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Name scenes (scene enum, entrance enum, various identifiers) (#1343)
* Comment names on titled scenes
* Comment some more scene names
* Comment some map assets symbol prefixes
* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)
* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)
* Fix symbol prefix for back alley night scene
* Name the two grave scenes (normal and fairy's fountain variant)
* Name most houses, name/update misc scenes
Co-authored-by: fig02 <fig02srl@gmail.com>
* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific
Co-authored-by: fig02 <fig02srl@gmail.com>
* `miharigoya_scene`: `market_guard_house`
* `kakariko_scene` -> `kakariko_center_house`
* `richards_house` -> `dog_lady_house` (for localization differences)
* Revert "Comment some map assets symbol prefixes"
This reverts commit 210a38a628
.
* remove other xml prefixes
* ganon_boss, ganondorf_boss
* comments to namefixer
* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`
* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior
* Run namefixer
`find src include -type f -exec ./tools/namefixer.py {} \;`
* run formatter
Co-authored-by: fig02 <fig02srl@gmail.com>
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96 changed files with 3577 additions and 3274 deletions
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@ -6646,7 +6646,7 @@ s32 Camera_Special7(Camera* camera) {
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yOffset = Player_GetHeight(camera->player);
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if (camera->animState == 0) {
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if (camera->play->sceneId == SCENE_JYASINZOU) {
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if (camera->play->sceneId == SCENE_SPIRIT_TEMPLE) {
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// Spirit Temple
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rwData->index = 3;
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} else if (playerPosRot->pos.x < 1500.0f) {
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@ -7351,7 +7351,7 @@ s32 Camera_UpdateWater(Camera* camera) {
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if (camera->waterDistortionTimer > 0) {
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camera->waterDistortionTimer--;
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camera->distortionFlags |= DISTORTION_UNDERWATER_STRONG;
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} else if (camera->play->sceneId == SCENE_TURIBORI) {
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} else if (camera->play->sceneId == SCENE_FISHING_POND) {
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camera->distortionFlags |= DISTORTION_UNDERWATER_FISHING;
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} else {
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camera->distortionFlags |= DISTORTION_UNDERWATER_WEAK;
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@ -7708,7 +7708,7 @@ Vec3s Camera_Update(Camera* camera) {
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Camera_UpdateDistortion(camera);
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if ((camera->play->sceneId == SCENE_SPOT00) && (camera->fov < 59.0f)) {
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if ((camera->play->sceneId == SCENE_HYRULE_FIELD) && (camera->fov < 59.0f)) {
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View_SetScale(&camera->play->view, 0.79f);
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} else {
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View_SetScale(&camera->play->view, 1.0f);
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@ -7952,7 +7952,7 @@ s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags) {
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}
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}
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if (((setting == CAM_SET_MEADOW_BIRDS_EYE) || (setting == CAM_SET_MEADOW_UNUSED)) && LINK_IS_ADULT &&
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(camera->play->sceneId == SCENE_SPOT05)) {
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(camera->play->sceneId == SCENE_SACRED_FOREST_MEADOW)) {
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camera->unk_14A |= 0x10;
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return -5;
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}
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