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Name scenes (scene enum, entrance enum, various identifiers) (#1343)

* Comment names on titled scenes

* Comment some more scene names

* Comment some map assets symbol prefixes

* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)

* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)

* Fix symbol prefix for back alley night scene

* Name the two grave scenes (normal and fairy's fountain variant)

* Name most houses, name/update misc scenes

Co-authored-by: fig02 <fig02srl@gmail.com>

* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific

Co-authored-by: fig02 <fig02srl@gmail.com>

* `miharigoya_scene`: `market_guard_house`

* `kakariko_scene` -> `kakariko_center_house`

* `richards_house` -> `dog_lady_house` (for localization differences)

* Revert "Comment some map assets symbol prefixes"

This reverts commit 210a38a628.

* remove other xml prefixes

* ganon_boss, ganondorf_boss

* comments to namefixer

* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`

* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior

* Run namefixer

`find src include -type f -exec ./tools/namefixer.py {} \;`

* run formatter

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
Dragorn421 2022-11-26 22:15:41 +01:00 committed by GitHub
parent eb0a82c513
commit 186ecc72b5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
96 changed files with 3577 additions and 3274 deletions

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@ -428,7 +428,7 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
switch (this->actor.params & 0x7F) {
case ENHY_TYPE_AOB:
if (play->sceneId == SCENE_KAKARIKO) {
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
return (this->unk_330 & EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_MASK)
? 0x508D
: (GET_INFTABLE(INFTABLE_CB) ? 0x508C : 0x508B);
@ -453,9 +453,9 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
return GET_INFTABLE(INFTABLE_C0) ? 0x7017 : 0x7016;
}
case ENHY_TYPE_AHG_2:
if (play->sceneId == SCENE_KAKARIKO) {
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
return 0x5086;
} else if (play->sceneId == SCENE_SPOT01) {
} else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
return 0x5085;
} else if (GET_EVENTCHKINF(EVENTCHKINF_80)) {
return GET_INFTABLE(INFTABLE_C3) ? 0x701A : 0x7047;
@ -478,9 +478,9 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
case ENHY_TYPE_BBA:
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x704A : (GET_INFTABLE(INFTABLE_C6) ? 0x7022 : 0x7021);
case ENHY_TYPE_BJI_7:
if (play->sceneId == SCENE_KAKARIKO) {
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
return 0x5088;
} else if (play->sceneId == SCENE_SPOT01) {
} else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
return 0x5087;
} else {
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x704D : (GET_INFTABLE(INFTABLE_C7) ? 0x7028 : 0x7027);
@ -492,17 +492,17 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
return GET_INFTABLE(INFTABLE_C8) ? 0x701E : 0x701D;
}
case ENHY_TYPE_BOJ_9:
if (play->sceneId == SCENE_KAKARIKO) {
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
return GET_EVENTCHKINF(EVENTCHKINF_AA) ? 0x5082 : 0x5081;
} else if (play->sceneId == SCENE_SPOT01) {
} else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
return CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) ? 0x5080 : 0x507F;
} else {
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7049 : (GET_INFTABLE(INFTABLE_CA) ? 0x7020 : 0x701F);
}
case ENHY_TYPE_BOJ_10:
if (play->sceneId == SCENE_LABO) {
if (play->sceneId == SCENE_IMPAS_HOUSE) {
return GET_EVENTCHKINF(EVENTCHKINF_AA) ? 0x507E : 0x507D;
} else if (play->sceneId == SCENE_SPOT01) {
} else if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
return CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) ? 0x507C : 0x507B;
} else {
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7046 : (GET_INFTABLE(INFTABLE_CD) ? 0x7019 : 0x7018);
@ -510,7 +510,7 @@ u16 func_80A6F810(PlayState* play, Actor* thisx) {
case ENHY_TYPE_CNE_11:
return GET_INFTABLE(INFTABLE_8B) ? (GET_INFTABLE(INFTABLE_CC) ? 0x7014 : 0x70A4) : 0x7014;
case ENHY_TYPE_BOJ_12:
if (play->sceneId == SCENE_SPOT01) {
if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
return !IS_DAY ? 0x5084 : 0x5083;
} else {
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7044 : 0x7015;
@ -808,7 +808,7 @@ void func_80A70978(EnHy* this, PlayState* play) {
s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) {
switch (play->sceneId) {
case SCENE_SPOT01:
case SCENE_KAKARIKO_VILLAGE:
if (!((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_9 || (this->actor.params & 0x7F) == ENHY_TYPE_BOJ_10 ||
(this->actor.params & 0x7F) == ENHY_TYPE_BOJ_12 || (this->actor.params & 0x7F) == ENHY_TYPE_AHG_2 ||
(this->actor.params & 0x7F) == ENHY_TYPE_BJI_7)) {
@ -820,7 +820,7 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) {
} else {
return true;
}
case SCENE_LABO:
case SCENE_IMPAS_HOUSE:
if ((this->actor.params & 0x7F) != ENHY_TYPE_BOJ_10) {
return true;
} else if (LINK_IS_CHILD) {
@ -830,7 +830,7 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) {
} else {
return true;
}
case SCENE_IMPA:
case SCENE_DOG_LADY_HOUSE:
if ((this->actor.params & 0x7F) != ENHY_TYPE_AOB) {
return true;
} else if (IS_DAY) {
@ -838,7 +838,7 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) {
} else {
return true;
}
case SCENE_KAKARIKO:
case SCENE_KAKARIKO_CENTER_GUEST_HOUSE:
if ((this->actor.params & 0x7F) == ENHY_TYPE_AOB) {
return !LINK_IS_ADULT ? false : true;
} else if (!((this->actor.params & 0x7F) == ENHY_TYPE_BOJ_9 ||
@ -852,8 +852,8 @@ s32 EnHy_ShouldSpawn(EnHy* this, PlayState* play) {
} else {
return true;
}
case SCENE_MARKET_ALLEY:
case SCENE_MARKET_ALLEY_N:
case SCENE_BACK_ALLEY_DAY:
case SCENE_BACK_ALLEY_NIGHT:
if ((this->actor.params & 0x7F) != ENHY_TYPE_BOJ_14) {
return true;
} else if (IS_NIGHT) {
@ -911,12 +911,12 @@ void EnHy_InitImpl(EnHy* this, PlayState* play) {
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, sModelInfo[this->actor.params & 0x7F].animInfoIndex);
if ((play->sceneId == SCENE_MARKET_ALLEY) || (play->sceneId == SCENE_MARKET_DAY)) {
if ((play->sceneId == SCENE_BACK_ALLEY_DAY) || (play->sceneId == SCENE_MARKET_DAY)) {
this->actor.flags &= ~ACTOR_FLAG_4;
this->actor.uncullZoneScale = 0.0f;
}
if (play->sceneId == SCENE_KAKARIKO) {
if (play->sceneId == SCENE_KAKARIKO_CENTER_GUEST_HOUSE) {
this->unk_330 = gSaveContext.eventChkInf[EVENTCHKINF_TALON_RETURNED_FROM_KAKARIKO_INDEX];
}