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Name scenes (scene enum, entrance enum, various identifiers) (#1343)
* Comment names on titled scenes
* Comment some more scene names
* Comment some map assets symbol prefixes
* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)
* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)
* Fix symbol prefix for back alley night scene
* Name the two grave scenes (normal and fairy's fountain variant)
* Name most houses, name/update misc scenes
Co-authored-by: fig02 <fig02srl@gmail.com>
* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific
Co-authored-by: fig02 <fig02srl@gmail.com>
* `miharigoya_scene`: `market_guard_house`
* `kakariko_scene` -> `kakariko_center_house`
* `richards_house` -> `dog_lady_house` (for localization differences)
* Revert "Comment some map assets symbol prefixes"
This reverts commit 210a38a628
.
* remove other xml prefixes
* ganon_boss, ganondorf_boss
* comments to namefixer
* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`
* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior
* Run namefixer
`find src include -type f -exec ./tools/namefixer.py {} \;`
* run formatter
Co-authored-by: fig02 <fig02srl@gmail.com>
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96 changed files with 3577 additions and 3274 deletions
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@ -38,19 +38,19 @@ void Object_InitBank(PlayState* play, ObjectContext* objectCtx) {
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u32 spaceSize;
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s32 i;
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if (play2->sceneId == SCENE_SPOT00) {
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if (play2->sceneId == SCENE_HYRULE_FIELD) {
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spaceSize = 1024000;
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} else if (play2->sceneId == SCENE_GANON_DEMO) {
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} else if (play2->sceneId == SCENE_GANON_BOSS) {
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if (gSaveContext.sceneLayer != 4) {
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spaceSize = 1177600;
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} else {
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spaceSize = 1024000;
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}
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} else if (play2->sceneId == SCENE_JYASINBOSS) {
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} else if (play2->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) {
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spaceSize = 1075200;
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} else if (play2->sceneId == SCENE_KENJYANOMA) {
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} else if (play2->sceneId == SCENE_CHAMBER_OF_THE_SAGES) {
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spaceSize = 1075200;
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} else if (play2->sceneId == SCENE_GANON_BOSS) {
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} else if (play2->sceneId == SCENE_GANONDORF_BOSS) {
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spaceSize = 1075200;
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} else {
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spaceSize = 1024000;
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@ -356,7 +356,7 @@ void Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) {
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play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.dayTime) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
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if (((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) ||
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(gSaveContext.entranceIndex == ENTR_SPOT06_8)) {
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(gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_8)) {
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gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime);
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if ((gSaveContext.skyboxTime > CLOCK_TIME(4, 0)) && (gSaveContext.skyboxTime < CLOCK_TIME(6, 30))) {
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@ -452,14 +452,14 @@ void Scene_CommandMiscSettings(PlayState* play, SceneCmd* cmd) {
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R_SCENE_CAM_TYPE = cmd->miscSettings.sceneCamType;
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gSaveContext.worldMapArea = cmd->miscSettings.area;
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if ((play->sceneId == SCENE_SHOP1) || (play->sceneId == SCENE_SYATEKIJYOU)) {
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if ((play->sceneId == SCENE_BAZAAR) || (play->sceneId == SCENE_SHOOTING_GALLERY)) {
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if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
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gSaveContext.worldMapArea = 1;
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}
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}
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if (((play->sceneId >= SCENE_SPOT00) && (play->sceneId <= SCENE_GANON_TOU)) ||
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((play->sceneId >= SCENE_ENTRA) && (play->sceneId <= SCENE_SHRINE_R))) {
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if (((play->sceneId >= SCENE_HYRULE_FIELD) && (play->sceneId <= SCENE_OUTSIDE_GANONS_CASTLE)) ||
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((play->sceneId >= SCENE_MARKET_ENTRANCE_DAY) && (play->sceneId <= SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS))) {
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if (gSaveContext.cutsceneIndex < 0xFFF0) {
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gSaveContext.worldMapAreaData |= gBitFlags[gSaveContext.worldMapArea];
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osSyncPrintf("000 area_arrival=%x (%d)\n", gSaveContext.worldMapAreaData,
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