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https://github.com/zeldaret/oot.git
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Name scenes (scene enum, entrance enum, various identifiers) (#1343)
* Comment names on titled scenes
* Comment some more scene names
* Comment some map assets symbol prefixes
* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)
* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)
* Fix symbol prefix for back alley night scene
* Name the two grave scenes (normal and fairy's fountain variant)
* Name most houses, name/update misc scenes
Co-authored-by: fig02 <fig02srl@gmail.com>
* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific
Co-authored-by: fig02 <fig02srl@gmail.com>
* `miharigoya_scene`: `market_guard_house`
* `kakariko_scene` -> `kakariko_center_house`
* `richards_house` -> `dog_lady_house` (for localization differences)
* Revert "Comment some map assets symbol prefixes"
This reverts commit 210a38a628
.
* remove other xml prefixes
* ganon_boss, ganondorf_boss
* comments to namefixer
* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`
* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior
* Run namefixer
`find src include -type f -exec ./tools/namefixer.py {} \;`
* run formatter
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
parent
eb0a82c513
commit
186ecc72b5
96 changed files with 3577 additions and 3274 deletions
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@ -80,7 +80,7 @@ void BgDyYoseizo_Init(Actor* thisx, PlayState* play2) {
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this->grownHeight = this->vanishHeight + 40.0f;
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this->actor.focus.pos = this->actor.world.pos;
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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// "Great Fairy Fountain"
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osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 大妖精の泉 ☆☆☆☆☆ %d\n" VT_RST, play->spawn);
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SkelAnime_InitFlex(play, &this->skelAnime, &gGreatFairySkel, &gGreatFairySittingTransitionAnim,
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@ -139,7 +139,7 @@ void BgDyYoseizo_SpawnEffects(BgDyYoseizo* this, PlayState* play, s16 type) {
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scale = 0.2f;
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pos.x = this->actor.world.pos.x + Rand_CenteredFloat(10.0f);
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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pos.y = this->actor.world.pos.y + spawnPosVariation + 50.0f +
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((Rand_ZeroOne() - 0.5f) * (spawnPosVariation * 0.1f));
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pos.z = this->actor.world.pos.z + 30.0f;
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@ -180,7 +180,7 @@ void BgDyYoseizo_Bob(BgDyYoseizo* this, PlayState* play) {
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void BgDyYoseizo_CheckMagicAcquired(BgDyYoseizo* this, PlayState* play) {
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if (Flags_GetSwitch(play, 0x38)) {
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play->msgCtx.ocarinaMode = OCARINA_MODE_04;
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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if (!gSaveContext.isMagicAcquired && (this->fountainType != FAIRY_UPGRADE_MAGIC)) {
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Actor_Kill(&this->actor);
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return;
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@ -204,7 +204,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ もうど ☆☆☆☆☆ %d\n" VT_RST, play->msgCtx.ocarinaMode);
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givingReward = false;
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if (play->sceneId != SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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switch (this->fountainType) {
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case FAIRY_SPELL_FARORES_WIND:
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if (!GET_ITEMGETINF(ITEMGETINF_18)) {
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@ -253,7 +253,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
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if (givingReward) {
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if (!IS_CUTSCENE_LAYER) {
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if (play->sceneId != SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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switch (this->fountainType) {
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case FAIRY_SPELL_FARORES_WIND:
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play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGreatFairyFaroresWindCs);
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@ -291,7 +291,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
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play->envCtx.lightSettingOverride = 2;
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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OnePointCutscene_Init(play, 8603, -99, NULL, CAM_ID_MAIN);
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} else {
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OnePointCutscene_Init(play, 8604, -99, NULL, CAM_ID_MAIN);
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@ -304,7 +304,7 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, PlayState* play) {
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// Sets animations for spingrow
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void BgDyYoseizo_SetupSpinGrow_NoReward(BgDyYoseizo* this, PlayState* play) {
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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this->frameCount = Animation_GetLastFrame(&gGreatFairySittingTransitionAnim);
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Animation_Change(&this->skelAnime, &gGreatFairySittingTransitionAnim, 1.0f, 0.0f, this->frameCount,
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ANIMMODE_ONCE, -10.0f);
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@ -362,7 +362,7 @@ void BgDyYoseizo_CompleteSpinGrow_NoReward(BgDyYoseizo* this, PlayState* play) {
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void BgDyYoseizo_SetupGreetPlayer_NoReward(BgDyYoseizo* this, PlayState* play) {
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func_8002DF54(play, &this->actor, 1);
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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this->frameCount = Animation_GetLastFrame(&gGreatFairySittingAnim);
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Animation_Change(&this->skelAnime, &gGreatFairySittingAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_LOOP,
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-10.0f);
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@ -400,7 +400,7 @@ void BgDyYoseizo_GreetPlayer_NoReward(BgDyYoseizo* this, PlayState* play) {
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}
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void BgDyYoseizo_SetupHealPlayer_NoReward(BgDyYoseizo* this, PlayState* play) {
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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this->frameCount = Animation_GetLastFrame(&gGreatFairyGivingUpgradeAnim);
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Animation_Change(&this->skelAnime, &gGreatFairyGivingUpgradeAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_ONCE,
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-10.0f);
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@ -430,7 +430,7 @@ void BgDyYoseizo_HealPlayer_NoReward(BgDyYoseizo* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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if ((this->frameCount <= curFrame) && !(this->animationChanged)) {
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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this->frameCount = Animation_GetLastFrame(&gGreatFairyAfterUpgradeAnim);
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Animation_Change(&this->skelAnime, &gGreatFairyAfterUpgradeAnim, 1.0f, 0.0f, this->frameCount,
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ANIMMODE_LOOP, -10.0f);
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@ -446,7 +446,7 @@ void BgDyYoseizo_HealPlayer_NoReward(BgDyYoseizo* this, PlayState* play) {
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beamPos.y = player->actor.world.pos.y + 200.0f;
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beamPos.z = player->actor.world.pos.z;
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beamParams = ((play->sceneId == SCENE_DAIYOUSEI_IZUMI) ? 0 : 1);
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beamParams = ((play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) ? 0 : 1);
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this->beam = (EnDyExtra*)Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_DY_EXTRA,
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beamPos.x, beamPos.y, beamPos.z, 0, 0, 0, beamParams);
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@ -508,7 +508,7 @@ void BgDyYoseizo_SayFarewell_NoReward(BgDyYoseizo* this, PlayState* play) {
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}
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void BgDyYoseizo_SetupSpinShrink(BgDyYoseizo* this, PlayState* play) {
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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this->frameCount = Animation_GetLastFrame(&gGreatFairyJewelFountainSpinShrinkAnim);
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Animation_Change(&this->skelAnime, &gGreatFairyJewelFountainSpinShrinkAnim, 1.0f, 0.0f, this->frameCount,
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ANIMMODE_ONCE, -10.0f);
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@ -572,7 +572,7 @@ void BgDyYoseizo_SetupSpinGrow_Reward(BgDyYoseizo* this, PlayState* play) {
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func_8002DF54(play, &this->actor, 1);
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this->finishedSpinGrow = false;
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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this->frameCount = Animation_GetLastFrame(&gGreatFairySittingTransitionAnim);
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Animation_Change(&this->skelAnime, &gGreatFairySittingTransitionAnim, 1.0f, 0.0f, this->frameCount,
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ANIMMODE_ONCE, -10.0f);
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@ -615,7 +615,7 @@ void BgDyYoseizo_SpinGrowSetupGive_Reward(BgDyYoseizo* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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if ((this->frameCount <= curFrame) && !this->animationChanged) {
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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this->frameCount = Animation_GetLastFrame(&gGreatFairySittingAnim);
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Animation_Change(&this->skelAnime, &gGreatFairySittingAnim, 1.0f, 0.0f, this->frameCount, ANIMMODE_LOOP,
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-10.0f);
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@ -630,7 +630,7 @@ void BgDyYoseizo_SpinGrowSetupGive_Reward(BgDyYoseizo* this, PlayState* play) {
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if ((play->csCtx.state != CS_STATE_IDLE) &&
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((play->csCtx.npcActions[0] != NULL) && (play->csCtx.npcActions[0]->action == 3))) {
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this->finishedSpinGrow = this->animationChanged = false;
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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this->frameCount = Animation_GetLastFrame(&gGreatFairyGivingUpgradeAnim);
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Animation_Change(&this->skelAnime, &gGreatFairyGivingUpgradeAnim, 1.0f, 0.0f, this->frameCount,
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ANIMMODE_ONCE, -10.0f);
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@ -670,7 +670,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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if ((this->frameCount <= curFrame) && !this->animationChanged) {
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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this->frameCount = Animation_GetLastFrame(&gGreatFairyAfterUpgradeAnim);
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Animation_Change(&this->skelAnime, &gGreatFairyAfterUpgradeAnim, 1.0f, 0.0f, this->frameCount,
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ANIMMODE_LOOP, -10.0f);
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@ -689,7 +689,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
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if ((play->csCtx.npcActions[0]->action >= 4) && (play->csCtx.npcActions[0]->action < 7)) {
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actionIndex = play->csCtx.npcActions[0]->action - 4;
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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actionIndex++;
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BgDyYoseizo_SpawnEffects(this, play, actionIndex);
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@ -703,7 +703,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
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BgDyYoseizo_SpawnEffects(this, play, 0);
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}
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if ((play->sceneId == SCENE_DAIYOUSEI_IZUMI) && (play->csCtx.npcActions[0]->action >= 10) &&
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if ((play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) && (play->csCtx.npcActions[0]->action >= 10) &&
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(play->csCtx.npcActions[0]->action < 13)) {
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actionIndex = play->csCtx.npcActions[0]->action - 10;
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@ -739,7 +739,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
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}
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}
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if ((play->sceneId != SCENE_DAIYOUSEI_IZUMI) && (play->csCtx.npcActions[0]->action >= 14) &&
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if ((play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) && (play->csCtx.npcActions[0]->action >= 14) &&
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(play->csCtx.npcActions[0]->action < 17)) {
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actionIndex = play->csCtx.npcActions[0]->action - 14;
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@ -773,12 +773,13 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
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}
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}
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if ((play->sceneId != SCENE_DAIYOUSEI_IZUMI) && (play->csCtx.npcActions[0]->action == 17) && (this->item != NULL)) {
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if ((play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) && (play->csCtx.npcActions[0]->action == 17) &&
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(this->item != NULL)) {
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Actor_Kill(&this->item->actor);
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this->item = NULL;
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}
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if ((play->sceneId == SCENE_DAIYOUSEI_IZUMI) && (play->csCtx.npcActions[0]->action == 18)) {
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if ((play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) && (play->csCtx.npcActions[0]->action == 18)) {
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this->giveDefenseHearts = true;
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}
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@ -819,7 +820,7 @@ void BgDyYoseizo_Update(Actor* thisx, PlayState* play2) {
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if (play->csCtx.state != CS_STATE_IDLE) {
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sfx = 0;
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if (play->sceneId == SCENE_DAIYOUSEI_IZUMI) {
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if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) {
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if ((play->csCtx.frames == 32) || (play->csCtx.frames == 291) || (play->csCtx.frames == 426) ||
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(play->csCtx.frames == 851)) {
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sfx = 1;
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@ -43,7 +43,7 @@ void BgGateShutter_Init(Actor* thisx, PlayState* play) {
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this->somePos.x = thisx->world.pos.x;
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this->somePos.y = thisx->world.pos.y;
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this->somePos.z = thisx->world.pos.z;
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if ((GET_INFTABLE(INFTABLE_76) || GET_EVENTCHKINF(EVENTCHKINF_45)) && (play->sceneId == SCENE_SPOT01)) {
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if ((GET_INFTABLE(INFTABLE_76) || GET_EVENTCHKINF(EVENTCHKINF_45)) && (play->sceneId == SCENE_KAKARIKO_VILLAGE)) {
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thisx->world.pos.x = -89.0f;
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thisx->world.pos.z = -1375.0f;
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}
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@ -68,7 +68,7 @@ void func_8087B7E8(BgHaka* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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if (this->dyna.unk_150 != 0.0f) {
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if (play->sceneId == SCENE_SPOT02 && !LINK_IS_ADULT && IS_DAY) {
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if (play->sceneId == SCENE_GRAVEYARD && !LINK_IS_ADULT && IS_DAY) {
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this->dyna.unk_150 = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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if (!Play_InCsMode(play)) {
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@ -77,7 +77,7 @@ void func_8087B7E8(BgHaka* this, PlayState* play) {
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this->actionFunc = func_8087BAE4;
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}
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} else if (0.0f < this->dyna.unk_150 ||
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(play->sceneId == SCENE_SPOT06 && !LINK_IS_ADULT && !Flags_GetSwitch(play, 0x23))) {
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(play->sceneId == SCENE_LAKE_HYLIA && !LINK_IS_ADULT && !Flags_GetSwitch(play, 0x23))) {
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this->dyna.unk_150 = 0.0f;
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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} else {
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@ -104,7 +104,7 @@ void func_8087B938(BgHaka* this, PlayState* play) {
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player->stateFlags2 &= ~PLAYER_STATE2_4;
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if (this->dyna.actor.params == 1) {
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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} else if (!IS_DAY && play->sceneId == SCENE_SPOT02) {
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} else if (!IS_DAY && play->sceneId == SCENE_GRAVEYARD) {
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_POH, this->dyna.actor.home.pos.x, this->dyna.actor.home.pos.y,
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this->dyna.actor.home.pos.z, 0, this->dyna.actor.shape.rot.y, 0, 1);
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}
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@ -89,7 +89,7 @@ void BgHeavyBlock_Init(Actor* thisx, PlayState* play) {
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ActorShape_Init(&thisx->shape, 0.0f, NULL, 0.0f);
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this->pieceFlags = 0;
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if (play->sceneId == SCENE_GANON_TOU) {
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if (play->sceneId == SCENE_OUTSIDE_GANONS_CASTLE) {
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thisx->params &= 0xFF00;
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thisx->params |= 4;
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}
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@ -44,7 +44,7 @@ void BgInGate_Init(Actor* thisx, PlayState* play) {
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this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
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if ((play->sceneId != SCENE_SPOT20 || !LINK_IS_ADULT) ||
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if ((play->sceneId != SCENE_LON_LON_RANCH || !LINK_IS_ADULT) ||
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(GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (gSaveContext.cutsceneIndex != 0xFFF0))) {
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Actor_Kill(&this->dyna.actor);
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return;
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@ -207,7 +207,7 @@ void BgSpot00Hanebasi_Update(Actor* thisx, PlayState* play) {
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this->actionFunc(this, play);
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if (this->dyna.actor.params == DT_DRAWBRIDGE) {
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if (play->sceneId == SCENE_SPOT00) {
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if (play->sceneId == SCENE_HYRULE_FIELD) {
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if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY) &&
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CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE) && !GET_EVENTCHKINF(EVENTCHKINF_80) && LINK_IS_CHILD) {
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Player* player = GET_PLAYER(play);
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@ -219,7 +219,7 @@ void BgSpot00Hanebasi_Update(Actor* thisx, PlayState* play) {
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Flags_SetEventChkInf(EVENTCHKINF_82);
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this->actionFunc = BgSpot00Hanebasi_DoNothing;
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func_8002DF54(play, &player->actor, 8);
|
||||
play->nextEntranceIndex = ENTR_SPOT00_0;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
|
||||
|
|
|
@ -76,7 +76,7 @@ void BgSpot02Objects_Init(Actor* thisx, PlayState* play) {
|
|||
CollisionHeader_GetVirtual(&object_spot02_objects_Col_0128D8, &colHeader);
|
||||
thisx->flags |= ACTOR_FLAG_22;
|
||||
} else {
|
||||
if (play->sceneId == SCENE_SPOT02) {
|
||||
if (play->sceneId == SCENE_GRAVEYARD) {
|
||||
this->actionFunc = func_808AC908;
|
||||
} else {
|
||||
this->actionFunc = func_808AC8FC;
|
||||
|
@ -87,7 +87,7 @@ void BgSpot02Objects_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader);
|
||||
|
||||
if ((GET_EVENTCHKINF(EVENTCHKINF_1D) && (play->sceneId == SCENE_SPOT02) && (thisx->params == 2)) ||
|
||||
if ((GET_EVENTCHKINF(EVENTCHKINF_1D) && (play->sceneId == SCENE_GRAVEYARD) && (thisx->params == 2)) ||
|
||||
(LINK_IS_ADULT && (thisx->params == 1))) {
|
||||
Actor_Kill(thisx);
|
||||
}
|
||||
|
|
|
@ -96,7 +96,7 @@ s32 func_808B3AAC(BgSpot15Rrbox* this, PlayState* play) {
|
|||
s16 rotY;
|
||||
Actor* actor = &this->dyna.actor;
|
||||
|
||||
if (play->sceneId == SCENE_SOUKO) {
|
||||
if (play->sceneId == SCENE_LON_LON_BUILDINGS) {
|
||||
return true;
|
||||
} else if (func_808B3A40(this, play)) {
|
||||
return false;
|
||||
|
|
|
@ -57,12 +57,12 @@ void BgSpot16Doughnut_Init(Actor* thisx, PlayState* play) {
|
|||
// Scales this actor for scenes where it is featured in the background,
|
||||
// Death Mountain itself falls into the default case.
|
||||
switch (play->sceneId) {
|
||||
case SCENE_SPOT01:
|
||||
case SCENE_KAKARIKO_VILLAGE:
|
||||
Actor_SetScale(&this->actor, 0.04f);
|
||||
break;
|
||||
case SCENE_SHRINE:
|
||||
case SCENE_SHRINE_N:
|
||||
case SCENE_SHRINE_R:
|
||||
case SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY:
|
||||
case SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT:
|
||||
case SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS:
|
||||
Actor_SetScale(&this->actor, 0.018f);
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -364,8 +364,9 @@ void BossGanon_Init(Actor* thisx, PlayState* play2) {
|
|||
this->organAlpha = 255;
|
||||
} else {
|
||||
cond = Flags_GetSwitch(play, 0x37) &&
|
||||
((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) ||
|
||||
(play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO));
|
||||
((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) ||
|
||||
(play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) ||
|
||||
(play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE));
|
||||
|
||||
if (!cond) {
|
||||
BossGanon_SetupTowerCutscene(this, play);
|
||||
|
@ -1497,7 +1498,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, PlayState* play) {
|
|||
|
||||
if (this->csTimer == 180) {
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->nextEntranceIndex = ENTR_GANON_FINAL_0;
|
||||
play->nextEntranceIndex = ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -1805,7 +1805,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
|
|||
}
|
||||
FALLTHROUGH;
|
||||
case 20:
|
||||
play->nextEntranceIndex = ENTR_KENJYANOMA_0;
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF2;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
|
|
|
@ -299,7 +299,7 @@ void func_8096712C(Demo6K* this, PlayState* play) {
|
|||
|
||||
this->timer2++;
|
||||
|
||||
if ((play->sceneId == SCENE_GANONTIKA) && (play->csCtx.frames < D_8096932C[this->actor.params - 3])) {
|
||||
if ((play->sceneId == SCENE_INSIDE_GANONS_CASTLE) && (play->csCtx.frames < D_8096932C[this->actor.params - 3])) {
|
||||
func_8002F974(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
|
||||
}
|
||||
}
|
||||
|
@ -331,7 +331,7 @@ void func_80967244(Demo6K* this, PlayState* play) {
|
|||
envColor.g = sEnvColors[this->unk_293].g;
|
||||
envColor.b = sEnvColors[this->unk_293].b;
|
||||
|
||||
if (play->sceneId == SCENE_TOKINOMA) {
|
||||
if (play->sceneId == SCENE_TEMPLE_OF_TIME) {
|
||||
scale = 6000;
|
||||
} else if (play->csCtx.frames < 419) {
|
||||
scale = 6000;
|
||||
|
|
|
@ -144,7 +144,7 @@ void DemoEffect_InitJewel(PlayState* play, DemoEffect* this) {
|
|||
} else {
|
||||
this->initUpdateFunc = DemoEffect_UpdateJewelAdult;
|
||||
}
|
||||
if (play->sceneId == SCENE_TOKINOMA) {
|
||||
if (play->sceneId == SCENE_TEMPLE_OF_TIME) {
|
||||
Actor_SetScale(&this->actor, 0.35f);
|
||||
} else {
|
||||
Actor_SetScale(&this->actor, 0.10f);
|
||||
|
@ -327,7 +327,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) {
|
|||
break;
|
||||
|
||||
case DEMO_EFFECT_GOD_LGT_NAYRU:
|
||||
if (gSaveContext.entranceIndex == ENTR_SPOT16_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0) {
|
||||
Actor_SetScale(&this->actor, 1.0f);
|
||||
} else {
|
||||
Actor_SetScale(&this->actor, 0.1f);
|
||||
|
@ -348,7 +348,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) {
|
|||
break;
|
||||
|
||||
case DEMO_EFFECT_GOD_LGT_FARORE:
|
||||
if (gSaveContext.entranceIndex == ENTR_SPOT04_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0) {
|
||||
Actor_SetScale(&this->actor, 2.4f);
|
||||
} else {
|
||||
Actor_SetScale(&this->actor, 0.1f);
|
||||
|
@ -492,7 +492,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) {
|
|||
this->jewel.isPositionInit = 0;
|
||||
DemoEffect_InitJewel(play, this);
|
||||
Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_BOSS);
|
||||
if ((play->sceneId == SCENE_BDAN) && GET_INFTABLE(INFTABLE_145)) {
|
||||
if ((play->sceneId == SCENE_JABU_JABU) && GET_INFTABLE(INFTABLE_145)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
@ -631,7 +631,7 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) {
|
|||
|
||||
Actor_SetScale(thisx, 0.20f);
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) {
|
||||
switch (play->csCtx.npcActions[this->csActionId]->action) {
|
||||
case 2:
|
||||
DemoEffect_MedalSparkle(this, play, 0);
|
||||
|
@ -643,7 +643,7 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) {
|
|||
}
|
||||
switch (play->csCtx.npcActions[this->csActionId]->action) {
|
||||
case 2:
|
||||
if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) {
|
||||
Audio_PlayActorSfx2(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG);
|
||||
} else {
|
||||
func_800788CC(NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG);
|
||||
|
@ -658,7 +658,7 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) {
|
|||
if (this->getItem.drawId != GID_ARROW_LIGHT) {
|
||||
this->actor.shape.rot.y += this->getItem.rotation;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) {
|
||||
Audio_PlayActorSfx2(thisx, NA_SE_EV_MEDAL_APPEAR_L - SFX_FLAG);
|
||||
} else {
|
||||
func_800788CC(NA_SE_EV_MEDAL_APPEAR_S - SFX_FLAG);
|
||||
|
@ -697,7 +697,7 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play) {
|
|||
Actor_SetScale(&this->actor, 84 * 0.001f);
|
||||
}
|
||||
} else if (gSaveContext.sceneLayer == 5 || gSaveContext.sceneLayer == 4 ||
|
||||
(gSaveContext.entranceIndex == ENTR_TOKINOMA_4 && !GET_EVENTCHKINF(EVENTCHKINF_C9))) {
|
||||
(gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4 && !GET_EVENTCHKINF(EVENTCHKINF_C9))) {
|
||||
SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 59.0f, 0.0f);
|
||||
SkelCurve_Update(play, &this->skelCurve);
|
||||
this->updateFunc = DemoEffect_UpdateTimeWarpReturnFromChamberOfSages;
|
||||
|
@ -760,7 +760,7 @@ void DemoEffect_UpdateTimeWarpReturnFromChamberOfSages(DemoEffect* this, PlaySta
|
|||
this->timeWarp.shrinkTimer++;
|
||||
|
||||
if (this->timeWarp.shrinkTimer > 250) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TOKINOMA_4) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4) {
|
||||
SET_EVENTCHKINF(EVENTCHKINF_C9);
|
||||
}
|
||||
|
||||
|
@ -852,7 +852,7 @@ void DemoEffect_UpdateTriforceSpot(DemoEffect* this, PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0 && gSaveContext.sceneLayer == 6 &&
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0 && gSaveContext.sceneLayer == 6 &&
|
||||
play->csCtx.frames == 143) {
|
||||
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_RING_EXPLOSION);
|
||||
}
|
||||
|
@ -1068,11 +1068,11 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_SPOT04 && gSaveContext.sceneLayer == 6 && play->csCtx.frames == 197) {
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST && gSaveContext.sceneLayer == 6 && play->csCtx.frames == 197) {
|
||||
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_WHITE_OUT);
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_SPOT16 && gSaveContext.sceneLayer == 5) {
|
||||
if (play->sceneId == SCENE_DEATH_MOUNTAIN_TRAIL && gSaveContext.sceneLayer == 5) {
|
||||
if (!DemoEffect_CheckCsAction(this, play, 1)) {
|
||||
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
|
||||
}
|
||||
|
@ -1083,7 +1083,7 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
|
|||
if (0) {}
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_SPOT08 && gSaveContext.sceneLayer == 4) {
|
||||
if (play->sceneId == SCENE_ZORAS_FOUNTAIN && gSaveContext.sceneLayer == 4) {
|
||||
if (!DemoEffect_CheckCsAction(this, play, 1)) {
|
||||
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
|
||||
}
|
||||
|
@ -1095,7 +1095,7 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
|
|||
if (0) {}
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_TOKINOMA && gSaveContext.sceneLayer == 14) {
|
||||
if (play->sceneId == SCENE_TEMPLE_OF_TIME && gSaveContext.sceneLayer == 14) {
|
||||
if (1) {}
|
||||
|
||||
if (play->csCtx.npcActions[this->csActionId]->action == 2) {
|
||||
|
@ -1103,7 +1103,7 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_DAIYOUSEI_IZUMI || play->sceneId == SCENE_YOUSEI_IZUMI_YOKO) {
|
||||
if (play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC || play->sceneId == SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS) {
|
||||
if (play->csCtx.npcActions[this->csActionId]->action == 2) {
|
||||
Audio_PlayActorSfx2(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
|
||||
}
|
||||
|
@ -1151,7 +1151,7 @@ void DemoEffect_UpdateGodLgtDin(DemoEffect* this, PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
switch (gSaveContext.sceneLayer) {
|
||||
case 4:
|
||||
if (play->csCtx.frames == 288) {
|
||||
|
@ -1206,7 +1206,7 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
switch (gSaveContext.sceneLayer) {
|
||||
case 4:
|
||||
if (play->csCtx.frames == 298) {
|
||||
|
@ -1228,7 +1228,7 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_SPOT16_0 && gSaveContext.sceneLayer == 4) {
|
||||
if (gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0 && gSaveContext.sceneLayer == 4) {
|
||||
if (play->csCtx.frames == 72) {
|
||||
Audio_PlayActorSfx2(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
|
||||
}
|
||||
|
@ -1266,7 +1266,7 @@ void DemoEffect_UpdateGodLgtFarore(DemoEffect* this, PlayState* play) {
|
|||
Audio_PlayCutsceneEffectsSequence(SEQ_CS_EFFECTS_FARORE_MAGIC);
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
switch (gSaveContext.sceneLayer) {
|
||||
case 4:
|
||||
if (play->csCtx.frames == 315) {
|
||||
|
@ -1585,14 +1585,14 @@ void DemoEffect_UpdateJewelChild(DemoEffect* this, PlayState* play) {
|
|||
return;
|
||||
default:
|
||||
DemoEffect_MoveToCsEndpoint(this, play, this->csActionId, 0);
|
||||
if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) {
|
||||
DemoEffect_MoveJewelSplit(&thisx->world, this);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) {
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_4B)) {
|
||||
hasCmdAction = play->csCtx.state && play->csCtx.npcActions[this->csActionId];
|
||||
if (!hasCmdAction) {
|
||||
|
@ -1802,7 +1802,7 @@ void DemoEffect_DrawGodLgt(Actor* thisx, PlayState* play) {
|
|||
OPEN_DISPS(play->state.gfxCtx, "../z_demo_effect.c", 2737);
|
||||
|
||||
if (!DemoEffect_CheckCsAction(this, play, 2)) {
|
||||
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
if (gSaveContext.sceneLayer == 4) {
|
||||
if (play->csCtx.frames <= 680) {
|
||||
func_80078914(&this->actor.projectedPos, NA_SE_EV_GOD_FLYING - SFX_FLAG);
|
||||
|
@ -1966,7 +1966,7 @@ void DemoEffect_DrawTriforceSpot(Actor* thisx, PlayState* play) {
|
|||
u32 frames = play->gameplayFrames;
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_demo_effect.c", 2994);
|
||||
if (gSaveContext.entranceIndex != ENTR_NAKANIWA_0 || play->csCtx.frames < 885) {
|
||||
if (gSaveContext.entranceIndex != ENTR_CASTLE_COURTYARD_ZELDA_0 || play->csCtx.frames < 885) {
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
|
||||
if (this->triforceSpot.lightColumnOpacity > 0) {
|
||||
|
@ -2075,7 +2075,7 @@ void DemoEffect_DrawTimeWarp(Actor* thisx, PlayState* play) {
|
|||
u8 effectType = (this->actor.params & 0x00FF);
|
||||
|
||||
if (effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE || effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL ||
|
||||
Flags_GetEnv(play, 1) || IS_CUTSCENE_LAYER || gSaveContext.entranceIndex == ENTR_TOKINOMA_4) {
|
||||
Flags_GetEnv(play, 1) || IS_CUTSCENE_LAYER || gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_4) {
|
||||
OPEN_DISPS(gfxCtx, "../z_demo_effect.c", 3201);
|
||||
|
||||
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_25);
|
||||
|
|
|
@ -865,7 +865,7 @@ void func_80986B2C(PlayState* play) {
|
|||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
play->nextEntranceIndex = ENTR_SPOT00_0;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
func_8002DF54(play, &player->actor, 8);
|
||||
|
|
|
@ -194,16 +194,16 @@ void DemoKankyo_Init(Actor* thisx, PlayState* play) {
|
|||
case DEMOKANKYO_BLUE_RAIN:
|
||||
case DEMOKANKYO_BLUE_RAIN_2:
|
||||
switch (play->sceneId) {
|
||||
case SCENE_HIRAL_DEMO:
|
||||
case SCENE_CUTSCENE_MAP:
|
||||
play->roomCtx.curRoom.segment = NULL;
|
||||
D_8098CF80 = 10;
|
||||
sRainScale = 8;
|
||||
break;
|
||||
case SCENE_TOKINOMA:
|
||||
case SCENE_TEMPLE_OF_TIME:
|
||||
D_8098CF80 = 14;
|
||||
sRainScale = 8;
|
||||
break;
|
||||
case SCENE_SPOT00:
|
||||
case SCENE_HYRULE_FIELD:
|
||||
D_8098CF80 = 1;
|
||||
sRainScale = 5;
|
||||
break;
|
||||
|
@ -318,7 +318,7 @@ void DemoKankyo_SetupType(DemoKankyo* this, PlayState* play) {
|
|||
this->warpTimer--;
|
||||
}
|
||||
if (this->warpTimer == 1) {
|
||||
if (play->sceneId == SCENE_TOKINOMA) {
|
||||
if (play->sceneId == SCENE_TEMPLE_OF_TIME) {
|
||||
D_8098CF84 = 25;
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->csCtx.segment = gChildWarpInToTCS;
|
||||
|
@ -340,7 +340,7 @@ void DemoKankyo_SetupType(DemoKankyo* this, PlayState* play) {
|
|||
}
|
||||
break;
|
||||
case DEMOKANKYO_WARP_IN:
|
||||
if (play->sceneId == SCENE_TOKINOMA) {
|
||||
if (play->sceneId == SCENE_TEMPLE_OF_TIME) {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->csCtx.segment = gChildWarpOutToTCS;
|
||||
} else {
|
||||
|
@ -432,7 +432,7 @@ void DemoKankyo_Draw(Actor* thisx, PlayState* play) {
|
|||
switch (this->actor.params) {
|
||||
case DEMOKANKYO_BLUE_RAIN:
|
||||
case DEMOKANKYO_BLUE_RAIN_2:
|
||||
if (play->sceneId == SCENE_TOKINOMA) {
|
||||
if (play->sceneId == SCENE_TEMPLE_OF_TIME) {
|
||||
if (!Flags_GetEnv(play, 1)) {
|
||||
break;
|
||||
} else if (!Actor_IsFacingAndNearPlayer(&this->actor, 300.0f, 0x7530)) {
|
||||
|
@ -486,12 +486,12 @@ void func_80989B54(Actor* thisx, PlayState* play, s16 i) {
|
|||
DemoKankyo* this = (DemoKankyo*)thisx;
|
||||
|
||||
switch (play->sceneId) {
|
||||
case SCENE_HIRAL_DEMO:
|
||||
case SCENE_CUTSCENE_MAP:
|
||||
this->unk_150[i].unk_0.x = (Rand_ZeroOne() - 0.5f) * 500.0f;
|
||||
this->unk_150[i].unk_0.y = 500.0f;
|
||||
this->unk_150[i].unk_0.z = (Rand_ZeroOne() - 0.5f) * 500.0f;
|
||||
break;
|
||||
case SCENE_TOKINOMA:
|
||||
case SCENE_TEMPLE_OF_TIME:
|
||||
this->unk_150[i].unk_C.x = 0.0f;
|
||||
this->unk_150[i].unk_C.y = 0.0f;
|
||||
this->unk_150[i].unk_C.z = 0.0f;
|
||||
|
@ -499,7 +499,7 @@ void func_80989B54(Actor* thisx, PlayState* play, s16 i) {
|
|||
this->unk_150[i].unk_0.y = 10.0f;
|
||||
this->unk_150[i].unk_0.z = (Rand_ZeroOne() - 0.5f) * 180.0f;
|
||||
break;
|
||||
case SCENE_SPOT00:
|
||||
case SCENE_HYRULE_FIELD:
|
||||
this->unk_150[i].unk_0.x = (Rand_ZeroOne() - 0.5f) * 600.0f;
|
||||
this->unk_150[i].unk_0.y = -500.0f;
|
||||
this->unk_150[i].unk_0.z = (Rand_ZeroOne() - 0.5f) * 600.0f;
|
||||
|
@ -531,7 +531,7 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) {
|
|||
dz = play->view.at.z - play->view.eye.z;
|
||||
norm = sqrtf(SQ(dx) + SQ(dy) + SQ(dz));
|
||||
|
||||
if (play->sceneId != SCENE_TOKINOMA) {
|
||||
if (play->sceneId != SCENE_TEMPLE_OF_TIME) {
|
||||
this->unk_150[i].unk_C.x = play->view.eye.x + (dx / norm) * 350.0f;
|
||||
this->unk_150[i].unk_C.y = play->view.eye.y + (dy / norm) * 80.0f;
|
||||
this->unk_150[i].unk_C.z = play->view.eye.z + (dz / norm) * 350.0f;
|
||||
|
@ -540,7 +540,7 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) {
|
|||
switch (this->unk_150[i].unk_22) {
|
||||
case 0:
|
||||
func_80989B54(thisx, play, i);
|
||||
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
this->unk_150[i].unk_0.y = Rand_ZeroOne() * 500.0f;
|
||||
} else {
|
||||
this->unk_150[i].unk_0.y = Rand_ZeroOne() * -500.0f;
|
||||
|
@ -549,16 +549,16 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) {
|
|||
break;
|
||||
case 1:
|
||||
temp_f12_2 = play->view.eye.y + (dy / norm) * 150.0f;
|
||||
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
this->unk_150[i].unk_0.y -= this->unk_150[i].unk_18;
|
||||
} else {
|
||||
this->unk_150[i].unk_0.y += this->unk_150[i].unk_18;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == ENTR_HIRAL_DEMO_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
if (this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y < temp_f12_2 - 300.0f) {
|
||||
this->unk_150[i].unk_22++;
|
||||
}
|
||||
} else if (gSaveContext.entranceIndex == ENTR_SPOT00_0) {
|
||||
} else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_0) {
|
||||
if (temp_f12_2 + 300.0f < this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y) {
|
||||
this->unk_150[i].unk_22++;
|
||||
}
|
||||
|
@ -578,13 +578,13 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) {
|
|||
this->unk_150[i].unk_C.y + this->unk_150[i].unk_0.y,
|
||||
this->unk_150[i].unk_C.z + this->unk_150[i].unk_0.z, MTXMODE_NEW);
|
||||
|
||||
if (gSaveContext.entranceIndex != ENTR_HIRAL_DEMO_0) {
|
||||
if (gSaveContext.entranceIndex != ENTR_CUTSCENE_MAP_0) {
|
||||
Matrix_RotateX(M_PI, MTXMODE_APPLY);
|
||||
}
|
||||
|
||||
gDPPipeSync(POLY_XLU_DISP++);
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_SPOT00_0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_0) {
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 255);
|
||||
} else {
|
||||
|
@ -597,7 +597,7 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) {
|
|||
for (j = 0; j < 5; j++) {
|
||||
s32 pad1;
|
||||
|
||||
if (play->sceneId != SCENE_TOKINOMA) {
|
||||
if (play->sceneId != SCENE_TEMPLE_OF_TIME) {
|
||||
if (this->unk_150[i].unk_0.x >= 0.0f) {
|
||||
translateX = -j * 1500.0f;
|
||||
} else {
|
||||
|
@ -799,7 +799,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
|
|||
&this->unk_150[i].unk_1C) != 0) {
|
||||
this->unk_150[i].unk_22++;
|
||||
}
|
||||
if (play->sceneId == SCENE_TOKINOMA && play->csCtx.frames == 25) {
|
||||
if (play->sceneId == SCENE_TEMPLE_OF_TIME && play->csCtx.frames == 25) {
|
||||
this->unk_150[i].unk_22++;
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -51,9 +51,9 @@ static ColliderCylinderInit sCylinderInit = {
|
|||
};
|
||||
|
||||
static s16 sGrottoEntrances[] = {
|
||||
ENTR_YOUSEI_IZUMI_TATE_0, ENTR_KAKUSIANA_0, ENTR_KAKUSIANA_1, ENTR_KAKUSIANA_2, ENTR_KAKUSIANA_3,
|
||||
ENTR_KAKUSIANA_4, ENTR_KAKUSIANA_5, ENTR_KAKUSIANA_6, ENTR_KAKUSIANA_7, ENTR_KAKUSIANA_8,
|
||||
ENTR_KAKUSIANA_9, ENTR_KAKUSIANA_10, ENTR_KAKUSIANA_11, ENTR_KAKUSIANA_12, ENTR_KAKUSIANA_13,
|
||||
ENTR_FAIRYS_FOUNTAIN_0, ENTR_GROTTOS_0, ENTR_GROTTOS_1, ENTR_GROTTOS_2, ENTR_GROTTOS_3,
|
||||
ENTR_GROTTOS_4, ENTR_GROTTOS_5, ENTR_GROTTOS_6, ENTR_GROTTOS_7, ENTR_GROTTOS_8,
|
||||
ENTR_GROTTOS_9, ENTR_GROTTOS_10, ENTR_GROTTOS_11, ENTR_GROTTOS_12, ENTR_GROTTOS_13,
|
||||
};
|
||||
|
||||
void DoorAna_SetupAction(DoorAna* this, DoorAnaActionFunc actionFunc) {
|
||||
|
|
|
@ -275,23 +275,23 @@ typedef struct {
|
|||
} DoorShutterSceneInfo;
|
||||
|
||||
static DoorShutterSceneInfo sSceneInfo[] = {
|
||||
{ SCENE_YDAN, DOORSHUTTER_STYLE_DEKU_TREE },
|
||||
{ SCENE_DDAN, DOORSHUTTER_STYLE_DODONGOS_CAVERN },
|
||||
{ SCENE_DDAN_BOSS, DOORSHUTTER_STYLE_DODONGOS_CAVERN },
|
||||
{ SCENE_BDAN, DOORSHUTTER_STYLE_JABU_JABU },
|
||||
{ SCENE_BMORI1, DOORSHUTTER_STYLE_FOREST_TEMPLE },
|
||||
{ SCENE_HIDAN, DOORSHUTTER_STYLE_FIRE_TEMPLE },
|
||||
{ SCENE_GANON, DOORSHUTTER_STYLE_GANONS_TOWER },
|
||||
{ SCENE_GANON_BOSS, DOORSHUTTER_STYLE_GANONS_TOWER },
|
||||
{ SCENE_JYASINZOU, DOORSHUTTER_STYLE_SPIRIT_TEMPLE },
|
||||
{ SCENE_JYASINBOSS, DOORSHUTTER_STYLE_SPIRIT_TEMPLE },
|
||||
{ SCENE_MIZUSIN, DOORSHUTTER_STYLE_WATER_TEMPLE },
|
||||
{ SCENE_HAKADAN, DOORSHUTTER_STYLE_SHADOW_TEMPLE },
|
||||
{ SCENE_HAKADANCH, DOORSHUTTER_STYLE_SHADOW_TEMPLE },
|
||||
{ SCENE_ICE_DOUKUTO, DOORSHUTTER_STYLE_ICE_CAVERN },
|
||||
{ SCENE_MEN, DOORSHUTTER_STYLE_GERUDO_TRAINING_GROUND },
|
||||
{ SCENE_GANONTIKA, DOORSHUTTER_STYLE_GANONS_CASTLE },
|
||||
{ SCENE_HAKAANA_OUKE, DOORSHUTTER_STYLE_ROYAL_FAMILYS_TOMB },
|
||||
{ SCENE_DEKU_TREE, DOORSHUTTER_STYLE_DEKU_TREE },
|
||||
{ SCENE_DODONGOS_CAVERN, DOORSHUTTER_STYLE_DODONGOS_CAVERN },
|
||||
{ SCENE_DODONGOS_CAVERN_BOSS, DOORSHUTTER_STYLE_DODONGOS_CAVERN },
|
||||
{ SCENE_JABU_JABU, DOORSHUTTER_STYLE_JABU_JABU },
|
||||
{ SCENE_FOREST_TEMPLE, DOORSHUTTER_STYLE_FOREST_TEMPLE },
|
||||
{ SCENE_FIRE_TEMPLE, DOORSHUTTER_STYLE_FIRE_TEMPLE },
|
||||
{ SCENE_GANONS_TOWER, DOORSHUTTER_STYLE_GANONS_TOWER },
|
||||
{ SCENE_GANONDORF_BOSS, DOORSHUTTER_STYLE_GANONS_TOWER },
|
||||
{ SCENE_SPIRIT_TEMPLE, DOORSHUTTER_STYLE_SPIRIT_TEMPLE },
|
||||
{ SCENE_SPIRIT_TEMPLE_BOSS, DOORSHUTTER_STYLE_SPIRIT_TEMPLE },
|
||||
{ SCENE_WATER_TEMPLE, DOORSHUTTER_STYLE_WATER_TEMPLE },
|
||||
{ SCENE_SHADOW_TEMPLE, DOORSHUTTER_STYLE_SHADOW_TEMPLE },
|
||||
{ SCENE_BOTTOM_OF_THE_WELL, DOORSHUTTER_STYLE_SHADOW_TEMPLE },
|
||||
{ SCENE_ICE_CAVERN, DOORSHUTTER_STYLE_ICE_CAVERN },
|
||||
{ SCENE_GERUDO_TRAINING_GROUND, DOORSHUTTER_STYLE_GERUDO_TRAINING_GROUND },
|
||||
{ SCENE_INSIDE_GANONS_CASTLE, DOORSHUTTER_STYLE_GANONS_CASTLE },
|
||||
{ SCENE_ROYAL_FAMILYS_TOMB, DOORSHUTTER_STYLE_ROYAL_FAMILYS_TOMB },
|
||||
{ -1, DOORSHUTTER_STYLE_GENERIC },
|
||||
};
|
||||
|
||||
|
@ -312,12 +312,12 @@ typedef struct {
|
|||
} DoorShutterBossDoorInfo;
|
||||
|
||||
static DoorShutterBossDoorInfo sBossDoorInfo[] = {
|
||||
{ SCENE_HIDAN, SCENE_FIRE_BS, DOORSHUTTER_BOSSDOORTEX_FIRE },
|
||||
{ SCENE_MIZUSIN, SCENE_MIZUSIN_BS, DOORSHUTTER_BOSSDOORTEX_WATER },
|
||||
{ SCENE_HAKADAN, SCENE_HAKADAN_BS, DOORSHUTTER_BOSSDOORTEX_SHADOW },
|
||||
{ SCENE_GANON, SCENE_GANON_BOSS, DOORSHUTTER_BOSSDOORTEX_GANON },
|
||||
{ SCENE_BMORI1, SCENE_MORIBOSSROOM, DOORSHUTTER_BOSSDOORTEX_FOREST },
|
||||
{ SCENE_JYASINZOU, SCENE_JYASINBOSS, DOORSHUTTER_BOSSDOORTEX_SPIRIT },
|
||||
{ SCENE_FIRE_TEMPLE, SCENE_FIRE_TEMPLE_BOSS, DOORSHUTTER_BOSSDOORTEX_FIRE },
|
||||
{ SCENE_WATER_TEMPLE, SCENE_WATER_TEMPLE_BOSS, DOORSHUTTER_BOSSDOORTEX_WATER },
|
||||
{ SCENE_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE_BOSS, DOORSHUTTER_BOSSDOORTEX_SHADOW },
|
||||
{ SCENE_GANONS_TOWER, SCENE_GANONDORF_BOSS, DOORSHUTTER_BOSSDOORTEX_GANON },
|
||||
{ SCENE_FOREST_TEMPLE, SCENE_FOREST_TEMPLE_BOSS, DOORSHUTTER_BOSSDOORTEX_FOREST },
|
||||
{ SCENE_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE_BOSS, DOORSHUTTER_BOSSDOORTEX_SPIRIT },
|
||||
{ -1, -1, DOORSHUTTER_BOSSDOORTEX_0 },
|
||||
};
|
||||
|
||||
|
@ -669,7 +669,7 @@ void func_80996EE8(DoorShutter* this, PlayState* play) {
|
|||
Player* player = GET_PLAYER(play);
|
||||
|
||||
// Jabu navi text for switch doors is different
|
||||
player->naviTextId = (play->sceneId == SCENE_BDAN) ? -0x20B : -0x202;
|
||||
player->naviTextId = (play->sceneId == SCENE_JABU_JABU) ? -0x20B : -0x202;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -161,9 +161,11 @@ void DoorWarp1_SetupWarp(DoorWarp1* this, PlayState* play) {
|
|||
DoorWarp1_SetupAction(this, DoorWarp1_AwaitClearFlag);
|
||||
break;
|
||||
case WARP_DESTINATION:
|
||||
if ((!(gSaveContext.entranceIndex == ENTR_SPOT05_3 || gSaveContext.entranceIndex == ENTR_SPOT17_5 ||
|
||||
gSaveContext.entranceIndex == ENTR_SPOT06_9 || gSaveContext.entranceIndex == ENTR_SPOT11_8 ||
|
||||
gSaveContext.entranceIndex == ENTR_SPOT02_8) &&
|
||||
if ((!(gSaveContext.entranceIndex == ENTR_SACRED_FOREST_MEADOW_3 ||
|
||||
gSaveContext.entranceIndex == ENTR_DEATH_MOUNTAIN_CRATER_5 ||
|
||||
gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_9 ||
|
||||
gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_8 ||
|
||||
gSaveContext.entranceIndex == ENTR_GRAVEYARD_8) &&
|
||||
!IS_CUTSCENE_LAYER) ||
|
||||
(GET_PLAYER(play)->actor.params & 0xF00) != 0x200) {
|
||||
Actor_Kill(&this->actor);
|
||||
|
@ -259,7 +261,7 @@ void DoorWarp1_SetupPurpleCrystal(DoorWarp1* this, PlayState* play) {
|
|||
this->unk_1BC = 1.f;
|
||||
this->actor.shape.yOffset = 800.0f;
|
||||
|
||||
if (gSaveContext.entranceIndex != ENTR_TOKINOMA_0) {
|
||||
if (gSaveContext.entranceIndex != ENTR_TEMPLE_OF_TIME_0) {
|
||||
this->actor.scale.x = 0.0499f;
|
||||
this->actor.scale.y = 0.077f;
|
||||
this->actor.scale.z = 0.09f;
|
||||
|
@ -493,29 +495,29 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
|
|||
osSyncPrintf("\n\n\nじかんがきたからおーしまい fade_direction=[%d]", play->transitionTrigger,
|
||||
TRANS_TRIGGER_START);
|
||||
|
||||
if (play->sceneId == SCENE_DDAN_BOSS) {
|
||||
if (play->sceneId == SCENE_DODONGOS_CAVERN_BOSS) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_25)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_25);
|
||||
Item_Give(play, ITEM_GORON_RUBY);
|
||||
play->nextEntranceIndex = ENTR_SPOT16_0;
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT16_5;
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_YDAN_BOSS) {
|
||||
} else if (play->sceneId == SCENE_DEKU_TREE_BOSS) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_07)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_07);
|
||||
Flags_SetEventChkInf(EVENTCHKINF_09);
|
||||
Item_Give(play, ITEM_KOKIRI_EMERALD);
|
||||
play->nextEntranceIndex = ENTR_SPOT04_0;
|
||||
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT04_11;
|
||||
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_BDAN_BOSS) {
|
||||
play->nextEntranceIndex = ENTR_SPOT08_0;
|
||||
} else if (play->sceneId == SCENE_JABU_JABU_BOSS) {
|
||||
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
osSyncPrintf("\n\n\nおわりおわり");
|
||||
|
@ -604,7 +606,7 @@ void DoorWarp1_RutoWarpOut(DoorWarp1* this, PlayState* play) {
|
|||
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == 0xFFEF) {
|
||||
SET_EVENTCHKINF(EVENTCHKINF_37);
|
||||
Item_Give(play, ITEM_ZORA_SAPPHIRE);
|
||||
play->nextEntranceIndex = ENTR_SPOT08_0;
|
||||
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_SLOW;
|
||||
|
@ -702,75 +704,75 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
|
|||
this->warpTimer++;
|
||||
|
||||
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == 0xFFEF) {
|
||||
if (play->sceneId == SCENE_MORIBOSSROOM) {
|
||||
if (play->sceneId == SCENE_FOREST_TEMPLE_BOSS) {
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_48)) {
|
||||
SET_EVENTCHKINF(EVENTCHKINF_48);
|
||||
Item_Give(play, ITEM_MEDALLION_FOREST);
|
||||
play->nextEntranceIndex = ENTR_KENJYANOMA_0;
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = ENTR_SPOT05_2;
|
||||
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_2;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT05_3;
|
||||
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_FIRE_BS) {
|
||||
} else if (play->sceneId == SCENE_FIRE_TEMPLE_BOSS) {
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_49)) {
|
||||
SET_EVENTCHKINF(EVENTCHKINF_49);
|
||||
Item_Give(play, ITEM_MEDALLION_FIRE);
|
||||
play->nextEntranceIndex = ENTR_SPOT01_0;
|
||||
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF3;
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = ENTR_SPOT17_4;
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_4;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT17_5;
|
||||
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_MIZUSIN_BS) {
|
||||
} else if (play->sceneId == SCENE_WATER_TEMPLE_BOSS) {
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_4A)) {
|
||||
SET_EVENTCHKINF(EVENTCHKINF_4A);
|
||||
Item_Give(play, ITEM_MEDALLION_WATER);
|
||||
play->nextEntranceIndex = ENTR_KENJYANOMA_0;
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_WATER;
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = ENTR_SPOT06_8;
|
||||
play->nextEntranceIndex = ENTR_LAKE_HYLIA_8;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT06_9;
|
||||
play->nextEntranceIndex = ENTR_LAKE_HYLIA_9;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_JYASINBOSS) {
|
||||
} else if (play->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) {
|
||||
if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
|
||||
Item_Give(play, ITEM_MEDALLION_SPIRIT);
|
||||
play->nextEntranceIndex = ENTR_KENJYANOMA_0;
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SPIRIT;
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = ENTR_SPOT11_5;
|
||||
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_5;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT11_8;
|
||||
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_HAKADAN_BS) {
|
||||
} else if (play->sceneId == SCENE_SHADOW_TEMPLE_BOSS) {
|
||||
if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
|
||||
Item_Give(play, ITEM_MEDALLION_SHADOW);
|
||||
play->nextEntranceIndex = ENTR_KENJYANOMA_0;
|
||||
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SHADOW;
|
||||
} else {
|
||||
if (!LINK_IS_ADULT) {
|
||||
play->nextEntranceIndex = ENTR_SPOT02_7;
|
||||
play->nextEntranceIndex = ENTR_GRAVEYARD_7;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT02_8;
|
||||
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
|
||||
}
|
||||
gSaveContext.nextCutsceneIndex = 0;
|
||||
}
|
||||
|
|
|
@ -116,7 +116,7 @@ void EnCow_Init(Actor* thisx, PlayState* play) {
|
|||
Collider_SetCylinder(play, &this->colliders[1], &this->actor, &sCylinderInit);
|
||||
func_809DEE9C(this);
|
||||
this->actionFunc = func_809DF96C;
|
||||
if (play->sceneId == SCENE_LINK_HOME) {
|
||||
if (play->sceneId == SCENE_LINKS_HOUSE) {
|
||||
if (!LINK_IS_ADULT) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
|
|
|
@ -162,9 +162,9 @@ void EnDaiku_Init(Actor* thisx, PlayState* play) {
|
|||
isFree = true;
|
||||
}
|
||||
|
||||
if (isFree == true && play->sceneId == SCENE_GERUDOWAY) {
|
||||
if (isFree == true && play->sceneId == SCENE_THIEVES_HIDEOUT) {
|
||||
noKill = false;
|
||||
} else if (isFree == false && play->sceneId == SCENE_TENT) {
|
||||
} else if (isFree == false && play->sceneId == SCENE_CARPENTERS_TENT) {
|
||||
noKill = false;
|
||||
}
|
||||
|
||||
|
@ -195,7 +195,7 @@ void EnDaiku_Init(Actor* thisx, PlayState* play) {
|
|||
this->initRot = this->actor.world.rot;
|
||||
this->initPos = this->actor.world.pos;
|
||||
|
||||
if (play->sceneId == SCENE_GERUDOWAY) {
|
||||
if (play->sceneId == SCENE_THIEVES_HIDEOUT) {
|
||||
EnDaiku_ChangeAnim(this, ENDAIKU_ANIM_STAND, &this->currentAnimIndex);
|
||||
this->stateFlags |= ENDAIKU_STATEFLAG_1 | ENDAIKU_STATEFLAG_2;
|
||||
this->actionFunc = EnDaiku_Jailed;
|
||||
|
@ -223,7 +223,7 @@ s32 EnDaiku_UpdateTalking(EnDaiku* this, PlayState* play) {
|
|||
s32 newTalkState = ENDAIKU_STATE_TALKING;
|
||||
|
||||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) {
|
||||
if (play->sceneId == SCENE_GERUDOWAY) {
|
||||
if (play->sceneId == SCENE_THIEVES_HIDEOUT) {
|
||||
if (Message_ShouldAdvance(play)) {
|
||||
if (this->actor.textId == 0x6007) {
|
||||
Flags_SetSwitch(play, this->startFightSwitchFlag);
|
||||
|
@ -233,7 +233,7 @@ s32 EnDaiku_UpdateTalking(EnDaiku* this, PlayState* play) {
|
|||
newTalkState = ENDAIKU_STATE_NO_TALK;
|
||||
}
|
||||
}
|
||||
} else if (play->sceneId == SCENE_TENT) {
|
||||
} else if (play->sceneId == SCENE_CARPENTERS_TENT) {
|
||||
if (Message_ShouldAdvance(play)) {
|
||||
switch (this->actor.textId) {
|
||||
case 0x6061:
|
||||
|
@ -266,7 +266,7 @@ void EnDaiku_UpdateText(EnDaiku* this, PlayState* play) {
|
|||
Actor_GetScreenPos(play, &this->actor, &sp2E, &sp2C);
|
||||
if (sp2E >= 0 && sp2E <= 320 && sp2C >= 0 && sp2C <= 240 && this->talkState == ENDAIKU_STATE_CAN_TALK &&
|
||||
func_8002F2CC(&this->actor, play, 100.0f) == 1) {
|
||||
if (play->sceneId == SCENE_GERUDOWAY) {
|
||||
if (play->sceneId == SCENE_THIEVES_HIDEOUT) {
|
||||
if (this->stateFlags & ENDAIKU_STATEFLAG_GERUDODEFEATED) {
|
||||
freedCount = 0;
|
||||
for (carpenterType = 0; carpenterType < 4; carpenterType++) {
|
||||
|
@ -294,7 +294,7 @@ void EnDaiku_UpdateText(EnDaiku* this, PlayState* play) {
|
|||
(ENDAIKU_STATEFLAG_GERUDOFIGHTING | ENDAIKU_STATEFLAG_GERUDODEFEATED))) {
|
||||
this->actor.textId = 0x6007;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_TENT) {
|
||||
} else if (play->sceneId == SCENE_CARPENTERS_TENT) {
|
||||
switch (this->actor.params & 3) {
|
||||
case 0:
|
||||
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
|
||||
|
|
|
@ -130,18 +130,18 @@ void EnDaikuKakariko_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
|
||||
switch (play->sceneId) {
|
||||
case SCENE_SPOT01:
|
||||
case SCENE_KAKARIKO_VILLAGE:
|
||||
if (IS_DAY) {
|
||||
this->flags |= 1;
|
||||
this->flags |= initFlags[this->actor.params & 3];
|
||||
}
|
||||
break;
|
||||
case SCENE_KAKARIKO:
|
||||
case SCENE_KAKARIKO_CENTER_GUEST_HOUSE:
|
||||
if (IS_NIGHT) {
|
||||
this->flags |= 2;
|
||||
}
|
||||
break;
|
||||
case SCENE_DRAG:
|
||||
case SCENE_POTION_SHOP_KAKARIKO:
|
||||
this->flags |= 4;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -272,7 +272,7 @@ void EnDog_Init(Actor* thisx, PlayState* play) {
|
|||
Actor_Kill(&this->actor);
|
||||
}
|
||||
break;
|
||||
case SCENE_IMPA: // Richard's Home
|
||||
case SCENE_DOG_LADY_HOUSE: // Richard's Home
|
||||
if (!(this->actor.params & 0x8000)) {
|
||||
if (!gSaveContext.dogIsLost) {
|
||||
this->nextBehavior = DOG_SIT;
|
||||
|
|
|
@ -63,10 +63,10 @@ typedef enum {
|
|||
* Controls which object and display lists to use in a given scene
|
||||
*/
|
||||
static EnDoorInfo sDoorInfo[] = {
|
||||
{ SCENE_HIDAN, DOOR_DL_FIRE_TEMPLE, OBJECT_HIDAN_OBJECTS },
|
||||
{ SCENE_MIZUSIN, DOOR_DL_WATER_TEMPLE, OBJECT_MIZU_OBJECTS },
|
||||
{ SCENE_HAKADAN, DOOR_DL_SHADOW, OBJECT_HAKA_DOOR },
|
||||
{ SCENE_HAKADANCH, DOOR_DL_SHADOW, OBJECT_HAKA_DOOR },
|
||||
{ SCENE_FIRE_TEMPLE, DOOR_DL_FIRE_TEMPLE, OBJECT_HIDAN_OBJECTS },
|
||||
{ SCENE_WATER_TEMPLE, DOOR_DL_WATER_TEMPLE, OBJECT_MIZU_OBJECTS },
|
||||
{ SCENE_SHADOW_TEMPLE, DOOR_DL_SHADOW, OBJECT_HAKA_DOOR },
|
||||
{ SCENE_BOTTOM_OF_THE_WELL, DOOR_DL_SHADOW, OBJECT_HAKA_DOOR },
|
||||
// KEEP objects should remain last and in this order
|
||||
{ -1, DOOR_DL_DEFAULT, OBJECT_GAMEPLAY_KEEP },
|
||||
{ -1, DOOR_DL_DEFAULT_FIELD_KEEP, OBJECT_GAMEPLAY_FIELD_KEEP },
|
||||
|
@ -301,10 +301,11 @@ void EnDoor_Open(EnDoor* this, PlayState* play) {
|
|||
this->actionFunc = EnDoor_Idle;
|
||||
this->playerIsOpening = false;
|
||||
} else if (Animation_OnFrame(&this->skelAnime, sDoorAnimOpenFrames[this->openAnim])) {
|
||||
Audio_PlayActorSfx2(&this->actor, (play->sceneId == SCENE_HAKADAN || play->sceneId == SCENE_HAKADANCH ||
|
||||
play->sceneId == SCENE_HIDAN)
|
||||
? NA_SE_EV_IRON_DOOR_OPEN
|
||||
: NA_SE_OC_DOOR_OPEN);
|
||||
Audio_PlayActorSfx2(&this->actor,
|
||||
(play->sceneId == SCENE_SHADOW_TEMPLE || play->sceneId == SCENE_BOTTOM_OF_THE_WELL ||
|
||||
play->sceneId == SCENE_FIRE_TEMPLE)
|
||||
? NA_SE_EV_IRON_DOOR_OPEN
|
||||
: NA_SE_OC_DOOR_OPEN);
|
||||
if (this->skelAnime.playSpeed < 1.5f) {
|
||||
numEffects = (s32)(Rand_ZeroOne() * 30.0f) + 50;
|
||||
for (i = 0; i < numEffects; i++) {
|
||||
|
@ -312,10 +313,11 @@ void EnDoor_Open(EnDoor* this, PlayState* play) {
|
|||
}
|
||||
}
|
||||
} else if (Animation_OnFrame(&this->skelAnime, sDoorAnimCloseFrames[this->openAnim])) {
|
||||
Audio_PlayActorSfx2(&this->actor, (play->sceneId == SCENE_HAKADAN || play->sceneId == SCENE_HAKADANCH ||
|
||||
play->sceneId == SCENE_HIDAN)
|
||||
? NA_SE_EV_IRON_DOOR_CLOSE
|
||||
: NA_SE_EV_DOOR_CLOSE);
|
||||
Audio_PlayActorSfx2(&this->actor,
|
||||
(play->sceneId == SCENE_SHADOW_TEMPLE || play->sceneId == SCENE_BOTTOM_OF_THE_WELL ||
|
||||
play->sceneId == SCENE_FIRE_TEMPLE)
|
||||
? NA_SE_EV_IRON_DOOR_CLOSE
|
||||
: NA_SE_EV_DOOR_CLOSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -154,9 +154,9 @@ s16 func_809FDCDC(PlayState* play, Actor* actor) {
|
|||
}
|
||||
|
||||
s32 func_809FDDB4(EnDu* this, PlayState* play) {
|
||||
if (play->sceneId == SCENE_SPOT18 && LINK_IS_CHILD) {
|
||||
if (play->sceneId == SCENE_GORON_CITY && LINK_IS_CHILD) {
|
||||
return 1;
|
||||
} else if (play->sceneId == SCENE_HIDAN && !GET_INFTABLE(INFTABLE_11A) && LINK_IS_ADULT) {
|
||||
} else if (play->sceneId == SCENE_FIRE_TEMPLE && !GET_INFTABLE(INFTABLE_11A) && LINK_IS_ADULT) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
|
@ -298,7 +298,7 @@ void EnDu_Init(Actor* thisx, PlayState* play) {
|
|||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDarunia01Cs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
EnDu_SetupAction(this, func_809FE890);
|
||||
} else if (play->sceneId == SCENE_HIDAN) {
|
||||
} else if (play->sceneId == SCENE_FIRE_TEMPLE) {
|
||||
EnDu_SetupAction(this, func_809FE638);
|
||||
} else if (!LINK_IS_ADULT) {
|
||||
EnDu_SetupAction(this, func_809FE3C0);
|
||||
|
|
|
@ -862,7 +862,7 @@ void func_80A03CF8(EnElf* this, PlayState* play) {
|
|||
func_80A02C98(this, &nextPos, 0.2f);
|
||||
}
|
||||
|
||||
if ((play->sceneId == SCENE_LINK_HOME) && (gSaveContext.sceneLayer == 4)) {
|
||||
if ((play->sceneId == SCENE_LINKS_HOUSE) && (gSaveContext.sceneLayer == 4)) {
|
||||
// play dash sound effect as Navi enters Links house in the intro
|
||||
if (1) {}
|
||||
if (play->csCtx.frames == 55) {
|
||||
|
|
|
@ -69,7 +69,7 @@ void EnEncount1_Init(Actor* thisx, PlayState* play) {
|
|||
case SPAWNER_LEEVER:
|
||||
this->timer = 30;
|
||||
this->maxCurSpawns = 5;
|
||||
if (play->sceneId == SCENE_SPOT13) { // Haunted Wasteland
|
||||
if (play->sceneId == SCENE_HAUNTED_WASTELAND) { // Haunted Wasteland
|
||||
this->reduceLeevers = true;
|
||||
this->maxCurSpawns = 3;
|
||||
}
|
||||
|
@ -81,7 +81,7 @@ void EnEncount1_Init(Actor* thisx, PlayState* play) {
|
|||
break;
|
||||
case SPAWNER_STALCHILDREN:
|
||||
case SPAWNER_WOLFOS:
|
||||
if (play->sceneId == SCENE_SPOT00) { // Hyrule Field
|
||||
if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field
|
||||
this->maxTotalSpawns = 10000;
|
||||
}
|
||||
this->updateFunc = EnEncount1_SpawnStalchildOrWolfos;
|
||||
|
@ -225,7 +225,7 @@ void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, PlayState* play) {
|
|||
s32 bgId;
|
||||
f32 floorY;
|
||||
|
||||
if (play->sceneId != SCENE_SPOT00) {
|
||||
if (play->sceneId != SCENE_HYRULE_FIELD) {
|
||||
if ((fabsf(player->actor.world.pos.y - this->actor.world.pos.y) > 100.0f) ||
|
||||
(this->actor.xzDistToPlayer > this->spawnRange)) {
|
||||
this->outOfRangeTimer++;
|
||||
|
@ -240,7 +240,7 @@ void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, PlayState* play) {
|
|||
spawnPos = this->actor.world.pos;
|
||||
if ((this->curNumSpawn < this->maxCurSpawns) && (this->totalNumSpawn < this->maxTotalSpawns)) {
|
||||
while ((this->curNumSpawn < this->maxCurSpawns) && (this->totalNumSpawn < this->maxTotalSpawns)) {
|
||||
if (play->sceneId == SCENE_SPOT00) {
|
||||
if (play->sceneId == SCENE_HYRULE_FIELD) {
|
||||
if ((player->unk_89E == SURFACE_SFX_TYPE_0) || (player->actor.floorBgId != BGCHECK_SCENE) ||
|
||||
!(player->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || (player->stateFlags1 & PLAYER_STATE1_27)) {
|
||||
|
||||
|
@ -298,7 +298,7 @@ void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, PlayState* play) {
|
|||
if (this->curNumSpawn >= this->maxCurSpawns) {
|
||||
this->fieldSpawnTimer = 100;
|
||||
}
|
||||
if (play->sceneId != SCENE_SPOT00) {
|
||||
if (play->sceneId != SCENE_HYRULE_FIELD) {
|
||||
this->totalNumSpawn++;
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -38,7 +38,7 @@ ActorInit En_Encount2_InitVars = {
|
|||
void EnEncount2_Init(Actor* thisx, PlayState* play) {
|
||||
EnEncount2* this = (EnEncount2*)thisx;
|
||||
|
||||
if (play->sceneId != SCENE_SPOT16) {
|
||||
if (play->sceneId != SCENE_DEATH_MOUNTAIN_TRAIL) {
|
||||
this->isNotDeathMountain = true;
|
||||
}
|
||||
|
||||
|
@ -76,8 +76,8 @@ void EnEncount2_Wait(EnEncount2* this, PlayState* play) {
|
|||
} else if ((this->actor.xzDistToPlayer < 700.0f) && (Flags_GetSwitch(play, 0x37))) {
|
||||
s16 sceneId = play->sceneId;
|
||||
|
||||
if (((sceneId == SCENE_GANON_DEMO) || (sceneId == SCENE_GANON_FINAL) || (sceneId == SCENE_GANON_SONOGO) ||
|
||||
(sceneId == SCENE_GANONTIKA_SONOGO)) &&
|
||||
if (((sceneId == SCENE_GANON_BOSS) || (sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) ||
|
||||
(sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) &&
|
||||
(!this->collapseSpawnerInactive)) {
|
||||
spawnerState = ENCOUNT2_ACTIVE_GANONS_TOWER;
|
||||
}
|
||||
|
@ -156,8 +156,8 @@ void EnEncount2_SpawnRocks(EnEncount2* this, PlayState* play) {
|
|||
} else if ((this->actor.xzDistToPlayer < 700.0f) && (Flags_GetSwitch(play, 0x37) != 0)) {
|
||||
s16 sceneId = play->sceneId;
|
||||
|
||||
if (((sceneId == SCENE_GANON_DEMO) || (sceneId == SCENE_GANON_FINAL) || (sceneId == SCENE_GANON_SONOGO) ||
|
||||
(sceneId == SCENE_GANONTIKA_SONOGO)) &&
|
||||
if (((sceneId == SCENE_GANON_BOSS) || (sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) ||
|
||||
(sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || (sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) &&
|
||||
(!this->collapseSpawnerInactive)) {
|
||||
maxRocks = 1;
|
||||
spawnerState = ENCOUNT2_ACTIVE_GANONS_TOWER;
|
||||
|
@ -326,7 +326,7 @@ void EnEncount2_UpdateEffects(EnEncount2* this, PlayState* play) {
|
|||
Math_ApproachF(&effect->pos.z, targetPos.z, 0.3f, 30.0f);
|
||||
Math_ApproachF(&effect->moveDirection.y, -20.0f, 0.9f, 1.0f);
|
||||
|
||||
if (play->sceneId != SCENE_SPOT16) {
|
||||
if (play->sceneId != SCENE_DEATH_MOUNTAIN_TRAIL) {
|
||||
if (effect->pos.y < (player->actor.floorHeight - 50.0f)) {
|
||||
effect->isAlive = 0;
|
||||
}
|
||||
|
|
|
@ -222,7 +222,7 @@ void EnGSwitch_SilverRupeeTracker(EnGSwitch* this, PlayState* play) {
|
|||
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 時はまさに世紀末〜 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
|
||||
// "Last!"
|
||||
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ らすとぉ! ☆☆☆☆☆ \n" VT_RST);
|
||||
if ((play->sceneId == SCENE_MEN) && (this->actor.room == 2)) {
|
||||
if ((play->sceneId == SCENE_GERUDO_TRAINING_GROUND) && (this->actor.room == 2)) {
|
||||
Flags_SetTempClear(play, this->actor.room);
|
||||
} else {
|
||||
func_80078884(NA_SE_SY_CORRECT_CHIME);
|
||||
|
|
|
@ -102,7 +102,7 @@ void EnGe1_Init(Actor* thisx, PlayState* play) {
|
|||
Actor_SetScale(&this->actor, 0.01f);
|
||||
|
||||
// In Gerudo Valley
|
||||
this->actor.uncullZoneForward = ((play->sceneId == SCENE_SPOT09) ? 1000.0f : 1200.0f);
|
||||
this->actor.uncullZoneForward = ((play->sceneId == SCENE_GERUDO_VALLEY) ? 1000.0f : 1200.0f);
|
||||
|
||||
switch (this->actor.params & 0xFF) {
|
||||
|
||||
|
@ -228,11 +228,11 @@ void EnGe1_KickPlayer(EnGe1* this, PlayState* play) {
|
|||
func_8006D074(play);
|
||||
|
||||
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
||||
play->nextEntranceIndex = ENTR_SPOT09_1;
|
||||
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
||||
} else if (GET_EVENTCHKINF(EVENTCHKINF_C7)) { // Caught previously
|
||||
play->nextEntranceIndex = ENTR_SPOT12_18;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT12_17;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17;
|
||||
}
|
||||
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
|
@ -579,7 +579,7 @@ void EnGe1_BeginGame_Archery(EnGe1* this, PlayState* play) {
|
|||
this->actionFunc = EnGe1_TalkTooPoor_Archery;
|
||||
} else {
|
||||
Rupees_ChangeBy(-20);
|
||||
play->nextEntranceIndex = ENTR_SPOT12_0;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF0;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
|
|
|
@ -123,7 +123,7 @@ void EnGe2_Init(Actor* thisx, PlayState* play) {
|
|||
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
|
||||
Actor_SetScale(&this->actor, 0.01f);
|
||||
|
||||
if (play->sceneId == SCENE_SPOT09) {
|
||||
if (play->sceneId == SCENE_GERUDO_VALLEY) {
|
||||
this->actor.uncullZoneForward = 1000.0f;
|
||||
} else {
|
||||
this->actor.uncullZoneForward = 1200.0f;
|
||||
|
@ -240,11 +240,11 @@ void EnGe2_CaptureClose(EnGe2* this, PlayState* play) {
|
|||
func_8006D074(play);
|
||||
|
||||
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
||||
play->nextEntranceIndex = ENTR_SPOT09_1;
|
||||
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
||||
} else if (GET_EVENTCHKINF(EVENTCHKINF_C7)) {
|
||||
play->nextEntranceIndex = ENTR_SPOT12_18;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT12_17;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17;
|
||||
}
|
||||
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
|
@ -266,11 +266,11 @@ void EnGe2_CaptureCharge(EnGe2* this, PlayState* play) {
|
|||
func_8006D074(play);
|
||||
|
||||
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
||||
play->nextEntranceIndex = ENTR_SPOT09_1;
|
||||
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
||||
} else if (GET_EVENTCHKINF(EVENTCHKINF_C7)) {
|
||||
play->nextEntranceIndex = ENTR_SPOT12_18;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT12_17;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17;
|
||||
}
|
||||
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
|
|
|
@ -1573,11 +1573,11 @@ void EnGeldB_Draw(Actor* thisx, PlayState* play) {
|
|||
this->timer--;
|
||||
if (this->timer == 0) {
|
||||
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
||||
play->nextEntranceIndex = ENTR_SPOT09_1;
|
||||
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
||||
} else if (GET_EVENTCHKINF(EVENTCHKINF_C7)) {
|
||||
play->nextEntranceIndex = ENTR_SPOT12_18;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_18;
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT12_17;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_17;
|
||||
}
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
|
|
|
@ -359,16 +359,16 @@ void EnGo_ChangeAnim(EnGo* this, s32 index) {
|
|||
s32 EnGo_IsActorSpawned(EnGo* this, PlayState* play) {
|
||||
if (((this->actor.params) & 0xF0) == 0x90) {
|
||||
return true;
|
||||
} else if (play->sceneId == SCENE_HIDAN && !Flags_GetSwitch(play, (this->actor.params) >> 8) && LINK_IS_ADULT &&
|
||||
(this->actor.params & 0xF0) == 0x10) {
|
||||
} else if (play->sceneId == SCENE_FIRE_TEMPLE && !Flags_GetSwitch(play, (this->actor.params) >> 8) &&
|
||||
LINK_IS_ADULT && (this->actor.params & 0xF0) == 0x10) {
|
||||
return true;
|
||||
} else if (play->sceneId == SCENE_SPOT18 && LINK_IS_ADULT && (this->actor.params & 0xF0) == 0x00) {
|
||||
} else if (play->sceneId == SCENE_GORON_CITY && LINK_IS_ADULT && (this->actor.params & 0xF0) == 0x00) {
|
||||
return true;
|
||||
} else if (play->sceneId == SCENE_SPOT16 && LINK_IS_CHILD &&
|
||||
} else if (play->sceneId == SCENE_DEATH_MOUNTAIN_TRAIL && LINK_IS_CHILD &&
|
||||
((this->actor.params & 0xF0) == 0x20 || (this->actor.params & 0xF0) == 0x30 ||
|
||||
(this->actor.params & 0xF0) == 0x40)) {
|
||||
return true;
|
||||
} else if (play->sceneId == SCENE_SPOT18 && LINK_IS_CHILD &&
|
||||
} else if (play->sceneId == SCENE_GORON_CITY && LINK_IS_CHILD &&
|
||||
((this->actor.params & 0xF0) == 0x50 || (this->actor.params & 0xF0) == 0x60 ||
|
||||
(this->actor.params & 0xF0) == 0x70)) {
|
||||
return true;
|
||||
|
|
|
@ -90,7 +90,7 @@ typedef struct EnGo2 {
|
|||
/* 0x0216 */ u8 unk_216; // Set to z rotation, checked by waypoint
|
||||
/* 0x0218 */ f32 unk_218;
|
||||
/* 0x021C */ char unk_21C[0x04];
|
||||
/* 0x0220 */ f32 alpha; // Set to 0, used by func_80A45360, smoothed to this->actor.shape.unk_14 from either 0 or 255.0f
|
||||
/* 0x0220 */ f32 alpha; // Set to 0, used by func_80A45360, smoothed to this->actor.shape.shadowAlpha from either 0 or 255.0f
|
||||
/* 0x0224 */ s16 blinkTimer;
|
||||
/* 0x0226 */ s16 unk_226[18]; // Remains unknown
|
||||
/* 0x024A */ s16 unk_24A[18]; // Remains unknown
|
||||
|
|
|
@ -127,7 +127,7 @@ s32 EnGoroiwa_Vec3fNormalize(Vec3f* ret, Vec3f* a) {
|
|||
}
|
||||
|
||||
void EnGoroiwa_SetSpeed(EnGoroiwa* this, PlayState* play) {
|
||||
if (play->sceneId == SCENE_SPOT04) {
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST) {
|
||||
this->isInKokiri = true;
|
||||
R_EN_GOROIWA_SPEED = 920;
|
||||
} else {
|
||||
|
|
|
@ -347,7 +347,7 @@ void EnHeishi1_Kick(EnHeishi1* this, PlayState* play) {
|
|||
Message_CloseTextbox(play);
|
||||
if (!this->loadStarted) {
|
||||
SET_EVENTCHKINF(EVENTCHKINF_4E);
|
||||
play->nextEntranceIndex = ENTR_SPOT15_3;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_CASTLE_3;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
this->loadStarted = true;
|
||||
sPlayerIsCaught = false;
|
||||
|
|
|
@ -202,7 +202,7 @@ void func_80A55D00(EnHeishi3* this, PlayState* play) {
|
|||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play) &&
|
||||
(this->respawnFlag == 0)) {
|
||||
SET_EVENTCHKINF(EVENTCHKINF_4E);
|
||||
play->nextEntranceIndex = ENTR_SPOT15_4;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_CASTLE_4;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
this->respawnFlag = 1;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
|
|
|
@ -191,7 +191,7 @@ void func_80A56614(EnHeishi4* this, PlayState* play) {
|
|||
this->actionFunc = func_80A56B40;
|
||||
return;
|
||||
}
|
||||
if (play->sceneId == SCENE_MIHARIGOYA) {
|
||||
if (play->sceneId == SCENE_MARKET_GUARD_HOUSE) {
|
||||
if (IS_DAY) {
|
||||
this->actor.textId = 0x7004;
|
||||
} else {
|
||||
|
|
|
@ -76,7 +76,7 @@ void EnHoll_SetupAction(EnHoll* this, EnHollActionFunc func) {
|
|||
}
|
||||
|
||||
s32 EnHoll_IsKokiriLayer8(void) {
|
||||
return gSaveContext.entranceIndex == ENTR_SPOT04_0 && gSaveContext.sceneLayer == 8;
|
||||
return gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0 && gSaveContext.sceneLayer == 8;
|
||||
}
|
||||
|
||||
void EnHoll_ChooseAction(EnHoll* this) {
|
||||
|
@ -119,7 +119,7 @@ void EnHoll_SwapRooms(PlayState* play) {
|
|||
// Horizontal Planes
|
||||
void func_80A58DD4(EnHoll* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
s32 phi_t0 = ((play->sceneId == SCENE_JYASINZOU) ? 1 : 0) & 0xFFFFFFFF;
|
||||
s32 phi_t0 = ((play->sceneId == SCENE_SPIRIT_TEMPLE) ? 1 : 0) & 0xFFFFFFFF;
|
||||
Vec3f vec;
|
||||
f32 absZ;
|
||||
s32 transitionActorIdx;
|
||||
|
|
|
@ -155,183 +155,183 @@ typedef struct {
|
|||
|
||||
static EnHorseSpawnpoint sHorseSpawns[] = {
|
||||
// Hyrule Field
|
||||
{ SCENE_SPOT00, 16, 0, 1341, 0 },
|
||||
{ SCENE_SPOT00, -1297, 0, 1459, 0 },
|
||||
{ SCENE_SPOT00, -5416, -300, 1296, 0 },
|
||||
{ SCENE_SPOT00, -4667, -300, 3620, 0 },
|
||||
{ SCENE_SPOT00, -3837, 81, 5537, 0 },
|
||||
{ SCENE_SPOT00, -5093, -226, 6661, 0 },
|
||||
{ SCENE_SPOT00, -6588, -79, 5053, 0 },
|
||||
{ SCENE_SPOT00, -7072, -500, 7538, 0 },
|
||||
{ SCENE_SPOT00, -6139, -500, 8910, 0 },
|
||||
{ SCENE_SPOT00, -8497, -300, 7802, 0 },
|
||||
{ SCENE_SPOT00, -5481, -499, 12127, 0 },
|
||||
{ SCENE_SPOT00, -4808, -700, 13583, 0 },
|
||||
{ SCENE_SPOT00, -3416, -490, 12092, 0 },
|
||||
{ SCENE_SPOT00, -2915, 100, 8339, 0 },
|
||||
{ SCENE_SPOT00, -2277, -500, 13247, 0 },
|
||||
{ SCENE_SPOT00, -1026, -500, 12101, 0 },
|
||||
{ SCENE_SPOT00, 1427, -500, 13341, 0 },
|
||||
{ SCENE_SPOT00, -200, -486, 10205, 0 },
|
||||
{ SCENE_SPOT00, -1469, 100, 7496, 0 },
|
||||
{ SCENE_SPOT00, -995, 168, 5652, 0 },
|
||||
{ SCENE_SPOT00, 1938, 89, 6232, 0 },
|
||||
{ SCENE_SPOT00, 1387, -105, 9206, 0 },
|
||||
{ SCENE_SPOT00, 1571, -223, 7701, 0 },
|
||||
{ SCENE_SPOT00, 3893, -121, 7068, 0 },
|
||||
{ SCENE_SPOT00, 3179, 373, 5221, 0 },
|
||||
{ SCENE_SPOT00, 4678, -20, 3869, 0 },
|
||||
{ SCENE_SPOT00, 3460, 246, 4207, 0 },
|
||||
{ SCENE_SPOT00, 3686, 128, 2366, 0 },
|
||||
{ SCENE_SPOT00, 1791, 18, 152, 0 },
|
||||
{ SCENE_SPOT00, 3667, -16, 1399, 0 },
|
||||
{ SCENE_SPOT00, 1827, -15, 983, 0 },
|
||||
{ SCENE_SPOT00, 1574, 399, 4318, 0 },
|
||||
{ SCENE_SPOT00, 716, 95, 3391, 0 },
|
||||
{ SCENE_SPOT00, -1189, -41, 4739, 0 },
|
||||
{ SCENE_SPOT00, -1976, -171, 4172, 0 },
|
||||
{ SCENE_SPOT00, 1314, 391, 5665, 0 },
|
||||
{ SCENE_SPOT00, 112, 0, 1959, 0 },
|
||||
{ SCENE_SPOT00, -3011, -111, 9397, 0 },
|
||||
{ SCENE_SPOT00, -5674, -270, 8585, 0 },
|
||||
{ SCENE_SPOT00, -8861, -300, 7836, 0 },
|
||||
{ SCENE_SPOT00, -6056, -500, 7810, 0 },
|
||||
{ SCENE_SPOT00, -7306, -500, 5994, 0 },
|
||||
{ SCENE_SPOT00, -7305, -500, 7605, 0 },
|
||||
{ SCENE_SPOT00, -7439, -300, 7600, 0 },
|
||||
{ SCENE_SPOT00, -7464, -300, 6268, 0 },
|
||||
{ SCENE_SPOT00, -8080, -300, 7553, 0 },
|
||||
{ SCENE_SPOT00, -8091, -300, 7349, 0 },
|
||||
{ SCENE_SPOT00, -8785, -300, 7383, 0 },
|
||||
{ SCENE_SPOT00, -8745, -300, 7508, 0 },
|
||||
{ SCENE_SPOT00, -8777, -300, 7788, 0 },
|
||||
{ SCENE_SPOT00, -8048, -299, 7738, 0 },
|
||||
{ SCENE_SPOT00, -7341, -184, 7730, 0 },
|
||||
{ SCENE_SPOT00, -6410, -288, 7824, 0 },
|
||||
{ SCENE_SPOT00, -6326, -290, 8205, 0 },
|
||||
{ SCENE_SPOT00, -6546, -292, 8400, 0 },
|
||||
{ SCENE_SPOT00, -7533, -180, 8459, 0 },
|
||||
{ SCENE_SPOT00, -8024, -295, 7903, 0 },
|
||||
{ SCENE_SPOT00, -8078, -308, 7994, 0 },
|
||||
{ SCENE_SPOT00, -9425, -287, 7696, 0 },
|
||||
{ SCENE_SPOT00, -9322, -292, 7577, 0 },
|
||||
{ SCENE_SPOT00, -9602, -199, 7160, 0 },
|
||||
{ SCENE_SPOT00, -9307, -300, 7758, 0 },
|
||||
{ SCENE_SPOT00, -9230, -300, 7642, 0 },
|
||||
{ SCENE_SPOT00, -7556, -499, 8695, 0 },
|
||||
{ SCENE_SPOT00, -6438, -500, 8606, 0 },
|
||||
{ SCENE_SPOT00, -6078, -500, 8258, 0 },
|
||||
{ SCENE_SPOT00, -6233, -500, 7613, 0 },
|
||||
{ SCENE_SPOT00, -5035, -205, 7814, 0 },
|
||||
{ SCENE_SPOT00, -5971, -500, 8501, 0 },
|
||||
{ SCENE_SPOT00, -5724, -498, 10123, 0 },
|
||||
{ SCENE_SPOT00, -5094, -392, 11106, 0 },
|
||||
{ SCENE_SPOT00, -5105, -393, 11312, 0 },
|
||||
{ SCENE_SPOT00, -4477, -314, 11132, 0 },
|
||||
{ SCENE_SPOT00, -3867, -380, 11419, 0 },
|
||||
{ SCENE_SPOT00, -2952, -500, 11944, 0 },
|
||||
{ SCENE_SPOT00, -2871, -488, 11743, 0 },
|
||||
{ SCENE_SPOT00, -3829, -372, 11327, 0 },
|
||||
{ SCENE_SPOT00, -4439, -293, 10989, 0 },
|
||||
{ SCENE_SPOT00, -5014, -381, 11086, 0 },
|
||||
{ SCENE_SPOT00, -5113, -188, 10968, 0 },
|
||||
{ SCENE_SPOT00, -5269, -188, 11156, 0 },
|
||||
{ SCENE_SPOT00, -5596, -178, 9972, 0 },
|
||||
{ SCENE_SPOT00, -5801, -288, 8518, 0 },
|
||||
{ SCENE_SPOT00, -4910, -178, 7931, 0 },
|
||||
{ SCENE_SPOT00, -3586, 73, 8140, 0 },
|
||||
{ SCENE_SPOT00, -4487, -106, 9362, 0 },
|
||||
{ SCENE_SPOT00, -4339, -112, 6412, 0 },
|
||||
{ SCENE_SPOT00, -3417, 105, 8194, 0 },
|
||||
{ SCENE_SPOT00, -4505, -20, 6608, 0 },
|
||||
{ SCENE_SPOT00, -5038, -199, 6603, 0 },
|
||||
{ SCENE_SPOT00, -4481, 1, 6448, 0 },
|
||||
{ SCENE_SPOT00, -5032, -168, 6418, 0 },
|
||||
{ SCENE_SPOT00, -5256, -700, 14329, 0 },
|
||||
{ SCENE_SPOT00, -5749, -820, 15380, 0 },
|
||||
{ SCENE_SPOT00, -3122, -700, 13608, 0 },
|
||||
{ SCENE_SPOT00, -3758, -525, 13228, 0 },
|
||||
{ SCENE_SPOT00, -3670, -500, 13123, 0 },
|
||||
{ SCENE_SPOT00, -2924, -500, 13526, 0 },
|
||||
{ SCENE_SPOT00, 1389, -115, 9370, 0 },
|
||||
{ SCENE_SPOT00, 548, -116, 8889, 0 },
|
||||
{ SCENE_SPOT00, -106, -107, 8530, 0 },
|
||||
{ SCENE_SPOT00, -1608, 85, 7646, 0 },
|
||||
{ SCENE_SPOT00, -5300, -700, 13772, 0 },
|
||||
{ SCENE_SPOT00, -5114, -700, 13400, 0 },
|
||||
{ SCENE_SPOT00, -4561, -700, 13700, 0 },
|
||||
{ SCENE_SPOT00, -4762, -700, 14084, 0 },
|
||||
{ SCENE_SPOT00, -2954, 100, 8216, 0 },
|
||||
{ SCENE_SPOT00, 1460, -104, 9246, 0 },
|
||||
{ SCENE_SPOT00, 629, -105, 8791, 0 },
|
||||
{ SCENE_SPOT00, -10, -90, 8419, 0 },
|
||||
{ SCENE_SPOT00, -1462, 100, 7504, 0 },
|
||||
{ SCENE_SPOT00, -3018, -500, 12493, 0 },
|
||||
{ SCENE_SPOT00, -2994, -311, 10331, 0 },
|
||||
{ SCENE_SPOT00, -4006, -700, 14152, 0 },
|
||||
{ SCENE_SPOT00, -4341, -500, 12743, 0 },
|
||||
{ SCENE_SPOT00, -5879, -497, 6799, 0 },
|
||||
{ SCENE_SPOT00, 22, -473, 10103, 0 },
|
||||
{ SCENE_SPOT00, -1389, -192, 8874, 0 },
|
||||
{ SCENE_SPOT00, -4, 92, 6866, 0 },
|
||||
{ SCENE_SPOT00, 483, 104, 6637, 0 },
|
||||
{ SCENE_SPOT00, 1580, 183, 5987, 0 },
|
||||
{ SCENE_SPOT00, 1548, 308, 5077, 0 },
|
||||
{ SCENE_SPOT00, 1511, 399, 4267, 0 },
|
||||
{ SCENE_SPOT00, 1358, 385, 4271, 0 },
|
||||
{ SCENE_SPOT00, 1379, 395, 5063, 0 },
|
||||
{ SCENE_SPOT00, 1360, 394, 5870, 0 },
|
||||
{ SCENE_SPOT00, 813, 283, 6194, 0 },
|
||||
{ SCENE_SPOT00, -57, 101, 6743, 0 },
|
||||
{ SCENE_SPOT00, 91, 325, 5143, 0 },
|
||||
{ SCENE_SPOT00, 1425, -214, 7659, 0 },
|
||||
{ SCENE_SPOT00, 3487, -19, 880, 0 },
|
||||
{ SCENE_SPOT00, 2933, 152, 2094, 0 },
|
||||
{ SCENE_SPOT00, 2888, -145, 6862, 0 },
|
||||
{ SCENE_SPOT00, 1511, 67, 6471, 0 },
|
||||
{ SCENE_SPOT00, 4051, -47, 1722, 0 },
|
||||
{ SCENE_SPOT00, -7335, -500, 8627, 0 },
|
||||
{ SCENE_SPOT00, -7728, -462, 8498, 0 },
|
||||
{ SCENE_SPOT00, -7791, -446, 8832, 0 },
|
||||
{ SCENE_SPOT00, -2915, -435, 11334, 0 },
|
||||
{ SCENE_SPOT00, 165, -278, 3352, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 16, 0, 1341, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -1297, 0, 1459, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5416, -300, 1296, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4667, -300, 3620, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -3837, 81, 5537, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5093, -226, 6661, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -6588, -79, 5053, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -7072, -500, 7538, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -6139, -500, 8910, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -8497, -300, 7802, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5481, -499, 12127, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4808, -700, 13583, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -3416, -490, 12092, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -2915, 100, 8339, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -2277, -500, 13247, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -1026, -500, 12101, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1427, -500, 13341, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -200, -486, 10205, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -1469, 100, 7496, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -995, 168, 5652, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1938, 89, 6232, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1387, -105, 9206, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1571, -223, 7701, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 3893, -121, 7068, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 3179, 373, 5221, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 4678, -20, 3869, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 3460, 246, 4207, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 3686, 128, 2366, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1791, 18, 152, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 3667, -16, 1399, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1827, -15, 983, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1574, 399, 4318, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 716, 95, 3391, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -1189, -41, 4739, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -1976, -171, 4172, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1314, 391, 5665, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 112, 0, 1959, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -3011, -111, 9397, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5674, -270, 8585, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -8861, -300, 7836, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -6056, -500, 7810, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -7306, -500, 5994, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -7305, -500, 7605, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -7439, -300, 7600, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -7464, -300, 6268, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -8080, -300, 7553, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -8091, -300, 7349, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -8785, -300, 7383, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -8745, -300, 7508, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -8777, -300, 7788, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -8048, -299, 7738, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -7341, -184, 7730, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -6410, -288, 7824, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -6326, -290, 8205, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -6546, -292, 8400, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -7533, -180, 8459, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -8024, -295, 7903, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -8078, -308, 7994, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -9425, -287, 7696, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -9322, -292, 7577, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -9602, -199, 7160, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -9307, -300, 7758, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -9230, -300, 7642, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -7556, -499, 8695, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -6438, -500, 8606, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -6078, -500, 8258, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -6233, -500, 7613, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5035, -205, 7814, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5971, -500, 8501, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5724, -498, 10123, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5094, -392, 11106, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5105, -393, 11312, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4477, -314, 11132, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -3867, -380, 11419, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -2952, -500, 11944, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -2871, -488, 11743, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -3829, -372, 11327, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4439, -293, 10989, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5014, -381, 11086, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5113, -188, 10968, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5269, -188, 11156, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5596, -178, 9972, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5801, -288, 8518, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4910, -178, 7931, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -3586, 73, 8140, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4487, -106, 9362, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4339, -112, 6412, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -3417, 105, 8194, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4505, -20, 6608, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5038, -199, 6603, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4481, 1, 6448, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5032, -168, 6418, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5256, -700, 14329, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5749, -820, 15380, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -3122, -700, 13608, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -3758, -525, 13228, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -3670, -500, 13123, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -2924, -500, 13526, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1389, -115, 9370, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 548, -116, 8889, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -106, -107, 8530, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -1608, 85, 7646, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5300, -700, 13772, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5114, -700, 13400, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4561, -700, 13700, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4762, -700, 14084, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -2954, 100, 8216, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1460, -104, 9246, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 629, -105, 8791, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -10, -90, 8419, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -1462, 100, 7504, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -3018, -500, 12493, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -2994, -311, 10331, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4006, -700, 14152, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4341, -500, 12743, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -5879, -497, 6799, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 22, -473, 10103, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -1389, -192, 8874, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -4, 92, 6866, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 483, 104, 6637, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1580, 183, 5987, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1548, 308, 5077, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1511, 399, 4267, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1358, 385, 4271, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1379, 395, 5063, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1360, 394, 5870, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 813, 283, 6194, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -57, 101, 6743, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 91, 325, 5143, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1425, -214, 7659, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 3487, -19, 880, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 2933, 152, 2094, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 2888, -145, 6862, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 1511, 67, 6471, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 4051, -47, 1722, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -7335, -500, 8627, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -7728, -462, 8498, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -7791, -446, 8832, 0 },
|
||||
{ SCENE_HYRULE_FIELD, -2915, -435, 11334, 0 },
|
||||
{ SCENE_HYRULE_FIELD, 165, -278, 3352, 0 },
|
||||
|
||||
// Lake Hylia
|
||||
{ SCENE_SPOT06, -2109, -882, 1724, 0 },
|
||||
{ SCENE_SPOT06, -328, -1238, 2705, 0 },
|
||||
{ SCENE_SPOT06, -3092, -1033, 3527, 0 },
|
||||
{ SCENE_LAKE_HYLIA, -2109, -882, 1724, 0 },
|
||||
{ SCENE_LAKE_HYLIA, -328, -1238, 2705, 0 },
|
||||
{ SCENE_LAKE_HYLIA, -3092, -1033, 3527, 0 },
|
||||
|
||||
// Gerudo Valley
|
||||
{ SCENE_SPOT09, 2687, -269, 753, 0 },
|
||||
{ SCENE_SPOT09, 2066, -132, 317, 0 },
|
||||
{ SCENE_SPOT09, 523, -8, 635, 0 },
|
||||
{ SCENE_SPOT09, 558, 36, -323, 0 },
|
||||
{ SCENE_SPOT09, 615, 51, -839, 0 },
|
||||
{ SCENE_SPOT09, -614, 32, 29, 0 },
|
||||
{ SCENE_SPOT09, -639, -3, 553, 0 },
|
||||
{ SCENE_SPOT09, -540, 10, -889, 0 },
|
||||
{ SCENE_SPOT09, -1666, 58, 378, 0 },
|
||||
{ SCENE_SPOT09, -3044, 210, -648, 0 },
|
||||
{ SCENE_GERUDO_VALLEY, 2687, -269, 753, 0 },
|
||||
{ SCENE_GERUDO_VALLEY, 2066, -132, 317, 0 },
|
||||
{ SCENE_GERUDO_VALLEY, 523, -8, 635, 0 },
|
||||
{ SCENE_GERUDO_VALLEY, 558, 36, -323, 0 },
|
||||
{ SCENE_GERUDO_VALLEY, 615, 51, -839, 0 },
|
||||
{ SCENE_GERUDO_VALLEY, -614, 32, 29, 0 },
|
||||
{ SCENE_GERUDO_VALLEY, -639, -3, 553, 0 },
|
||||
{ SCENE_GERUDO_VALLEY, -540, 10, -889, 0 },
|
||||
{ SCENE_GERUDO_VALLEY, -1666, 58, 378, 0 },
|
||||
{ SCENE_GERUDO_VALLEY, -3044, 210, -648, 0 },
|
||||
|
||||
// Gerudo's Fortress
|
||||
{ SCENE_SPOT12, -678, 21, -623, 0 },
|
||||
{ SCENE_SPOT12, 149, 333, -2499, 0 },
|
||||
{ SCENE_SPOT12, 499, 581, -547, 0 },
|
||||
{ SCENE_SPOT12, 3187, 1413, -3775, 0 },
|
||||
{ SCENE_SPOT12, 3198, 1413, 307, 0 },
|
||||
{ SCENE_SPOT12, 3380, 1413, -1200, 0 },
|
||||
{ SCENE_SPOT12, -966, 1, -56, 0 },
|
||||
{ SCENE_SPOT12, -966, 24, -761, 0 },
|
||||
{ SCENE_SPOT12, -694, 174, -2820, 0 },
|
||||
{ SCENE_GERUDOS_FORTRESS, -678, 21, -623, 0 },
|
||||
{ SCENE_GERUDOS_FORTRESS, 149, 333, -2499, 0 },
|
||||
{ SCENE_GERUDOS_FORTRESS, 499, 581, -547, 0 },
|
||||
{ SCENE_GERUDOS_FORTRESS, 3187, 1413, -3775, 0 },
|
||||
{ SCENE_GERUDOS_FORTRESS, 3198, 1413, 307, 0 },
|
||||
{ SCENE_GERUDOS_FORTRESS, 3380, 1413, -1200, 0 },
|
||||
{ SCENE_GERUDOS_FORTRESS, -966, 1, -56, 0 },
|
||||
{ SCENE_GERUDOS_FORTRESS, -966, 24, -761, 0 },
|
||||
{ SCENE_GERUDOS_FORTRESS, -694, 174, -2820, 0 },
|
||||
|
||||
// Lon Lon Ranch
|
||||
{ SCENE_SPOT20, 1039, 0, 2051, 0 },
|
||||
{ SCENE_SPOT20, -1443, 0, 1429, 0 },
|
||||
{ SCENE_SPOT20, 856, 0, -918, 0 }, // Hardcoded to always load in lon lon
|
||||
{ SCENE_SPOT20, 882, 0, -2256, 0 },
|
||||
{ SCENE_SPOT20, -1003, 0, -755, 0 }, // Hardcoded to always load in lon lon
|
||||
{ SCENE_SPOT20, -2254, 0, -629, 0 },
|
||||
{ SCENE_SPOT20, 907, 0, -2336, 0 },
|
||||
{ SCENE_LON_LON_RANCH, 1039, 0, 2051, 0 },
|
||||
{ SCENE_LON_LON_RANCH, -1443, 0, 1429, 0 },
|
||||
{ SCENE_LON_LON_RANCH, 856, 0, -918, 0 }, // Hardcoded to always load in lon lon
|
||||
{ SCENE_LON_LON_RANCH, 882, 0, -2256, 0 },
|
||||
{ SCENE_LON_LON_RANCH, -1003, 0, -755, 0 }, // Hardcoded to always load in lon lon
|
||||
{ SCENE_LON_LON_RANCH, -2254, 0, -629, 0 },
|
||||
{ SCENE_LON_LON_RANCH, 907, 0, -2336, 0 },
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
|
@ -455,7 +455,7 @@ s32 EnHorse_BgCheckBridgeJumpPoint(EnHorse* this, PlayState* play) {
|
|||
f32 xMax;
|
||||
s32 i;
|
||||
|
||||
if (play->sceneId != SCENE_SPOT09) {
|
||||
if (play->sceneId != SCENE_GERUDO_VALLEY) {
|
||||
return false;
|
||||
}
|
||||
if (this->actor.speedXZ < 12.8f) {
|
||||
|
@ -680,7 +680,7 @@ s32 EnHorse_Spawn(EnHorse* this, PlayState* play) {
|
|||
for (i = 0; i < 169; i++) {
|
||||
if (sHorseSpawns[i].sceneId == play->sceneId) {
|
||||
player = GET_PLAYER(play);
|
||||
if (play->sceneId != SCENE_SPOT20 ||
|
||||
if (play->sceneId != SCENE_LON_LON_RANCH ||
|
||||
//! Same flag checked twice
|
||||
(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) &&
|
||||
(GET_EVENTINF_HORSES_STATE() != EVENTINF_HORSES_STATE_6 ||
|
||||
|
@ -786,9 +786,9 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) {
|
|||
this->actor.params = 1;
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_SOUKO) {
|
||||
if (play->sceneId == SCENE_LON_LON_BUILDINGS) {
|
||||
this->stateFlags = ENHORSE_UNRIDEABLE;
|
||||
} else if (play->sceneId == SCENE_SPOT12 && this->type == HORSE_HNI) {
|
||||
} else if (play->sceneId == SCENE_GERUDOS_FORTRESS && this->type == HORSE_HNI) {
|
||||
this->stateFlags = ENHORSE_FLAG_18 | ENHORSE_UNRIDEABLE;
|
||||
} else {
|
||||
if (this->actor.params == 3) {
|
||||
|
@ -808,7 +808,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) {
|
|||
}
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_SPOT20 && GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6 &&
|
||||
if (play->sceneId == SCENE_LON_LON_RANCH && GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6 &&
|
||||
!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && !DREG(1)) {
|
||||
this->stateFlags |= ENHORSE_FLAG_25;
|
||||
}
|
||||
|
@ -829,7 +829,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) {
|
|||
this->actor.focus.pos.y += 70.0f;
|
||||
this->playerControlled = false;
|
||||
|
||||
if ((play->sceneId == SCENE_SPOT20) && !IS_CUTSCENE_LAYER) {
|
||||
if ((play->sceneId == SCENE_LON_LON_RANCH) && !IS_CUTSCENE_LAYER) {
|
||||
if (this->type == HORSE_HNI) {
|
||||
if (this->actor.world.rot.z == 0 || !IS_DAY) {
|
||||
Actor_Kill(&this->actor);
|
||||
|
@ -847,7 +847,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) {
|
|||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_MALON_STABLE) {
|
||||
} else if (play->sceneId == SCENE_STABLE) {
|
||||
if (IS_DAY || Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || DREG(1) != 0 || !LINK_IS_ADULT) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
|
@ -883,12 +883,12 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) {
|
|||
} else if (this->actor.params == 8) {
|
||||
EnHorse_InitHorsebackArchery(this);
|
||||
Interface_InitHorsebackArchery(play);
|
||||
} else if (play->sceneId == SCENE_SPOT20 && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && !DREG(1)) {
|
||||
} else if (play->sceneId == SCENE_LON_LON_RANCH && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && !DREG(1)) {
|
||||
EnHorse_InitFleePlayer(this);
|
||||
} else {
|
||||
if (play->sceneId == SCENE_SOUKO) {
|
||||
if (play->sceneId == SCENE_LON_LON_BUILDINGS) {
|
||||
EnHorse_ResetIdleAnimation(this);
|
||||
} else if (play->sceneId == SCENE_SPOT12 && this->type == HORSE_HNI) {
|
||||
} else if (play->sceneId == SCENE_GERUDOS_FORTRESS && this->type == HORSE_HNI) {
|
||||
EnHorse_ResetIdleAnimation(this);
|
||||
} else {
|
||||
EnHorse_StartIdleRidable(this);
|
||||
|
@ -2526,7 +2526,7 @@ void EnHorse_UpdateHorsebackArchery(EnHorse* this, PlayState* play) {
|
|||
if ((this->hbaFlags & 1) || (this->hbaTimer >= 46)) {
|
||||
if ((isFanfarePlaying != true) && (gSaveContext.minigameState != 3)) {
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
play->nextEntranceIndex = ENTR_SPOT12_16;
|
||||
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_16;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);
|
||||
}
|
||||
|
@ -3092,7 +3092,7 @@ void EnHorse_BgCheckSlowMoving(EnHorse* this, PlayState* play) {
|
|||
CollisionPoly* colPoly;
|
||||
s32 bgId;
|
||||
|
||||
if (play->sceneId == SCENE_SPOT20) {
|
||||
if (play->sceneId == SCENE_LON_LON_RANCH) {
|
||||
yOffset = 19.0f;
|
||||
} else {
|
||||
yOffset = 40.0f;
|
||||
|
@ -3129,7 +3129,7 @@ void EnHorse_UpdateBgCheckInfo(EnHorse* this, PlayState* play) {
|
|||
Vec3f intersect;
|
||||
Vec3f obstacleTop;
|
||||
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, play->sceneId == SCENE_SPOT20 ? 19.0f : 40.0f, 35.0f, 100.0f,
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, play->sceneId == SCENE_LON_LON_RANCH ? 19.0f : 40.0f, 35.0f, 100.0f,
|
||||
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
|
||||
UPDBGCHECKINFO_FLAG_4);
|
||||
|
||||
|
@ -3553,7 +3553,8 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) {
|
|||
CollisionCheck_SetOC(play, &play->colChkCtx, &this->cyl1.base);
|
||||
CollisionCheck_SetOC(play, &play->colChkCtx, &this->cyl2.base);
|
||||
if ((player->stateFlags1 & PLAYER_STATE1_0) && player->rideActor != NULL) {
|
||||
if (play->sceneId != SCENE_SPOT20 || (play->sceneId == SCENE_SPOT20 && (thisx->world.pos.z < -2400.0f))) {
|
||||
if (play->sceneId != SCENE_LON_LON_RANCH ||
|
||||
(play->sceneId == SCENE_LON_LON_RANCH && (thisx->world.pos.z < -2400.0f))) {
|
||||
EnHorse_UpdateConveyors(this, play);
|
||||
}
|
||||
}
|
||||
|
@ -3572,7 +3573,7 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) {
|
|||
this->stateFlags &= ~ENHORSE_FLAG_24;
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_SPOT09 && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
|
||||
if (play->sceneId == SCENE_GERUDO_VALLEY && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
|
||||
EnHorse_CheckBridgeJumps(this, play);
|
||||
}
|
||||
|
||||
|
@ -3599,7 +3600,7 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) {
|
|||
this->cyl1.base.atFlags &= ~AT_ON;
|
||||
}
|
||||
|
||||
if (gSaveContext.entranceIndex != ENTR_SPOT20_0 || gSaveContext.sceneLayer != 9) {
|
||||
if (gSaveContext.entranceIndex != ENTR_LON_LON_RANCH_0 || gSaveContext.sceneLayer != 9) {
|
||||
if (this->dustFlags & 1) {
|
||||
this->dustFlags &= ~1;
|
||||
func_800287AC(play, &this->frontRightHoof, &dustVel, &dustAcc, EnHorse_RandInt(100) + 200,
|
||||
|
|
|
@ -108,7 +108,7 @@ s32 EnHorseGameCheck_DestroyIngoRace(EnHorseGameCheckBase* base, PlayState* play
|
|||
void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState* play) {
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
if (this->result == INGORACE_PLAYER_WIN) {
|
||||
play->nextEntranceIndex = ENTR_SPOT20_7;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
|
||||
if (GET_EVENTINF(EVENTINF_HORSES_06)) {
|
||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_6);
|
||||
SET_EVENTINF_HORSES_0F(1);
|
||||
|
@ -121,7 +121,7 @@ void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState*
|
|||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
}
|
||||
} else {
|
||||
play->nextEntranceIndex = ENTR_SPOT20_8;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_8;
|
||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_3);
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);
|
||||
SET_EVENTINF_HORSES_0F(1);
|
||||
|
@ -294,21 +294,21 @@ s32 EnHorseGameCheck_DestroyMalonRace(EnHorseGameCheckBase* base, PlayState* pla
|
|||
void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, PlayState* play) {
|
||||
if ((this->result == MALONRACE_SUCCESS) || (this->result == MALONRACE_TIME_UP)) {
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
play->nextEntranceIndex = ENTR_SPOT20_7;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
} else if (this->result == MALONRACE_FAILURE) {
|
||||
gSaveContext.timerSeconds = 240;
|
||||
gSaveContext.timerState = TIMER_STATE_UP_FREEZE;
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
play->nextEntranceIndex = ENTR_SPOT20_7;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
} else {
|
||||
// "not supported"
|
||||
osSyncPrintf("En_HGC_Spot20_Ta_end():対応せず\n");
|
||||
gSaveContext.cutsceneIndex = 0;
|
||||
play->nextEntranceIndex = ENTR_SPOT20_0;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
}
|
||||
|
@ -444,7 +444,7 @@ void EnHorseGameCheck_Init(Actor* thisx, PlayState* play) {
|
|||
s32 pad;
|
||||
EnHorseGameCheckBase* this = (EnHorseGameCheckBase*)thisx;
|
||||
|
||||
if ((play->sceneId == SCENE_SPOT20) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || DREG(1))) {
|
||||
if ((play->sceneId == SCENE_LON_LON_RANCH) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || DREG(1))) {
|
||||
this->actor.params = HORSEGAME_MALON_RACE;
|
||||
}
|
||||
if (sInitFuncs[this->actor.params] != NULL) {
|
||||
|
|
|
@ -164,7 +164,7 @@ void EnHorseLinkChild_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
if (IS_CUTSCENE_LAYER) {
|
||||
func_80A69EC0(this);
|
||||
} else if (play->sceneId == SCENE_SPOT20) {
|
||||
} else if (play->sceneId == SCENE_LON_LON_RANCH) {
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
|
@ -351,7 +351,7 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) {
|
|||
player = GET_PLAYER(play);
|
||||
distFromLink = Actor_WorldDistXZToActor(&this->actor, &player->actor);
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_SPOT20_1) {
|
||||
if (gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_1) {
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
func_80A6A724(this);
|
||||
|
@ -359,7 +359,7 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if ((GET_EVENTCHKINF(EVENTCHKINF_16) && (DREG(53) != 0)) ||
|
||||
((play->sceneId == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF1))) {
|
||||
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.cutsceneIndex == 0xFFF1))) {
|
||||
func_80A6A4DC(this);
|
||||
} else {
|
||||
this->unk_2A0 = GET_EVENTCHKINF(EVENTCHKINF_16);
|
||||
|
@ -559,7 +559,7 @@ void EnHorseLinkChild_Update(Actor* thisx, PlayState* play) {
|
|||
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
|
||||
UPDBGCHECKINFO_FLAG_4);
|
||||
|
||||
if ((play->sceneId == SCENE_SPOT20) && (this->actor.world.pos.z < -2400.0f)) {
|
||||
if ((play->sceneId == SCENE_LON_LON_RANCH) && (this->actor.world.pos.z < -2400.0f)) {
|
||||
this->actor.world.pos.z = -2400.0f;
|
||||
}
|
||||
|
||||
|
|
|
@ -201,7 +201,7 @@ void EnHorseNormal_Init(Actor* thisx, PlayState* play) {
|
|||
Collider_InitCylinder(play, &this->cloneCollider);
|
||||
Collider_SetCylinder(play, &this->cloneCollider, &this->actor, &sCylinderInit2);
|
||||
CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
|
||||
if (play->sceneId == SCENE_SPOT20) {
|
||||
if (play->sceneId == SCENE_LON_LON_RANCH) {
|
||||
if (this->actor.world.rot.z == 0 || !IS_DAY) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
|
@ -235,7 +235,7 @@ void EnHorseNormal_Init(Actor* thisx, PlayState* play) {
|
|||
func_80A6C6B0(this);
|
||||
return;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_MALON_STABLE) {
|
||||
} else if (play->sceneId == SCENE_STABLE) {
|
||||
if (IS_DAY) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
|
@ -245,7 +245,7 @@ void EnHorseNormal_Init(Actor* thisx, PlayState* play) {
|
|||
func_80A6C6B0(this);
|
||||
return;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_SPOT12) {
|
||||
} else if (play->sceneId == SCENE_GERUDOS_FORTRESS) {
|
||||
if (this->actor.world.pos.x == 3707.0f && this->actor.world.pos.y == 1413.0f &&
|
||||
this->actor.world.pos.z == -665.0f) {
|
||||
Skin_Init(play, &this->skin, &gHorseNormalSkel, &gHorseNormalIdleAnim);
|
||||
|
@ -583,7 +583,7 @@ void EnHorseNormal_Update(Actor* thisx, PlayState* play) {
|
|||
Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 35.0f, 100.0f,
|
||||
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
|
||||
UPDBGCHECKINFO_FLAG_4);
|
||||
if (play->sceneId == SCENE_SPOT20 && this->actor.world.pos.z < -2400.0f) {
|
||||
if (play->sceneId == SCENE_LON_LON_RANCH && this->actor.world.pos.z < -2400.0f) {
|
||||
this->actor.world.pos.z = -2400.0f;
|
||||
}
|
||||
this->actor.focus.pos = this->actor.world.pos;
|
||||
|
@ -654,7 +654,7 @@ void EnHorseNormal_Draw(Actor* thisx, PlayState* play) {
|
|||
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_en_horse_normal.c", 2224);
|
||||
|
||||
if (play->sceneId != SCENE_SPOT20 || play->sceneId != SCENE_MALON_STABLE) {
|
||||
if (play->sceneId != SCENE_LON_LON_RANCH || play->sceneId != SCENE_STABLE) {
|
||||
func_80A6C8E0(this, play);
|
||||
}
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
|
@ -668,7 +668,7 @@ void EnHorseNormal_Draw(Actor* thisx, PlayState* play) {
|
|||
f32 distFromGround = this->actor.world.pos.y - this->actor.floorHeight;
|
||||
f32 temp_f0_4;
|
||||
|
||||
if (play->sceneId == SCENE_MALON_STABLE) {
|
||||
if (play->sceneId == SCENE_STABLE) {
|
||||
if (this->actor.world.pos.x == 355.0f && this->actor.world.pos.y == 0.0f &&
|
||||
this->actor.world.pos.z == -245.0f) {
|
||||
clonePos.x = 235.0f;
|
||||
|
@ -682,7 +682,7 @@ void EnHorseNormal_Draw(Actor* thisx, PlayState* play) {
|
|||
clonePos.z = 100.0f;
|
||||
cloneRotY = 0x7FFF;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_SPOT20) {
|
||||
} else if (play->sceneId == SCENE_LON_LON_RANCH) {
|
||||
if (this->actor.world.pos.x == -730.0f && this->actor.world.pos.y == 0.0f &&
|
||||
this->actor.world.pos.z == -1100.0f) {
|
||||
clonePos.x = 780.0f;
|
||||
|
|
|
@ -428,7 +428,7 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
|
|||
|
||||
switch (this->actor.params & 0x7F) {
|
||||
case ENHY_TYPE_AOB:
|
||||
if (play->sceneId == SCENE_KAKARIKO) {
|
||||
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
|
||||
return (this->unk_330 & EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_MASK)
|
||||
? 0x508D
|
||||
: (GET_INFTABLE(INFTABLE_CB) ? 0x508C : 0x508B);
|
||||
|
@ -453,9 +453,9 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
|
|||
return GET_INFTABLE(INFTABLE_C0) ? 0x7017 : 0x7016;
|
||||
}
|
||||
case ENHY_TYPE_AHG_2:
|
||||
if (play->sceneId == SCENE_KAKARIKO) {
|
||||
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
|
||||
return 0x5086;
|
||||
} else if (play->sceneId == SCENE_SPOT01) {
|
||||
} else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
|
||||
return 0x5085;
|
||||
} else if (GET_EVENTCHKINF(EVENTCHKINF_80)) {
|
||||
return GET_INFTABLE(INFTABLE_C3) ? 0x701A : 0x7047;
|
||||
|
@ -478,9 +478,9 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
|
|||
case ENHY_TYPE_BBA:
|
||||
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x704A : (GET_INFTABLE(INFTABLE_C6) ? 0x7022 : 0x7021);
|
||||
case ENHY_TYPE_BJI_7:
|
||||
if (play->sceneId == SCENE_KAKARIKO) {
|
||||
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
|
||||
return 0x5088;
|
||||
} else if (play->sceneId == SCENE_SPOT01) {
|
||||
} else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
|
||||
return 0x5087;
|
||||
} else {
|
||||
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x704D : (GET_INFTABLE(INFTABLE_C7) ? 0x7028 : 0x7027);
|
||||
|
@ -492,17 +492,17 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
|
|||
return GET_INFTABLE(INFTABLE_C8) ? 0x701E : 0x701D;
|
||||
}
|
||||
case ENHY_TYPE_BOJ_9:
|
||||
if (play->sceneId == SCENE_KAKARIKO) {
|
||||
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
|
||||
return GET_EVENTCHKINF(EVENTCHKINF_AA) ? 0x5082 : 0x5081;
|
||||
} else if (play->sceneId == SCENE_SPOT01) {
|
||||
} else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
|
||||
return CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) ? 0x5080 : 0x507F;
|
||||
} else {
|
||||
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7049 : (GET_INFTABLE(INFTABLE_CA) ? 0x7020 : 0x701F);
|
||||
}
|
||||
case ENHY_TYPE_BOJ_10:
|
||||
if (play->sceneId == SCENE_LABO) {
|
||||
if (play->sceneId == SCENE_IMPAS_HOUSE) {
|
||||
return GET_EVENTCHKINF(EVENTCHKINF_AA) ? 0x507E : 0x507D;
|
||||
} else if (play->sceneId == SCENE_SPOT01) {
|
||||
} else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
|
||||
return CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) ? 0x507C : 0x507B;
|
||||
} else {
|
||||
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7046 : (GET_INFTABLE(INFTABLE_CD) ? 0x7019 : 0x7018);
|
||||
|
@ -510,7 +510,7 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
|
|||
case ENHY_TYPE_CNE_11:
|
||||
return GET_INFTABLE(INFTABLE_8B) ? (GET_INFTABLE(INFTABLE_CC) ? 0x7014 : 0x70A4) : 0x7014;
|
||||
case ENHY_TYPE_BOJ_12:
|
||||
if (play->sceneId == SCENE_SPOT01) {
|
||||
if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
|
||||
return !IS_DAY ? 0x5084 : 0x5083;
|
||||
} else {
|
||||
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7044 : 0x7015;
|
||||
|
@ -808,7 +808,7 @@ void func_80A70978(EnHy* this, PlayState* play) {
|
|||
|
||||
s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) {
|
||||
switch (play->sceneId) {
|
||||
case SCENE_SPOT01:
|
||||
case SCENE_KAKARIKO_VILLAGE:
|
||||
if (!((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_9 || (this->actor.params & 0x7F) == ENHY_TYPE_BOJ_10 ||
|
||||
(this->actor.params & 0x7F) == ENHY_TYPE_BOJ_12 || (this->actor.params & 0x7F) == ENHY_TYPE_AHG_2 ||
|
||||
(this->actor.params & 0x7F) == ENHY_TYPE_BJI_7)) {
|
||||
|
@ -820,7 +820,7 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) {
|
|||
} else {
|
||||
return true;
|
||||
}
|
||||
case SCENE_LABO:
|
||||
case SCENE_IMPAS_HOUSE:
|
||||
if ((this->actor.params & 0x7F) != ENHY_TYPE_BOJ_10) {
|
||||
return true;
|
||||
} else if (LINK_IS_CHILD) {
|
||||
|
@ -830,7 +830,7 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) {
|
|||
} else {
|
||||
return true;
|
||||
}
|
||||
case SCENE_IMPA:
|
||||
case SCENE_DOG_LADY_HOUSE:
|
||||
if ((this->actor.params & 0x7F) != ENHY_TYPE_AOB) {
|
||||
return true;
|
||||
} else if (IS_DAY) {
|
||||
|
@ -838,7 +838,7 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) {
|
|||
} else {
|
||||
return true;
|
||||
}
|
||||
case SCENE_KAKARIKO:
|
||||
case SCENE_KAKARIKO_CENTER_GUEST_HOUSE:
|
||||
if ((this->actor.params & 0x7F) == ENHY_TYPE_AOB) {
|
||||
return !LINK_IS_ADULT ? false : true;
|
||||
} else if (!((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_9 ||
|
||||
|
@ -852,8 +852,8 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) {
|
|||
} else {
|
||||
return true;
|
||||
}
|
||||
case SCENE_MARKET_ALLEY:
|
||||
case SCENE_MARKET_ALLEY_N:
|
||||
case SCENE_BACK_ALLEY_DAY:
|
||||
case SCENE_BACK_ALLEY_NIGHT:
|
||||
if ((this->actor.params & 0x7F) != ENHY_TYPE_BOJ_14) {
|
||||
return true;
|
||||
} else if (IS_NIGHT) {
|
||||
|
@ -911,12 +911,12 @@ void EnHy_InitImpl(EnHy* this, PlayState* play) {
|
|||
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, sModelInfo[this->actor.params & 0x7F].animInfoIndex);
|
||||
|
||||
if ((play->sceneId == SCENE_MARKET_ALLEY) || (play->sceneId == SCENE_MARKET_DAY)) {
|
||||
if ((play->sceneId == SCENE_BACK_ALLEY_DAY) || (play->sceneId == SCENE_MARKET_DAY)) {
|
||||
this->actor.flags &= ~ACTOR_FLAG_4;
|
||||
this->actor.uncullZoneScale = 0.0f;
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_KAKARIKO) {
|
||||
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
|
||||
this->unk_330 = gSaveContext.eventChkInf[EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX];
|
||||
}
|
||||
|
||||
|
|
|
@ -363,15 +363,15 @@ s32 func_80A7975C(EnIn* this, PlayState* play) {
|
|||
}
|
||||
|
||||
s32 func_80A79830(EnIn* this, PlayState* play) {
|
||||
if (play->sceneId == SCENE_SPOT20 && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 1 &&
|
||||
if (play->sceneId == SCENE_LON_LON_RANCH && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 1 &&
|
||||
!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
return 1;
|
||||
}
|
||||
if (play->sceneId == SCENE_MALON_STABLE && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 3 &&
|
||||
if (play->sceneId == SCENE_STABLE && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 3 &&
|
||||
GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
return 1;
|
||||
}
|
||||
if (play->sceneId == SCENE_MALON_STABLE && LINK_IS_CHILD && IS_NIGHT) {
|
||||
if (play->sceneId == SCENE_STABLE && LINK_IS_CHILD && IS_NIGHT) {
|
||||
if ((this->actor.shape.rot.z == 2) && !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
return 1;
|
||||
}
|
||||
|
@ -379,7 +379,7 @@ s32 func_80A79830(EnIn* this, PlayState* play) {
|
|||
return 1;
|
||||
}
|
||||
}
|
||||
if (play->sceneId == SCENE_SPOT20 && LINK_IS_ADULT && IS_DAY) {
|
||||
if (play->sceneId == SCENE_LON_LON_RANCH && LINK_IS_ADULT && IS_DAY) {
|
||||
if ((this->actor.shape.rot.z == 5) && !GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
||||
return 2;
|
||||
}
|
||||
|
@ -387,7 +387,7 @@ s32 func_80A79830(EnIn* this, PlayState* play) {
|
|||
return 4;
|
||||
}
|
||||
}
|
||||
if (play->sceneId == SCENE_SOUKO && LINK_IS_ADULT && IS_NIGHT) {
|
||||
if (play->sceneId == SCENE_LON_LON_BUILDINGS && LINK_IS_ADULT && IS_NIGHT) {
|
||||
if (this->actor.shape.rot.z == 6 && !GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
||||
return 3;
|
||||
}
|
||||
|
@ -424,7 +424,7 @@ void func_80A79AB4(EnIn* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void func_80A79BAC(EnIn* this, PlayState* play, s32 index, u32 transitionType) {
|
||||
s16 entrances[] = { ENTR_SPOT20_8, ENTR_SPOT20_6, ENTR_SPOT20_0 };
|
||||
s16 entrances[] = { ENTR_LON_LON_RANCH_8, ENTR_LON_LON_RANCH_6, ENTR_LON_LON_RANCH_0 };
|
||||
|
||||
play->nextEntranceIndex = entrances[index];
|
||||
if (index == 2) {
|
||||
|
@ -870,7 +870,7 @@ void func_80A7AEF0(EnIn* this, PlayState* play) {
|
|||
pos.z += 90.0f * Math_CosS(this->actor.shape.rot.y);
|
||||
yaw = Math_Vec3f_Yaw(&pos, &player->actor.world.pos);
|
||||
if (ABS(yaw) > 0x4000) {
|
||||
play->nextEntranceIndex = ENTR_SPOT00_15;
|
||||
play->nextEntranceIndex = ENTR_HYRULE_FIELD_15;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
|
||||
this->actionFunc = func_80A7B018;
|
||||
|
|
|
@ -147,7 +147,7 @@ void func_80A89A6C(EnJsjutan* this, PlayState* play) {
|
|||
i = 1;
|
||||
|
||||
// Credits scene. The magic carpet man is friends with the bean guy and the lakeside professor.
|
||||
if ((gSaveContext.entranceIndex == ENTR_SPOT20_0) && (gSaveContext.sceneLayer == 8)) {
|
||||
if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_0) && (gSaveContext.sceneLayer == 8)) {
|
||||
isInCreditsScene = true;
|
||||
|
||||
actorProfessor = play->actorCtx.actorLists[ACTORCAT_NPC].head;
|
||||
|
|
|
@ -972,7 +972,7 @@ void func_80A9877C(EnKo* this, PlayState* play) {
|
|||
}
|
||||
if (Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->lookDist, func_80A97610,
|
||||
func_80A97738) &&
|
||||
ENKO_TYPE == ENKO_TYPE_CHILD_FADO && play->sceneId == SCENE_SPOT10) {
|
||||
ENKO_TYPE == ENKO_TYPE_CHILD_FADO && play->sceneId == SCENE_LOST_WOODS) {
|
||||
this->actor.textId = INV_CONTENT(ITEM_TRADE_ADULT) > ITEM_ODD_POTION ? 0x10B9 : 0x10DF;
|
||||
|
||||
if (func_8002F368(play) == EXCH_ITEM_ODD_POTION) {
|
||||
|
@ -986,7 +986,7 @@ void func_80A9877C(EnKo* this, PlayState* play) {
|
|||
// Checks if the Kokiri should spawn based on quest progress
|
||||
s32 EnKo_CanSpawn(EnKo* this, PlayState* play) {
|
||||
switch (play->sceneId) {
|
||||
case SCENE_SPOT04:
|
||||
case SCENE_KOKIRI_FOREST:
|
||||
if (ENKO_TYPE >= ENKO_TYPE_CHILD_7 && ENKO_TYPE != ENKO_TYPE_CHILD_FADO) {
|
||||
return false;
|
||||
}
|
||||
|
@ -994,13 +994,13 @@ s32 EnKo_CanSpawn(EnKo* this, PlayState* play) {
|
|||
return false;
|
||||
}
|
||||
return true;
|
||||
case SCENE_KOKIRI_HOME:
|
||||
case SCENE_KNOW_IT_ALL_BROS_HOUSE:
|
||||
if (ENKO_TYPE != ENKO_TYPE_CHILD_7 && ENKO_TYPE != ENKO_TYPE_CHILD_8 && ENKO_TYPE != ENKO_TYPE_CHILD_11) {
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
case SCENE_KOKIRI_HOME3:
|
||||
case SCENE_TWINS_HOUSE:
|
||||
if (LINK_IS_ADULT && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) {
|
||||
if (ENKO_TYPE != ENKO_TYPE_CHILD_1 && ENKO_TYPE != ENKO_TYPE_CHILD_9) {
|
||||
return false;
|
||||
|
@ -1013,7 +1013,7 @@ s32 EnKo_CanSpawn(EnKo* this, PlayState* play) {
|
|||
} else {
|
||||
return true;
|
||||
}
|
||||
case SCENE_KOKIRI_HOME4:
|
||||
case SCENE_MIDOS_HOUSE:
|
||||
if (LINK_IS_ADULT && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) {
|
||||
if (ENKO_TYPE != ENKO_TYPE_CHILD_0 && ENKO_TYPE != ENKO_TYPE_CHILD_4) {
|
||||
return false;
|
||||
|
@ -1023,7 +1023,7 @@ s32 EnKo_CanSpawn(EnKo* this, PlayState* play) {
|
|||
} else {
|
||||
return false;
|
||||
}
|
||||
case SCENE_KOKIRI_HOME5:
|
||||
case SCENE_SARIAS_HOUSE:
|
||||
if (LINK_IS_ADULT && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST)) {
|
||||
if (ENKO_TYPE != ENKO_TYPE_CHILD_6) {
|
||||
return false;
|
||||
|
@ -1047,7 +1047,7 @@ s32 EnKo_CanSpawn(EnKo* this, PlayState* play) {
|
|||
return true;
|
||||
}
|
||||
|
||||
case SCENE_SPOT10:
|
||||
case SCENE_LOST_WOODS:
|
||||
return (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_ODD_POTION) ? true : false;
|
||||
default:
|
||||
return false;
|
||||
|
@ -1093,7 +1093,7 @@ s32 EnKo_GetForestQuestState2(EnKo* this) {
|
|||
void func_80A98DB4(EnKo* this, PlayState* play) {
|
||||
f32 dist;
|
||||
|
||||
if (play->sceneId != SCENE_SPOT10 && play->sceneId != SCENE_SPOT04) {
|
||||
if (play->sceneId != SCENE_LOST_WOODS && play->sceneId != SCENE_KOKIRI_FOREST) {
|
||||
this->modelAlpha = 255.0f;
|
||||
return;
|
||||
}
|
||||
|
@ -1112,7 +1112,7 @@ void func_80A98DB4(EnKo* this, PlayState* play) {
|
|||
}
|
||||
|
||||
s32 func_80A98ECC(EnKo* this, PlayState* play) {
|
||||
if (play->sceneId == SCENE_SPOT10 && ENKO_TYPE == ENKO_TYPE_CHILD_FADO) {
|
||||
if (play->sceneId == SCENE_LOST_WOODS && ENKO_TYPE == ENKO_TYPE_CHILD_FADO) {
|
||||
return func_80A97E18(this, play);
|
||||
}
|
||||
switch (EnKo_GetForestQuestState(this)) {
|
||||
|
|
|
@ -191,7 +191,7 @@ s32 func_80AA08C4(EnMa1* this, PlayState* play) {
|
|||
!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) && !GET_INFTABLE(INFTABLE_8B)) {
|
||||
return 1;
|
||||
}
|
||||
if ((play->sceneId == SCENE_SPOT15) && !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
if ((play->sceneId == SCENE_HYRULE_CASTLE) && !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
if (GET_INFTABLE(INFTABLE_8B)) {
|
||||
return 1;
|
||||
} else {
|
||||
|
@ -199,10 +199,11 @@ s32 func_80AA08C4(EnMa1* this, PlayState* play) {
|
|||
return 0;
|
||||
}
|
||||
}
|
||||
if ((play->sceneId == SCENE_SOUKO) && IS_NIGHT && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
if ((play->sceneId == SCENE_LON_LON_BUILDINGS) && IS_NIGHT &&
|
||||
GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
return 1;
|
||||
}
|
||||
if (play->sceneId != SCENE_SPOT20) {
|
||||
if (play->sceneId != SCENE_LON_LON_RANCH) {
|
||||
return 0;
|
||||
}
|
||||
if ((this->actor.shape.rot.z == 3) && IS_DAY && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
|
@ -309,7 +310,7 @@ void func_80AA0D88(EnMa1* this, PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
if ((play->sceneId == SCENE_SPOT15) && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
if ((play->sceneId == SCENE_HYRULE_CASTLE) && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
Actor_Kill(&this->actor);
|
||||
} else if (!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE) || CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) {
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||
|
@ -387,7 +388,7 @@ void func_80AA10EC(EnMa1* this, PlayState* play) {
|
|||
void func_80AA1150(EnMa1* this, PlayState* play) {
|
||||
GET_PLAYER(play)->stateFlags2 |= PLAYER_STATE2_23;
|
||||
if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
||||
play->nextEntranceIndex = ENTR_SPOT20_0;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
|
|
|
@ -141,15 +141,15 @@ u16 func_80AA1B58(EnMa2* this, PlayState* play) {
|
|||
if (LINK_IS_CHILD) {
|
||||
return 0;
|
||||
}
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_MALON_STABLE) && IS_DAY &&
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_STABLE) && IS_DAY &&
|
||||
(this->actor.shape.rot.z == 5)) {
|
||||
return 1;
|
||||
}
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_SPOT20) && IS_NIGHT &&
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (play->sceneId == SCENE_LON_LON_RANCH) && IS_NIGHT &&
|
||||
(this->actor.shape.rot.z == 6)) {
|
||||
return 2;
|
||||
}
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) || (play->sceneId != SCENE_SPOT20)) {
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) || (play->sceneId != SCENE_LON_LON_RANCH)) {
|
||||
return 0;
|
||||
}
|
||||
if ((this->actor.shape.rot.z == 7) && IS_DAY) {
|
||||
|
|
|
@ -119,7 +119,7 @@ s16 func_80AA2BD4(PlayState* play, Actor* thisx) {
|
|||
switch (Message_GetState(&play->msgCtx)) {
|
||||
case TEXT_STATE_EVENT:
|
||||
if (Message_ShouldAdvance(play)) {
|
||||
play->nextEntranceIndex = ENTR_SPOT20_0;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF0;
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
|
|
|
@ -451,11 +451,11 @@ u16 EnMd_GetText(PlayState* play, Actor* thisx) {
|
|||
EnMd* this = (EnMd*)thisx;
|
||||
|
||||
switch (play->sceneId) {
|
||||
case SCENE_SPOT04:
|
||||
case SCENE_KOKIRI_FOREST:
|
||||
return EnMd_GetTextKokiriForest(play, this);
|
||||
case SCENE_KOKIRI_HOME4:
|
||||
case SCENE_MIDOS_HOUSE:
|
||||
return EnMd_GetTextKokiriHome(play, this);
|
||||
case SCENE_SPOT10:
|
||||
case SCENE_LOST_WOODS:
|
||||
return EnMd_GetTextLostWoods(play, this);
|
||||
default:
|
||||
return 0;
|
||||
|
@ -505,13 +505,13 @@ s16 func_80AAAF04(PlayState* play, Actor* thisx) {
|
|||
}
|
||||
|
||||
u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) {
|
||||
if (play->sceneId == SCENE_SPOT04) {
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST) {
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_1C) && !GET_EVENTCHKINF(EVENTCHKINF_40)) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_KOKIRI_HOME4) {
|
||||
if (play->sceneId == SCENE_MIDOS_HOUSE) {
|
||||
if (GET_EVENTCHKINF(EVENTCHKINF_1C) || GET_EVENTCHKINF(EVENTCHKINF_40)) {
|
||||
if (!LINK_IS_ADULT) {
|
||||
return 1;
|
||||
|
@ -519,7 +519,7 @@ u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) {
|
|||
}
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_SPOT10) {
|
||||
if (play->sceneId == SCENE_LOST_WOODS) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -637,9 +637,9 @@ u8 EnMd_SetMovedPos(EnMd* this, PlayState* play) {
|
|||
void func_80AAB5A4(EnMd* this, PlayState* play) {
|
||||
f32 temp;
|
||||
|
||||
if (play->sceneId != SCENE_KOKIRI_HOME4) {
|
||||
if (play->sceneId != SCENE_MIDOS_HOUSE) {
|
||||
temp = (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !GET_EVENTCHKINF(EVENTCHKINF_1C) &&
|
||||
(play->sceneId == SCENE_SPOT04))
|
||||
(play->sceneId == SCENE_KOKIRI_FOREST))
|
||||
? 100.0f
|
||||
: 400.0f;
|
||||
this->alpha = func_80034DD4(&this->actor, play, this->alpha, temp);
|
||||
|
@ -672,16 +672,16 @@ void EnMd_Init(Actor* thisx, PlayState* play) {
|
|||
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_EN_ELF, this->actor.world.pos.x,
|
||||
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, FAIRY_KOKIRI);
|
||||
|
||||
if (((play->sceneId == SCENE_SPOT04) && !GET_EVENTCHKINF(EVENTCHKINF_04)) ||
|
||||
((play->sceneId == SCENE_SPOT04) && GET_EVENTCHKINF(EVENTCHKINF_04) &&
|
||||
if (((play->sceneId == SCENE_KOKIRI_FOREST) && !GET_EVENTCHKINF(EVENTCHKINF_04)) ||
|
||||
((play->sceneId == SCENE_KOKIRI_FOREST) && GET_EVENTCHKINF(EVENTCHKINF_04) &&
|
||||
CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) ||
|
||||
((play->sceneId == SCENE_SPOT10) && !GET_EVENTCHKINF(EVENTCHKINF_0A))) {
|
||||
((play->sceneId == SCENE_LOST_WOODS) && !GET_EVENTCHKINF(EVENTCHKINF_0A))) {
|
||||
this->actor.home.pos = this->actor.world.pos;
|
||||
this->actionFunc = func_80AAB948;
|
||||
return;
|
||||
}
|
||||
|
||||
if (play->sceneId != SCENE_KOKIRI_HOME4) {
|
||||
if (play->sceneId != SCENE_MIDOS_HOUSE) {
|
||||
EnMd_SetMovedPos(this, play);
|
||||
}
|
||||
|
||||
|
@ -736,14 +736,14 @@ void func_80AAB948(EnMd* this, PlayState* play) {
|
|||
|
||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !GET_EVENTCHKINF(EVENTCHKINF_1C) &&
|
||||
(play->sceneId == SCENE_SPOT04)) {
|
||||
(play->sceneId == SCENE_KOKIRI_FOREST)) {
|
||||
play->msgCtx.msgMode = MSGMODE_PAUSED;
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_SPOT04) {
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST) {
|
||||
SET_EVENTCHKINF(EVENTCHKINF_04);
|
||||
}
|
||||
if (play->sceneId == SCENE_SPOT10) {
|
||||
if (play->sceneId == SCENE_LOST_WOODS) {
|
||||
SET_EVENTCHKINF(EVENTCHKINF_0A);
|
||||
}
|
||||
|
||||
|
@ -760,7 +760,7 @@ void func_80AAB948(EnMd* this, PlayState* play) {
|
|||
func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX);
|
||||
}
|
||||
|
||||
if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (play->sceneId == SCENE_SPOT10)) {
|
||||
if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (play->sceneId == SCENE_LOST_WOODS)) {
|
||||
if (player->stateFlags2 & PLAYER_STATE2_24) {
|
||||
player->stateFlags2 |= PLAYER_STATE2_25;
|
||||
player->unk_6A8 = &this->actor;
|
||||
|
@ -803,7 +803,8 @@ void func_80AABD0C(EnMd* this, PlayState* play) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !GET_EVENTCHKINF(EVENTCHKINF_1C) && (play->sceneId == SCENE_SPOT04)) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !GET_EVENTCHKINF(EVENTCHKINF_1C) &&
|
||||
(play->sceneId == SCENE_KOKIRI_FOREST)) {
|
||||
Message_CloseTextbox(play);
|
||||
SET_EVENTCHKINF(EVENTCHKINF_1C);
|
||||
Actor_Kill(&this->actor);
|
||||
|
|
|
@ -168,7 +168,8 @@ void EnMs_Update(Actor* thisx, PlayState* play) {
|
|||
SkelAnime_Update(&this->skelAnime);
|
||||
this->actionFunc(this, play);
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_SPOT20_0 && gSaveContext.sceneLayer == 8) { // ride carpet if in credits
|
||||
if (gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_0 &&
|
||||
gSaveContext.sceneLayer == 8) { // ride carpet if in credits
|
||||
Actor_MoveForward(&this->actor);
|
||||
osSyncPrintf("OOOHHHHHH %f\n", this->actor.velocity.y);
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
|
||||
|
|
|
@ -155,7 +155,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
|
|||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
|
||||
SkelAnime_InitFlex(play, &this->skelAnime, &gCuccoSkel, &gCuccoAnim, this->jointTable, this->morphTable, 16);
|
||||
|
||||
if (play->sceneId == SCENE_SPOT01) {
|
||||
if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
|
||||
for (i = 0; i < ARRAY_COUNT(sKakarikoPosList); i++) {
|
||||
if (fabsf(this->actor.world.pos.x - sKakarikoPosList[i].x) < 40.0f &&
|
||||
fabsf(this->actor.world.pos.z - sKakarikoPosList[i].z) < 40.0f) {
|
||||
|
@ -228,7 +228,7 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
|
|||
case 0xD:
|
||||
case 0xE:
|
||||
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit2);
|
||||
if (play->sceneId == SCENE_LINK_HOME && !GET_EVENTCHKINF(EVENTCHKINF_1E)) {
|
||||
if (play->sceneId == SCENE_LINKS_HOUSE && !GET_EVENTCHKINF(EVENTCHKINF_1E)) {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
break;
|
||||
|
@ -974,12 +974,12 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
|
|||
Actor_SetFocus(&this->actor, this->unk_304);
|
||||
Actor_MoveForward(&this->actor);
|
||||
|
||||
if (this->actionFunc != func_80AB6EB4 && this->actionFunc != func_80AB6450 && play->sceneId != SCENE_SPOT03) {
|
||||
if (this->actionFunc != func_80AB6EB4 && this->actionFunc != func_80AB6450 && play->sceneId != SCENE_ZORAS_RIVER) {
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 20.0f, 60.0f,
|
||||
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_1 | UPDBGCHECKINFO_FLAG_2 |
|
||||
UPDBGCHECKINFO_FLAG_3 | UPDBGCHECKINFO_FLAG_4);
|
||||
}
|
||||
if (play->sceneId == SCENE_SPOT03) {
|
||||
if (play->sceneId == SCENE_ZORAS_RIVER) {
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 20.0f, 60.0f,
|
||||
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
|
||||
UPDBGCHECKINFO_FLAG_4);
|
||||
|
|
|
@ -77,7 +77,7 @@ void EnNiwLady_Init(Actor* thisx, PlayState* play) {
|
|||
return;
|
||||
}
|
||||
this->unk_278 = 0;
|
||||
if (play->sceneId == SCENE_LABO) {
|
||||
if (play->sceneId == SCENE_IMPAS_HOUSE) {
|
||||
this->unk_278 = 1;
|
||||
}
|
||||
if ((this->unk_278 != 0) && IS_DAY) {
|
||||
|
|
|
@ -149,10 +149,11 @@ void func_80ABF0CC(EnOkarinaTag* this, PlayState* play) {
|
|||
if (this->switchFlag >= 0) {
|
||||
Flags_SetSwitch(play, this->switchFlag);
|
||||
}
|
||||
if (play->sceneId == SCENE_MIZUSIN) {
|
||||
if (play->sceneId == SCENE_WATER_TEMPLE) {
|
||||
play->msgCtx.msgMode = MSGMODE_PAUSED;
|
||||
}
|
||||
if ((play->sceneId != SCENE_DAIYOUSEI_IZUMI) && (play->sceneId != SCENE_YOUSEI_IZUMI_YOKO)) {
|
||||
if ((play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC) &&
|
||||
(play->sceneId != SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS)) {
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
}
|
||||
func_80078884(NA_SE_SY_CORRECT_CHIME);
|
||||
|
|
|
@ -1059,7 +1059,7 @@ s32 func_80ACC5CC(EnOwl* this) {
|
|||
s32 func_80ACC624(EnOwl* this, PlayState* play) {
|
||||
s32 switchFlag = (this->actor.params & 0xFC0) >> 6;
|
||||
|
||||
if (play->sceneId != SCENE_SPOT11) {
|
||||
if (play->sceneId != SCENE_DESERT_COLOSSUS) {
|
||||
return true;
|
||||
} else if (switchFlag == 0xA) {
|
||||
return true;
|
||||
|
|
|
@ -227,7 +227,7 @@ void EnRiverSound_Update(Actor* thisx, PlayState* play) {
|
|||
}
|
||||
} else if ((thisx->params == RS_GORON_CITY_SARIAS_SONG) || (thisx->params == RS_GREAT_FAIRY)) {
|
||||
func_8002DBD0(&player->actor, &thisx->home.pos, &thisx->world.pos);
|
||||
} else if (play->sceneId == SCENE_DDAN_BOSS && Flags_GetClear(play, thisx->room)) {
|
||||
} else if (play->sceneId == SCENE_DODONGOS_CAVERN_BOSS && Flags_GetClear(play, thisx->room)) {
|
||||
Actor_Kill(thisx);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -118,7 +118,7 @@ void func_80AE7590(EnRl* this, PlayState* play) {
|
|||
Vec3f pos;
|
||||
s16 sceneId = play->sceneId;
|
||||
|
||||
if (gSaveContext.sceneLayer == 4 && sceneId == SCENE_KENJYANOMA && play->csCtx.state != CS_STATE_IDLE &&
|
||||
if (gSaveContext.sceneLayer == 4 && sceneId == SCENE_CHAMBER_OF_THE_SAGES && play->csCtx.state != CS_STATE_IDLE &&
|
||||
play->csCtx.npcActions[6] != NULL && play->csCtx.npcActions[6]->action == 2 && !this->lightMedallionGiven) {
|
||||
player = GET_PLAYER(play);
|
||||
pos.x = player->actor.world.pos.x;
|
||||
|
|
|
@ -217,7 +217,8 @@ s16 func_80AF56F4(PlayState* play, Actor* thisx) {
|
|||
}
|
||||
|
||||
void func_80AF57D8(EnSa* this, PlayState* play) {
|
||||
if (play->sceneId != SCENE_SPOT05 || ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x1555 ||
|
||||
if (play->sceneId != SCENE_SACRED_FOREST_MEADOW ||
|
||||
ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) < 0x1555 ||
|
||||
this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
|
||||
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f,
|
||||
func_80AF55E0, func_80AF56F4);
|
||||
|
@ -381,21 +382,21 @@ void EnSa_ChangeAnim(EnSa* this, s32 index) {
|
|||
|
||||
s32 func_80AF5DFC(EnSa* this, PlayState* play) {
|
||||
if (gSaveContext.cutsceneIndex >= 0xFFF0 && gSaveContext.cutsceneIndex != 0xFFFD) {
|
||||
if (play->sceneId == SCENE_SPOT04) {
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST) {
|
||||
return 4;
|
||||
}
|
||||
if (play->sceneId == SCENE_SPOT05) {
|
||||
if (play->sceneId == SCENE_SACRED_FOREST_MEADOW) {
|
||||
return 5;
|
||||
}
|
||||
}
|
||||
if (play->sceneId == SCENE_KOKIRI_HOME5 && !LINK_IS_ADULT &&
|
||||
if (play->sceneId == SCENE_SARIAS_HOUSE && !LINK_IS_ADULT &&
|
||||
INV_CONTENT(ITEM_OCARINA_FAIRY) == ITEM_OCARINA_FAIRY && !GET_EVENTCHKINF(EVENTCHKINF_40)) {
|
||||
return 1;
|
||||
}
|
||||
if (play->sceneId == SCENE_SPOT05 && GET_EVENTCHKINF(EVENTCHKINF_40)) {
|
||||
if (play->sceneId == SCENE_SACRED_FOREST_MEADOW && GET_EVENTCHKINF(EVENTCHKINF_40)) {
|
||||
return CHECK_QUEST_ITEM(QUEST_SONG_SARIA) ? 2 : 5;
|
||||
}
|
||||
if (play->sceneId == SCENE_SPOT04 && !CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) {
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST && !CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) {
|
||||
if (GET_INFTABLE(INFTABLE_00)) {
|
||||
return 1;
|
||||
}
|
||||
|
@ -408,17 +409,17 @@ void func_80AF5F34(EnSa* this, PlayState* play) {
|
|||
Player* player = GET_PLAYER(play);
|
||||
s16 trackingMode = NPC_TRACKING_PLAYER_AUTO_TURN;
|
||||
|
||||
if (play->sceneId == SCENE_SPOT04) {
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST) {
|
||||
trackingMode = (this->actionFunc == func_80AF68E4) ? NPC_TRACKING_NONE : NPC_TRACKING_FULL_BODY;
|
||||
}
|
||||
if (play->sceneId == SCENE_SPOT05) {
|
||||
if (play->sceneId == SCENE_SACRED_FOREST_MEADOW) {
|
||||
trackingMode = (this->skelAnime.animation == &gSariaPlayingOcarinaAnim) ? NPC_TRACKING_NONE : NPC_TRACKING_HEAD;
|
||||
}
|
||||
if (play->sceneId == SCENE_SPOT05 && this->actionFunc == func_80AF6448 &&
|
||||
if (play->sceneId == SCENE_SACRED_FOREST_MEADOW && this->actionFunc == func_80AF6448 &&
|
||||
this->skelAnime.animation == &gSariaStopPlayingOcarinaAnim) {
|
||||
trackingMode = NPC_TRACKING_NONE;
|
||||
}
|
||||
if (play->sceneId == SCENE_SPOT05 && this->actionFunc == func_80AF68E4 &&
|
||||
if (play->sceneId == SCENE_SACRED_FOREST_MEADOW && this->actionFunc == func_80AF68E4 &&
|
||||
this->skelAnime.animation == &gSariaOcarinaToMouthAnim) {
|
||||
trackingMode = NPC_TRACKING_NONE;
|
||||
}
|
||||
|
@ -538,7 +539,7 @@ void EnSa_Destroy(Actor* thisx, PlayState* play) {
|
|||
}
|
||||
|
||||
void func_80AF6448(EnSa* this, PlayState* play) {
|
||||
if (play->sceneId == SCENE_SPOT04) {
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST) {
|
||||
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
|
||||
switch (this->actor.textId) {
|
||||
case 0x1002:
|
||||
|
@ -607,7 +608,7 @@ void func_80AF6448(EnSa* this, PlayState* play) {
|
|||
EnSa_ChangeAnim(this, ENSA_ANIM1_6);
|
||||
}
|
||||
}
|
||||
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE && play->sceneId == SCENE_SPOT05) {
|
||||
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE && play->sceneId == SCENE_SACRED_FOREST_MEADOW) {
|
||||
Animation_Change(&this->skelAnime, &gSariaStopPlayingOcarinaAnim, 1.0f, 0.0f, 10.0f, ANIMMODE_ONCE, -10.0f);
|
||||
this->actionFunc = func_80AF67D0;
|
||||
}
|
||||
|
@ -690,7 +691,7 @@ void func_80AF68E4(EnSa* this, PlayState* play) {
|
|||
this->actor.velocity.x = (endPos.x - startPos.x) / temp_f0;
|
||||
this->actor.velocity.y = (endPos.y - startPos.y) / temp_f0;
|
||||
gravity = this->actor.gravity;
|
||||
if (play->sceneId == SCENE_SPOT05) {
|
||||
if (play->sceneId == SCENE_SACRED_FOREST_MEADOW) {
|
||||
gravity = 0.0f;
|
||||
}
|
||||
this->actor.velocity.y += gravity;
|
||||
|
@ -703,12 +704,12 @@ void func_80AF68E4(EnSa* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void func_80AF6B20(EnSa* this, PlayState* play) {
|
||||
if (play->sceneId == SCENE_SPOT05) {
|
||||
if (play->sceneId == SCENE_SACRED_FOREST_MEADOW) {
|
||||
Item_Give(play, ITEM_SONG_SARIA);
|
||||
EnSa_ChangeAnim(this, ENSA_ANIM1_6);
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_SPOT04) {
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST) {
|
||||
EnSa_ChangeAnim(this, ENSA_ANIM1_4);
|
||||
this->actor.world.pos = this->actor.home.pos;
|
||||
this->actor.world.rot = this->unk_21A;
|
||||
|
@ -748,7 +749,7 @@ void EnSa_Update(Actor* thisx, PlayState* play) {
|
|||
func_8002D7EC(&this->actor);
|
||||
}
|
||||
|
||||
if (play->sceneId != SCENE_SPOT05) {
|
||||
if (play->sceneId != SCENE_SACRED_FOREST_MEADOW) {
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
|
||||
}
|
||||
|
||||
|
@ -777,7 +778,7 @@ s32 EnSa_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* po
|
|||
Matrix_RotateX(BINANG_TO_RAD_ALT(sp18.x), MTXMODE_APPLY);
|
||||
}
|
||||
|
||||
if (play->sceneId == SCENE_SPOT05 && limbIndex == 15) {
|
||||
if (play->sceneId == SCENE_SACRED_FOREST_MEADOW && limbIndex == 15) {
|
||||
*dList = gSariaRightHandAndOcarinaDL;
|
||||
}
|
||||
|
||||
|
|
|
@ -184,7 +184,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
|
|||
Actor_Kill(&this->actor);
|
||||
} else if (!LINK_IS_ADULT) {
|
||||
Actor_Kill(&this->actor);
|
||||
} else if (play->sceneId == SCENE_MALON_STABLE && !IS_DAY) {
|
||||
} else if (play->sceneId == SCENE_STABLE && !IS_DAY) {
|
||||
Actor_Kill(&this->actor);
|
||||
osSyncPrintf(VT_FGCOL(CYAN) " 夜はいない \n" VT_RST);
|
||||
} else {
|
||||
|
@ -198,7 +198,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
|
|||
default: // Child era Talon
|
||||
// "Other Talon"
|
||||
osSyncPrintf(VT_FGCOL(CYAN) " その他のタロン \n" VT_RST);
|
||||
if (play->sceneId == SCENE_SPOT15) {
|
||||
if (play->sceneId == SCENE_HYRULE_CASTLE) {
|
||||
if (GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
Actor_Kill(&this->actor);
|
||||
} else if (GET_EVENTCHKINF(EVENTCHKINF_TALON_WOKEN_IN_CASTLE)) {
|
||||
|
@ -213,7 +213,7 @@ void EnTa_Init(Actor* thisx, PlayState* play2) {
|
|||
this->currentAnimation = &gTalonSleepAnim;
|
||||
this->actor.shape.shadowScale = 54.0f;
|
||||
}
|
||||
} else if (play->sceneId == SCENE_SOUKO) {
|
||||
} else if (play->sceneId == SCENE_LON_LON_BUILDINGS) {
|
||||
osSyncPrintf(VT_FGCOL(CYAN) " ロンロン牧場の倉庫 の タロン\n" VT_RST);
|
||||
if (!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||
Actor_Kill(&this->actor);
|
||||
|
@ -277,7 +277,7 @@ void EnTa_Destroy(Actor* thisx, PlayState* play) {
|
|||
Collider_DestroyCylinder(play, &this->collider);
|
||||
|
||||
if (this->actor.params != ENTA_IN_KAKARIKO && this->actor.params != ENTA_RETURNED_FROM_KAKARIKO &&
|
||||
play->sceneId == SCENE_SOUKO) {
|
||||
play->sceneId == SCENE_LON_LON_BUILDINGS) {
|
||||
gSaveContext.timerState = TIMER_STATE_OFF;
|
||||
}
|
||||
|
||||
|
@ -717,7 +717,7 @@ void EnTa_TalkCuccoGameEnd(EnTa* this, PlayState* play) {
|
|||
EnTa_AnimateHandsUpDown(this);
|
||||
|
||||
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
|
||||
play->nextEntranceIndex = ENTR_SOUKO_2;
|
||||
play->nextEntranceIndex = ENTR_LON_LON_BUILDINGS_2;
|
||||
|
||||
if (GET_EVENTINF(EVENTINF_CUCCO_GAME_WON)) {
|
||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||
|
|
|
@ -61,7 +61,7 @@ u16 EnTg_GetTextId(PlayState* play, Actor* thisx) {
|
|||
return temp;
|
||||
}
|
||||
// Use a different set of dialogue in Kakariko Village (Adult)
|
||||
if (play->sceneId == SCENE_SPOT01) {
|
||||
if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
|
||||
if (this->nextDialogue % 2 != 0) {
|
||||
phi = 0x5089;
|
||||
} else {
|
||||
|
|
|
@ -492,7 +492,7 @@ void EnTk_Init(Actor* thisx, PlayState* play) {
|
|||
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
|
||||
|
||||
if (gSaveContext.dayTime <= CLOCK_TIME(18, 0) || gSaveContext.dayTime >= CLOCK_TIME(21, 0) || LINK_IS_ADULT ||
|
||||
play->sceneId != SCENE_SPOT02) {
|
||||
play->sceneId != SCENE_GRAVEYARD) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -96,17 +96,17 @@ void EnToryo_Init(Actor* thisx, PlayState* play) {
|
|||
s32 pad;
|
||||
|
||||
switch (play->sceneId) {
|
||||
case SCENE_SPOT09:
|
||||
case SCENE_GERUDO_VALLEY:
|
||||
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
|
||||
this->stateFlags |= 1;
|
||||
}
|
||||
break;
|
||||
case SCENE_SPOT01:
|
||||
case SCENE_KAKARIKO_VILLAGE:
|
||||
if ((LINK_AGE_IN_YEARS == YEARS_CHILD) && IS_DAY) {
|
||||
this->stateFlags |= 2;
|
||||
}
|
||||
break;
|
||||
case SCENE_KAKARIKO:
|
||||
case SCENE_KAKARIKO_CENTER_GUEST_HOUSE:
|
||||
if ((LINK_AGE_IN_YEARS == YEARS_CHILD) && IS_NIGHT) {
|
||||
this->stateFlags |= 4;
|
||||
}
|
||||
|
|
|
@ -387,7 +387,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
} else if (type == ENVIEWER_TYPE_2_ZELDA) {
|
||||
if (play->sceneId == SCENE_SPOT00) { // Hyrule Field
|
||||
if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field
|
||||
switch (this->state) {
|
||||
case 0:
|
||||
if (play->csCtx.state != CS_STATE_IDLE) {
|
||||
|
@ -587,7 +587,7 @@ void EnViewer_DrawHorse(EnViewer* this, PlayState* play) {
|
|||
}
|
||||
|
||||
s32 EnViewer_ZeldaOverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
|
||||
if (play->sceneId == SCENE_SPOT00) { // Hyrule Field
|
||||
if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field
|
||||
if (limbIndex == 2) {
|
||||
*dList = gChildZeldaCutsceneDressDL;
|
||||
}
|
||||
|
@ -613,7 +613,7 @@ s32 EnViewer_ZeldaOverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList,
|
|||
void EnViewer_ZeldaPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
|
||||
s32 pad;
|
||||
|
||||
if (play->sceneId == SCENE_TOKINOMA) {
|
||||
if (play->sceneId == SCENE_TEMPLE_OF_TIME) {
|
||||
if (limbIndex == 16) {
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1568);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gChildZeldaOcarinaOfTimeDL);
|
||||
|
@ -624,7 +624,7 @@ void EnViewer_ZeldaPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec
|
|||
|
||||
void EnViewer_DrawZelda(EnViewer* this, PlayState* play) {
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1583);
|
||||
if (play->sceneId == SCENE_SPOT00) { // Hyrule Field
|
||||
if (play->sceneId == SCENE_HYRULE_FIELD) { // Hyrule Field
|
||||
if (play->csCtx.frames < 771) {
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeInTex));
|
||||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeOutTex));
|
||||
|
|
|
@ -84,7 +84,7 @@ void EnWonderTalk2_Init(Actor* thisx, PlayState* play) {
|
|||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
if ((this->talkMode == 1) && (play->sceneId == SCENE_MEN) && (this->switchFlag != 0x08) &&
|
||||
if ((this->talkMode == 1) && (play->sceneId == SCENE_GERUDO_TRAINING_GROUND) && (this->switchFlag != 0x08) &&
|
||||
(this->switchFlag != 0x16) && (this->switchFlag != 0x2F)) {
|
||||
|
||||
this->unk_15A = false;
|
||||
|
|
|
@ -399,7 +399,7 @@ void EnXc_SetLandingSFX(EnXc* this, PlayState* play) {
|
|||
u32 sfxId;
|
||||
s16 sceneId = play->sceneId;
|
||||
|
||||
if ((gSaveContext.sceneLayer != 4) || (sceneId != SCENE_SPOT11)) {
|
||||
if ((gSaveContext.sceneLayer != 4) || (sceneId != SCENE_DESERT_COLOSSUS)) {
|
||||
if (Animation_OnFrame(&this->skelAnime, 11.0f)) {
|
||||
sfxId = SFX_FLAG;
|
||||
sfxId += SurfaceType_GetSfxId(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
|
||||
|
@ -414,7 +414,7 @@ void EnXc_SetColossusAppearSFX(EnXc* this, PlayState* play) {
|
|||
|
||||
if (gSaveContext.sceneLayer == 4) {
|
||||
sceneId = play->sceneId;
|
||||
if (sceneId == SCENE_SPOT11) {
|
||||
if (sceneId == SCENE_DESERT_COLOSSUS) {
|
||||
CutsceneContext* csCtx = &play->csCtx;
|
||||
u16 frameCount = csCtx->frames;
|
||||
f32 wDest[2];
|
||||
|
@ -438,7 +438,7 @@ void EnXc_SetColossusAppearSFX(EnXc* this, PlayState* play) {
|
|||
void func_80B3D118(PlayState* play) {
|
||||
s16 sceneId;
|
||||
|
||||
if ((gSaveContext.sceneLayer != 4) || (sceneId = play->sceneId, sceneId != SCENE_SPOT11)) {
|
||||
if ((gSaveContext.sceneLayer != 4) || (sceneId = play->sceneId, sceneId != SCENE_DESERT_COLOSSUS)) {
|
||||
func_800788CC(NA_SE_PL_SKIP);
|
||||
}
|
||||
}
|
||||
|
@ -454,7 +454,7 @@ void EnXc_SetColossusWindSFX(PlayState* play) {
|
|||
s32 pad;
|
||||
s16 sceneId = play->sceneId;
|
||||
|
||||
if (sceneId == SCENE_SPOT11) {
|
||||
if (sceneId == SCENE_DESERT_COLOSSUS) {
|
||||
CutsceneContext* csCtx = &play->csCtx;
|
||||
u16 frameCount = csCtx->frames;
|
||||
|
||||
|
@ -522,7 +522,7 @@ void EnXc_InitFlame(EnXc* this, PlayState* play) {
|
|||
s32 pad;
|
||||
s16 sceneId = play->sceneId;
|
||||
|
||||
if (sceneId == SCENE_SPOT17) {
|
||||
if (sceneId == SCENE_DEATH_MOUNTAIN_CRATER) {
|
||||
CsCmdActorAction* npcAction = EnXc_GetCsCmd(play, 0);
|
||||
if (npcAction != NULL) {
|
||||
s32 action = npcAction->action;
|
||||
|
@ -864,7 +864,7 @@ void EnXc_SetupDisappear(EnXc* this, PlayState* play) {
|
|||
s16 sceneId = play->sceneId;
|
||||
|
||||
// Sheik fades away if end of Bolero CS, kill actor otherwise
|
||||
if (sceneId == SCENE_SPOT17) {
|
||||
if (sceneId == SCENE_DEATH_MOUNTAIN_CRATER) {
|
||||
this->action = SHEIK_ACTION_FADE;
|
||||
this->drawMode = SHEIK_DRAW_NOTHING;
|
||||
this->actor.shape.shadowAlpha = 0;
|
||||
|
|
|
@ -1660,9 +1660,9 @@ u16 func_80B572F0(PlayState* play) {
|
|||
s16 sceneId = play->sceneId;
|
||||
u16 ret;
|
||||
|
||||
if (sceneId == SCENE_GANON_SONOGO) {
|
||||
if (sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) {
|
||||
ret = 0x71A8;
|
||||
} else if (sceneId == SCENE_GANON_FINAL) {
|
||||
} else if (sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) {
|
||||
ret = 0x71A9;
|
||||
} else {
|
||||
ret = 0x71AB;
|
||||
|
@ -1754,7 +1754,7 @@ s32 func_80B575D0(EnZl3* this, PlayState* play) {
|
|||
s32 func_80B575F0(EnZl3* this, PlayState* play) {
|
||||
s16 sceneId = play->sceneId;
|
||||
|
||||
if ((sceneId == SCENE_GANON_SONOGO) && (func_80B54DB4(this) == 0x26)) {
|
||||
if ((sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) && (func_80B54DB4(this) == 0x26)) {
|
||||
s32 unk_314 = this->unk_314;
|
||||
|
||||
if (unk_314 == 1) {
|
||||
|
@ -1767,7 +1767,7 @@ s32 func_80B575F0(EnZl3* this, PlayState* play) {
|
|||
void func_80B5764C(EnZl3* this, PlayState* play) {
|
||||
s16 sceneId = play->sceneId;
|
||||
|
||||
if ((sceneId == SCENE_GANON_SONOGO) && (func_80B54DB4(this) == 0x26)) {
|
||||
if ((sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) && (func_80B54DB4(this) == 0x26)) {
|
||||
s32 unk_314 = this->unk_314 + 1;
|
||||
|
||||
if ((unk_314 == 1) && !Play_InCsMode(play)) {
|
||||
|
@ -1832,7 +1832,7 @@ s32 func_80B57890(EnZl3* this, PlayState* play) {
|
|||
|
||||
if (play) {} // Needed to match, this if can be almost anywhere and it still matches
|
||||
|
||||
if (sceneId == SCENE_GANON_SONOGO) {
|
||||
if (sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) {
|
||||
if ((result == 0x24) && (spawn == 0)) {
|
||||
return 1;
|
||||
}
|
||||
|
@ -1848,10 +1848,11 @@ s32 func_80B57890(EnZl3* this, PlayState* play) {
|
|||
if ((result == 0x28) && (spawn == 6)) {
|
||||
return 1;
|
||||
}
|
||||
} else if (sceneId == SCENE_GANON_FINAL) {
|
||||
} else if (sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) {
|
||||
if ((result == 0x20) && (spawn == 0) && Flags_GetSwitch(play, 0x37)) {
|
||||
if ((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) ||
|
||||
(play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO)) {
|
||||
if ((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) ||
|
||||
(play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) ||
|
||||
(play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
@ -1864,7 +1865,7 @@ s32 func_80B57890(EnZl3* this, PlayState* play) {
|
|||
if ((result == 0x23) && (spawn == 6)) {
|
||||
return 1;
|
||||
}
|
||||
} else if (sceneId == SCENE_GANONTIKA_SONOGO) {
|
||||
} else if (sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) {
|
||||
if ((result == 0x29) && (spawn == 0)) {
|
||||
return 1;
|
||||
}
|
||||
|
@ -2475,8 +2476,9 @@ s32 func_80B5944C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
|
|||
|
||||
s32 func_80B59698(EnZl3* this, PlayState* play) {
|
||||
s32 cond = Flags_GetSwitch(play, 0x37) &&
|
||||
((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) ||
|
||||
(play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO));
|
||||
((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) ||
|
||||
(play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) ||
|
||||
(play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE));
|
||||
|
||||
if (cond) {
|
||||
u8 spawn = play->spawn;
|
||||
|
@ -2491,8 +2493,9 @@ s32 func_80B59698(EnZl3* this, PlayState* play) {
|
|||
|
||||
s32 func_80B59768(EnZl3* this, PlayState* play) {
|
||||
s32 cond = Flags_GetSwitch(play, 0x37) &&
|
||||
((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) ||
|
||||
(play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO));
|
||||
((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) ||
|
||||
(play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) ||
|
||||
(play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE));
|
||||
|
||||
if (cond) {
|
||||
u8 spawn = play->spawn;
|
||||
|
@ -2549,8 +2552,9 @@ void func_80B59828(EnZl3* this, PlayState* play) {
|
|||
|
||||
func_80B54EA4(this, play);
|
||||
cond = Flags_GetSwitch(play, 0x37) &&
|
||||
((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) ||
|
||||
(play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO));
|
||||
((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) ||
|
||||
(play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) ||
|
||||
(play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE));
|
||||
if (cond) {
|
||||
func_80B53614(this, play);
|
||||
}
|
||||
|
|
|
@ -378,7 +378,7 @@ void EnZl4_Init(Actor* thisx, PlayState* play) {
|
|||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
|
||||
this->actionFunc = EnZl4_Idle;
|
||||
} else {
|
||||
if (gSaveContext.entranceIndex != ENTR_NAKANIWA_1) {
|
||||
if (gSaveContext.entranceIndex != ENTR_CASTLE_COURTYARD_ZELDA_1) {
|
||||
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_21);
|
||||
this->csState = ZL4_CS_WAIT;
|
||||
this->talkState = 0;
|
||||
|
@ -778,7 +778,7 @@ s32 EnZl4_CsAskName(EnZl4* this, PlayState* play) {
|
|||
this->talkTimer2++;
|
||||
if (this->talkTimer2 == 130) {
|
||||
play->msgCtx.msgMode = MSGMODE_PAUSED;
|
||||
play->nextEntranceIndex = ENTR_HIRAL_DEMO_0;
|
||||
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF7;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||
|
|
|
@ -752,7 +752,7 @@ void ObjBean_SetupWaitForPlayer(ObjBean* this) {
|
|||
void ObjBean_WaitForPlayer(ObjBean* this, PlayState* play) {
|
||||
if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
|
||||
ObjBean_SetupFly(this);
|
||||
if (play->sceneId == SCENE_SPOT10) { // Lost woods
|
||||
if (play->sceneId == SCENE_LOST_WOODS) { // Lost woods
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_LOST_WOODS);
|
||||
} else {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_GENERIC);
|
||||
|
@ -788,7 +788,7 @@ void ObjBean_Fly(ObjBean* this, PlayState* play) {
|
|||
|
||||
func_8002F974(&this->dyna.actor, NA_SE_PL_PLANT_MOVE - SFX_FLAG);
|
||||
|
||||
if (play->sceneId == SCENE_SPOT10) {
|
||||
if (play->sceneId == SCENE_LOST_WOODS) {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_LOST_WOODS);
|
||||
} else {
|
||||
Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_GENERIC);
|
||||
|
|
|
@ -155,7 +155,7 @@ void ObjHsblock_Draw(Actor* thisx, PlayState* play) {
|
|||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_obj_hsblock.c", 369),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
if (play->sceneId == SCENE_HIDAN) {
|
||||
if (play->sceneId == SCENE_FIRE_TEMPLE) {
|
||||
color = &sFireTempleColor;
|
||||
} else {
|
||||
defaultColor.r = mREG(13);
|
||||
|
|
|
@ -53,8 +53,9 @@ static Color_RGB8 sColors[][4] = {
|
|||
};
|
||||
|
||||
static s16 sSceneIds[] = {
|
||||
SCENE_YDAN, SCENE_DDAN, SCENE_BMORI1, SCENE_HIDAN, SCENE_MIZUSIN,
|
||||
SCENE_JYASINZOU, SCENE_HAKADAN, SCENE_GANON, SCENE_MEN,
|
||||
SCENE_DEKU_TREE, SCENE_DODONGOS_CAVERN, SCENE_FOREST_TEMPLE,
|
||||
SCENE_FIRE_TEMPLE, SCENE_WATER_TEMPLE, SCENE_SPIRIT_TEMPLE,
|
||||
SCENE_SHADOW_TEMPLE, SCENE_GANONS_TOWER, SCENE_GERUDO_TRAINING_GROUND,
|
||||
};
|
||||
|
||||
static InitChainEntry sInitChain[] = {
|
||||
|
@ -649,14 +650,14 @@ void ObjOshihiki_Draw(Actor* thisx, PlayState* play) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
switch (play->sceneId) {
|
||||
case SCENE_YDAN:
|
||||
case SCENE_DDAN:
|
||||
case SCENE_BMORI1:
|
||||
case SCENE_HIDAN:
|
||||
case SCENE_MIZUSIN:
|
||||
case SCENE_JYASINZOU:
|
||||
case SCENE_HAKADAN:
|
||||
case SCENE_MEN:
|
||||
case SCENE_DEKU_TREE:
|
||||
case SCENE_DODONGOS_CAVERN:
|
||||
case SCENE_FOREST_TEMPLE:
|
||||
case SCENE_FIRE_TEMPLE:
|
||||
case SCENE_WATER_TEMPLE:
|
||||
case SCENE_SPIRIT_TEMPLE:
|
||||
case SCENE_SHADOW_TEMPLE:
|
||||
case SCENE_GERUDO_TRAINING_GROUND:
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, this->color.r, this->color.g, this->color.b, 255);
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -132,22 +132,22 @@ void ObjectKankyo_Init(Actor* thisx, PlayState* play) {
|
|||
}
|
||||
|
||||
if (gSaveContext.cutsceneTrigger != 0) {
|
||||
if (gSaveContext.entranceIndex == ENTR_GANONTIKA_2) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_2) {
|
||||
this->effects[0].size = 0.1f;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == ENTR_GANONTIKA_3) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_3) {
|
||||
this->effects[1].size = 0.1f;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == ENTR_GANONTIKA_4) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_4) {
|
||||
this->effects[2].size = 0.1f;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == ENTR_GANONTIKA_5) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_5) {
|
||||
this->effects[3].size = 0.1f;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == ENTR_GANONTIKA_6) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_6) {
|
||||
this->effects[4].size = 0.1f;
|
||||
}
|
||||
if (gSaveContext.entranceIndex == ENTR_GANONTIKA_7) {
|
||||
if (gSaveContext.entranceIndex == ENTR_INSIDE_GANONS_CASTLE_7) {
|
||||
this->effects[5].size = 0.1f;
|
||||
}
|
||||
}
|
||||
|
@ -191,7 +191,7 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, PlayState* play) {
|
|||
|
||||
player = GET_PLAYER(play);
|
||||
|
||||
if (play->sceneId == SCENE_SPOT04 && gSaveContext.sceneLayer == 7) {
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST && gSaveContext.sceneLayer == 7) {
|
||||
dist = Math3D_Vec3f_DistXYZ(&this->prevEyePos, &play->view.eye);
|
||||
|
||||
this->prevEyePos.x = play->view.eye.x;
|
||||
|
@ -227,7 +227,7 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (play->envCtx.precipitation[PRECIP_SNOW_MAX] < 64 &&
|
||||
(gSaveContext.entranceIndex != ENTR_SPOT04_0 || gSaveContext.sceneLayer != 4 ||
|
||||
(gSaveContext.entranceIndex != ENTR_KOKIRI_FOREST_0 || gSaveContext.sceneLayer != 4 ||
|
||||
play->envCtx.precipitation[PRECIP_SNOW_MAX])) {
|
||||
play->envCtx.precipitation[PRECIP_SNOW_MAX] += 16;
|
||||
}
|
||||
|
|
|
@ -4060,13 +4060,13 @@ s32 func_808382DC(Player* this, PlayState* play) {
|
|||
} else {
|
||||
// Special case for getting crushed in Forest Temple's Checkboard Ceiling Hall or Shadow Temple's
|
||||
// Falling Spike Trap Room, to respawn the player in a specific place
|
||||
if (((play->sceneId == SCENE_BMORI1) && (play->roomCtx.curRoom.num == 15)) ||
|
||||
((play->sceneId == SCENE_HAKADAN) && (play->roomCtx.curRoom.num == 10))) {
|
||||
if (((play->sceneId == SCENE_FOREST_TEMPLE) && (play->roomCtx.curRoom.num == 15)) ||
|
||||
((play->sceneId == SCENE_SHADOW_TEMPLE) && (play->roomCtx.curRoom.num == 10))) {
|
||||
static SpecialRespawnInfo checkboardCeilingRespawn = { { 1992.0f, 403.0f, -3432.0f }, 0 };
|
||||
static SpecialRespawnInfo fallingSpikeTrapRespawn = { { 1200.0f, -1343.0f, 3850.0f }, 0 };
|
||||
SpecialRespawnInfo* respawnInfo;
|
||||
|
||||
if (play->sceneId == SCENE_BMORI1) {
|
||||
if (play->sceneId == SCENE_FOREST_TEMPLE) {
|
||||
respawnInfo = &checkboardCeilingRespawn;
|
||||
} else {
|
||||
respawnInfo = &fallingSpikeTrapRespawn;
|
||||
|
@ -4364,30 +4364,30 @@ s32 func_80838FB8(PlayState* play, Player* this) {
|
|||
*/
|
||||
s16 sReturnEntranceGroupData[] = {
|
||||
// ENTR_RETURN_DAIYOUSEI_IZUMI
|
||||
/* 0 */ ENTR_SPOT16_4, // DMT from Magic Fairy Fountain
|
||||
/* 1 */ ENTR_SPOT17_3, // DMC from Double Defense Fairy Fountain
|
||||
/* 2 */ ENTR_SPOT15_2, // Hyrule Castle from Dins Fire Fairy Fountain
|
||||
/* 0 */ ENTR_DEATH_MOUNTAIN_TRAIL_4, // DMT from Magic Fairy Fountain
|
||||
/* 1 */ ENTR_DEATH_MOUNTAIN_CRATER_3, // DMC from Double Defense Fairy Fountain
|
||||
/* 2 */ ENTR_HYRULE_CASTLE_2, // Hyrule Castle from Dins Fire Fairy Fountain
|
||||
|
||||
// ENTR_RETURN_2
|
||||
/* 3 */ ENTR_SPOT01_9, // Kakariko from Potion Shop
|
||||
/* 4 */ ENTR_MARKET_DAY_5, // Market (child day) from Potion Shop
|
||||
/* 3 */ ENTR_KAKARIKO_VILLAGE_9, // Kakariko from Potion Shop
|
||||
/* 4 */ ENTR_MARKET_DAY_5, // Market (child day) from Potion Shop
|
||||
|
||||
// ENTR_RETURN_SHOP1
|
||||
/* 5 */ ENTR_SPOT01_3, // Kakariko from Bazaar
|
||||
/* 6 */ ENTR_MARKET_DAY_6, // Market (child day) from Bazaar
|
||||
/* 5 */ ENTR_KAKARIKO_VILLAGE_3, // Kakariko from Bazaar
|
||||
/* 6 */ ENTR_MARKET_DAY_6, // Market (child day) from Bazaar
|
||||
|
||||
// ENTR_RETURN_4
|
||||
/* 7 */ ENTR_SPOT01_11, // Kakariko from House of Skulltulas
|
||||
/* 8 */ ENTR_MARKET_ALLEY_2, // Back Alley (day) from Bombchu Shop
|
||||
/* 7 */ ENTR_KAKARIKO_VILLAGE_11, // Kakariko from House of Skulltulas
|
||||
/* 8 */ ENTR_BACK_ALLEY_DAY_2, // Back Alley (day) from Bombchu Shop
|
||||
|
||||
// ENTR_RETURN_SYATEKIJYOU
|
||||
/* 9 */ ENTR_SPOT01_10, // Kakariko from Shooting Gallery
|
||||
/* 10 */ ENTR_MARKET_DAY_8, // Market (child day) from Shooting Gallery
|
||||
/* 9 */ ENTR_KAKARIKO_VILLAGE_10, // Kakariko from Shooting Gallery
|
||||
/* 10 */ ENTR_MARKET_DAY_8, // Market (child day) from Shooting Gallery
|
||||
|
||||
// ENTR_RETURN_YOUSEI_IZUMI_YOKO
|
||||
/* 11 */ ENTR_SPOT08_5, // Zoras Fountain from Farores Wind Fairy Fountain
|
||||
/* 12 */ ENTR_SPOT15_2, // Hyrule Castle from Dins Fire Fairy Fountain
|
||||
/* 13 */ ENTR_SPOT11_7, // Desert Colossus from Nayrus Love Fairy Fountain
|
||||
/* 11 */ ENTR_ZORAS_FOUNTAIN_5, // Zoras Fountain from Farores Wind Fairy Fountain
|
||||
/* 12 */ ENTR_HYRULE_CASTLE_2, // Hyrule Castle from Dins Fire Fairy Fountain
|
||||
/* 13 */ ENTR_DESERT_COLOSSUS_7, // Desert Colossus from Nayrus Love Fairy Fountain
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -4503,8 +4503,8 @@ s32 func_80839034(PlayState* play, Player* this, CollisionPoly* poly, u32 bgId)
|
|||
if ((this->actor.world.pos.y < -4000.0f) ||
|
||||
(((this->unk_A7A == FLOOR_PROPERTY_5) || (this->unk_A7A == FLOOR_PROPERTY_12)) &&
|
||||
((D_80853600 < 100.0f) || (this->fallDistance > 400.0f) ||
|
||||
((play->sceneId != SCENE_HAKADAN) && (this->fallDistance > 200.0f)))) ||
|
||||
((play->sceneId == SCENE_GANON_FINAL) && (this->fallDistance > 320.0f))) {
|
||||
((play->sceneId != SCENE_SHADOW_TEMPLE) && (this->fallDistance > 200.0f)))) ||
|
||||
((play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) && (this->fallDistance > 320.0f))) {
|
||||
|
||||
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
|
||||
if (this->unk_A7A == FLOOR_PROPERTY_5) {
|
||||
|
@ -6422,7 +6422,8 @@ s32 func_8083E5A8(Player* this, PlayState* play) {
|
|||
|
||||
iREG(67) = false;
|
||||
|
||||
if ((Item_CheckObtainability(giEntry->itemId) == ITEM_NONE) || (play->sceneId == SCENE_BOWLING)) {
|
||||
if ((Item_CheckObtainability(giEntry->itemId) == ITEM_NONE) ||
|
||||
(play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY)) {
|
||||
func_808323B4(play, this);
|
||||
func_8083AE40(this, giEntry->objectId);
|
||||
|
||||
|
@ -9489,7 +9490,7 @@ void func_80846648(PlayState* play, Player* this) {
|
|||
|
||||
void func_80846660(PlayState* play, Player* this) {
|
||||
func_80835C58(play, this, func_8084F710, 0);
|
||||
if ((play->sceneId == SCENE_SPOT06) && IS_CUTSCENE_LAYER) {
|
||||
if ((play->sceneId == SCENE_LAKE_HYLIA) && IS_CUTSCENE_LAYER) {
|
||||
this->unk_84F = 1;
|
||||
}
|
||||
this->stateFlags1 |= PLAYER_STATE1_29;
|
||||
|
@ -9682,8 +9683,8 @@ void Player_Init(Actor* thisx, PlayState* play2) {
|
|||
if (!IS_CUTSCENE_LAYER &&
|
||||
(gEntranceTable[((void)0, gSaveContext.entranceIndex) + ((void)0, gSaveContext.sceneLayer)].field &
|
||||
ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG) &&
|
||||
((play->sceneId != SCENE_DDAN) || GET_EVENTCHKINF(EVENTCHKINF_B0)) &&
|
||||
((play->sceneId != SCENE_NIGHT_SHOP) || GET_EVENTCHKINF(EVENTCHKINF_25))) {
|
||||
((play->sceneId != SCENE_DODONGOS_CAVERN) || GET_EVENTCHKINF(EVENTCHKINF_B0)) &&
|
||||
((play->sceneId != SCENE_BOMBCHU_SHOP) || GET_EVENTCHKINF(EVENTCHKINF_25))) {
|
||||
TitleCard_InitPlaceName(play, &play->actorCtx.titleCtx, this->giObjectSegment, 160, 120, 144, 24, 20);
|
||||
}
|
||||
}
|
||||
|
@ -9696,7 +9697,7 @@ void Player_Init(Actor* thisx, PlayState* play2) {
|
|||
|
||||
gSaveContext.respawn[RESPAWN_MODE_DOWN].data = 1;
|
||||
|
||||
if (play->sceneId <= SCENE_GANONTIKA_SONOGO) {
|
||||
if (play->sceneId <= SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) {
|
||||
gSaveContext.infTable[INFTABLE_1AX_INDEX] |= gBitFlags[play->sceneId];
|
||||
}
|
||||
|
||||
|
@ -10297,7 +10298,7 @@ void Player_UpdateCamAndSeqModes(PlayState* play, Player* this) {
|
|||
Audio_SetBgmEnemyVolume(sqrtf(play->actorCtx.targetCtx.bgmEnemy->xyzDistToPlayerSq));
|
||||
}
|
||||
|
||||
if (play->sceneId != SCENE_TURIBORI) {
|
||||
if (play->sceneId != SCENE_FISHING_POND) {
|
||||
Audio_SetSequenceMode(seqMode);
|
||||
}
|
||||
}
|
||||
|
@ -10413,7 +10414,7 @@ void func_80848C74(PlayState* play, Player* this) {
|
|||
if (spawnedFlame) {
|
||||
func_8002F7DC(&this->actor, NA_SE_EV_TORCH - SFX_FLAG);
|
||||
|
||||
if (play->sceneId == SCENE_JYASINBOSS) {
|
||||
if (play->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) {
|
||||
dmgCooldown = 0;
|
||||
} else {
|
||||
dmgCooldown = 7;
|
||||
|
@ -12438,7 +12439,7 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
|
|||
} else {
|
||||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
|
||||
if (this->getItemId == GI_SILVER_GAUNTLETS) {
|
||||
play->nextEntranceIndex = ENTR_SPOT11_0;
|
||||
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFF1;
|
||||
play->transitionType = TRANS_TYPE_SANDSTORM_END;
|
||||
|
@ -12496,7 +12497,12 @@ void func_8084E368(Player* this, PlayState* play) {
|
|||
}
|
||||
|
||||
static s16 sWarpSongEntrances[] = {
|
||||
ENTR_SPOT05_2, ENTR_SPOT17_4, ENTR_SPOT06_8, ENTR_SPOT11_5, ENTR_SPOT02_7, ENTR_TOKINOMA_7,
|
||||
ENTR_SACRED_FOREST_MEADOW_2,
|
||||
ENTR_DEATH_MOUNTAIN_CRATER_4,
|
||||
ENTR_LAKE_HYLIA_8,
|
||||
ENTR_DESERT_COLOSSUS_5,
|
||||
ENTR_GRAVEYARD_7,
|
||||
ENTR_TEMPLE_OF_TIME_7,
|
||||
};
|
||||
|
||||
void func_8084E3C4(Player* this, PlayState* play) {
|
||||
|
@ -13028,7 +13034,7 @@ void func_8084F710(Player* this, PlayState* play) {
|
|||
this->unk_850 = 1;
|
||||
}
|
||||
} else {
|
||||
if ((play->sceneId == SCENE_SPOT04) && func_8083ADD4(play, this)) {
|
||||
if ((play->sceneId == SCENE_KOKIRI_FOREST) && func_8083ADD4(play, this)) {
|
||||
return;
|
||||
}
|
||||
func_80853080(this, play);
|
||||
|
@ -13037,7 +13043,7 @@ void func_8084F710(Player* this, PlayState* play) {
|
|||
Math_SmoothStepToF(&this->actor.velocity.y, 2.0f, 0.3f, 8.0f, 0.5f);
|
||||
}
|
||||
|
||||
if ((play->sceneId == SCENE_KENJYANOMA) && func_8083ADD4(play, this)) {
|
||||
if ((play->sceneId == SCENE_CHAMBER_OF_THE_SAGES) && func_8083ADD4(play, this)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -13054,9 +13060,9 @@ void func_8084F88C(Player* this, PlayState* play) {
|
|||
if ((this->unk_850++ > 8) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
|
||||
|
||||
if (this->unk_84F != 0) {
|
||||
if (play->sceneId == SCENE_ICE_DOUKUTO) {
|
||||
if (play->sceneId == SCENE_ICE_CAVERN) {
|
||||
Play_TriggerRespawn(play);
|
||||
play->nextEntranceIndex = ENTR_ICE_DOUKUTO_0;
|
||||
play->nextEntranceIndex = ENTR_ICE_CAVERN_0;
|
||||
} else if (this->unk_84F < 0) {
|
||||
Play_TriggerRespawn(play);
|
||||
} else {
|
||||
|
@ -14087,7 +14093,7 @@ void func_80851828(PlayState* play, Player* this, CsCmdActorAction* arg2) {
|
|||
|
||||
func_80845BA0(play, this, &sp1C, 10);
|
||||
|
||||
if (play->sceneId == SCENE_BDAN_BOSS) {
|
||||
if (play->sceneId == SCENE_JABU_JABU_BOSS) {
|
||||
if (this->unk_850 == 0) {
|
||||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) {
|
||||
return;
|
||||
|
@ -14566,7 +14572,7 @@ void func_80852944(PlayState* play, Player* this, CsCmdActorAction* arg2) {
|
|||
void func_808529D0(PlayState* play, Player* this, CsCmdActorAction* arg2) {
|
||||
this->actor.world.pos.x = arg2->startPos.x;
|
||||
this->actor.world.pos.y = arg2->startPos.y;
|
||||
if ((play->sceneId == SCENE_SPOT04) && !LINK_IS_ADULT) {
|
||||
if ((play->sceneId == SCENE_KOKIRI_FOREST) && !LINK_IS_ADULT) {
|
||||
this->actor.world.pos.y -= 1.0f;
|
||||
}
|
||||
this->actor.world.pos.z = arg2->startPos.z;
|
||||
|
|
|
@ -46,236 +46,242 @@ void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) {
|
|||
// "Translation" (Actual name)
|
||||
static SceneSelectEntry sScenes[] = {
|
||||
// "1: SPOT00" (Hyrule Field)
|
||||
{ " 1:SPOT00", MapSelect_LoadGame, ENTR_SPOT00_0 },
|
||||
{ " 1:SPOT00", MapSelect_LoadGame, ENTR_HYRULE_FIELD_0 },
|
||||
// "2: SPOT01" (Kakariko Village)
|
||||
{ " 2:SPOT01", MapSelect_LoadGame, ENTR_SPOT01_0 },
|
||||
{ " 2:SPOT01", MapSelect_LoadGame, ENTR_KAKARIKO_VILLAGE_0 },
|
||||
// "3: SPOT02" (Graveyard)
|
||||
{ " 3:SPOT02", MapSelect_LoadGame, ENTR_SPOT02_0 },
|
||||
{ " 3:SPOT02", MapSelect_LoadGame, ENTR_GRAVEYARD_0 },
|
||||
// "4: SPOT03" (Zora's River)
|
||||
{ " 4:SPOT03", MapSelect_LoadGame, ENTR_SPOT03_0 },
|
||||
{ " 4:SPOT03", MapSelect_LoadGame, ENTR_ZORAS_RIVER_0 },
|
||||
// "5: SPOT04" (Kokiri Forest)
|
||||
{ " 5:SPOT04", MapSelect_LoadGame, ENTR_SPOT04_0 },
|
||||
{ " 5:SPOT04", MapSelect_LoadGame, ENTR_KOKIRI_FOREST_0 },
|
||||
// "6: SPOT05" (Sacred Forest Meadow)
|
||||
{ " 6:SPOT05", MapSelect_LoadGame, ENTR_SPOT05_0 },
|
||||
{ " 6:SPOT05", MapSelect_LoadGame, ENTR_SACRED_FOREST_MEADOW_0 },
|
||||
// "7: SPOT06" (Lake Hylia)
|
||||
{ " 7:SPOT06", MapSelect_LoadGame, ENTR_SPOT06_0 },
|
||||
{ " 7:SPOT06", MapSelect_LoadGame, ENTR_LAKE_HYLIA_0 },
|
||||
// "8: SPOT07" (Zora's Domain)
|
||||
{ " 8:SPOT07", MapSelect_LoadGame, ENTR_SPOT07_0 },
|
||||
{ " 8:SPOT07", MapSelect_LoadGame, ENTR_ZORAS_DOMAIN_0 },
|
||||
// "9: SPOT08" (Zora's Fountain)
|
||||
{ " 9:SPOT08", MapSelect_LoadGame, ENTR_SPOT08_0 },
|
||||
{ " 9:SPOT08", MapSelect_LoadGame, ENTR_ZORAS_FOUNTAIN_0 },
|
||||
// "10: SPOT09" (Gerudo Valley)
|
||||
{ "10:SPOT09", MapSelect_LoadGame, ENTR_SPOT09_0 },
|
||||
{ "10:SPOT09", MapSelect_LoadGame, ENTR_GERUDO_VALLEY_0 },
|
||||
// "11: SPOT10" (Lost Woods)
|
||||
{ "11:SPOT10", MapSelect_LoadGame, ENTR_SPOT10_0 },
|
||||
{ "11:SPOT10", MapSelect_LoadGame, ENTR_LOST_WOODS_0 },
|
||||
// "12: SPOT11" (Desert Colossus)
|
||||
{ "12:SPOT11", MapSelect_LoadGame, ENTR_SPOT11_0 },
|
||||
{ "12:SPOT11", MapSelect_LoadGame, ENTR_DESERT_COLOSSUS_0 },
|
||||
// "13: SPOT12" (Gerudo's Fortress)
|
||||
{ "13:SPOT12", MapSelect_LoadGame, ENTR_SPOT12_0 },
|
||||
{ "13:SPOT12", MapSelect_LoadGame, ENTR_GERUDOS_FORTRESS_0 },
|
||||
// "14: SPOT13" (Haunted Wasteland)
|
||||
{ "14:SPOT13", MapSelect_LoadGame, ENTR_SPOT13_0 },
|
||||
{ "14:SPOT13", MapSelect_LoadGame, ENTR_HAUNTED_WASTELAND_0 },
|
||||
// "15: SPOT15" (Hyrule Castle)
|
||||
{ "15:SPOT15", MapSelect_LoadGame, ENTR_SPOT15_0 },
|
||||
{ "15:SPOT15", MapSelect_LoadGame, ENTR_HYRULE_CASTLE_0 },
|
||||
// "16: SPOT16" (Death Mountain Trail)
|
||||
{ "16:SPOT16", MapSelect_LoadGame, ENTR_SPOT16_0 },
|
||||
{ "16:SPOT16", MapSelect_LoadGame, ENTR_DEATH_MOUNTAIN_TRAIL_0 },
|
||||
// "17: SPOT17" (Death Mountain Crater)
|
||||
{ "17:SPOT17", MapSelect_LoadGame, ENTR_SPOT17_0 },
|
||||
{ "17:SPOT17", MapSelect_LoadGame, ENTR_DEATH_MOUNTAIN_CRATER_0 },
|
||||
// "18: SPOT18" (Goron City)
|
||||
{ "18:SPOT18", MapSelect_LoadGame, ENTR_SPOT18_0 },
|
||||
{ "18:SPOT18", MapSelect_LoadGame, ENTR_GORON_CITY_0 },
|
||||
// "19: SPOT20" (Lon Lon Ranch)
|
||||
{ "19:SPOT20", MapSelect_LoadGame, ENTR_SPOT20_0 },
|
||||
{ "19:SPOT20", MapSelect_LoadGame, ENTR_LON_LON_RANCH_0 },
|
||||
// "20: Chamber of Time" (Temple Of Time)
|
||||
{ "20:" GFXP_HIRAGANA "トキノマ", MapSelect_LoadGame, ENTR_TOKINOMA_0 },
|
||||
{ "20:" GFXP_HIRAGANA "トキノマ", MapSelect_LoadGame, ENTR_TEMPLE_OF_TIME_0 },
|
||||
// "21: Chamber of the Sages" (Chamber of the Sages)
|
||||
{ "21:" GFXP_HIRAGANA "ケンジャノマ", MapSelect_LoadGame, ENTR_KENJYANOMA_0 },
|
||||
{ "21:" GFXP_HIRAGANA "ケンジャノマ", MapSelect_LoadGame, ENTR_CHAMBER_OF_THE_SAGES_0 },
|
||||
// "22: Target Range" (Shooting Gallery)
|
||||
{ "22:" GFXP_HIRAGANA "シャテキジョウ", MapSelect_LoadGame, ENTR_SYATEKIJYOU_0 },
|
||||
{ "22:" GFXP_HIRAGANA "シャテキジョウ", MapSelect_LoadGame, ENTR_SHOOTING_GALLERY_0 },
|
||||
// "23: Hyrule Garden Game" (Hyrule Garden Minigame)
|
||||
{ "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", MapSelect_LoadGame, ENTR_HAIRAL_NIWA_0 },
|
||||
{ "23:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ニワ" GFXP_KATAKANA "ゲーム", MapSelect_LoadGame,
|
||||
ENTR_CASTLE_COURTYARD_GUARDS_DAY_0 },
|
||||
// "24: Grave Dive Hole" (Grave (Redead))
|
||||
{ "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", MapSelect_LoadGame, ENTR_HAKAANA_0 },
|
||||
{ "24:" GFXP_HIRAGANA "ハカシタトビコミアナ", MapSelect_LoadGame, ENTR_REDEAD_GRAVE_0 },
|
||||
// "25: Grave Dive Hole 2" (Grave (Fairy's Fountain))
|
||||
{ "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", MapSelect_LoadGame, ENTR_HAKAANA2_0 },
|
||||
{ "25:" GFXP_HIRAGANA "ハカシタトビコミアナ 2", MapSelect_LoadGame, ENTR_GRAVE_WITH_FAIRYS_FOUNTAIN_0 },
|
||||
// "26: Royal Family's Grave" (Royal Family's Tomb)
|
||||
{ "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", MapSelect_LoadGame, ENTR_HAKAANA_OUKE_0 },
|
||||
{ "26:" GFXP_HIRAGANA "オウケ ノ ハカアナ", MapSelect_LoadGame, ENTR_ROYAL_FAMILYS_TOMB_0 },
|
||||
// "27: Great Fairy's Fountain" (Great Fairy's Fountain (Upgrades))
|
||||
{ "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", MapSelect_LoadGame, ENTR_DAIYOUSEI_IZUMI_0 },
|
||||
{ "27:" GFXP_HIRAGANA "ダイヨウセイノイズミ", MapSelect_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_MAGIC_0 },
|
||||
// "28: Fairy Dive Hole" (Fairy's Fountain (Healing Fairies))
|
||||
{ "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", MapSelect_LoadGame, ENTR_YOUSEI_IZUMI_TATE_0 },
|
||||
{ "28:" GFXP_HIRAGANA "トビコミ ヨウセイ アナ", MapSelect_LoadGame, ENTR_FAIRYS_FOUNTAIN_0 },
|
||||
// "29: Magic Stone Fairy's Fountain" (Great Fairy's Fountain (Spells))
|
||||
{ "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", MapSelect_LoadGame, ENTR_YOUSEI_IZUMI_YOKO_0 },
|
||||
{ "29:" GFXP_HIRAGANA "マホウセキ ヨウセイノイズミ", MapSelect_LoadGame, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0 },
|
||||
// "30: Final Battle With Ganon" (Battle With Ganon)
|
||||
{ "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", MapSelect_LoadGame, ENTR_GANON_FINAL_0 },
|
||||
{ "30:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン", MapSelect_LoadGame, ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0 },
|
||||
// "31: Hyrule Inner Garden" (Castle Courtyard)
|
||||
{ "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", MapSelect_LoadGame, ENTR_NAKANIWA_0 },
|
||||
{ "31:" GFXP_KATAKANA "ハイラル" GFXP_HIRAGANA "ナカニワ", MapSelect_LoadGame, ENTR_CASTLE_COURTYARD_ZELDA_0 },
|
||||
// "32: Fishing" (Fishing Pond)
|
||||
{ "32:" GFXP_HIRAGANA "ツリボリ", MapSelect_LoadGame, ENTR_TURIBORI_0 },
|
||||
{ "32:" GFXP_HIRAGANA "ツリボリ", MapSelect_LoadGame, ENTR_FISHING_POND_0 },
|
||||
// "33: Bombchu Bowling" (Bombchu Bowling Alley)
|
||||
{ "33:" GFXP_KATAKANA "ボムチュウボーリング", MapSelect_LoadGame, ENTR_BOWLING_0 },
|
||||
{ "33:" GFXP_KATAKANA "ボムチュウボーリング", MapSelect_LoadGame, ENTR_BOMBCHU_BOWLING_ALLEY_0 },
|
||||
// "34: Lon Lon Ranch - Storehouse 1" (Talon's House)
|
||||
{ "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", MapSelect_LoadGame, ENTR_SOUKO_0 },
|
||||
{ "34:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 1", MapSelect_LoadGame, ENTR_LON_LON_BUILDINGS_0 },
|
||||
// "35: Lon Lon Ranch - Storehouse 2" (Ranch Silo)
|
||||
{ "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", MapSelect_LoadGame, ENTR_SOUKO_1 },
|
||||
{ "35:" GFXP_KATAKANA "ロンロン" GFXP_HIRAGANA "ボクジョウ ソウコ 2", MapSelect_LoadGame, ENTR_LON_LON_BUILDINGS_1 },
|
||||
// "36: Lookout Hut" (Guard House)
|
||||
{ "36:" GFXP_HIRAGANA "ミハリ ゴヤ", MapSelect_LoadGame, ENTR_MIHARIGOYA_0 },
|
||||
{ "36:" GFXP_HIRAGANA "ミハリ ゴヤ", MapSelect_LoadGame, ENTR_MARKET_GUARD_HOUSE_0 },
|
||||
// "37: Magic Potion Shop" (Granny's Potion Shop)
|
||||
{ "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", MapSelect_LoadGame, ENTR_MAHOUYA_0 },
|
||||
{ "37:" GFXP_HIRAGANA "マホウ ノ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_GRANNY_0 },
|
||||
// "38: Treasure Chest Shop" (Treasure Chest Game)
|
||||
{ "38:" GFXP_HIRAGANA "タカラバコヤ", MapSelect_LoadGame, ENTR_TAKARAYA_0 },
|
||||
{ "38:" GFXP_HIRAGANA "タカラバコヤ", MapSelect_LoadGame, ENTR_TREASURE_BOX_SHOP_0 },
|
||||
// "39: Gold Skulltula House" (House of Skulltula)
|
||||
{ "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", MapSelect_LoadGame, ENTR_KINSUTA_0 },
|
||||
{ "39:" GFXP_HIRAGANA "キン " GFXP_KATAKANA "スタルチュラ ハウス", MapSelect_LoadGame, ENTR_HOUSE_OF_SKULLTULA_0 },
|
||||
// "40: Castle Town - Entrance" (Market Entrance)
|
||||
{ "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", MapSelect_LoadGame, ENTR_ENTRA_0 },
|
||||
{ "40:" GFXP_HIRAGANA "ジョウカマチ イリグチ", MapSelect_LoadGame, ENTR_MARKET_ENTRANCE_DAY_0 },
|
||||
// "41: Castle Town" (Market)
|
||||
{ "41:" GFXP_HIRAGANA "ジョウカマチ", MapSelect_LoadGame, ENTR_MARKET_DAY_0 },
|
||||
// "42: Back Alley" (Back Alley)
|
||||
{ "42:" GFXP_HIRAGANA "ウラロジ", MapSelect_LoadGame, ENTR_MARKET_ALLEY_0 },
|
||||
{ "42:" GFXP_HIRAGANA "ウラロジ", MapSelect_LoadGame, ENTR_BACK_ALLEY_DAY_0 },
|
||||
// "43: In Front of the Temple of Time" (Temple of Time Exterior)
|
||||
{ "43:" GFXP_HIRAGANA "トキノシンデン マエ", MapSelect_LoadGame, ENTR_SHRINE_0 },
|
||||
{ "43:" GFXP_HIRAGANA "トキノシンデン マエ", MapSelect_LoadGame, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_0 },
|
||||
// "44: Link's House" (Link's House)
|
||||
{ "44:" GFXP_HIRAGANA "リンクノイエ", MapSelect_LoadGame, ENTR_LINK_HOME_0 },
|
||||
{ "44:" GFXP_HIRAGANA "リンクノイエ", MapSelect_LoadGame, ENTR_LINKS_HOUSE_0 },
|
||||
// "45: Kakariko Village Row House" (Carpenter Boss's House)
|
||||
{ "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", MapSelect_LoadGame, ENTR_KAKARIKO_0 },
|
||||
{ "45:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラノナガヤ", MapSelect_LoadGame, ENTR_KAKARIKO_CENTER_GUEST_HOUSE_0 },
|
||||
// "46: Back Alley House" (Back Alley House (Man in Green))
|
||||
{ "46:" GFXP_HIRAGANA "ウラロジノ イエ", MapSelect_LoadGame, ENTR_KAKARIKO3_0 },
|
||||
{ "46:" GFXP_HIRAGANA "ウラロジノ イエ", MapSelect_LoadGame, ENTR_BACK_ALLEY_HOUSE_0 },
|
||||
// "47: Kokiri Village - Know-It-All Brothers' House" (Know-It-All Brothers' House)
|
||||
{ "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME_0 },
|
||||
{ "47:" GFXP_HIRAGANA "コキリノムラ モノシリキョウダイノイエ", MapSelect_LoadGame, ENTR_KNOW_IT_ALL_BROS_HOUSE_0 },
|
||||
// "48: Kokiri Village - Twins' House" (Twins' House)
|
||||
{ "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME3_0 },
|
||||
{ "48:" GFXP_HIRAGANA "コキリノムラ フタゴノイエ", MapSelect_LoadGame, ENTR_TWINS_HOUSE_0 },
|
||||
// "49: Kokiri Village - Mido's House" (Mido's House)
|
||||
{ "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME4_0 },
|
||||
{ "49:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "ミド" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_MIDOS_HOUSE_0 },
|
||||
// "50: Kokiri Village - Saria's House" (Saria's House)
|
||||
{ "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_KOKIRI_HOME5_0 },
|
||||
{ "50:" GFXP_HIRAGANA "コキリノムラ " GFXP_KATAKANA "サリア" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_SARIAS_HOUSE_0 },
|
||||
// "51: Stable" (Stable)
|
||||
{ "51:" GFXP_HIRAGANA "ウマゴヤ", MapSelect_LoadGame, ENTR_MALON_STABLE_0 },
|
||||
{ "51:" GFXP_HIRAGANA "ウマゴヤ", MapSelect_LoadGame, ENTR_STABLE_0 },
|
||||
// "52: Grave Keeper's House" (Gravekeeper's Hut)
|
||||
{ "52:" GFXP_HIRAGANA "ハカモリノイエ", MapSelect_LoadGame, ENTR_HUT_0 },
|
||||
{ "52:" GFXP_HIRAGANA "ハカモリノイエ", MapSelect_LoadGame, ENTR_GRAVEKEEPERS_HUT_0 },
|
||||
// "53: Back Alley - Dog Lady's House" (Back Alley House)
|
||||
{ "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", MapSelect_LoadGame, ENTR_IMPA_0 },
|
||||
{ "53:" GFXP_HIRAGANA "ウラロジ イヌオバサンノイエ", MapSelect_LoadGame, ENTR_DOG_LADY_HOUSE_0 },
|
||||
// "54: Kakariko Village - Impa's House" (Impa's House)
|
||||
{ "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_LABO_0 },
|
||||
{ "54:" GFXP_HIRAGANA "カカリコムラ " GFXP_KATAKANA "インパ" GFXP_HIRAGANA "ノイエ", MapSelect_LoadGame, ENTR_IMPAS_HOUSE_0 },
|
||||
// "55: Hylia Laboratory" (Lakeside Laboratory)
|
||||
{ "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", MapSelect_LoadGame, ENTR_HYLIA_LABO_0 },
|
||||
{ "55:" GFXP_KATAKANA "ハイリア" GFXP_HIRAGANA " ケンキュウジョ", MapSelect_LoadGame, ENTR_LAKESIDE_LABORATORY_0 },
|
||||
// "56: Tent" (Carpenters' Tent)
|
||||
{ "56:" GFXP_KATAKANA "テント", MapSelect_LoadGame, ENTR_TENT_0 },
|
||||
{ "56:" GFXP_KATAKANA "テント", MapSelect_LoadGame, ENTR_CARPENTERS_TENT_0 },
|
||||
// "57: Shield Shop" (Bazaar)
|
||||
{ "57:" GFXP_HIRAGANA "タテノミセ", MapSelect_LoadGame, ENTR_SHOP1_0 },
|
||||
{ "57:" GFXP_HIRAGANA "タテノミセ", MapSelect_LoadGame, ENTR_BAZAAR_0 },
|
||||
// "58: Kokiri Shop" (Kokiri Shop)
|
||||
{ "58:" GFXP_HIRAGANA "コキリゾクノミセ", MapSelect_LoadGame, ENTR_KOKIRI_SHOP_0 },
|
||||
// "59: Goron Shop" (Goron Shop)
|
||||
{ "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_GOLON_0 },
|
||||
{ "59:" GFXP_KATAKANA "ゴロン" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_GORON_SHOP_0 },
|
||||
// "60: Zora Shop" (Zora Shop)
|
||||
{ "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_ZOORA_0 },
|
||||
{ "60:" GFXP_KATAKANA "ゾーラ" GFXP_HIRAGANA "ノミセ", MapSelect_LoadGame, ENTR_ZORA_SHOP_0 },
|
||||
// "61: Kakariko Village - Potion Shop" (Kakariko Potion Shop)
|
||||
{ "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", MapSelect_LoadGame, ENTR_DRAG_0 },
|
||||
{ "61:" GFXP_KATAKANA "カカリコ" GFXP_HIRAGANA "ムラ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_KAKARIKO_0 },
|
||||
// "62: Castle Town - Potion Shop" (Market Potion Shop)
|
||||
{ "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", MapSelect_LoadGame, ENTR_ALLEY_SHOP_0 },
|
||||
{ "62:" GFXP_HIRAGANA "ジョウカマチ クスリヤ", MapSelect_LoadGame, ENTR_POTION_SHOP_MARKET_0 },
|
||||
// "63: Back Alley - Night Shop" (Bombchu Shop)
|
||||
{ "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", MapSelect_LoadGame, ENTR_NIGHT_SHOP_0 },
|
||||
{ "63:" GFXP_HIRAGANA "ウラロジ ヨルノミセ", MapSelect_LoadGame, ENTR_BOMBCHU_SHOP_0 },
|
||||
// "64: Mask Shop" (Happy Mask Shop)
|
||||
{ "64:" GFXP_HIRAGANA "オメンヤ", MapSelect_LoadGame, ENTR_FACE_SHOP_0 },
|
||||
{ "64:" GFXP_HIRAGANA "オメンヤ", MapSelect_LoadGame, ENTR_HAPPY_MASK_SHOP_0 },
|
||||
// "65: Gerudo Training Area" (Gerudo Training Ground)
|
||||
{ "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", MapSelect_LoadGame, ENTR_MEN_0 },
|
||||
{ "65:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ノシュウレンジョウ", MapSelect_LoadGame, ENTR_GERUDO_TRAINING_GROUND_0 },
|
||||
// "66: Fairy Tree Dungeon" (Inside the Deku Tree)
|
||||
{ "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_YDAN_0 },
|
||||
{ "66:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_DEKU_TREE_0 },
|
||||
// "67: Fairy Tree Dungeon - Boss" (Gohma's Lair)
|
||||
{ "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_YDAN_BOSS_0 },
|
||||
{ "67:" GFXP_HIRAGANA "ヨウセイノキノ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_DEKU_TREE_BOSS_0 },
|
||||
// "68: Dondogo Dungeon" (Dodongo's Cavern)
|
||||
{ "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", MapSelect_LoadGame, ENTR_DDAN_0 },
|
||||
{ "68:" GFXP_KATAKANA "ドドンゴ ダンジョン", MapSelect_LoadGame, ENTR_DODONGOS_CAVERN_0 },
|
||||
// "69: Dondogo Dungeon - Boss" (King Dodongo's Lair)
|
||||
{ "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", MapSelect_LoadGame, ENTR_DDAN_BOSS_0 },
|
||||
{ "69:" GFXP_KATAKANA "ドドンゴ ダンジョン ボス", MapSelect_LoadGame, ENTR_DODONGOS_CAVERN_BOSS_0 },
|
||||
// "70: Giant Fish Dungeon" (Inside Jabu-Jabu's Belly)
|
||||
{ "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_BDAN_0 },
|
||||
{ "70:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_JABU_JABU_0 },
|
||||
// "71: Giant Fish Dungeon - Boss" (Barinade's Lair)
|
||||
{ "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_BDAN_BOSS_0 },
|
||||
{ "71:" GFXP_HIRAGANA "キョダイギョ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_JABU_JABU_BOSS_0 },
|
||||
// "72: Forest Temple" (Forest Temple)
|
||||
{ "72:" GFXP_HIRAGANA "モリノシンデン", MapSelect_LoadGame, ENTR_BMORI1_0 },
|
||||
{ "72:" GFXP_HIRAGANA "モリノシンデン", MapSelect_LoadGame, ENTR_FOREST_TEMPLE_0 },
|
||||
// "73: Forest Temple - Boss" (Phantom Ganon's Lair)
|
||||
{ "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_MORIBOSSROOM_0 },
|
||||
{ "73:" GFXP_HIRAGANA "モリノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_FOREST_TEMPLE_BOSS_0 },
|
||||
// "74: Dungeon Below the Well" (Bottom of the Well)
|
||||
{ "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_HAKADANCH_0 },
|
||||
{ "74:" GFXP_HIRAGANA "イドシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_BOTTOM_OF_THE_WELL_0 },
|
||||
// "75: Dungeon Beneath the Graves" (Shadow Temple)
|
||||
{ "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_HAKADAN_0 },
|
||||
{ "75:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_SHADOW_TEMPLE_0 },
|
||||
// "76: Dungeon Beneath the Graves - Boss" (Bongo Bongo's Lair)
|
||||
{ "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_HAKADAN_BS_0 },
|
||||
{ "76:" GFXP_HIRAGANA "ハカシタ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_SHADOW_TEMPLE_BOSS_0 },
|
||||
// "77: Fire Temple" (Fire Temple)
|
||||
{ "77:" GFXP_HIRAGANA "ヒノシンデン", MapSelect_LoadGame, ENTR_HIDAN_0 },
|
||||
{ "77:" GFXP_HIRAGANA "ヒノシンデン", MapSelect_LoadGame, ENTR_FIRE_TEMPLE_0 },
|
||||
// "78: Fire Temple - Boss" (Volvagia's Lair)
|
||||
{ "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_FIRE_BS_0 },
|
||||
{ "78:" GFXP_HIRAGANA "ヒノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_FIRE_TEMPLE_BOSS_0 },
|
||||
// "79: Water Temple" (Water Temple)
|
||||
{ "79:" GFXP_HIRAGANA "ミズノシンデン", MapSelect_LoadGame, ENTR_MIZUSIN_0 },
|
||||
{ "79:" GFXP_HIRAGANA "ミズノシンデン", MapSelect_LoadGame, ENTR_WATER_TEMPLE_0 },
|
||||
// "80: Water Temple - Boss" (Morpha's Lair)
|
||||
{ "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_MIZUSIN_BS_0 },
|
||||
{ "80:" GFXP_HIRAGANA "ミズノシンデン " GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_WATER_TEMPLE_BOSS_0 },
|
||||
// "81: Evil Goddess Statue Dungeon" (Spirit Temple)
|
||||
{ "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_JYASINZOU_0 },
|
||||
{ "81:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_0 },
|
||||
// "82: Evil Goddess Statue Dungeon - Iron Knuckle" (Iron Knuckle's Lair)
|
||||
{ "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", MapSelect_LoadGame, ENTR_JYASINBOSS_0 },
|
||||
{ "82:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン アイアンナック", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_0 },
|
||||
// "83: Evil Goddess Statue Dungeon - Boss" (Twinrova's Lair)
|
||||
{ "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_JYASINBOSS_2 },
|
||||
{ "83:" GFXP_HIRAGANA "ジャシンゾウ " GFXP_KATAKANA "ダンジョン ボス", MapSelect_LoadGame, ENTR_SPIRIT_TEMPLE_BOSS_2 },
|
||||
// "84: Ganon's Tower" (Ganon's Tower)
|
||||
{ "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", MapSelect_LoadGame, ENTR_GANON_0 },
|
||||
{ "84:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ", MapSelect_LoadGame, ENTR_GANONS_TOWER_0 },
|
||||
// "85: Ganon's Tower - Boss" (Ganondorf's Lair)
|
||||
{ "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_GANON_BOSS_0 },
|
||||
{ "85:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ" GFXP_KATAKANA "ボス", MapSelect_LoadGame, ENTR_GANONDORF_BOSS_0 },
|
||||
// "86: Ice Cavern" (Ice Cavern)
|
||||
{ "86:" GFXP_HIRAGANA "コオリノドウクツ", MapSelect_LoadGame, ENTR_ICE_DOUKUTO_0 },
|
||||
{ "86:" GFXP_HIRAGANA "コオリノドウクツ", MapSelect_LoadGame, ENTR_ICE_CAVERN_0 },
|
||||
// "87: Relay Beneath the Graves" (Dampé's Grave)
|
||||
{ "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", MapSelect_LoadGame, ENTR_HAKASITARELAY_0 },
|
||||
{ "87:" GFXP_HIRAGANA "ハカシタ" GFXP_KATAKANA "リレー", MapSelect_LoadGame, ENTR_WINDMILL_AND_DAMPES_GRAVE_0 },
|
||||
// "88: Ganon's Basement Dungeon" (Inside Ganon's Castle)
|
||||
{ "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame, ENTR_GANONTIKA_0 },
|
||||
{ "88:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ " GFXP_KATAKANA "ダンジョン", MapSelect_LoadGame,
|
||||
ENTR_INSIDE_GANONS_CASTLE_0 },
|
||||
// "89: Final Battle With Ganon - Cutscene & Battle" (Ganondorf's Death Scene & Tower Escape Exterior)
|
||||
{ "89:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "サイシュウセン " GFXP_KATAKANA "デモ & バトル", MapSelect_LoadGame,
|
||||
ENTR_GANON_DEMO_0 },
|
||||
ENTR_GANON_BOSS_0 },
|
||||
// "90: Ganon's Tower Aftermath 1" (Escaping Ganon's Tower 1)
|
||||
{ "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", MapSelect_LoadGame, ENTR_GANON_SONOGO_0 },
|
||||
{ "90:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 1", MapSelect_LoadGame,
|
||||
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0 },
|
||||
// "91: Ganon's Tower Aftermath 2" (Escaping Ganon's Tower 2)
|
||||
{ "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", MapSelect_LoadGame, ENTR_GANON_SONOGO_2 },
|
||||
{ "91:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 2", MapSelect_LoadGame,
|
||||
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_2 },
|
||||
// "92: Ganon's Tower Aftermath 3" (Escaping Ganon's Tower 3)
|
||||
{ "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", MapSelect_LoadGame, ENTR_GANON_SONOGO_4 },
|
||||
{ "92:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 3", MapSelect_LoadGame,
|
||||
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_4 },
|
||||
// "93: Ganon's Tower Aftermath 4" (Escaping Ganon's Tower 4)
|
||||
{ "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", MapSelect_LoadGame, ENTR_GANON_SONOGO_6 },
|
||||
{ "93:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "ノトウ ソノゴ 4", MapSelect_LoadGame,
|
||||
ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_6 },
|
||||
// "94: Ganon's Basement Aftermath" (Escaping Ganon's Castle)
|
||||
{ "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", MapSelect_LoadGame, ENTR_GANONTIKA_SONOGO_0 },
|
||||
{ "94:" GFXP_KATAKANA "ガノン" GFXP_HIRAGANA "チカ ソノゴ", MapSelect_LoadGame, ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0 },
|
||||
// "95: Gerudo Passage 1-2" (Thieves' Hideout 1)
|
||||
{ "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", MapSelect_LoadGame, ENTR_GERUDOWAY_0 },
|
||||
{ "95:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 1-2", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_0 },
|
||||
// "96: Gerudo Passage 3-4 9-10" (Thieves' Hideout 2)
|
||||
{ "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", MapSelect_LoadGame, ENTR_GERUDOWAY_2 },
|
||||
{ "96:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 3-4 9-10", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_2 },
|
||||
// "97: Gerudo Passage 5-6" (Thieves' Hideout 3)
|
||||
{ "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", MapSelect_LoadGame, ENTR_GERUDOWAY_4 },
|
||||
{ "97:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 5-6", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_4 },
|
||||
// "98: Gerudo Passage 7-8" (Thieves' Hideout 4)
|
||||
{ "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", MapSelect_LoadGame, ENTR_GERUDOWAY_6 },
|
||||
{ "98:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 7-8", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_6 },
|
||||
// "99: Gerudo Passage 11-12" (Thieves' Hideout 5)
|
||||
{ "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", MapSelect_LoadGame, ENTR_GERUDOWAY_10 },
|
||||
{ "99:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 11-12", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_10 },
|
||||
// "100: Gerudo Passage 13" (Thieves' Hideout 6)
|
||||
{ "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", MapSelect_LoadGame, ENTR_GERUDOWAY_12 },
|
||||
{ "100:" GFXP_KATAKANA "ゲルド" GFXP_HIRAGANA "ツウロ 13", MapSelect_LoadGame, ENTR_THIEVES_HIDEOUT_12 },
|
||||
// "101: Hidden Dive Hole 0" (Grotto 0 - Gossip Stone & Chest)
|
||||
{ "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", MapSelect_LoadGame, ENTR_KAKUSIANA_0 },
|
||||
{ "101:" GFXP_HIRAGANA "カクシトビコミアナ 0", MapSelect_LoadGame, ENTR_GROTTOS_0 },
|
||||
// "102: Hidden Dive Hole 1" (Grotto 1 - Skulltula & Gold Skulltula)
|
||||
{ "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", MapSelect_LoadGame, ENTR_KAKUSIANA_1 },
|
||||
{ "102:" GFXP_HIRAGANA "カクシトビコミアナ 1", MapSelect_LoadGame, ENTR_GROTTOS_1 },
|
||||
// "103: Hidden Dive Hole 2" (Grotto 2 - Business Scrub & Heart Piece)
|
||||
{ "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", MapSelect_LoadGame, ENTR_KAKUSIANA_2 },
|
||||
{ "103:" GFXP_HIRAGANA "カクシトビコミアナ 2", MapSelect_LoadGame, ENTR_GROTTOS_2 },
|
||||
// "104: Hidden Dive Hole 3" (Grotto 3 - Redeads)
|
||||
{ "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", MapSelect_LoadGame, ENTR_KAKUSIANA_3 },
|
||||
{ "104:" GFXP_HIRAGANA "カクシトビコミアナ 3", MapSelect_LoadGame, ENTR_GROTTOS_3 },
|
||||
// "105: Hidden Dive Hole 4" (Grotto 4 - 3 Business Scrubs)
|
||||
{ "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", MapSelect_LoadGame, ENTR_KAKUSIANA_4 },
|
||||
{ "105:" GFXP_HIRAGANA "カクシトビコミアナ 4", MapSelect_LoadGame, ENTR_GROTTOS_4 },
|
||||
// "106: Hidden Dive Hole 5" (Grotto 5 - Gossip Stone, Skulltula, Cow)
|
||||
{ "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", MapSelect_LoadGame, ENTR_KAKUSIANA_5 },
|
||||
{ "106:" GFXP_HIRAGANA "カクシトビコミアナ 5", MapSelect_LoadGame, ENTR_GROTTOS_5 },
|
||||
// "107: Hidden Dive Hole 6" (Grotto 6 - Octorok)
|
||||
{ "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", MapSelect_LoadGame, ENTR_KAKUSIANA_6 },
|
||||
{ "107:" GFXP_HIRAGANA "カクシトビコミアナ 6", MapSelect_LoadGame, ENTR_GROTTOS_6 },
|
||||
// "108: Hidden Dive Hole 7" (Grotto 7 - Business Scrub & Deku Nut Upgrade)
|
||||
{ "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", MapSelect_LoadGame, ENTR_KAKUSIANA_7 },
|
||||
{ "108:" GFXP_HIRAGANA "カクシトビコミアナ 7", MapSelect_LoadGame, ENTR_GROTTOS_7 },
|
||||
// "109: Hidden Dive Hole 8" (Grotto 8 - 2 Wolfos)
|
||||
{ "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", MapSelect_LoadGame, ENTR_KAKUSIANA_8 },
|
||||
{ "109:" GFXP_HIRAGANA "カクシトビコミアナ 8", MapSelect_LoadGame, ENTR_GROTTOS_8 },
|
||||
// "110: Hidden Dive Hole 9" (Grotto 9 - Bombable Walls)
|
||||
{ "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", MapSelect_LoadGame, ENTR_KAKUSIANA_9 },
|
||||
{ "110:" GFXP_HIRAGANA "カクシトビコミアナ 9", MapSelect_LoadGame, ENTR_GROTTOS_9 },
|
||||
// "111: Hidden Dive Hole 10" (Grotto 10 - 2 Business Scrubs)
|
||||
{ "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", MapSelect_LoadGame, ENTR_KAKUSIANA_10 },
|
||||
{ "111:" GFXP_HIRAGANA "カクシトビコミアナ 10", MapSelect_LoadGame, ENTR_GROTTOS_10 },
|
||||
// "112: Hidden Dive Hole 11" (Grotto 11 - Tektite & Heart Piece)
|
||||
{ "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", MapSelect_LoadGame, ENTR_KAKUSIANA_11 },
|
||||
{ "112:" GFXP_HIRAGANA "カクシトビコミアナ 11", MapSelect_LoadGame, ENTR_GROTTOS_11 },
|
||||
// "113: Hidden Dive Hole 12" (Grotto 12 - Deku Stage)
|
||||
{ "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", MapSelect_LoadGame, ENTR_KAKUSIANA_12 },
|
||||
{ "113:" GFXP_HIRAGANA "カクシトビコミアナ 12", MapSelect_LoadGame, ENTR_GROTTOS_12 },
|
||||
// "114: Hidden Dive Hole 13" (Grotto 13 - Rupees & Cow)
|
||||
{ "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", MapSelect_LoadGame, ENTR_KAKUSIANA_13 },
|
||||
{ "114:" GFXP_HIRAGANA "カクシトビコミアナ 13", MapSelect_LoadGame, ENTR_GROTTOS_13 },
|
||||
// "115: Hyrule Cutscenes" (Cutscene Map)
|
||||
{ "115:" GFXP_KATAKANA "ハイラル デモ", MapSelect_LoadGame, ENTR_HIRAL_DEMO_0 },
|
||||
{ "115:" GFXP_KATAKANA "ハイラル デモ", MapSelect_LoadGame, ENTR_CUTSCENE_MAP_0 },
|
||||
// "116: Special Room (Treasure Chest Warp)" (Ganondorf Test Room)
|
||||
{ "116:" GFXP_HIRAGANA "ベッシツ (タカラバコ" GFXP_KATAKANA "ワープ)", MapSelect_LoadGame, ENTR_BESITU_0 },
|
||||
// "117: Sasaki Test" (Sasa Test)
|
||||
|
|
|
@ -305,7 +305,7 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gGoldSkulltulaIconTex, 24, 24, 8);
|
||||
}
|
||||
|
||||
if ((play->sceneId >= SCENE_YDAN) && (play->sceneId <= SCENE_TAKARAYA)) {
|
||||
if ((play->sceneId >= SCENE_DEKU_TREE) && (play->sceneId <= SCENE_TREASURE_BOX_SHOP)) {
|
||||
stepR = (mapBgPulseR - mapBgPulseColors[mapBgPulseStage][0]) / mapBgPulseTimer;
|
||||
stepG = (mapBgPulseG - mapBgPulseColors[mapBgPulseStage][1]) / mapBgPulseTimer;
|
||||
stepB = (mapBgPulseB - mapBgPulseColors[mapBgPulseStage][2]) / mapBgPulseTimer;
|
||||
|
|
|
@ -2464,14 +2464,14 @@ void KaleidoScope_UpdateDungeonMap(PlayState* play) {
|
|||
KaleidoScope_LoadDungeonMap(play);
|
||||
Map_SetFloorPalettesData(play, pauseCtx->dungeonMapSlot - 3);
|
||||
|
||||
if ((play->sceneId >= SCENE_YDAN) && (play->sceneId <= SCENE_TAKARAYA)) {
|
||||
if ((play->sceneId >= SCENE_DEKU_TREE) && (play->sceneId <= SCENE_TREASURE_BOX_SHOP)) {
|
||||
if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) {
|
||||
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment, MAP_48x85_TEX_SIZE,
|
||||
interfaceCtx->mapPaletteIndex, 14);
|
||||
}
|
||||
}
|
||||
|
||||
if ((play->sceneId >= SCENE_YDAN) && (play->sceneId <= SCENE_TAKARAYA)) {
|
||||
if ((play->sceneId >= SCENE_DEKU_TREE) && (play->sceneId <= SCENE_TREASURE_BOX_SHOP)) {
|
||||
if ((VREG(30) + 3) == pauseCtx->cursorPoint[PAUSE_MAP]) {
|
||||
KaleidoScope_OverridePalIndexCI4(interfaceCtx->mapSegment + ALIGN16(MAP_48x85_TEX_SIZE), MAP_48x85_TEX_SIZE,
|
||||
interfaceCtx->mapPaletteIndex, 14);
|
||||
|
@ -2564,24 +2564,24 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
pauseCtx->iconItemAltSegment = (void*)ALIGN16((uintptr_t)pauseCtx->iconItem24Segment + size);
|
||||
|
||||
switch (play->sceneId) {
|
||||
case SCENE_YDAN:
|
||||
case SCENE_DDAN:
|
||||
case SCENE_BDAN:
|
||||
case SCENE_BMORI1:
|
||||
case SCENE_HIDAN:
|
||||
case SCENE_MIZUSIN:
|
||||
case SCENE_JYASINZOU:
|
||||
case SCENE_HAKADAN:
|
||||
case SCENE_HAKADANCH:
|
||||
case SCENE_ICE_DOUKUTO:
|
||||
case SCENE_YDAN_BOSS:
|
||||
case SCENE_DDAN_BOSS:
|
||||
case SCENE_BDAN_BOSS:
|
||||
case SCENE_MORIBOSSROOM:
|
||||
case SCENE_FIRE_BS:
|
||||
case SCENE_MIZUSIN_BS:
|
||||
case SCENE_JYASINBOSS:
|
||||
case SCENE_HAKADAN_BS:
|
||||
case SCENE_DEKU_TREE:
|
||||
case SCENE_DODONGOS_CAVERN:
|
||||
case SCENE_JABU_JABU:
|
||||
case SCENE_FOREST_TEMPLE:
|
||||
case SCENE_FIRE_TEMPLE:
|
||||
case SCENE_WATER_TEMPLE:
|
||||
case SCENE_SPIRIT_TEMPLE:
|
||||
case SCENE_SHADOW_TEMPLE:
|
||||
case SCENE_BOTTOM_OF_THE_WELL:
|
||||
case SCENE_ICE_CAVERN:
|
||||
case SCENE_DEKU_TREE_BOSS:
|
||||
case SCENE_DODONGOS_CAVERN_BOSS:
|
||||
case SCENE_JABU_JABU_BOSS:
|
||||
case SCENE_FOREST_TEMPLE_BOSS:
|
||||
case SCENE_FIRE_TEMPLE_BOSS:
|
||||
case SCENE_WATER_TEMPLE_BOSS:
|
||||
case SCENE_SPIRIT_TEMPLE_BOSS:
|
||||
case SCENE_SHADOW_TEMPLE_BOSS:
|
||||
sInDungeonScene = true;
|
||||
size2 = (uintptr_t)_icon_item_dungeon_staticSegmentRomEnd -
|
||||
(uintptr_t)_icon_item_dungeon_staticSegmentRomStart;
|
||||
|
@ -3345,57 +3345,57 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
Play_SaveSceneFlags(play);
|
||||
|
||||
switch (gSaveContext.entranceIndex) {
|
||||
case ENTR_YDAN_0:
|
||||
case ENTR_DDAN_0:
|
||||
case ENTR_BDAN_0:
|
||||
case ENTR_BMORI1_0:
|
||||
case ENTR_HIDAN_0:
|
||||
case ENTR_MIZUSIN_0:
|
||||
case ENTR_JYASINZOU_0:
|
||||
case ENTR_HAKADAN_0:
|
||||
case ENTR_GANON_0:
|
||||
case ENTR_MEN_0:
|
||||
case ENTR_ICE_DOUKUTO_0:
|
||||
case ENTR_GERUDOWAY_0:
|
||||
case ENTR_HAKADANCH_0:
|
||||
case ENTR_GANONTIKA_0:
|
||||
case ENTR_GANON_SONOGO_0:
|
||||
case ENTR_DEKU_TREE_0:
|
||||
case ENTR_DODONGOS_CAVERN_0:
|
||||
case ENTR_JABU_JABU_0:
|
||||
case ENTR_FOREST_TEMPLE_0:
|
||||
case ENTR_FIRE_TEMPLE_0:
|
||||
case ENTR_WATER_TEMPLE_0:
|
||||
case ENTR_SPIRIT_TEMPLE_0:
|
||||
case ENTR_SHADOW_TEMPLE_0:
|
||||
case ENTR_GANONS_TOWER_0:
|
||||
case ENTR_GERUDO_TRAINING_GROUND_0:
|
||||
case ENTR_ICE_CAVERN_0:
|
||||
case ENTR_THIEVES_HIDEOUT_0:
|
||||
case ENTR_BOTTOM_OF_THE_WELL_0:
|
||||
case ENTR_INSIDE_GANONS_CASTLE_0:
|
||||
case ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0:
|
||||
break;
|
||||
|
||||
case ENTR_YDAN_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_YDAN_0;
|
||||
case ENTR_DEKU_TREE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_DEKU_TREE_0;
|
||||
break;
|
||||
|
||||
case ENTR_DDAN_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_DDAN_0;
|
||||
case ENTR_DODONGOS_CAVERN_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0;
|
||||
break;
|
||||
|
||||
case ENTR_BDAN_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_BDAN_0;
|
||||
case ENTR_JABU_JABU_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_JABU_JABU_0;
|
||||
break;
|
||||
|
||||
case ENTR_MORIBOSSROOM_0:
|
||||
gSaveContext.entranceIndex = ENTR_BMORI1_0;
|
||||
case ENTR_FOREST_TEMPLE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0;
|
||||
break;
|
||||
|
||||
case ENTR_FIRE_BS_0:
|
||||
gSaveContext.entranceIndex = ENTR_HIDAN_0;
|
||||
case ENTR_FIRE_TEMPLE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0;
|
||||
break;
|
||||
|
||||
case ENTR_MIZUSIN_BS_0:
|
||||
gSaveContext.entranceIndex = ENTR_MIZUSIN_0;
|
||||
case ENTR_WATER_TEMPLE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0;
|
||||
break;
|
||||
|
||||
case ENTR_JYASINBOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_JYASINZOU_0;
|
||||
case ENTR_SPIRIT_TEMPLE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0;
|
||||
break;
|
||||
|
||||
case ENTR_HAKADAN_BS_0:
|
||||
gSaveContext.entranceIndex = ENTR_HAKADAN_0;
|
||||
case ENTR_SHADOW_TEMPLE_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0;
|
||||
break;
|
||||
|
||||
case ENTR_GANON_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_GANON_0;
|
||||
case ENTR_GANONDORF_BOSS_0:
|
||||
gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
|
@ -3478,24 +3478,24 @@ void KaleidoScope_Update(PlayState* play) {
|
|||
func_800418D0(&play->colCtx, play);
|
||||
|
||||
switch (play->sceneId) {
|
||||
case SCENE_YDAN:
|
||||
case SCENE_DDAN:
|
||||
case SCENE_BDAN:
|
||||
case SCENE_BMORI1:
|
||||
case SCENE_HIDAN:
|
||||
case SCENE_MIZUSIN:
|
||||
case SCENE_JYASINZOU:
|
||||
case SCENE_HAKADAN:
|
||||
case SCENE_HAKADANCH:
|
||||
case SCENE_ICE_DOUKUTO:
|
||||
case SCENE_YDAN_BOSS:
|
||||
case SCENE_DDAN_BOSS:
|
||||
case SCENE_BDAN_BOSS:
|
||||
case SCENE_MORIBOSSROOM:
|
||||
case SCENE_FIRE_BS:
|
||||
case SCENE_MIZUSIN_BS:
|
||||
case SCENE_JYASINBOSS:
|
||||
case SCENE_HAKADAN_BS:
|
||||
case SCENE_DEKU_TREE:
|
||||
case SCENE_DODONGOS_CAVERN:
|
||||
case SCENE_JABU_JABU:
|
||||
case SCENE_FOREST_TEMPLE:
|
||||
case SCENE_FIRE_TEMPLE:
|
||||
case SCENE_WATER_TEMPLE:
|
||||
case SCENE_SPIRIT_TEMPLE:
|
||||
case SCENE_SHADOW_TEMPLE:
|
||||
case SCENE_BOTTOM_OF_THE_WELL:
|
||||
case SCENE_ICE_CAVERN:
|
||||
case SCENE_DEKU_TREE_BOSS:
|
||||
case SCENE_DODONGOS_CAVERN_BOSS:
|
||||
case SCENE_JABU_JABU_BOSS:
|
||||
case SCENE_FOREST_TEMPLE_BOSS:
|
||||
case SCENE_FIRE_TEMPLE_BOSS:
|
||||
case SCENE_WATER_TEMPLE_BOSS:
|
||||
case SCENE_SPIRIT_TEMPLE_BOSS:
|
||||
case SCENE_SHADOW_TEMPLE_BOSS:
|
||||
Map_InitData(play, play->interfaceCtx.mapRoomNum);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -60,8 +60,8 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
|
|||
break;
|
||||
}
|
||||
|
||||
if ((mapMarkData->markType == PAUSE_MAP_MARK_BOSS) && (play->sceneId >= SCENE_YDAN_BOSS) &&
|
||||
(play->sceneId <= SCENE_GANON_FINAL)) {
|
||||
if ((mapMarkData->markType == PAUSE_MAP_MARK_BOSS) && (play->sceneId >= SCENE_DEKU_TREE_BOSS) &&
|
||||
(play->sceneId <= SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR)) {
|
||||
if (gBossMarkState == 0) {
|
||||
Math_ApproachF(&gBossMarkScale, 1.5f, 1.0f, 0.041f);
|
||||
if (gBossMarkScale == 1.5f) {
|
||||
|
@ -99,14 +99,14 @@ void PauseMapMark_DrawForDungeon(PlayState* play) {
|
|||
display = false;
|
||||
} else {
|
||||
switch (play->sceneId) {
|
||||
case SCENE_YDAN_BOSS:
|
||||
case SCENE_DDAN_BOSS:
|
||||
case SCENE_BDAN_BOSS:
|
||||
case SCENE_MORIBOSSROOM:
|
||||
case SCENE_FIRE_BS:
|
||||
case SCENE_MIZUSIN_BS:
|
||||
case SCENE_JYASINBOSS:
|
||||
case SCENE_HAKADAN_BS:
|
||||
case SCENE_DEKU_TREE_BOSS:
|
||||
case SCENE_DODONGOS_CAVERN_BOSS:
|
||||
case SCENE_JABU_JABU_BOSS:
|
||||
case SCENE_FOREST_TEMPLE_BOSS:
|
||||
case SCENE_FIRE_TEMPLE_BOSS:
|
||||
case SCENE_WATER_TEMPLE_BOSS:
|
||||
case SCENE_SPIRIT_TEMPLE_BOSS:
|
||||
case SCENE_SHADOW_TEMPLE_BOSS:
|
||||
display = false;
|
||||
break;
|
||||
default:
|
||||
|
@ -151,16 +151,16 @@ void PauseMapMark_Draw(PlayState* play) {
|
|||
PauseMapMark_Init(play);
|
||||
|
||||
switch (play->sceneId) {
|
||||
case SCENE_YDAN:
|
||||
case SCENE_DDAN:
|
||||
case SCENE_BDAN:
|
||||
case SCENE_BMORI1:
|
||||
case SCENE_HIDAN:
|
||||
case SCENE_MIZUSIN:
|
||||
case SCENE_JYASINZOU:
|
||||
case SCENE_HAKADAN:
|
||||
case SCENE_HAKADANCH:
|
||||
case SCENE_ICE_DOUKUTO:
|
||||
case SCENE_DEKU_TREE:
|
||||
case SCENE_DODONGOS_CAVERN:
|
||||
case SCENE_JABU_JABU:
|
||||
case SCENE_FOREST_TEMPLE:
|
||||
case SCENE_FIRE_TEMPLE:
|
||||
case SCENE_WATER_TEMPLE:
|
||||
case SCENE_SPIRIT_TEMPLE:
|
||||
case SCENE_SHADOW_TEMPLE:
|
||||
case SCENE_BOTTOM_OF_THE_WELL:
|
||||
case SCENE_ICE_CAVERN:
|
||||
PauseMapMark_DrawForDungeon(play);
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue