerStep;
} else {
nextNoteTimerStep = noteTimerStep - sNotePlaybackTimer;
sNotePlaybackTimer = 0;
}
if (sNotePlaybackTimer == 0) {
sNotePlaybackTimer = sPlaybackSong[sPlaybackNotePos].unk_02;
if (sPlaybackNotePos == 1) {
sNotePlaybackTimer++;
}
if (sNotePlaybackTimer == 0) {
sPlaybackState--;
if (sPlaybackState != 0) {
sPlaybackNotePos = 0;
sStaffPlaybackPos = 0;
sDisplayedNoteValue = 0xFF;
} else {
Audio_StopSfx(NA_SE_OC_OCARINA);
}
return;
} else {
sNotePlaybackTimer -= nextNoteTimerStep;
}
if (sNotePlaybackVolume != sPlaybackSong[sPlaybackNotePos].volume) {
sNotePlaybackVolume = sPlaybackSong[sPlaybackNotePos].volume;
sNormalizedNotePlaybackVolume = sNotePlaybackVolume / 127.0f;
}
if (sNotePlaybackVibrato != sPlaybackSong[sPlaybackNotePos].vibrato) {
sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato;
Audio_QueueCmdS8(0x06020D06, sNotePlaybackVibrato);
}
if (sNotePlaybackTone != sPlaybackSong[sPlaybackNotePos].tone) {
sNotePlaybackTone = sPlaybackSong[sPlaybackNotePos].tone;
sNormalizedNotePlaybackTone = Audio_OcaAdjStick(sNotePlaybackTone);
}
if ((sPlaybackSong[sPlaybackNotePos].volume == sPlaybackSong[sPlaybackNotePos - 1].volume &&
(sPlaybackSong[sPlaybackNotePos].vibrato == sPlaybackSong[sPlaybackNotePos - 1].vibrato) &&
(sPlaybackSong[sPlaybackNotePos].tone == sPlaybackSong[sPlaybackNotePos - 1].tone))) {
sDisplayedNoteValue = 0xFE;
}
if (sDisplayedNoteValue != sPlaybackSong[sPlaybackNotePos].noteIdx) {
u8 tmp = sPlaybackSong[sPlaybackNotePos].noteIdx;
if (tmp == 0xA) {
sDisplayedNoteValue = tmp + sPlaybackSong[sPlaybackNotePos].semitone;
} else {
sDisplayedNoteValue = tmp;
}
if (sDisplayedNoteValue != 0xFF) {
sStaffPlaybackPos++;
Audio_QueueCmdS8(0x6020D07, D_80130F10 - 1);
Audio_QueueCmdS8(0x6020D05, sDisplayedNoteValue & 0x3F);
Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &D_801333D4, 4, &sNormalizedNotePlaybackTone,
&sNormalizedNotePlaybackVolume, &D_801333E8);
} else {
Audio_StopSfx(NA_SE_OC_OCARINA);
}
}
sPlaybackNotePos++;
}
}
}
void func_800EDD68(u8 arg0) {
u16 i;
u16 i2;
u16 mad2;
u8 mad;
OcarinaNote* note;
u8 j;
u8 k;
s32 t;
OcarinaNote* song;
if (D_80131858 == 1) {
song = gScarecrowCustomSongPtr;
} else {
song = D_80131BEC;
}
song[sRecordSongPos].noteIdx = D_80131864;
song[sRecordSongPos].unk_02 = D_8016BA04 - D_80131860;
song[sRecordSongPos].volume = D_80131868;
song[sRecordSongPos].vibrato = D_8013186C;
song[sRecordSongPos].tone = D_80131870;
song[sRecordSongPos].semitone = D_80131874 & 0xC0;
D_80131864 = sCurOcarinaBtnVal;
D_80131868 = D_80130F30;
D_8013186C = D_80130F34;
D_80131870 = D_80130F2C;
D_80131874 = sCurOcarinaBtnIdx;
sRecordSongPos++;
if ((sRecordSongPos != 107) && (arg0 == 0)) {
return;
}
i = sRecordSongPos;
mad = 0xFF;
while (i != 0 && mad == 0xFF) {
i--;
mad = song[i].noteIdx;
}
if (1) {}
if (sRecordSongPos != (i + 1)) {
sRecordSongPos = i + 2;
song[sRecordSongPos - 1].unk_02 = 0;
}
song[sRecordSongPos].unk_02 = 0;
if (D_80131858 == 2) {
if (D_8016BA2E >= 8) {
for (i = 0; i < sRecordSongPos; i++) {
song[i] = song[i + 1];
}
func_800ECB7C(0xD);
for (i = 0; i < 12; i++) {
for (j = 0; j < 9 - gOcarinaSongNotes[i].len; j++) {
for (k = 0; k < gOcarinaSongNotes[i].len && k + j < 8 &&
gOcarinaSongNotes[i].notesIdx[k] == gOcarinaSongNotes[12].notesIdx[k + j];
k++) {
;
}
if (k == gOcarinaSongNotes[i].len) {
D_80131858 = 0xFF;
sOcarinaSongs[12][1].volume = 0xFF;
return;
}
}
}
i = 1;
while (i < 8) {
if (gOcarinaSongNotes[12].notesIdx[0] != gOcarinaSongNotes[12].notesIdx[i]) {
i = 9;
} else {
i++;
}
}
if (i == 8) {
D_80131858 = 0xFF;
sOcarinaSongs[12][1].volume = 0xFF;
return;
}
for (i = 0; i < sRecordSongPos; i++) {
sOcarinaSongs[12][i] = sOcarinaSongs[13][i];
}
sOcarinaInpEnabled = 0;
} else {
sOcarinaSongs[12][1].volume = 0xFF;
}
}
D_80131858 = 0;
}
// start custom song?
/**
* arg0 = 1, start
* arg0 = 0, finish
* arg0 = 2, also start?
*/
void func_800EE170(u8 arg0) {
if ((u32)arg0 == D_80131858) {
return;
}
if (arg0 != 0) {
D_80131860 = D_8016BA04;
D_80131864 = 0xFF;
D_80131868 = 0x57;
D_8013186C = 0;
D_80131870 = 0;
D_80131874 = 0;
sRecordSongPos = 0;
sOcarinaInpEnabled = 1;
D_8016BA2E = 0;
D_8016BAA0 = sPierresSong[1];
} else {
if (sRecordSongPos == 0) {
sPierresSong[1] = D_8016BAA0;
} else {
if (D_80131858 == 2) {
D_8016BA2E = 1;
}
func_800EDD68(1);
}
sOcarinaInpEnabled = 0;
D_8016BA2E = 0;
}
D_80131858 = arg0;
}
void func_800EE29C(void) {
D_8016BA00.state = D_80131858;
D_8016BA00.pos = D_8016BA2E;
if (D_80131858 == 0xFF) {
D_80131858 = 0;
}
}
void func_800EE2D4(void) {
D_8016B9F8.noteIdx = sCurOcarinaBtnIdx & 0x3F;
D_8016B9F8.state = func_800ECAF0();
D_8016B9F8.pos = D_8016BA2E;
}
void func_800EE318(void) {
if ((sDisplayedNoteValue & 0x3F) < 0x10) {
sDisplayedStaff.noteIdx = Audio_OcaMapNoteValue(sDisplayedNoteValue);
}
sDisplayedStaff.state = sPlaybackState;
if (sPlaybackSong != sPierresSong) {
sDisplayedStaff.pos = sStaffPlaybackPos;
} else if (sStaffPlaybackPos == 0) {
sDisplayedStaff.pos = 0;
} else {
sDisplayedStaff.pos = ((sStaffPlaybackPos - 1) % 8) + 1;
}
}
OcarinaStaff* func_800EE3C8(void) {
return &D_8016BA00;
}
OcarinaStaff* func_800EE3D4(void) {
if (D_8016B9F8.state < 0xFE) {
D_80130F3C = 0;
}
return &D_8016B9F8;
}
OcarinaStaff* Audio_OcaGetDisplayStaff(void) {
return &sDisplayedStaff;
}
void func_800EE404(void) {
s32 noteChanged;
if ((D_80131858 != 0) && ((D_8016BA04 - D_80131860) >= 3)) {
noteChanged = false;
if (D_80131864 != sCurOcarinaBtnVal) {
if (sCurOcarinaBtnVal != 0xFF) {
D_8016BA00.noteIdx = sCurOcarinaBtnIdx & 0x3F;
D_8016BA2E++;
} else if ((D_80131858 == 2) && (D_8016BA2E == 8)) {
func_800EDD68(1);
return;
}
if (D_8016BA2E > 8) {
if (D_80131858 == 2) {
// notes played are over 8 and in recording mode.
func_800EDD68(1);
return;
}
D_8016BA2E = true;
}
noteChanged = true;
} else if (D_80131868 != D_80130F30) {
noteChanged = true;
} else if (D_8013186C != D_80130F34) {
noteChanged = true;
} else if (D_80131870 != D_80130F2C) {
noteChanged = true;
}
if (noteChanged) {
func_800EDD68(0);
D_80131860 = D_8016BA04;
}
}
}
void func_800EE57C(u8 minigameIdx) {
u8 i;
if (minigameIdx > 2) {
minigameIdx = 2;
}
sOcaMinigameApndPos = 0;
sOcaMinigameEndPos = sOcaMinigameNoteCnts[minigameIdx];
for (i = 0; i < 3; i++) {
func_800EE5EC();
}
}
#define OCA_MEMORYGAME_IDX 0xD
s32 func_800EE5EC(void) {
u32 rnd;
u8 rndNote;
if (sOcaMinigameApndPos == sOcaMinigameEndPos) {
return 1;
}
rnd = Audio_NextRandom();
rndNote = sOcarinaNoteValues[rnd % 5];
if (sOcarinaSongs[OCA_MEMORYGAME_IDX][sOcaMinigameApndPos - 1].noteIdx == rndNote) {
rndNote = sOcarinaNoteValues[(rnd + 1) % 5];
}
sOcarinaSongs[OCA_MEMORYGAME_IDX][sOcaMinigameApndPos].noteIdx = rndNote;
sOcarinaSongs[OCA_MEMORYGAME_IDX][sOcaMinigameApndPos].unk_02 = 0x2D;
sOcarinaSongs[OCA_MEMORYGAME_IDX][sOcaMinigameApndPos].volume = 0x50;
sOcarinaSongs[OCA_MEMORYGAME_IDX][sOcaMinigameApndPos].vibrato = 0;
sOcarinaSongs[OCA_MEMORYGAME_IDX][sOcaMinigameApndPos].tone = 0;
sOcaMinigameApndPos++;
sOcarinaSongs[OCA_MEMORYGAME_IDX][sOcaMinigameApndPos].noteIdx = 0xFF;
sOcarinaSongs[OCA_MEMORYGAME_IDX][sOcaMinigameApndPos].unk_02 = 0;
sOcarinaSongs[OCA_MEMORYGAME_IDX][sOcaMinigameApndPos + 1].noteIdx = 0xFF;
sOcarinaSongs[OCA_MEMORYGAME_IDX][sOcaMinigameApndPos + 1].unk_02 = 0;
if (1) {}
return 0;
}
// input update?
void func_800EE6F4(void) {
D_8016BA04 = gAudioContext.totalTaskCnt;
if (D_80130F10 != 0) {
if (sOcarinaInpEnabled == 1) {
Audio_GetOcaInput();
}
if ((sPlaybackState == 0) && (sOcarinaInpEnabled == 1)) {
func_800ED458(0);
}
if (D_80130F3C != 0) {
if (D_80130F3C & 0x4000) {
func_800ED200();
} else {
func_800ECDF8();
}
}
Audio_OcaPlayback();
D_80130F68 = D_8016BA04;
if (sPlaybackState == 0) {
func_800EE404();
}
if ((D_80130F3C != 0) && (sPrevOcarinaNoteVal != sCurOcarinaBtnVal)) {
D_80131880 = 1;
}
sPrevOcarinaNoteVal = sCurOcarinaBtnVal;
}
func_800EE2D4();
func_800EE318();
func_800EE29C();
}
void func_800EE824(void) {
static u8 D_80131C80 = 0;
static u8 D_80131C84 = 1;
static u16 D_80131C88 = 1200;
switch (D_80131C80) {
case 0:
if (D_80131C88-- == 0) {
if (D_80131C84 < 7) {
D_80131C80++;
} else {
D_80131C80 = 3;
func_800ED858(0);
}
D_80131C88 = 1200;
}
break;
case 1:
Audio_SetSoundBanksMute(0);
func_800ED858(D_80131C84);
func_800ED93C(0xF, 1);
D_80131C84++;
D_80131C80++;
break;
case 2:
if (Audio_OcaGetDisplayStaff()->state == 0) {
D_80131C80 = 0;
}
break;
}
}
void func_800EE930(void) {
D_8016B9F8.noteIdx = 0xFF;
D_8016B9F8.state = 0xFF;
D_8016B9F8.pos = 0;
sDisplayedStaff.noteIdx = 0xFF;
sDisplayedStaff.state = 0;
sDisplayedStaff.pos = 0;
D_8016BA00.noteIdx = 0xFF;
D_8016BA00.state = 0xFF;
D_8016BA00.pos = 0;
D_80131880 = 0;
}
f32 D_80131C8C = 0.0f;
// === Audio Debugging ===
// These variables come between in-function statics in func_800EE824 and func_800F510C
f32 sAudioUpdateDuration = 0.0f;
f32 sAudioUpdateDurationMax = 0.0f;
u8 sAudioDebugEverOpened = 0;
u8 sAudioSEMuted = 0;
u8 sAudioDebugPage = 0;
u8 sAudioSndContSel = 0;
u8 sAudioDebugTextColor = 7;
char sAudioDebugPageNames[15][23] = {
"Non",
"Sound Control",
"Spec Info",
"Heap Info",
"Grp Track Info",
"Sub Track Info",
"Channel Info",
"Interface Info",
"SE Flag Swap",
"Block Change BGM",
"Natural Sound Control",
"Ocarina Test",
"SE Parameter Change",
"Scroll Print",
"Free Area",
};
u16 sAudioSndContWork[11] = { 0 };
u16 sAudioSndContWorkLims[11] = { 128, 128, 7, 512, 4, 2, 16, 32, 2, 2, 2 };
char sSoundBankNames[7][11] = { "PLAYER", "ITEM", "ENVIROMENT", "ENEMY", "SYSTEM", "OCARINA", "VOICE" };
char sSoundModeNames[5][10] = { "W-STEREO", "HEADPHONE", "3D SOUND", "MONO", "" };
s8 sAudioIntInfoX = 0;
s8 sAudioIntInfoY = 0;
s8 sAudioIntInfoSel = 0;
s8 sAudioIntInfoBankPage[7] = { 0, 0, 2, 2, 0, 0, 0 };
u8 sAudioScrPrtSel = 0;
u8 sAudioScrPrtInd = 0;
u8 sAudioScrPrtOverflow = 0;
s8 sAudioScrPrtX = 26;
s8 sAudioScrPrtY = 1;
u8 sAudioScrPrtWork[11] = { 1, 19, 6, 0, 0, 0, 0, 0, 0, 0, 1 };
u8 sAudioScrPrtWorkLims[11] = { 2, SCROLL_PRINT_BUF_SIZE, 8, 2, 2, 2, 2, 2, 2, 2, 2 };
u8 sAudioSubTrackInfoSpec = 0;
u8 sAudioSEFlagSwapIsEditing = 0;
u8 sAudioSEFlagSwapSel = 0;
u8 sAudioSEFlagSwapNibbleSel = 0;
char sAudioSEFlagSwapModeNames[2][5] = { "SWAP", "ADD" };
u8 sAudioSEParamChgSel = 0;
u8 sAudioSEParamChgBitSel = 0;
u16 sAudioSEParamChgWork[4] = { 0 };
u8 sAudioSubTrackInfoPlayerSel = 0;
u8 sAudioSubTrackInfoChannelSel = 0;
u8 sSeqPlayerPeakNumLayers[20] = { 0 };
char sAudioSceneNames[3][2] = { "A", "S", "X" };
u8 sAudioBlkChgBgmWork[2] = { 0 };
u8 sAudioBlkChgBgmSel = 0;
char sBoolStrs[3][5] = { "OFF", "ON", "STBY" };
u8 sAudioNatureFailed = 0;
u8 sPeakNumNotes = 0;
void AudioDebug_SetInput(void) {
Input inputs[4];
u32 btn;
PadMgr_RequestPadData(&gPadMgr, inputs, 0);
btn = inputs[3].cur.button;
sDebugPadHold = btn & 0xFFFF;
sDebugPadPress = (btn ^ sDebugPadBtnLast) & btn;
sDebugPadBtnLast = btn;
}
char* AudioDebug_ToStringBinary(u32 num, u8 bits) {
u8 i;
u32 flg = 1;
for (i = 0; i < bits; flg *= 2, i++) {
if (num & flg) {
sBinToStrBuf[bits - i - 1] = '1';
} else {
sBinToStrBuf[bits - i - 1] = '0';
}
}
sBinToStrBuf[bits] = '\0';
return sBinToStrBuf;
}
void AudioDebug_Draw(GfxPrint* printer) {
s32 pad[3];
u8 i;
u8 j;
u8 ctr;
u8 ctr2;
s8 k;
s8 k2;
s8 ind;
u8 numEnabledNotes = 0;
char digitStr[2] = "1";
#define SETCOL_COMMON(v, r, g, b) \
GfxPrint_SetColor(printer, ((v & 4) >> 2) * (r), ((v & 2) >> 1) * (g), (v & 1) * (b), 255)
#define SETCOL(r, g, b) SETCOL_COMMON(sAudioDebugTextColor, r, g, b)
#define SETCOL_SCROLLPRINT(r, g, b) SETCOL_COMMON(sAudioScrPrtWork[2], r, g, b)
sAudioDebugEverOpened = true;
GfxPrint_SetPos(printer, 3, 2);
SETCOL(255, 255, 255);
GfxPrint_Printf(printer, "Audio Debug Mode");
GfxPrint_SetPos(printer, 3, 3);
GfxPrint_Printf(printer, "- %s -", sAudioDebugPageNames[sAudioDebugPage]);
for (i = 0; i < gAudioSpecs[gAudioSpecId].maxSimultaneousNotes; i++) {
if (gAudioContext.notes[i].noteSubEu.bitField0.s.enabled == 1) {
numEnabledNotes++;
}
}
if (sPeakNumNotes < numEnabledNotes) {
sPeakNumNotes = numEnabledNotes;
}
if (sAudioSpecPeakNumNotes[gAudioSpecId] < numEnabledNotes) {
sAudioSpecPeakNumNotes[gAudioSpecId] = numEnabledNotes;
}
if (sAudioScrPrtWork[0] != 0) {
GfxPrint_SetPos(printer, sAudioScrPrtX, sAudioScrPrtY);
SETCOL_SCROLLPRINT(200, 200, 200);
GfxPrint_Printf(printer, "Audio ScrPrt");
ind = sAudioScrPrtInd;
for (k = 0; k < sAudioScrPrtWork[1] + 1; k++) {
if (ind == 0) {
if (sAudioScrPrtOverflow == 1) {
ind = SCROLL_PRINT_BUF_SIZE - 1;
} else {
k = sAudioScrPrtWork[1] + 1; // "break;"
}
} else {
ind--;
}
if (k != sAudioScrPrtWork[1] + 1) {
if ((ind % 5) != 0) {
SETCOL_SCROLLPRINT(180, 180, 180);
} else {
SETCOL_SCROLLPRINT(120, 120, 120);
}
GfxPrint_SetPos(printer, 2 + sAudioScrPrtX, sAudioScrPrtY + sAudioScrPrtWork[1] + 1 - k);
GfxPrint_Printf(printer, "%s", sAudioScrPrtBuf[ind].str);
GfxPrint_SetPos(printer, 7 + sAudioScrPrtX, sAudioScrPrtY + sAudioScrPrtWork[1] + 1 - k);
GfxPrint_Printf(printer, "%04X", sAudioScrPrtBuf[ind].num);
}
}
}
switch (sAudioDebugPage) {
case PAGE_NON:
GfxPrint_SetPos(printer, 3, 4);
SETCOL(255, 64, 64);
GfxPrint_Printf(printer, "BGM CANCEL:%s", sBoolStrs[sAudioSndContWork[5]]);
GfxPrint_SetPos(printer, 3, 5);
GfxPrint_Printf(printer, "SE MUTE:%s", sBoolStrs[sAudioSEMuted]);
GfxPrint_SetPos(printer, 18, 4);
SETCOL(255, 255, 255);
GfxPrint_Printf(printer, "PUSH CONT-4 A-BTN");
ind = (s8)sAudioSndContWork[2];
i = gSoundBanks[ind][0].next;
j = 0;
SETCOL(255, 255, 255);
GfxPrint_SetPos(printer, 3, 6);
GfxPrint_Printf(printer, "SE HANDLE:%s", sSoundBankNames[ind]);
while (i != 0xFF) {
GfxPrint_SetPos(printer, 3, 7 + j++);
GfxPrint_Printf(printer, "%02x %04x %02x %08x", i, gSoundBanks[ind][i].sfxId,
gSoundBanks[ind][i].unk_2A, gSoundBanks[ind][i].priority);
i = gSoundBanks[ind][i].next;
}
break;
case PAGE_SOUND_CONTROL:
GfxPrint_SetPos(printer, 2, 4 + sAudioSndContSel);
SETCOL(127, 255, 127);
GfxPrint_Printf(printer, "*");
SETCOL(255, 255, 255);
GfxPrint_SetPos(printer, 3, 4);
GfxPrint_Printf(printer, "Seq 0 : %2x", sAudioSndContWork[0]);
GfxPrint_SetPos(printer, 3, 5);
GfxPrint_Printf(printer, "Seq 1 : %2x", sAudioSndContWork[1]);
GfxPrint_SetPos(printer, 3, 6);
GfxPrint_Printf(printer, "SE HD : %2x %s", sAudioSndContWork[2], sSoundBankNames[sAudioSndContWork[2]]);
GfxPrint_SetPos(printer, 3, 7);
GfxPrint_Printf(printer, "SE No. :%3x", sAudioSndContWork[3]);
GfxPrint_SetPos(printer, 3, 8);
GfxPrint_Printf(printer, "S-Out : %2x %s", sAudioSndContWork[4], sSoundModeNames[sAudioSndContWork[4]]);
GfxPrint_SetPos(printer, 3, 9);
GfxPrint_Printf(printer, "BGM Ent: %2x", sAudioSndContWork[5]);
GfxPrint_SetPos(printer, 3, 10);
GfxPrint_Printf(printer, "Spec : %2x", sAudioSndContWork[6]);
GfxPrint_SetPos(printer, 3, 11);
GfxPrint_Printf(printer, "Na Snd : %2x", sAudioSndContWork[7]);
GfxPrint_SetPos(printer, 3, 12);
GfxPrint_Printf(printer, "Cam Wt : %s", sBoolStrs[sAudioSndContWork[8]]);
GfxPrint_SetPos(printer, 3, 13);
GfxPrint_Printf(printer, "Lnk Wt : %s", sBoolStrs[sAudioSndContWork[9]]);
GfxPrint_SetPos(printer, 3, 14);
GfxPrint_Printf(printer, "SE Ent : %2x", sAudioSndContWork[10]);
break;
case PAGE_INTERFACE_INFO:
ind = 0;
for (k = 0; k < 7; k++) {
if (k == sAudioIntInfoSel) {
SETCOL(255, 127, 127);
} else {
SETCOL(255, 255, 255);
}
GfxPrint_SetPos(printer, 2 + sAudioIntInfoX, 4 + ind + sAudioIntInfoY);
GfxPrint_Printf(printer, "%s <%d>", sSoundBankNames[k], sAudioIntInfoBankPage[k]);
for (k2 = 0; k2 < D_80130578[D_801333CC][k]; k2++) {
#define entryIndex (D_8016E1B8[k][k2].unk_4)
#define entry (&gSoundBanks[k][entryIndex])
#define chan (gAudioContext.seqPlayers[2].channels[entry->unk_2E])
GfxPrint_SetPos(printer, 2 + sAudioIntInfoX, 5 + ind + sAudioIntInfoY);
if (sAudioIntInfoBankPage[k] == 1) {
if ((entryIndex != 0xFF) && ((entry->unk_2A == 4) || (entry->unk_2A == 5))) {
GfxPrint_Printf(printer, "%2X %5d %5d %5d %02X %04X %04X", entryIndex, (s32)*entry->posX,
(s32)*entry->posY, (s32)*entry->posZ, entry->sfxImportance,
entry->sfxParams, entry->sfxId);
} else {
GfxPrint_Printf(printer, "FF ----- ----- ----- -- ---- ----");
}
} else if (sAudioIntInfoBankPage[k] == 2) {
if ((entryIndex != 0xFF) && ((entry->unk_2A == 4) || (entry->unk_2A == 5))) {
GfxPrint_Printf(printer, "%2X %5d %5d %5d %3d %3d %04X", entryIndex, (s32)*entry->posX,
(s32)*entry->posY, (s32)*entry->posZ, (s32)(chan->volume * 127.1f),
chan->newPan, entry->sfxId);
} else {
GfxPrint_Printf(printer, "FF ----- ----- ----- --- --- ----");
}
} else if (sAudioIntInfoBankPage[k] == 3) {
if ((entryIndex != 0xFF) && ((entry->unk_2A == 4) || (entry->unk_2A == 5))) {
GfxPrint_Printf(printer, "%2X %5d %5d %5d %3d %3d %04X", entryIndex, (s32)*entry->posX,
(s32)*entry->posY, (s32)*entry->posZ, (s32)(chan->freqScale * 100.0f),
chan->reverb, entry->sfxId);
} else {
GfxPrint_Printf(printer, "FF ----- ----- ----- --- --- ----");
}
} else if (sAudioIntInfoBankPage[k] == 4) {
if ((entryIndex != 0xFF) && ((entry->unk_2A == 4) || (entry->unk_2A == 5))) {
GfxPrint_Printf(printer, "%2X %04X", entryIndex, entry->sfxId);
} else {
GfxPrint_Printf(printer, "FF ----");
}
}
#undef entryIndex
#undef entry
#undef chan
if (sAudioIntInfoBankPage[k] != 0) {
ind++;
}
}
ind++;
}
break;
case PAGE_SCROLL_PRINT:
GfxPrint_SetPos(printer, 2, 4 + sAudioScrPrtSel);
SETCOL(255, 255, 255);
GfxPrint_Printf(printer, "*");
SETCOL(255, 255, 255);
GfxPrint_SetPos(printer, 3, 4);
GfxPrint_Printf(printer, "Swicth : %d", sAudioScrPrtWork[0]);
GfxPrint_SetPos(printer, 3, 5);
GfxPrint_Printf(printer, "Lines : %d", sAudioScrPrtWork[1] + 1);
GfxPrint_SetPos(printer, 3, 6);
GfxPrint_Printf(printer, "Color : %d", sAudioScrPrtWork[2]);
GfxPrint_SetPos(printer, 3, 7);
GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[0], sAudioScrPrtWork[3]);
GfxPrint_SetPos(printer, 3, 8);
GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[1], sAudioScrPrtWork[4]);
GfxPrint_SetPos(printer, 3, 9);
GfxPrint_Printf(printer, "ENVRONM : %d", sAudioScrPrtWork[5]);
GfxPrint_SetPos(printer, 3, 10);
GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[3], sAudioScrPrtWork[6]);
GfxPrint_SetPos(printer, 3, 11);
GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[4], sAudioScrPrtWork[7]);
GfxPrint_SetPos(printer, 3, 12);
GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[5], sAudioScrPrtWork[8]);
GfxPrint_SetPos(printer, 3, 13);
GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[6], sAudioScrPrtWork[9]);
GfxPrint_SetPos(printer, 3, 14);
GfxPrint_Printf(printer, "SEQ ENT : %d", sAudioScrPrtWork[10]);
break;
case PAGE_SE_FLAG_SWAP:
GfxPrint_SetPos(printer, 3, 4);
SETCOL(255, 255, 255);
if (gAudioSEFlagSwapOff) {
GfxPrint_Printf(printer, "SWAP OFF");
}
if (sAudioSEFlagSwapIsEditing == 0) {
SETCOL(255, 255, 255);
} else {
SETCOL(127, 127, 127);
}
GfxPrint_SetPos(printer, 2, 6 + sAudioSEFlagSwapSel);
GfxPrint_Printf(printer, "*");
ctr = sAudioSEFlagSwapNibbleSel;
if (sAudioSEFlagSwapNibbleSel >= 4) {
ctr++;
}
if (sAudioSEFlagSwapIsEditing == 1) {
SETCOL(255, 255, 255);
GfxPrint_SetPos(printer, 3 + ctr, 5);
GfxPrint_Printf(printer, "V");
}
for (i = 0; i < 10; i++) {
if (i == sAudioSEFlagSwapSel) {
if (sAudioSEFlagSwapIsEditing == 0) {
SETCOL(192, 192, 192);
} else {
SETCOL(255, 255, 255);
}
} else if (sAudioSEFlagSwapIsEditing == 0) {
SETCOL(144, 144, 144);
} else {
SETCOL(96, 96, 96);
}
GfxPrint_SetPos(printer, 3, 6 + i);
GfxPrint_Printf(printer, "%04x %04x %s", gAudioSEFlagSwapSource[i], gAudioSEFlagSwapTarget[i],
sAudioSEFlagSwapModeNames[gAudioSEFlagSwapMode[i]]);
}
break;
case PAGE_SUB_TRACK_INFO:
GfxPrint_SetPos(printer, 3, 4);
SETCOL(255, 255, 255);
GfxPrint_Printf(printer, "Group Track:%d", sAudioSubTrackInfoPlayerSel);
GfxPrint_SetPos(printer, 3, 5);
GfxPrint_Printf(printer, "Sub Track :%d", sAudioSubTrackInfoChannelSel);
GfxPrint_SetPos(printer, 3, 6);
GfxPrint_Printf(printer, "TRK NO. ");
GfxPrint_SetPos(printer, 3, 7);
GfxPrint_Printf(printer, "ENTRY ");
GfxPrint_SetPos(printer, 3, 8);
GfxPrint_Printf(printer, "MUTE ");
GfxPrint_SetPos(printer, 3, 9);
GfxPrint_Printf(printer, "OPENNOTE");
ctr2 = 0;
for (i = 0; i < 16; i++) {
if (i == sAudioSubTrackInfoChannelSel) {
SETCOL(255, 255, 255);
} else {
SETCOL(200, 200, 200);
}
GfxPrint_SetPos(printer, 15 + i, 6);
GfxPrint_Printf(printer, "%1X", i);
GfxPrint_SetPos(printer, 15 + i, 7);
if (gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel].channels[i]->enabled) {
GfxPrint_Printf(printer, "O");
} else {
GfxPrint_Printf(printer, "X");
}
GfxPrint_SetPos(printer, 15 + i, 8);
if (gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel].channels[i]->stopSomething2) {
GfxPrint_Printf(printer, "O");
} else {
GfxPrint_Printf(printer, "X");
}
GfxPrint_SetPos(printer, 15 + i, 9);
ctr = 0;
for (j = 0; j < 4; j++) {
if (gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel].channels[i]->layers[j] != NULL) {
ctr++;
}
}
GfxPrint_Printf(printer, "%1X", ctr);
ctr2 += ctr;
}
SETCOL(255, 255, 255);
if (sSeqPlayerPeakNumLayers[sAudioSubTrackInfoPlayerSel] < ctr2) {
sSeqPlayerPeakNumLayers[sAudioSubTrackInfoPlayerSel] = ctr2;
}
GfxPrint_SetPos(printer, 16 + i, 9);
GfxPrint_Printf(printer, "%2d,%2d", ctr2, sSeqPlayerPeakNumLayers[sAudioSubTrackInfoPlayerSel]);
GfxPrint_SetPos(printer, 3, 11);
GfxPrint_Printf(printer, "VOL ");
GfxPrint_SetPos(printer, 3, 12);
GfxPrint_Printf(printer, "E VOL ");
GfxPrint_SetPos(printer, 3, 13);
GfxPrint_Printf(printer, "BANK ID ");
GfxPrint_SetPos(printer, 3, 14);
GfxPrint_Printf(printer, "PROG ");
GfxPrint_SetPos(printer, 3, 15);
GfxPrint_Printf(printer, "PAN ");
GfxPrint_SetPos(printer, 3, 16);
GfxPrint_Printf(printer, "PANPOW ");
GfxPrint_SetPos(printer, 3, 17);
GfxPrint_Printf(printer, "FXMIX ");
GfxPrint_SetPos(printer, 3, 18);
GfxPrint_Printf(printer, "PRIO ");
GfxPrint_SetPos(printer, 3, 19);
GfxPrint_Printf(printer, "VIB PIT ");
GfxPrint_SetPos(printer, 3, 20);
GfxPrint_Printf(printer, "VIB DEP ");
GfxPrint_SetPos(printer, 3, 21);
GfxPrint_Printf(printer, "TUNE ");
GfxPrint_SetPos(printer, 3, 22);
GfxPrint_Printf(printer, "TUNE ");
for (i = 0; i < 8; i++) {
GfxPrint_SetPos(printer, 15 + 3 * i, 22);
GfxPrint_Printf(printer, "%02X ",
(u8)gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->soundScriptIO[i]);
}
if (gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel].channels[sAudioSubTrackInfoChannelSel]->enabled) {
GfxPrint_SetPos(printer, 15, 11);
GfxPrint_Printf(printer, "%d",
(u8)(gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->volume *
127.1));
GfxPrint_SetPos(printer, 15, 12);
GfxPrint_Printf(printer, "%d",
(u8)(gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->volumeScale *
127.1));
GfxPrint_SetPos(printer, 15, 13);
GfxPrint_Printf(printer, "%X",
gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->bankId);
ctr = (u8)(gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->instOrWave);
if (ctr == 0) {
ctr2 = 0x7F;
} else if (ctr < 0x80) {
ctr2 = ctr - 1;
} else {
ctr2 = ctr;
}
GfxPrint_SetPos(printer, 15, 14);
GfxPrint_Printf(printer, "%d", ctr2);
GfxPrint_SetPos(printer, 15, 15);
GfxPrint_Printf(printer, "%d",
gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->newPan);
GfxPrint_SetPos(printer, 15, 16);
GfxPrint_Printf(printer, "%d",
gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->panChannelWeight);
GfxPrint_SetPos(printer, 15, 17);
GfxPrint_Printf(printer, "%d",
gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->reverb);
GfxPrint_SetPos(printer, 15, 18);
GfxPrint_Printf(printer, "%d",
gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->notePriority);
GfxPrint_SetPos(printer, 15, 19);
GfxPrint_Printf(printer, "%d",
(u8)(gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->vibratoRateTarget /
32));
GfxPrint_SetPos(printer, 15, 20);
GfxPrint_Printf(printer, "%d",
(u8)(gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->vibratoExtentTarget /
8));
GfxPrint_SetPos(printer, 15, 21);
GfxPrint_Printf(printer, "%d",
(u16)(gAudioContext.seqPlayers[sAudioSubTrackInfoPlayerSel]
.channels[sAudioSubTrackInfoChannelSel]
->freqScale *
100));
}
break;
case PAGE_HEAP_INFO:
SETCOL(255, 255, 255);
GfxPrint_SetPos(printer, 3, 4);
GfxPrint_Printf(printer, "TOTAL %d", D_8014A6C4.heap);
GfxPrint_SetPos(printer, 3, 5);
GfxPrint_Printf(printer, "DRIVER %05X / %05X",
gAudioContext.notesAndBuffersPool.cur - gAudioContext.notesAndBuffersPool.start,
gAudioContext.notesAndBuffersPool.size);
GfxPrint_SetPos(printer, 3, 6);
GfxPrint_Printf(
printer, "AT-SEQ %02X-%02X (%05X-%05X / %05X)", (u8)gAudioContext.seqLoadedPool.temporary.entries[0].id,
(u8)gAudioContext.seqLoadedPool.temporary.entries[1].id,
gAudioContext.seqLoadedPool.temporary.entries[0].size,
gAudioContext.seqLoadedPool.temporary.entries[1].size, gAudioContext.seqLoadedPool.temporary.pool.size);
GfxPrint_SetPos(printer, 3, 7);
GfxPrint_Printf(printer, "AT-BNK %02X-%02X (%05X-%05X / %05X)",
(u8)gAudioContext.bankLoadedPool.temporary.entries[0].id,
(u8)gAudioContext.bankLoadedPool.temporary.entries[1].id,
gAudioContext.bankLoadedPool.temporary.entries[0].size,
gAudioContext.bankLoadedPool.temporary.entries[1].size,
gAudioContext.bankLoadedPool.temporary.pool.size);
GfxPrint_SetPos(printer, 3, 8);
GfxPrint_Printf(
printer, "ST-SEQ %02Xseqs (%05X / %06X)", gAudioContext.seqLoadedPool.persistent.numEntries,
gAudioContext.seqLoadedPool.persistent.pool.cur - gAudioContext.seqLoadedPool.persistent.pool.start,
gAudioContext.seqLoadedPool.persistent.pool.size);
for (k = 0; (u32)k < gAudioContext.seqLoadedPool.persistent.numEntries; k++) {
GfxPrint_SetPos(printer, 3 + 3 * k, 9);
GfxPrint_Printf(printer, "%02x", gAudioContext.seqLoadedPool.persistent.entries[k].id);
}
GfxPrint_SetPos(printer, 3, 10);
GfxPrint_Printf(
printer, "ST-BNK %02Xbanks (%05X / %06X)", gAudioContext.bankLoadedPool.persistent.numEntries,
gAudioContext.bankLoadedPool.persistent.pool.cur - gAudioContext.bankLoadedPool.persistent.pool.start,
gAudioContext.bankLoadedPool.persistent.pool.size);
for (k = 0; (u32)k < gAudioContext.bankLoadedPool.persistent.numEntries; k++) {
GfxPrint_SetPos(printer, 3 + 3 * k, 11);
GfxPrint_Printf(printer, "%02x", gAudioContext.bankLoadedPool.persistent.entries[k].id);
}
GfxPrint_SetPos(printer, 3, 12);
GfxPrint_Printf(printer, "E-MEM %05X / %05X", gAudioContext.unk_2D50.cur - gAudioContext.unk_2D50.start,
gAudioContext.unk_2D50.size);
break;
case PAGE_BLOCK_CHANGE_BGM:
SETCOL(255, 255, 255);
GfxPrint_SetPos(printer, 3, 4);
GfxPrint_Printf(printer, "BGM No. %02X", sAudioBlkChgBgmWork[0]);
GfxPrint_SetPos(printer, 3, 5);
GfxPrint_Printf(printer, "SCENE SET %02X %s", sAudioBlkChgBgmWork[1],
sAudioSceneNames[sAudioBlkChgBgmWork[1]]);
SETCOL(0x64, 255, 0x64);
GfxPrint_SetPos(printer, 2, 4 + sAudioBlkChgBgmSel);
GfxPrint_Printf(printer, "*");
SETCOL(255, 255, 255);
GfxPrint_SetPos(printer, 3, 7);
GfxPrint_Printf(printer, "NEXT SCENE %02X %s", (u8)gAudioContext.seqPlayers[0].unk_158[2],
sAudioSceneNames[(u8)gAudioContext.seqPlayers[0].unk_158[2]]);
GfxPrint_SetPos(printer, 3, 8);
GfxPrint_Printf(printer, "NOW SCENE %02X %s", (u8)gAudioContext.seqPlayers[0].unk_158[4],
sAudioSceneNames[(u8)gAudioContext.seqPlayers[0].unk_158[4]]);
GfxPrint_SetPos(printer, 3, 9);
GfxPrint_Printf(printer, "NOW BLOCK %02X", (gAudioContext.seqPlayers[0].unk_158[5] + 1) & 0xFF);
GfxPrint_SetPos(printer, 3, 11);
GfxPrint_Printf(printer, "PORT");
GfxPrint_SetPos(printer, 3, 12);
GfxPrint_Printf(printer, "%02X %02X %02X %02X", (u8)gAudioContext.seqPlayers[0].unk_158[0],
(u8)gAudioContext.seqPlayers[0].unk_158[1], (u8)gAudioContext.seqPlayers[0].unk_158[2],
(u8)gAudioContext.seqPlayers[0].unk_158[3]);
GfxPrint_SetPos(printer, 3, 13);
GfxPrint_Printf(printer, "%02X %02X %02X %02X", (u8)gAudioContext.seqPlayers[0].unk_158[4],
(u8)gAudioContext.seqPlayers[0].unk_158[5], (u8)gAudioContext.seqPlayers[0].unk_158[6],
(u8)gAudioContext.seqPlayers[0].unk_158[7]);
break;
case PAGE_OCARINA_TEST:
SETCOL(255, 255, 255);
GfxPrint_SetPos(printer, 3, 4);
GfxPrint_Printf(printer, "SEQ INFO : %2d %02x %d", sDisplayedStaff.noteIdx, sDisplayedStaff.state,
sDisplayedStaff.pos);
GfxPrint_SetPos(printer, 3, 5);
GfxPrint_Printf(printer, "PLAY INFO : %2d %02x %d", D_8016B9F8.noteIdx, D_8016B9F8.state, D_8016B9F8.pos);
GfxPrint_SetPos(printer, 3, 6);
GfxPrint_Printf(printer, "8note REC POINTER : %08x", gScarecrowSpawnSongPtr);
ctr = 0;
for (j = 0; j < 4; j++) {
for (i = 0; i < 8; i++) {
GfxPrint_SetPos(printer, 3 + 3 * i, 7 + j);
GfxPrint_Printf(printer, "%02x", gScarecrowSpawnSongPtr[ctr++]);
}
}
GfxPrint_SetPos(printer, 3, 24);
GfxPrint_Printf(printer, "OCA:%02x SEQ:%04x PLAY:%02x REC:%02x", D_80130F10, D_80130F3C, sPlaybackState,
D_80131858);
break;
case PAGE_SE_PARAMETER_CHANGE:
GfxPrint_SetPos(printer, 2, 4 + sAudioSEParamChgSel);
SETCOL(127, 255, 127);
GfxPrint_Printf(printer, "*");
SETCOL(255, 255, 255);
GfxPrint_SetPos(printer, 3, 4);
GfxPrint_Printf(printer, "SE HD : %02x %s", sAudioSEParamChgWork[0],
sSoundBankNames[sAudioSEParamChgWork[0]]);
GfxPrint_SetPos(printer, 3, 5);
GfxPrint_Printf(printer, "SE No. : %02x", sAudioSEParamChgWork[1]);
GfxPrint_SetPos(printer, 20, 6);
GfxPrint_Printf(printer, " : %04x",
gSoundParams[sAudioSEParamChgWork[0]][sAudioSEParamChgWork[1]].params);
GfxPrint_SetPos(printer, 3, 6);
GfxPrint_Printf(
printer, "SE SW %s",
AudioDebug_ToStringBinary(gSoundParams[sAudioSEParamChgWork[0]][sAudioSEParamChgWork[1]].params, 16));
SETCOL(127, 255, 127);
digitStr[0] = (char)('0' + ((gSoundParams[sAudioSEParamChgWork[0]][sAudioSEParamChgWork[1]].params >>
(15 - sAudioSEParamChgBitSel)) &
1));
GfxPrint_SetPos(printer, 12 + sAudioSEParamChgBitSel, 6);
GfxPrint_Printf(printer, "%s", digitStr);
SETCOL(255, 255, 255);
GfxPrint_SetPos(printer, 3, 7);
GfxPrint_Printf(printer, "SE PR : %02x",
gSoundParams[sAudioSEParamChgWork[0]][sAudioSEParamChgWork[1]].importance);
break;
case PAGE_FREE_AREA:
GfxPrint_SetPos(printer, 3, 4);
SETCOL(255, 255, 255);
GfxPrint_Printf(printer, "env_fx %d code_fx %d SPEC %d", sAudioEnvReverb, sAudioCodeReverb, gAudioSpecId);
if (sAudioUpdateTaskStart == sAudioUpdateTaskEnd) {
sAudioUpdateDuration = OS_CYCLES_TO_NSEC(sAudioUpdateEndTime - sAudioUpdateStartTime) / (1e9f / 20);
if (sAudioUpdateDurationMax < sAudioUpdateDuration) {
sAudioUpdateDurationMax = sAudioUpdateDuration;
}
}
GfxPrint_SetPos(printer, 3, 6);
GfxPrint_Printf(printer, "SOUND GAME FRAME NOW %f", sAudioUpdateDuration);
GfxPrint_SetPos(printer, 3, 7);
GfxPrint_Printf(printer, "SOUND GAME FRAME MAX %f", sAudioUpdateDurationMax);
GfxPrint_SetPos(printer, 3, 9);
GfxPrint_Printf(printer, "SWITCH BGM MODE %d %d %d (FLAG %d)", D_8013061C, D_80130634, D_80130638,
D_80130654);
GfxPrint_SetPos(printer, 3, 10);
GfxPrint_Printf(printer, "ENEMY DIST %f VOL %3d", sAudioEnemyDist, sAudioEnemyVol);
GfxPrint_SetPos(printer, 3, 11);
GfxPrint_Printf(printer, "GANON DIST VOL %3d", sAudioGanonDistVol);
GfxPrint_SetPos(printer, 3, 12);
GfxPrint_Printf(printer, "DEMO FLAG %d", sAudioCutsceneFlag);
GfxPrint_SetPos(printer, 3, 12);
if (sAudioHasMalonBgm == true) {
GfxPrint_Printf(printer, "MARON BGM DIST %f", sAudioMalonBgmDist);
sAudioHasMalonBgm = false;
}
GfxPrint_SetPos(printer, 3, 23);
if (sAudioNatureFailed != 0) {
GfxPrint_Printf(printer, "NATURE FAILED %01x", sAudioNatureFailed);
}
GfxPrint_SetPos(printer, 3, 24);
if (sSariaBgmPtr != 0) {
GfxPrint_Printf(printer, "SARIA BGM PTR %08x", sSariaBgmPtr);
}
GfxPrint_SetPos(printer, 3, 25);
GfxPrint_Printf(printer, "POLI %d(%d)", sPeakNumNotes, numEnabledNotes);
for (i = 0; i < 11; i++) {
GfxPrint_SetPos(printer, 3 + 3 * i, 26);
GfxPrint_Printf(printer, "%d", sAudioSpecPeakNumNotes[i]);
}
break;
}
#undef SETCOL_COMMON
#undef SETCOL
#undef SETCOL_SCROLLPRINT
}
void AudioDebug_ProcessInput_SndCont(void) {
u16 step = 1;
if (CHECK_BTN_ANY(sDebugPadHold, BTN_CDOWN)) {
if (sAudioSndContWorkLims[sAudioSndContSel] >= 16) {
step = 16;
}
} else if (CHECK_BTN_ANY(sDebugPadHold, BTN_CLEFT)) {
if (sAudioSndContWorkLims[sAudioSndContSel] >= 16) {
step = 8;
}
} else if (CHECK_BTN_ANY(sDebugPadHold, BTN_CUP)) {
sAudioSndContWork[sAudioSndContSel] = 0;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
if (sAudioSndContSel > 0) {
sAudioSndContSel--;
} else {
sAudioSndContSel = 10;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
if (sAudioSndContSel < 10) {
sAudioSndContSel++;
} else {
sAudioSndContSel = 0;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
if (sAudioSndContWork[sAudioSndContSel] >= step) {
if (1) {
sAudioSndContWork[sAudioSndContSel] -= step;
}
} else {
sAudioSndContWork[sAudioSndContSel] += sAudioSndContWorkLims[sAudioSndContSel] - step;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
if (sAudioSndContWork[sAudioSndContSel] + step < sAudioSndContWorkLims[sAudioSndContSel]) {
sAudioSndContWork[sAudioSndContSel] += step;
} else {
sAudioSndContWork[sAudioSndContSel] += step - sAudioSndContWorkLims[sAudioSndContSel];
}
}
if (sAudioSndContSel == 8) {
if (sAudioSndContWork[sAudioSndContSel] != 0) {
func_800F6828(0x20);
} else {
func_800F6828(0);
}
}
if (sAudioSndContSel == 9) {
if (sAudioSndContWork[sAudioSndContSel] != 0) {
func_800F67A0(0x20);
} else {
func_800F67A0(0);
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
switch (sAudioSndContSel) {
case 0:
case 1:
Audio_StartSeq(sAudioSndContSel, 0, sAudioSndContWork[sAudioSndContSel]);
break;
case 2:
case 3:
Audio_PlaySoundGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG,
&D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
break;
case 4:
func_800F6700(sAudioSndContWork[sAudioSndContSel]);
break;
case 5:
Audio_SeqCmdE01(0, sAudioSndContWork[sAudioSndContSel]);
break;
case 6:
Audio_SeqCmdF(0, sAudioSndContWork[sAudioSndContSel]);
sAudioSubTrackInfoSpec = sAudioSndContWork[6];
if (sAudioSubTrackInfoPlayerSel > gAudioSpecs[sAudioSubTrackInfoSpec].numSequencePlayers - 1) {
sAudioSubTrackInfoPlayerSel = gAudioSpecs[sAudioSubTrackInfoSpec].numSequencePlayers - 1;
}
break;
case 7:
func_800F6FB4(sAudioSndContWork[sAudioSndContSel]);
break;
case 8:
case 9:
break;
case 10:
Audio_SetSoundBanksMute(sAudioSndContWork[sAudioSndContSel] * 0x7F);
break;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
switch (sAudioSndContSel) {
case 0:
case 1:
Audio_SeqCmd1(sAudioSndContSel, 0);
break;
case 7:
Audio_SeqCmd1(0, 0);
break;
case 2:
case 3:
func_800F87A0(sAudioSndContWork[2]);
break;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) {
if (sAudioSndContSel == 0) {
if (1) {}
func_800F595C(sAudioSndContWork[sAudioSndContSel]);
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CRIGHT)) {
if (sAudioSndContSel == 0) {
if (1) {}
func_800F5ACC(sAudioSndContWork[sAudioSndContSel]);
}
}
}
void AudioDebug_ProcessInput_IntInfo(void) {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CUP)) {
sAudioIntInfoY--;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) {
sAudioIntInfoY++;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CLEFT)) {
sAudioIntInfoX--;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CRIGHT)) {
sAudioIntInfoX++;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
sAudioIntInfoX = 0;
sAudioIntInfoY = 0;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP) && sAudioIntInfoSel > 0) {
sAudioIntInfoSel--;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN) && sAudioIntInfoSel < 6) {
sAudioIntInfoSel++;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT) && sAudioIntInfoBankPage[sAudioIntInfoSel] > 0) {
sAudioIntInfoBankPage[sAudioIntInfoSel]--;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT) && sAudioIntInfoBankPage[sAudioIntInfoSel] < 4) {
sAudioIntInfoBankPage[sAudioIntInfoSel]++;
}
}
void AudioDebug_ProcessInput_ScrPrt(void) {
if (sAudioScrPrtWork[0] != 0) {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CUP)) {
sAudioScrPrtY--;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) {
sAudioScrPrtY++;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CLEFT)) {
sAudioScrPrtX--;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CRIGHT)) {
sAudioScrPrtX++;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
sAudioScrPrtX = 26;
sAudioScrPrtY = 1;
sAudioScrPrtWork[2] = 6;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
sAudioScrPrtInd = 0;
sAudioScrPrtOverflow = 0;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
if (sAudioScrPrtSel > 0) {
sAudioScrPrtSel--;
} else {
sAudioScrPrtSel = 10;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
if (sAudioScrPrtSel < 10) {
sAudioScrPrtSel++;
} else {
sAudioScrPrtSel = 0;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
if (sAudioScrPrtWork[sAudioScrPrtSel] > 0) {
sAudioScrPrtWork[sAudioScrPrtSel]--;
} else {
sAudioScrPrtWork[sAudioScrPrtSel] = sAudioScrPrtWorkLims[sAudioScrPrtSel] - 1;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
if (sAudioScrPrtWork[sAudioScrPrtSel] < sAudioScrPrtWorkLims[sAudioScrPrtSel] - 1) {
sAudioScrPrtWork[sAudioScrPrtSel]++;
} else {
sAudioScrPrtWork[sAudioScrPrtSel] = 0;
}
}
D_801333F0 = sAudioScrPrtWork[3] + (sAudioScrPrtWork[4] * 2) + (sAudioScrPrtWork[5] * 4) +
(sAudioScrPrtWork[6] * 8) + (sAudioScrPrtWork[7] * 0x10) + (sAudioScrPrtWork[8] * 0x20);
}
void AudioDebug_ProcessInput_SEFlagSwap(void) {
s16 step;
u16 val;
u8 prev;
if (!sAudioSEFlagSwapIsEditing) {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
if (sAudioSEFlagSwapSel > 0) {
sAudioSEFlagSwapSel--;
} else {
sAudioSEFlagSwapSel = 9;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
if (sAudioSEFlagSwapSel < 9) {
sAudioSEFlagSwapSel++;
} else {
sAudioSEFlagSwapSel = 0;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
sAudioSEFlagSwapIsEditing = true;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
gAudioSEFlagSwapSource[sAudioSEFlagSwapSel] = 0;
gAudioSEFlagSwapTarget[sAudioSEFlagSwapSel] = 0;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_START)) {
if (sAudioSEFlagSwapSel != 0) {
prev = sAudioSEFlagSwapSel - 1;
} else {
prev = 9;
}
gAudioSEFlagSwapSource[sAudioSEFlagSwapSel] = gAudioSEFlagSwapSource[prev];
gAudioSEFlagSwapTarget[sAudioSEFlagSwapSel] = gAudioSEFlagSwapTarget[prev];
}
} else {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
if (sAudioSEFlagSwapNibbleSel > 0) {
sAudioSEFlagSwapNibbleSel--;
} else {
sAudioSEFlagSwapNibbleSel = 7;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
if (sAudioSEFlagSwapNibbleSel < 7) {
sAudioSEFlagSwapNibbleSel++;
} else {
sAudioSEFlagSwapNibbleSel = 0;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP) || CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
step = CHECK_BTN_ANY(sDebugPadHold, BTN_CUP) ? 8 : 1;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
step = CHECK_BTN_ANY(sDebugPadHold, BTN_CUP) ? -8 : -1;
}
if (sAudioSEFlagSwapNibbleSel < 4) {
val = gAudioSEFlagSwapSource[sAudioSEFlagSwapSel] >> ((3 - sAudioSEFlagSwapNibbleSel) * 4);
val = (val + step) & 0xF;
gAudioSEFlagSwapSource[sAudioSEFlagSwapSel] =
(gAudioSEFlagSwapSource[sAudioSEFlagSwapSel] &
((0xF << ((3 - sAudioSEFlagSwapNibbleSel) * 4)) ^ 0xFFFF)) +
(val << ((3 - sAudioSEFlagSwapNibbleSel) * 4));
} else {
val = gAudioSEFlagSwapTarget[sAudioSEFlagSwapSel] >> ((7 - sAudioSEFlagSwapNibbleSel) * 4);
val = (val + step) & 0xF;
gAudioSEFlagSwapTarget[sAudioSEFlagSwapSel] =
(gAudioSEFlagSwapTarget[sAudioSEFlagSwapSel] &
((0xF << ((7 - sAudioSEFlagSwapNibbleSel) * 4)) ^ 0xFFFF)) +
(val << ((7 - sAudioSEFlagSwapNibbleSel) * 4));
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
sAudioSEFlagSwapIsEditing = false;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
if (sAudioSEFlagSwapNibbleSel < 4) {
gAudioSEFlagSwapSource[sAudioSEFlagSwapSel] = 0;
} else {
gAudioSEFlagSwapTarget[sAudioSEFlagSwapSel] = 0;
}
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CLEFT)) {
gAudioSEFlagSwapOff ^= 1;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) {
gAudioSEFlagSwapMode[sAudioSEFlagSwapSel] ^= 1;
}
}
void AudioDebug_ProcessInput_SubTrackInfo(void) {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
if (sAudioSubTrackInfoPlayerSel != 0) {
sAudioSubTrackInfoPlayerSel--;
} else {
sAudioSubTrackInfoPlayerSel = gAudioSpecs[sAudioSubTrackInfoSpec].numSequencePlayers - 1;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
if (sAudioSubTrackInfoPlayerSel < gAudioSpecs[sAudioSubTrackInfoSpec].numSequencePlayers - 1) {
sAudioSubTrackInfoPlayerSel++;
} else {
sAudioSubTrackInfoPlayerSel = 0;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
sAudioSubTrackInfoChannelSel = (sAudioSubTrackInfoChannelSel - 1) & 0xF;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
sAudioSubTrackInfoChannelSel = (sAudioSubTrackInfoChannelSel + 1) & 0xF;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_START)) {
sSeqPlayerPeakNumLayers[sAudioSubTrackInfoPlayerSel] = 0;
}
}
void AudioDebug_ProcessInput_HeapInfo(void) {
}
void AudioDebug_ProcessInput_BlkChgBgm(void) {
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
if (sAudioBlkChgBgmSel > 0) {
sAudioBlkChgBgmSel--;
} else {
sAudioBlkChgBgmSel = 1;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
if (sAudioBlkChgBgmSel <= 0) {
sAudioBlkChgBgmSel++;
} else {
sAudioBlkChgBgmSel = 0;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
sAudioBlkChgBgmWork[sAudioBlkChgBgmSel]--;
if (sAudioBlkChgBgmSel == 1) {
func_800F5E90(sAudioBlkChgBgmWork[1]);
; // might be a fake match?
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
sAudioBlkChgBgmWork[sAudioBlkChgBgmSel]++;
if (sAudioBlkChgBgmSel == 1) {
func_800F5E90(sAudioBlkChgBgmWork[1]);
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
Audio_QueueCmdS8(MK_CMD(0x46, 0x00, 0x00, 0x00), sAudioBlkChgBgmWork[1]);
Audio_QueueSeqCmd(sAudioBlkChgBgmWork[0] | 0x10000);
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
Audio_QueueSeqCmd(0x100100FF);
}
}
void AudioDebug_ProcessInput_OcaTest(void) {
}
void AudioDebug_ProcessInput_SEParamChg(void) {
s32 step;
u16 sfx;
if (CHECK_BTN_ANY(sDebugPadHold, BTN_CLEFT)) {
step = 8;
} else {
step = 1;
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
if (sAudioSEParamChgSel > 0) {
sAudioSEParamChgSel--;
} else {
sAudioSEParamChgSel = 3;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
if (sAudioSEParamChgSel < 3) {
sAudioSEParamChgSel++;
} else {
sAudioSEParamChgSel = 0;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
if (sAudioSEParamChgSel < 2) {
if (sAudioSEParamChgSel == 0) {
if (sAudioSEParamChgWork[sAudioSEParamChgSel] > 0) {
sAudioSEParamChgWork[sAudioSEParamChgSel]--;
} else {
sAudioSEParamChgWork[sAudioSEParamChgSel] = sAudioSndContWorkLims[2] - 1;
}
} else {
sAudioSEParamChgWork[sAudioSEParamChgSel] -= step;
sAudioSEParamChgWork[sAudioSEParamChgSel] &= 0x1FF;
}
} else if (sAudioSEParamChgSel == 3) {
gSoundParams[sAudioSEParamChgWork[0]][sAudioSEParamChgWork[1]].importance -= step;
} else {
sAudioSEParamChgBitSel = (sAudioSEParamChgBitSel - 1) & 0xF;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
if (sAudioSEParamChgSel < 2) {
if (sAudioSEParamChgSel == 0) {
if (sAudioSEParamChgWork[sAudioSEParamChgSel] < (sAudioSndContWorkLims[2] - 1)) {
sAudioSEParamChgWork[sAudioSEParamChgSel]++;
} else {
sAudioSEParamChgWork[sAudioSEParamChgSel] = 0;
}
} else {
sAudioSEParamChgWork[sAudioSEParamChgSel] += step;
sAudioSEParamChgWork[sAudioSEParamChgSel] &= 0x1FF;
}
} else if (sAudioSEParamChgSel == 3) {
gSoundParams[sAudioSEParamChgWork[0]][sAudioSEParamChgWork[1]].importance += step;
} else {
sAudioSEParamChgBitSel = (sAudioSEParamChgBitSel + 1) & 0xF;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
sfx = (u16)(sAudioSEParamChgWork[0] << 12) + sAudioSEParamChgWork[1] + SFX_FLAG;
Audio_PlaySoundGeneral(sfx, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
func_800F87A0(sAudioSEParamChgWork[0]);
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) {
if (sAudioSEParamChgSel == 2) {
gSoundParams[sAudioSEParamChgWork[0]][sAudioSEParamChgWork[1]].params ^=
(1 << (0xF - sAudioSEParamChgBitSel));
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_CUP)) {
if (sAudioSEParamChgSel < 2) {
sAudioSEParamChgWork[sAudioSEParamChgSel] = 0;
}
}
}
void AudioDebug_ScrPrt(const s8* str, u16 num) {
u8 i = 0;
sAudioScrPrtBuf[sAudioScrPrtInd].num = num;
while (str[i] != 0) {
sAudioScrPrtBuf[sAudioScrPrtInd].str[i] = str[i];
i++;
}
while (i < 5) {
sAudioScrPrtBuf[sAudioScrPrtInd].str[i] = 0;
i++;
}
if (sAudioScrPrtInd < 25 - 1) {
sAudioScrPrtInd++;
} else {
sAudioScrPrtInd = 0;
sAudioScrPrtOverflow = 1;
}
}
void AudioDebug_ProcessInput(void) {
if (!sAudioDebugEverOpened) {
return;
}
if (sAudioSEMuted) {
Audio_SetSoundBanksMute(0x6F);
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_L)) {
if (sAudioDebugPage < PAGE_MAX - 1) {
sAudioDebugPage++;
} else {
sAudioDebugPage = 0;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_R)) {
if (sAudioDebugPage > 0) {
sAudioDebugPage--;
} else {
sAudioDebugPage = PAGE_MAX - 1;
}
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_Z)) {
sAudioDebugTextColor++;
sAudioDebugTextColor &= 7;
}
switch (sAudioDebugPage) {
case PAGE_NON:
if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
sAudioSndContWork[5] ^= 1;
Audio_SeqCmdE01(0, sAudioSndContWork[5]);
if (func_800FA0B4(0) != 1) {
Audio_SeqCmd1(0, 0);
}
Audio_SeqCmd1(1, 0);
Audio_SeqCmd1(3, 0);
}
if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
sAudioSEMuted ^= 1;
if (!sAudioSEMuted) {
Audio_SetSoundBanksMute(0);
}
}
break;
case PAGE_SOUND_CONTROL:
AudioDebug_ProcessInput_SndCont();
break;
case PAGE_INTERFACE_INFO:
AudioDebug_ProcessInput_IntInfo();
break;
case PAGE_SCROLL_PRINT:
AudioDebug_ProcessInput_ScrPrt();
break;
case PAGE_SE_FLAG_SWAP:
AudioDebug_ProcessInput_SEFlagSwap();
break;
case PAGE_SUB_TRACK_INFO:
AudioDebug_ProcessInput_SubTrackInfo();
break;
case PAGE_HEAP_INFO:
AudioDebug_ProcessInput_HeapInfo();
break;
case PAGE_BLOCK_CHANGE_BGM:
AudioDebug_ProcessInput_BlkChgBgm();
break;
case PAGE_OCARINA_TEST:
AudioDebug_ProcessInput_OcaTest();
break;
case PAGE_SE_PARAMETER_CHANGE:
AudioDebug_ProcessInput_SEParamChg();
break;
case PAGE_FREE_AREA:
default:
break;
}
D_8013340C = sAudioScrPrtWork[10];
}
void func_800F4A70(void);
void func_800F5CF8(void);
void func_800F3054(void) {
if (func_800FAD34() == 0) {
sAudioUpdateTaskStart = gAudioContext.totalTaskCnt;
sAudioUpdateStartTime = osGetTime();
func_800EE6F4();
Audio_StepFreqLerp(&sRiverFreqScaleLerp);
Audio_StepFreqLerp(&sWaterfallFreqScaleLerp);
func_800F4A70();
func_800F56A8();
func_800F5CF8();
if (gAudioSpecId == 7) {
Audio_ClearSariaBgm();
}
Audio_ProcessSoundRequests();
Audio_ProcessSeqCmds();
func_800F8F88();
func_800FA3DC();
AudioDebug_SetInput();
AudioDebug_ProcessInput();
Audio_ScheduleProcessCmds();
sAudioUpdateTaskEnd = gAudioContext.totalTaskCnt;
sAudioUpdateEndTime = osGetTime();
}
}
void func_800F3138(UNK_TYPE arg0) {
}
void func_800F3140(UNK_TYPE arg0, UNK_TYPE arg1) {
}
void func_800F314C(s8 arg0) {
Audio_QueueCmdS32(0x82000000 | (((u8)arg0 & 0xFF) << 8), 1);
}
f32 func_800F3188(u8 bankIdx, u8 entryIdx) {
SoundBankEntry* bankEntry = &gSoundBanks[bankIdx][entryIdx];
f32 temp_f14;
f32 phi_f0;
f32 ret;
if (bankEntry->sfxParams & 0x2000) {
return 1.0f;
}
if (bankEntry->dist > 10000.0f) {
ret = 0.0f;
} else {
switch (bankEntry->sfxParams & 3) {
case 1:
phi_f0 = 666.6667f;
break;
case 2:
phi_f0 = 952.381f;
break;
case 3:
phi_f0 = 3846.154f;
break;
default:
phi_f0 = 500.0f;
break;
}
temp_f14 = phi_f0 / 5.0f;
if (bankEntry->dist < temp_f14) {
ret = 1.0f;
} else if (bankEntry->dist < phi_f0) {
ret = ((((phi_f0 - temp_f14) - (bankEntry->dist - temp_f14)) / (phi_f0 - temp_f14)) * 0.19f) + 0.81f;
} else {
ret = (1.0f - ((bankEntry->dist - phi_f0) / (10000.0f - phi_f0))) * 0.81f;
}
ret = SQ(ret);
}
return ret;
}
s8 Audio_ComputeSoundReverb(u8 bankIdx, u8 entryIdx, u8 channelIdx) {
s8 distAdd = 0;
s32 scriptAdd = 0;
SoundBankEntry* entry = &gSoundBanks[bankIdx][entryIdx];
s32 reverb;
if (!(entry->sfxParams & 0x1000)) {
if (entry->dist < 2500.0f) {
distAdd = *entry->posZ > 0.0f ? (entry->dist / 2500.0f) * 70.0f : (entry->dist / 2500.0f) * 91.0f;
} else {
distAdd = 70;
}
}
if (IS_SEQUENCE_CHANNEL_VALID(gAudioContext.seqPlayers[2].channels[channelIdx])) {
scriptAdd = gAudioContext.seqPlayers[2].channels[channelIdx]->soundScriptIO[1];
if (gAudioContext.seqPlayers[2].channels[channelIdx]->soundScriptIO[1] < 0) {
scriptAdd = 0;
}
}
reverb = *entry->reverbAdd + distAdd + scriptAdd;
if ((bankIdx != BANK_OCARINA) || !((entry->sfxId & 0x1FF) < 2)) {
reverb += sAudioEnvReverb + sAudioCodeReverb + sSpecReverb;
}
if (reverb > 0x7F) {
reverb = 0x7F;
}
return reverb;
}
s8 Audio_ComputeSoundPanSigned(f32 x, f32 z, u8 arg2) {
f32 absX;
f32 absZ;
f32 pan;
if (x < 0) {
absX = -x;
} else {
absX = x;
}
if (z < 0) {
absZ = -z;
} else {
absZ = z;
}
if (absX > 8000.0f) {
absX = 8000.0f;
}
if (absZ > 8000.0f) {
absZ = 8000.0f;
}
if ((x == 0.0f) && (z == 0.0f)) {
pan = 0.5f;
} else if (absZ <= absX) {
pan = (16000.0f - absX) / (3.3f * (16000.0f - absZ));
if (x >= 0.0f) {
pan = 1.0f - pan;
}
} else {
pan = (x / (5.0769234f * absZ)) + 0.5f;
}
if (absZ < 50.0f) {
if (absX < 50.0f) {
pan = ((pan - 0.5f) * SQ(absX / 50.0f)) + 0.5f;
}
}
return (s8)((pan * 127.0f) + 0.5f);
}
f32 Audio_ComputeSoundFreqScale(u8 bankIdx, u8 entryIdx) {
s32 phi_v0 = 0;
SoundBankEntry* entry = &gSoundBanks[bankIdx][entryIdx];
f32 unk1C;
f32 freq = 1.0f;
if (entry->sfxParams & 0x4000) {
freq = 1.0f - ((gAudioContext.audioRandom & 0xF) / 192.0f);
}
switch (bankIdx) {
case BANK_PLAYER:
case BANK_ITEM:
case BANK_VOICE:
if (D_80130644 != 0) {
phi_v0 = 1;
}
break;
case BANK_ENV:
case BANK_ENEMY:
if (D_80130648 != 0) {
phi_v0 = 1;
}
break;
case BANK_SYSTEM:
case BANK_OCARINA:
break;
}
if (phi_v0 == 1) {
if (!(entry->sfxParams & 0x800)) {
freq *= (1.0293 - ((gAudioContext.audioRandom & 0xF) / 144.0f));
}
}
unk1C = entry->dist;
if (!(entry->sfxParams & 0x2000)) {
if (!(entry->sfxParams & 0x8000)) {
if (unk1C >= 10000.0f) {
freq += 0.2f;
} else {
freq += (0.2f * (unk1C / 10000.0f));
}
}
}
if (entry->sfxParams & 0xC0) {
freq += (entry->unk_2F / 192.0f);
}
return freq;
}
u8 func_800F37B8(f32 arg0, SoundBankEntry* arg1, s8 arg2) {
s8 phi_v0;
u8 phi_v1;
f32 phi_f0;
f32 phi_f12;
if (*arg1->posZ < arg0) {
phi_v0 = arg2 < 65 ? arg2 : 0x7F - arg2;
if (phi_v0 < 30) {
phi_v1 = 0;
} else {
phi_v1 = (((phi_v0 & 0xFFFF) * 10) - 300) / 34;
if (phi_v1 != 0) {
phi_v1 = 0x10 - phi_v1;
}
}
} else {
phi_v1 = 0;
}
if (phi_v1 == 0) {
if (arg1->sfxParams & 0x200) {
phi_v1 = 0xF;
}
}
switch (arg1->sfxParams & 3) {
case 1:
phi_f0 = 12.0f;
break;
case 2:
phi_f0 = 9.0f;
break;
case 3:
phi_f0 = 6.0f;
break;
default:
phi_f0 = 15.0f;
break;
}
phi_f12 = CLAMP_MAX(arg1->dist, 1923.077f);
return (phi_v1 * 0x10) + (u8)((phi_f0 * phi_f12) / 1923.077f);
}
s8 func_800F3990(f32 arg0, u16 sfxParams) {
s8 ret = 0;
if (arg0 >= 0.0f) {
if (arg0 > 625.0f) {
ret = 127;
} else {
ret = (arg0 / 625.0f) * 126.0f;
}
}
return ret | 1;
}
void Audio_SetSoundProperties(u8 bankIdx, u8 entryIdx, u8 channelIdx) {
f32 sp44 = 1.0f;
s8 phi_a1;
s8 reverb = 0;
f32 freqScale = 1.0f;
s8 panSigned = 0x40;
u8 stereoBits = 0;
u8 sp39 = 0;
s8 sp38 = 0;
f32 sp34;
u8 sp33 = 0;
SoundBankEntry* entry = &gSoundBanks[bankIdx][entryIdx];
switch (bankIdx) {
case BANK_PLAYER:
case BANK_ITEM:
case BANK_ENV:
case BANK_ENEMY:
case BANK_VOICE:
if (D_80130604 == 2) {
sp38 = func_800F3990(*entry->posY, entry->sfxParams);
}
// fallthrough
case BANK_OCARINA:
entry->dist = sqrtf(entry->dist);
sp44 = func_800F3188(bankIdx, entryIdx) * *entry->unk_14;
reverb = Audio_ComputeSoundReverb(bankIdx, entryIdx, channelIdx);
panSigned = Audio_ComputeSoundPanSigned(*entry->posX, *entry->posZ, entry->unk_C);
freqScale = Audio_ComputeSoundFreqScale(bankIdx, entryIdx) * *entry->freqScale;
if (D_80130604 == 2) {
sp34 = D_801305C4[(entry->sfxParams & 0x400) >> 10];
if (!(entry->sfxParams & 0x800)) {
if (*entry->posZ < sp34) {
stereoBits = 0x10;
}
if ((D_8016B8B8[channelIdx].stereoBits ^ stereoBits) & 0x10) {
if (panSigned < 0x40) {
stereoBits = D_8016B8B8[channelIdx].stereoBits ^ 0x14;
} else {
stereoBits = D_8016B8B8[channelIdx].stereoBits ^ 0x18;
}
} else {
stereoBits = D_8016B8B8[channelIdx].stereoBits;
}
}
}
if (D_8013063C != 0) {
if ((bankIdx == BANK_ITEM) || (bankIdx == BANK_PLAYER) || (bankIdx == BANK_VOICE)) {
sp33 = D_8013063C;
}
}
if ((sp33 | D_80130640) != 0) {
sp39 = (sp33 | D_80130640);
} else if (D_80130604 == 2 && (entry->sfxParams & 0x2000) == 0) {
sp39 = func_800F37B8(sp34, entry, panSigned);
}
break;
case BANK_SYSTEM:
break;
}
if (D_8016B8B8[channelIdx].unk_00 != sp44) {
phi_a1 = (u8)(sp44 * 127.0f);
D_8016B8B8[channelIdx].unk_00 = sp44;
} else {
phi_a1 = -1;
}
// CHAN_UPD_SCRIPT_IO (slot 2)
Audio_QueueCmdS8(0x6020000 | (channelIdx << 8) | 2, phi_a1);
if (reverb != D_8016B8B8[channelIdx].reverb) {
Audio_QueueCmdS8(0x5020000 | (channelIdx << 8), reverb);
D_8016B8B8[channelIdx].reverb = reverb;
}
if (freqScale != D_8016B8B8[channelIdx].freqScale) {
Audio_QueueCmdF32(0x4020000 | (channelIdx << 8), freqScale);
D_8016B8B8[channelIdx].freqScale = freqScale;
}
if (stereoBits != D_8016B8B8[channelIdx].stereoBits) {
Audio_QueueCmdS8(0xE020000 | (channelIdx << 8), stereoBits | 0x10);
D_8016B8B8[channelIdx].stereoBits = stereoBits;
}
if (sp39 != D_8016B8B8[channelIdx].unk_0B) {
// CHAN_UPD_SCRIPT_IO (slot 3)
Audio_QueueCmdS8(0x6020000 | (channelIdx << 8) | 3, sp39);
D_8016B8B8[channelIdx].unk_0B = sp39;
}
if (sp38 != D_8016B8B8[channelIdx].unk_0C) {
// CHAN_UPD_UNK_0F
Audio_QueueCmdS8(0xC020000 | (channelIdx << 8), 0x10);
// CHAN_UPD_UNK_20
Audio_QueueCmdU16(0xD020000 | (channelIdx << 8), ((u16)(sp38) << 8) + 0xFF);
D_8016B8B8[channelIdx].unk_0C = sp38;
}
if (panSigned != D_8016B8B8[channelIdx].panSigned) {
Audio_QueueCmdS8(0x3020000 | (channelIdx << 8), panSigned);
D_8016B8B8[channelIdx].panSigned = panSigned;
}
}
void func_800F3ED4(void) {
u8 i;
unk_s1* t;
for (i = 0; i < 16; i++) {
t = &D_8016B8B8[i];
t->unk_00 = 1.0f;
t->freqScale = 1.0f;
t->reverb = 0;
t->panSigned = 0x40;
t->stereoBits = 0;
t->unk_0B = 0xFF;
t->unk_0C = 0xFF;
}
D_8016B8B8[13].unk_0C = 0;
D_8013061C = 0;
sAudioCodeReverb = 0;
}
void func_800F3F3C(u8 arg0) {
if (gSoundBankMuted[0] != 1) {
Audio_StartSeq(3, 0, 0x6D);
Audio_SeqCmd8(3, 0, 0, arg0);
}
}
f32 func_800F3F84(f32 arg0) {
f32 ret = 1.0f;
if (arg0 > 6.0f) {
D_8016B7A8 = 1.0f;
D_8016B7B0 = 1.1f;
} else {
ret = arg0 / 6.0f;
D_8016B7A8 = (ret * 0.22500002f) + 0.775f;
D_8016B7B0 = (ret * 0.2f) + 0.9f;
}
return ret;
}
void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) {
f32 sp24;
f32 phi_f0;
u8 phi_v0;
u16 sfxId2;
D_80131C8C = arg2;
sp24 = func_800F3F84(arg2);
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &D_801333E8);
if ((sfxId & 0xF0) == 0xB0) {
phi_f0 = 0.3f;
phi_v0 = 1;
sp24 = 1.0f;
} else {
phi_f0 = 1.1f;
phi_v0 = gAudioContext.audioRandom % 2;
}
if ((phi_f0 < arg2) && (phi_v0 != 0)) {
if ((sfxId & 0x80) != 0) {
sfxId2 = NA_SE_PL_METALEFFECT_ADULT;
} else {
sfxId2 = NA_SE_PL_METALEFFECT_KID;
}
D_8016B7AC = (sp24 * 0.7) + 0.3;
Audio_PlaySoundGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &D_801333E8);
}
}
void func_800F4138(Vec3f* pos, u16 sfxId, f32 arg2) {
func_800F3F84(arg2);
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &D_801333E8);
}
void func_800F4190(Vec3f* pos, u16 sfxId) {
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801305B0, &D_801333E0, &D_801305B4);
}
void Audio_PlaySoundRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) {
u8 offset = Audio_NextRandom() % randLim;
Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
void func_800F4254(Vec3f* pos, u8 level) {
level &= 3;
if (level != sPrevChargeLevel) {
D_801305F4 = D_801305E4[level];
switch (level) {
case 1:
Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &D_801333E0, &D_801333E8);
break;
case 2:
Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &D_801333E0, &D_801333E8);
break;
}
sPrevChargeLevel = level;
}
if (level != 0) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &D_801333E0, &D_801333E8);
}
}
void func_800F436C(Vec3f* pos, u16 sfxId, f32 arg2) {
if (arg2 < 0.75f) {
D_8016B7D8 = ((arg2 / 0.75f) * 0.25f) + 0.5f;
} else {
D_8016B7D8 = arg2;
}
if (D_8016B7D8 > 0.5f) {
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &D_801333E0, &D_801333E8);
}
}
void func_800F4414(Vec3f* pos, u16 sfxId, f32 arg2) {
D_801305B8--;
if (D_801305B8 == 0) {
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &D_801333E0, &D_801333E8);
if (arg2 > 2.0f) {
arg2 = 2.0f;
}
D_801305B8 = (s8)((D_801305C0 - D_801305BC) * (1.0f - arg2)) + D_801305C0;
}
}
void func_800F44EC(s8 arg0, s8 arg1) {
D_801305B8 = 1;
D_801305BC = arg1;
D_801305C0 = arg0;
}
void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2) {
D_8016B7DC = arg2;
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801333E0, &D_801333E0, &D_8016B7DC);
}
void func_800F4578(Vec3f* pos, u16 sfxId, f32 arg2) {
D_8016B7E0 = arg2;
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801333E0, &D_8016B7E0, &D_801333E8);
}
void func_800F45D0(f32 arg0) {
func_800F4414(&D_801333D4, NA_SE_IT_FISHING_REEL_SLOW - SFX_FLAG, arg0);
func_800F436C(&D_801333D4, 0, (0.15f * arg0) + 1.4f);
}
void Audio_PlaySoundRiver(Vec3f* pos, f32 freqScale) {
if (!Audio_IsSfxPlaying(NA_SE_EV_RIVER_STREAM - SFX_FLAG)) {
sRiverFreqScaleLerp.value = freqScale;
} else if (freqScale != sRiverFreqScaleLerp.value) {
sRiverFreqScaleLerp.target = freqScale;
sRiverFreqScaleLerp.remainingFrames = 40;
sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40;
}
Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, &D_801333E0,
&D_801333E8);
}
void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) {
if (!Audio_IsSfxPlaying(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG)) {
sWaterfallFreqScaleLerp.value = freqScale;
} else if (freqScale != sWaterfallFreqScaleLerp.value) {
sWaterfallFreqScaleLerp.target = freqScale;
sWaterfallFreqScaleLerp.remainingFrames = 40;
sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40;
}
Audio_PlaySoundGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
&sWaterfallFreqScaleLerp.value, &D_801333E8);
}
void Audio_StepFreqLerp(FreqLerp* lerp) {
if (lerp->remainingFrames != 0) {
lerp->remainingFrames--;
if (lerp->remainingFrames != 0) {
lerp->value += lerp->step;
} else {
lerp->value = lerp->target;
}
}
}
void func_800F47BC(void) {
Audio_SetVolScale(0, 1, 0, 10);
Audio_SetVolScale(3, 1, 0, 10);
}
void func_800F47FC(void) {
Audio_SetVolScale(0, 1, 0x7F, 3);
Audio_SetVolScale(3, 1, 0x7F, 3);
}
void func_800F483C(u8 targetVol, u8 volFadeTimer) {
Audio_SetVolScale(0, 0, targetVol, volFadeTimer);
}
void func_800F4870(u8 arg0) {
s8 pan;
u8 i;
pan = 0;
if (arg0 == 0) {
pan = 0x7F;
}
for (i = 0; i < 16; i++) {
// CHAN_UPD_PAN_UNSIGNED
Audio_QueueCmdS8(_SHIFTL(0x07, 24, 8) | _SHIFTL(0x00, 16, 8) | _SHIFTL(i, 8, 8) | _SHIFTL(0, 0, 8), pan);
}
if (arg0 == 7) {
D_80130600 = 2;
} else {
Audio_SetGanonDistVol(D_801305F8[arg0 & 7]);
}
}
// (name derived from debug strings, should probably update. used in ganon/ganon_boss scenes)
s32 Audio_SetGanonDistVol(u8 targetVol) {
u8 phi_v0;
u16 phi_v0_2;
u8 i;
if (sAudioGanonDistVol != targetVol) {
Audio_SetVolScale(0, 0, targetVol, 2);
if (targetVol < 0x40) {
phi_v0 = 0x10;
} else {
phi_v0 = (((targetVol - 0x40) >> 2) + 1) << 4;
}
Audio_SeqCmd8(0, 4, 15, phi_v0);
for (i = 0; i < 0x10; i++) {
if (gAudioContext.seqPlayers[0].channels[i] != &gAudioContext.sequenceChannelNone) {
if ((u8)gAudioContext.seqPlayers[0].channels[i]->soundScriptIO[5] != 0xFF) {
// this looks like some kind of macro?
phi_v0_2 = ((u16)gAudioContext.seqPlayers[0].channels[i]->soundScriptIO[5] - targetVol) + 0x7F;
if (phi_v0_2 >= 0x80) {
phi_v0_2 = 0x7F;
}
// CHAN_UPD_REVERB
Audio_QueueCmdS8(_SHIFTL(5, 24, 8) | _SHIFTL(0, 16, 8) | _SHIFTL(i, 8, 8) | _SHIFTL(0, 0, 8),
(u8)phi_v0_2);
}
}
}
sAudioGanonDistVol = targetVol;
}
return -1;
}
void func_800F4A54(u8 arg0) {
D_8016B8B0 = arg0;
D_8016B8B2 = 1;
}
void func_800F4A70(void) {
if (D_8016B8B2 == 1) {
if (D_8016B8B1 != D_8016B8B0) {
Audio_SetVolScale(0, 0, D_8016B8B0, 0xA);
D_8016B8B1 = D_8016B8B0;
D_8016B8B3 = 1;
}
D_8016B8B2 = 0;
} else if (D_8016B8B3 == 1 && D_80130608 == 0) {
Audio_SetVolScale(0, 0, 0x7F, 0xA);
D_8016B8B1 = 0x7F;
D_8016B8B3 = 0;
}
if (D_80130600 != 0) {
D_80130600--;
if (D_80130600 == 0) {
Audio_SetGanonDistVol(D_801305F8[7]);
}
}
}
void Audio_PlaySoundIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) {
Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39], &D_801333E0,
&D_801333E8);
if (sAudioIncreasingTranspose < 15) {
sAudioIncreasingTranspose++;
}
}
void Audio_ResetIncreasingTranspose(void) {
sAudioIncreasingTranspose = 0;
}
void Audio_PlaySoundTransposed(Vec3f* pos, u16 sfxId, s8 semitone) {
Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &D_801333E0, &D_801333E8);
}
void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) {
u8 phi_s1 = 0;
u8 i;
u8 bank;
bank = SFX_BANK_SHIFT(sfxId);
for (i = 0; i < bank; i++) {
phi_s1 += D_80130578[D_801333CC][i];
}
for (i = 0; i < D_80130578[D_801333CC][bank]; i++) {
if ((D_8016E1B8[bank][i].unk_4 != 0xFF) && (sfxId == gSoundBanks[bank][D_8016E1B8[bank][i].unk_4].sfxId)) {
Audio_QueueCmdS8(_SHIFTL(6, 24, 8) | _SHIFTL(2, 16, 8) | _SHIFTL(phi_s1, 8, 8) | _SHIFTL(6, 0, 8), arg2);
}
phi_s1++;
}
Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
void func_800F4E30(Vec3f* pos, f32 arg1) {
f32 phi_f22;
s8 phi_s4;
u8 i;
if (sSariaBgmPtr == NULL) {
sSariaBgmPtr = pos;
D_80130650 = arg1;
} else if (pos != sSariaBgmPtr) {
if (arg1 < D_80130650) {
sSariaBgmPtr = pos;
D_80130650 = arg1;
}
} else {
D_80130650 = arg1;
}
if (sSariaBgmPtr->x > 100.0f) {
phi_s4 = 0x7F;
} else if (sSariaBgmPtr->x < -100.0f) {
phi_s4 = 0;
} else {
phi_s4 = ((sSariaBgmPtr->x / 100.0f) * 64.0f) + 64.0f;
}
if (D_80130650 > 400.0f) {
phi_f22 = 0.1f;
} else if (D_80130650 < 120.0f) {
phi_f22 = 1.0f;
} else {
phi_f22 = ((1.0f - ((D_80130650 - 120.0f) / 280.0f)) * 0.9f) + 0.1f;
}
for (i = 0; i < 0x10; i++) {
if (i != 9) {
Audio_SeqCmd6(0, 2, i, (127.0f * phi_f22));
Audio_QueueCmdS8(0x03000000 | ((u8)((u32)i) << 8), phi_s4);
}
}
}
void Audio_ClearSariaBgm(void) {
if (sSariaBgmPtr != NULL) {
sSariaBgmPtr = NULL;
}
}
void Audio_ClearSariaBgmAtPos(Vec3f* pos) {
if (sSariaBgmPtr == pos) {
sSariaBgmPtr = NULL;
}
}
void func_800F510C(s8 volSplit) {
u8 vol;
u8 prio;
u16 channelBits;
u8 players[2] = { 0, 3 };
u8 i;
u8 j;
if ((func_800FA0B4(1) == 0xFFFF) && (func_800FA0B4(3) != 0x2F)) {
for (i = 0; i < 2; i++) {
if (i == 0) {
vol = volSplit;
} else {
vol = 0x7F - volSplit;
}
if (vol > 100) {
prio = 11;
} else if (vol < 20) {
prio = 2;
} else {
prio = ((vol - 20) / 10) + 2;
}
channelBits = 0;
for (j = 0; j < 0x10; j++) {
if (gAudioContext.seqPlayers[players[i]].channels[j]->notePriority < prio) {
channelBits += (1 << j);
}
}
Audio_SeqCmdA(players[i], channelBits);
}
}
}
void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax) {
f32 absY;
f32 dist;
u8 vol;
f32 prevDist;
if (D_8016B9F3 != 0) {
D_8016B9F3--;
return;
}
dist = sqrtf(SQ(pos->z) + SQ(pos->x));
if (sSariaBgmPtr == NULL) {
sSariaBgmPtr = pos;
func_800F5E18(3, seqId, 0, 7, 2);
} else {
prevDist = sqrtf(SQ(sSariaBgmPtr->z) + SQ(sSariaBgmPtr->x));
if (dist < prevDist) {
sSariaBgmPtr = pos;
} else {
dist = prevDist;
}
}
if (pos->y < 0.0f) {
absY = -pos->y;
} else {
absY = pos->y;
}
if ((distMax / 15.0f) < absY) {
vol = 0;
} else if (dist < distMax) {
vol = (1.0f - (dist / distMax)) * 127.0f;
} else {
vol = 0;
}
if (seqId != 40) {
func_800F510C(vol);
}
Audio_SetVolScale(3, 3, vol, 0);
Audio_SetVolScale(0, 3, 0x7F - vol, 0);
}
void Audio_ClearSariaBgm2(void) {
sSariaBgmPtr = NULL;
}
void func_800F5510(u16 seqId) {
func_800F5550(seqId);
func_800F5E18(0, seqId, 0, 0, 1);
}
void func_800F5550(u16 seqId) {
u8 sp27 = 0;
u16 nv;
if (func_800FA0B4(0) != 0x4C) {
if (func_800FA0B4(3) == 0x2F) {
func_800F9474(3, 0);
Audio_QueueCmdS32(0xF8000000, 0);
}
if ((D_80130658[D_80130630] & 0x20) && D_80130658[(seqId & 0xFF) & 0xFF] & 0x10) {
if ((D_8013062C & 0x3F) != 0) {
sp27 = 0x1E;
}
func_800F5E18(0, seqId, sp27, 7, D_8013062C);
D_8013062C = 0;
} else {
nv = (D_80130658[(seqId & 0xFF) & 0xFF] & 0x40) ? 1 : 0xFF;
func_800F5E18(0, seqId, 0, 7, nv);
if (!(D_80130658[seqId] & 0x20)) {
D_8013062C = 0xC0;
}
}
D_80130630 = seqId & 0xFF;
}
}
void func_800F56A8(void) {
u16 temp_v0;
u8 bvar;
temp_v0 = func_800FA0B4(0);
bvar = temp_v0 & 0xFF;
if ((temp_v0 != 0xFFFF) && ((D_80130658[bvar] & 0x10) != 0)) {
if (D_8013062C != 0xC0) {
D_8013062C = gAudioContext.seqPlayers->unk_158[3];
} else {
D_8013062C = 0;
}
}
}
void func_800F5718(void) {
if (func_800FA0B4(0) != 0x4C) {
Audio_StartSeq(0, 0, 0x4C);
}
}
void func_800F574C(f32 arg0, u8 arg2) {
if (arg0 == 1.0f) {
Audio_SeqCmdB40(0, arg2, 0);
} else {
Audio_SeqCmdC(1, 0x30, arg2, arg0 * 100.0f);
}
Audio_SeqCmdC(1, 0xA0, arg2, arg0 * 100.0f);
}
void func_800F5918(void) {
if (func_800FA0B4(0) == 0x6C && func_800FA11C(0, 0xF0000000)) {
Audio_SeqCmdB(0, 5, 0, 0xD2);
}
}
void func_800F595C(u16 arg0) {
u8 arg0b = arg0 & 0xFF;
if (D_80130658[arg0b] & 2) {
func_800F5C64(arg0);
} else if (D_80130658[arg0b] & 4) {
Audio_StartSeq(1, 0, arg0);
} else {
func_800F5E18(0, arg0, 0, 7, -1);
Audio_SeqCmd1(1, 0);
}
}
void func_800F59E8(u16 arg0) {
u8 arg0b = arg0 & 0xFF;
if (D_80130658[arg0b] & 2) {
Audio_SeqCmd1(1, 0);
} else if (D_80130658[arg0b] & 4) {
Audio_SeqCmd1(1, 0);
} else {
Audio_SeqCmd1(0, 0);
}
}
s32 func_800F5A58(u8 arg0) {
u8 phi_a1 = 0;
if (D_80130658[arg0 & 0xFF] & 2) {
phi_a1 = 1;
} else if (D_80130658[arg0 & 0xFF] & 4) {
phi_a1 = 1;
}
if (arg0 == (u8)func_800FA0B4(phi_a1)) {
return 1;
} else {
return 0;
}
}
void func_800F5ACC(u16 arg0) {
u16 temp_v0;
temp_v0 = func_800FA0B4(0);
if ((temp_v0 & 0xFF) != 0x2E && (temp_v0 & 0xFF) != 0x62 && temp_v0 != arg0) {
func_800F5E90(3);
if (temp_v0 != 0xFFFF) {
D_80130628 = temp_v0;
} else {
osSyncPrintf("Middle Boss BGM Start not stack \n");
}
Audio_StartSeq(0, 0, arg0);
}
}
void func_800F5B58(void) {
if ((func_800FA0B4(0) != 0xFFFF) && (D_80130628 != 0xFFFF) && (D_80130658[func_800FA0B4(0) & 0xFF] & 8)) {
if (D_80130628 == 0xFFFF) {
Audio_SeqCmd1(0, 0);
} else {
Audio_StartSeq(0, 0, D_80130628);
}
D_80130628 = 0xFFFF;
}
}
void func_800F5BF0(u8 arg0) {
u16 temp_v0;
temp_v0 = func_800FA0B4(0);
if (temp_v0 != 1) {
D_80130628 = temp_v0;
}
func_800F6FB4(arg0);
}
void func_800F5C2C(void) {
if (D_80130628 != 0xFFFF) {
Audio_StartSeq(0, 0, D_80130628);
}
D_80130628 = 0xFFFF;
}
void func_800F5C64(u16 arg0) {
u16 sp26;
u32 sp20;
u8* sp1C;
u8* sp18;
sp26 = func_800FA0B4(1);
sp1C = func_800E5E84(sp26 & 0xFF, &sp20);
sp18 = func_800E5E84(arg0 & 0xFF, &sp20);
if ((sp26 == 0xFFFF) || (*sp1C == *sp18)) {
D_8016B9F4 = 1;
} else {
D_8016B9F4 = 5;
Audio_SeqCmd1(1, 0);
}
D_8016B9F6 = arg0;
}
void func_800F5CF8(void) {
u16 sp26;
u16 pad;
u16 sp22;
if (D_8016B9F4 != 0) {
D_8016B9F4--;
if (D_8016B9F4 == 0) {
Audio_QueueCmdS32(0xE3000000, 0);
Audio_QueueCmdS32(0xE3000000, 1);
func_800FA0B4(0);
sp26 = func_800FA0B4(1);
sp22 = func_800FA0B4(3);
if (sp26 == 0xFFFF) {
Audio_SetVolScale(0, 1, 0, 5);
Audio_SetVolScale(3, 1, 0, 5);
Audio_SeqCmdC(1, 0x80, 1, 0xA);
Audio_SeqCmdC(1, 0x83, 1, 0xA);
Audio_SeqCmdC(1, 0x90, 0, 0);
if (sp22 != 0x2F) {
Audio_SeqCmdC(1, 0x93, 0, 0);
}
}
Audio_StartSeq(1, 1, D_8016B9F6);
Audio_SeqCmdA(0, 0xFFFF);
if (sp22 != 0x2F) {
Audio_SeqCmdA(3, 0xFFFF);
}
}
}
}
void func_800F5E18(u8 seqIdx, u16 seqId, u8 fadeTimer, s8 arg3, s8 arg4) {
Audio_SeqCmd7(seqIdx, arg3, arg4);
Audio_StartSeq(seqIdx, fadeTimer, seqId);
}
void func_800F5E90(u8 arg0) {
s32 phi_t0;
u16 phi_t1;
u8 phi_a3;
D_80130654 = arg0;
if (D_80130628 == 0xFFFF) {
if (sAudioCutsceneFlag) {
arg0 = 3;
}
phi_t1 = D_8016E750[0].unk_254;
if (phi_t1 == 2 && func_800FA0B4(3) == 0x81A) {
arg0 = 3;
}
phi_a3 = phi_t1 & 0xFF;
if ((phi_t1 == 0xFFFF) || ((D_80130658[phi_a3] & 1) != 0) || ((D_8013061C & 0x7F) == 1)) {
if (arg0 != (D_8013061C & 0x7F)) {
if (arg0 == 1) {
if (D_8016E750[3].volScales[1] - sAudioEnemyVol < 0) {
phi_t0 = -(D_8016E750[3].volScales[1] - sAudioEnemyVol);
} else {
phi_t0 = D_8016E750[3].volScales[1] - sAudioEnemyVol;
}
Audio_SetVolScale(3, 3, sAudioEnemyVol, phi_t0);
Audio_StartSeq(3, 10, 0x81A);
if (phi_t1 != 1) {
Audio_SetVolScale(0, 3, (0x7F - sAudioEnemyVol) & 0xFF, 0xA);
func_800F510C(sAudioEnemyVol);
}
} else {
if ((D_8013061C & 0x7F) == 1) {
Audio_SeqCmd1(3, 10);
if (arg0 == 3) {
phi_a3 = 0;
} else {
phi_a3 = 10;
}
Audio_SetVolScale(0, 3, 0x7F, phi_a3);
func_800F510C(0);
}
}
D_8013061C = arg0 + 0x80;
}
} else {
if (arg0 == 0) {
if (D_8013061C == 2) {
D_80130638 = 0;
}
D_80130634 = 0;
D_80130638++;
} else {
D_80130634++;
}
if (arg0 == 2 && D_80130634 < 0x1E && D_80130638 >= 0x15) {
arg0 = 0;
}
D_8013061C = arg0;
Audio_SeqCmd7(0, 2, arg0);
}
}
}
void func_800F6114(f32 dist) {
f32 adjDist;
if (D_8013061C == 0x81) {
if (dist != sAudioEnemyDist) {
if (dist < 150.0f) {
adjDist = 0.0f;
} else if (dist > 500.0f) {
adjDist = 350.0f;
} else {
adjDist = dist - 150.0f;
}
sAudioEnemyVol = ((350.0f - adjDist) * 127.0f) / 350.0f;
Audio_SetVolScale(3, 3, sAudioEnemyVol, 0xA);
if (D_8016E750[0].unk_254 != 1) {
Audio_SetVolScale(0, 3, (0x7F - sAudioEnemyVol), 0xA);
}
}
if (D_8016E750[0].unk_254 != 1) {
func_800F510C(sAudioEnemyVol);
}
}
sAudioEnemyDist = dist;
}
void func_800F6268(f32 dist, u16 arg1) {
s8 pad;
s8 phi_v1;
s16 temp_a0;
sAudioHasMalonBgm = true;
sAudioMalonBgmDist = dist;
if (D_8016B9F2 == 0) {
temp_a0 = (s8)(func_800FA0B4(0) & 0xFF);
if (temp_a0 == (arg1 & 0xFF)) {
if ((arg1 & 0xFF) == 0x2F) {
if (dist > 2000.0f) {
phi_v1 = 127;
} else if (dist < 200.0f) {
phi_v1 = 0;
} else {
phi_v1 = (s8)(((dist - 200.0f) * 127.0f) / 1800.0f);
}
Audio_SeqCmd6(0, 3, 0, 127 - phi_v1);
Audio_SeqCmd6(0, 3, 1, 127 - phi_v1);
Audio_SeqCmd6(0, 3, 13, phi_v1);
if (D_8016B9D8 == 0) {
D_8016B9D8++;
}
}
} else if ((temp_a0 == 1) && ((arg1 & 0xFF) == 0x2F)) {
temp_a0 = (s8)(func_800FA0B4(3) & 0xFF);
if ((temp_a0 != (arg1 & 0xFF)) && (D_8016B9D8 < 10)) {
func_800F5E18(3, 0x2F, 0, 0, 0);
Audio_SeqCmdA(3, 0xFFFC);
D_8016B9D8 = 10;
}
if (dist > 2000.0f) {
phi_v1 = 127;
} else if (dist < 200.0f) {
phi_v1 = 0;
} else {
phi_v1 = (s8)(((dist - 200.0f) * 127.0f) / 1800.0f);
}
Audio_SeqCmd6(3, 3, 0, 127 - phi_v1);
Audio_SeqCmd6(3, 3, 1, 127 - phi_v1);
}
if (D_8016B9D8 < 10) {
D_8016B9D8++;
}
}
}
void func_800F64E0(u8 arg0) {
D_80130608 = arg0;
if (arg0 != 0) {
Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_QueueCmdS32(0xF1000000, 0);
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_QueueCmdS32(0xF2000000, 0);
}
}
void func_800F6584(u8 arg0) {
u8 seqIdx;
u16 sp34;
D_8016B9F2 = arg0;
if ((func_800FA0B4(0) & 0xFF) == 0x2F) {
seqIdx = 0;
sp34 = 0;
} else if ((func_800FA0B4(3) & 0xFF) == 0x2F) {
seqIdx = 3;
sp34 = 0xFFFC;
} else {
return;
}
if (arg0 != 0) {
Audio_SeqCmd6(seqIdx, 1, 0, 0);
Audio_SeqCmd6(seqIdx, 1, 1, 0);
if (seqIdx == 3) {
Audio_SeqCmdA(seqIdx, sp34 | 3);
}
} else {
if (seqIdx == 3) {
func_800F5E18(3, 0x2F, 0, 0, 0);
}
Audio_SeqCmd6(seqIdx, 1, 0, 0x7F);
Audio_SeqCmd6(seqIdx, 1, 1, 0x7F);
if (seqIdx == 3) {
Audio_SeqCmdA(seqIdx, sp34);
}
}
}
void Audio_SetEnvReverb(s8 reverb) {
sAudioEnvReverb = reverb & 0x7F;
}
void Audio_SetCodeReverb(s8 reverb) {
if (reverb != 0) {
sAudioCodeReverb = reverb & 0x7F;
}
}
void func_800F6700(s8 arg0) {
s8 sp1F;
switch (arg0) {
case 0:
sp1F = 0;
D_80130604 = 0;
break;
case 1:
sp1F = 3;
D_80130604 = 3;
break;
case 2:
sp1F = 1;
D_80130604 = 1;
break;
case 3:
sp1F = 0;
D_80130604 = 2;
break;
}
Audio_SeqCmdE0(0, sp1F);
}
void func_800F67A0(u8 arg0) {
if (D_8013063C != arg0) {
if (arg0 == 0) {
Audio_StopSfx(NA_SE_PL_IN_BUBBLE);
} else if (D_8013063C == 0) {
Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
D_8013063C = arg0;
D_80130644 = arg0;
}
void func_800F6828(u8 arg0) {
u32 t;
u8 i;
D_80130648 = arg0;
D_80130640 = arg0;
if (D_8016E750[0].unk_254 == 1) {
for (i = 0; i < 16; i++) {
t = i;
Audio_QueueCmdS8(((t & 0xFF) << 8) | 0x6000000 | 6, arg0);
}
}
}
void Audio_SetCutsceneFlag(s8 flag) {
sAudioCutsceneFlag = flag;
}
void Audio_PlaySoundGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* freqScale, f32* arg4, s8* reverbAdd) {
if (!sAudioCutsceneFlag) {
Audio_PlaySoundGeneral(sfxId, pos, arg2, freqScale, arg4, reverbAdd);
}
}
void Audio_PlaySoundIfNotInCutscene(u16 sfxId) {
Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
void func_800F6964(u16 arg0) {
s32 skip;
u8 i;
Audio_SeqCmd1(0, (arg0 * 3) / 2);
Audio_SeqCmd1(1, (arg0 * 3) / 2);
for (i = 0; i < 0x10; i++) {
skip = false;
switch (i) {
case 11:
case 12:
if (gAudioSpecId == 10) {
skip = true;
}
break;
case 13:
skip = true;
break;
}
if (!skip) {
Audio_SeqCmd6(2, arg0 >> 1, i, 0);
}
}
Audio_SeqCmd1(3, (arg0 * 3) / 2);
}
void func_800F6AB0(u16 arg0) {
Audio_SeqCmd1(0, arg0);
Audio_SeqCmd1(1, arg0);
Audio_SeqCmd1(3, arg0);
Audio_SetVolScale(0, 3, 0x7F, 0);
Audio_SetVolScale(0, 1, 0x7F, 0);
}
void func_800F6B3C(void) {
func_800F9280(2, 0, 0xFF, 5);
}
void Audio_DisableAllSeq(void) {
Audio_DisableSeq(0, 0);
Audio_DisableSeq(1, 0);
Audio_DisableSeq(2, 0);
Audio_DisableSeq(3, 0);
Audio_ScheduleProcessCmds();
}
s8 func_800F6BB8(void) {
return func_800E6680();
}
void func_800F6BDC(void) {
Audio_DisableAllSeq();
Audio_ScheduleProcessCmds();
while (true) {
if (!func_800F6BB8()) {
return;
}
}
}
void Audio_PreNMI(void) {
Audio_PreNMIInternal();
}
void func_800F6C34(void) {
D_8013061C = 0;
D_8016B7A8 = 1.0f;
D_8016B7B0 = 1.0f;
D_8013063C = 0;
D_80130640 = 0;
D_80130644 = 0;
D_80130648 = 0;
func_800ED858(0);
sRiverFreqScaleLerp.remainingFrames = 0;
sWaterfallFreqScaleLerp.remainingFrames = 0;
sRiverFreqScaleLerp.value = 1.0f;
sWaterfallFreqScaleLerp.value = 1.0f;
D_8016B7D8 = 1.0f;
D_8016B8B0 = 0x7F;
D_8016B8B1 = 0x7F;
D_8016B8B2 = 0;
D_8016B8B3 = 0;
sAudioGanonDistVol = 0xFF;
D_8016B9D8 = 0;
sSpecReverb = sSpecReverbs[gAudioSpecId];
D_80130608 = 0;
D_80130628 = 0xFFFF;
Audio_QueueCmdS8(0x46000000, -1);
sSariaBgmPtr = NULL;
D_8016B9F4 = 0;
D_8016B9F3 = 1;
D_8016B9F2 = 0;
}
void func_800F6D58(u8 arg0, u8 arg1, u8 arg2) {
u8 t;
u8 temp_a0;
u8 i;
if ((D_8016E750[0].unk_254 != 1) && func_800FA11C(1, 0xF00000FF)) {
sAudioNatureFailed = 1;
return;
}
if (((arg0 << 8) + arg1) == 0x101) {
if (func_800FA0B4(3) != 0x2F) {
D_8016B9D8 = 0;
}
}
t = arg0 >> 4;
temp_a0 = arg0 & 0xF;
if (t == 0) {
t = arg0 & 0xF;
}
for (i = t; i <= temp_a0; i++) {
Audio_SeqCmd8(0, arg1, i, arg2);
}
}
void func_800F6E7C(u16 arg0, u16 arg1) {
u8 i;
u32 t;
if (func_800FA0B4(0) == 0x4C) {
func_800F3F3C(0xF);
return;
}
Audio_SeqCmd7(0, 0, 1);
Audio_SeqCmd7(0, 4, arg0 >> 8);
Audio_SeqCmd7(0, 5, arg0 & 0xFF);
Audio_SetVolScale(0, 0, 0x7F, 1);
i = 0;
if (D_80133408 != 0) {
i = 1;
Audio_SeqCmdE01(0, 0);
}
Audio_StartSeq(0, 0, 1);
if (i != 0) {
Audio_SeqCmdE01(0, 1);
}
for (i = 0; i < 0x10; i++) {
if (!(arg1 & (1 << i)) && (arg0 & (1 << i))) {
Audio_SeqCmd8(0, 1, i, 1);
}
}
}
void func_800F6FB4(u8 arg0) {
u8 i = 0;
u8 b0;
u8 b1;
u8 b2;
if ((D_8016E750[0].unk_254 == 0xFFFF) || ((D_80130658[((u8)D_8016E750[0].unk_254) & 0xFF] & 0x80) == 0)) {
func_800F6E7C(D_801306DC[arg0].unk_00, D_801306DC[arg0].unk_02);
while ((D_801306DC[arg0].unk_04[i] != 0xFF) && (i < 100)) {
// Probably a fake match, using Audio_SeqCmd8 doesn't work.
b0 = D_801306DC[arg0].unk_04[i++];
b1 = D_801306DC[arg0].unk_04[i++];
b2 = D_801306DC[arg0].unk_04[i++];
Audio_QueueSeqCmd(0x80000000 | (b1 << 0x10) | (b0 << 8) | b2);
}
Audio_SeqCmd8(0, 0x07, 0xD, D_80130604);
}
}
void func_800F70F8(void) {
Audio_ContextInit(0, 0);
}
void func_800F711C(void) {
func_800F6C34();
func_800EE930();
func_800F3ED4();
func_800FAEB4();
func_800F905C();
func_800F9280(2, 0, 0x70, 10);
}
void func_800F7170(void) {
func_800F9280(2, 0, 0x70, 1);
Audio_QueueCmdS32(0xF2000000, 1);
Audio_ScheduleProcessCmds();
Audio_QueueCmdS32(0xF8000000, 0);
}
void func_800F71BC(s32 arg0) {
D_80133418 = 1;
func_800F6C34();
func_800EE930();
func_800F3ED4();
func_800FADF8();
func_800F905C();
}
void func_800F7208(void) {
func_800FADF8();
Audio_QueueCmdS32(0xF2000000, 1);
func_800F6C34();
func_800F3ED4();
func_800F9280(2, 0, 0x70, 1);
}