1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-02 07:46:01 +00:00
oot/src/code/z_game_dlftbls.c

36 lines
1.3 KiB
C
Raw Normal View History

#include "global.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
#include "tables/gamestate_table.h"
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
// Gamestate Overlay Table definition
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) \
{ NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) },
#define DEFINE_GAMESTATE(typeName, enumName, name) \
{ NULL, \
(uintptr_t)_ovl_##name##SegmentRomStart, \
(uintptr_t)_ovl_##name##SegmentRomEnd, \
_ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, \
NULL, \
typeName##_Init, \
typeName##_Destroy, \
NULL, \
NULL, \
0, \
sizeof(typeName##State) },
2020-04-04 16:38:05 +00:00
GameStateOverlay gGameStateOverlayTable[] = {
#include "tables/gamestate_table.h"
2020-04-04 16:38:05 +00:00
};
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL